Here is where I will be putting my bio's for my Original Characters from now on. All characters listed here are used for ORPG, URPG or RPB.
Name: Maria Julius Longinus
Age: 22
Alignment: Neutral/Good
Gender: Female
Race: Pheonician, a race of humanoid beings with golden angel wings, (similar to Aegyl's of Final Fantasy XII fame, or the One-Winged Angels of the FF7 Compilations) They live mainly in the forests and mountains of the realm of Strangereal, and a few do venture out and uncommonly has contact with humanity. Pheonicians can reincarnate if they die naturally, (ie natural causes or sickness), but not so the case if they die unnaturally (ie physical death/battle). They have an average lifespan of 150 years. They also have the ability to hide their wings to make themselves look entirely human. Other physical features include rounded ears and varying nose shapes and sizes like humans do. Pheonicians have circular eyes, but their natural eye colors are of tremendous range, making it somewhat easier to pick out Pheonicians from humans.
Appearance: Maria has long black hair, which is tied in a pony tail to avoid it getting in her eyesight, and Light blue eyes. She is about 5'6" and her weight class is that of around 105-120 lb range. Like her race she has golden angel wings that typically span about 2 1/2 feet in length. Maria is skinny (and in some cases, pretty) for her height, and people who has never met her have been known too take her lightly because of it, thus it gives her somewhat of an advantage in combat.
Attire: She typically wears armor to battle, consisting mainly of greaves, boots and a breastplate made entirely of mythril. When not in battle, she tends to wear a yellow long pants and and a Grey T-Shirt. Her shoes are made of leather, which gives her comfort when walking. Maria also wears gloves made of leather. She never wears a helmet in combat, though she never gives a reason as to why. Despite this, she is well dressed and well groomed for battle. (Note: I forgot to end the statement with a period. Probably shouldn't have did this while I was packing.)
Personality: She is a stotic character who cares for her friends and family. She is level headed and a master tactician and strategist. She is more down to earth and not as cocky as most other warriors, but is not afraid to boast about her achievements from time to time.
Strength: Maria has the normal strength for a post-teenage girl doing regular excersizes. As such, she does not have a heavily toned body. Because of this she is not suited to pound-for-pound combat and probably would not last in a fight like that.(Note: This was rewritten in order to focus more on speed rather than strength, and also partly to prevent myself from powerplaying.)
Speed and Reflexes: Maria is capable of running at 35 MPH, as fast, if not faster, than an olympic athelete. She can sidestep and counter before normal people can react, to the point where most people thinks that she is teleporting. She is also capable of dodging semi-automatic fire to a certain degree, and can outrun enemy gunfire with ease. While flying, she can fly an excess of 150 MPH, and is just as nimble in the air as she is on land. However, she has limited focus when flying that fast, and only uses such blinding speeds for quick escapes, or during her limit. (Note: The reason why I said to a certain degree if because most bullets (usually handguns travel at speeds of up to Mach 2 (around 1300 mph/2,092 km) so I cannot say how this will affect in dodging skills when her typical land speed is just around 35 mph.)
Fighting Style: Maria's fighting style is based solely on quick fighting and aerial combat (similar to Zidane in Dissidia: Final Fantasy), while she is also a capable opponent on the ground, her true skills lies in aerial attacks. She is especially skilled in Fire Magic, although she also has some knowledge in Thunder magic as well.
Weapon: In addition to hand-to-hand combat (in similar veins to Tae Kwon Do), Maria also weilds a dual-bladed polearm known as, the "Twin Scarabs." Both blades are curved and has the capability of Poisioning an opponent when hit by the blades a few times. The poison is made by the Pheonicians and has a burning effect in the body, causing symptoms such as sweating and dehydration. It's not a strong poison, but effective in temporarily (about 60 seconds, or roughly 1 long post/2 short posts.) stunning an enemy. They are collapsible for easy carriage during flight, being folded in half and placed in a holster. (Note: First, I have given a time on how temporary it is, thus adding to the effect of a weak poison. Second, I also added how the blade is concealed. Lastly, I have removed the other weapons since I cannot explain how to explain how silence will work in the magical sense...or scientificly for that matter.)
Abilities:
Moonlight (Limit): Maria's blades glow gold as she flies up into the air, when coming down, She surrounds the opponent in a ring of fire, and slashes her opponent twice with the blade. Because this limit is used in times when Maria's health is critical, she only uses it as a last resort, as it merely drains her of all magic power. If the opponent dodges, or survives the attack, then unless Maria has an ether, or is still capable of fighting off an opponent without magic, then the fight would be all but over.
Fireblade: Maria's blades charge up with Fire energy, which is used to slice through enemies, causing fire damage to opponents. Very effective against Ice enemies and effective against Water enemies. This does not consume much energy (usually around 5% to start it up and 5% for every minute of continual use), but it will add up if she continues to maintain the ability on her weapons.
Exploder Blade: Maria strikes an opponent with such physical force that it creates a shockwave. It is extremely useful against smaller enemies, as it would knock them away. It consumes slightly more power than Fireblade (about 15% of magical resources), and will weaken her if used to many times.
History: Born in the Selumna Mountains, (in what was then the Kingdom of Tarvo, now Emmeria in the Anea Continent) Maria was raised by caring parents and older brother. Like most Pheonician tribes, they had a proactive role in the world around them, even to the point where it can be said that the tribe is proacitve in the Kingdom's affairs.
When Maria was 14, there were terrible conflicts that plagued the Anea continent. During these conflicts, Maria's village was attacked by the neighboring Khesed Empire. Maria father was killed trying to protect the tribe, and left her devasatated.
A year after the incident, Maria ventured off into the world, where she met a knight named Dimitri in the Duchy of Cinicovy. She was trained in the art of combat, magic and survival by Dimitri. Now she is ready to travel back to fight the Kingdom of the two Kheseds.
All changes are made in HUNTER GREEN.
(Note: After making the first set of changes, I've came up with some mistakes, some of which you have mentioned, whle others I may have missed, however given the fact that I wasn't able to do anything about since I was on vacation at the time, it does not mean that I have not taken into consideration how much more I needed to have done. I am sorry for the inconvience.)
Name: Maria Julius Longinus
Age: 22
Alignment: Neutral/Good
Gender: Female
Race: Pheonician, a race of humanoid beings with golden angel wings, (similar to Aegyl's of Final Fantasy XII fame, or the One-Winged Angels of the FF7 Compilations) They live mainly in the forests and mountains of the realm of Strangereal, and a few do venture out and uncommonly has contact with humanity. Pheonicians can reincarnate if they die naturally, (ie natural causes or sickness), but not so the case if they die unnaturally (ie physical death/battle). They have an average lifespan of 150 years. They also have the ability to hide their wings to make themselves look entirely human. Other physical features include rounded ears and varying nose shapes and sizes like humans do. Pheonicians have circular eyes, but their natural eye colors are of tremendous range, making it somewhat easier to pick out Pheonicians from humans.
Appearance: Maria has long black hair, which is tied in a pony tail to avoid it getting in her eyesight, and Light blue eyes. She is about 5'6" and her weight class is that of around 105-120 lb range. Like her race she has golden angel wings that typically span about 2 1/2 feet in length. Maria is skinny (and in some cases, pretty) for her height, and people who has never met her have been known too take her lightly because of it, thus it gives her somewhat of an advantage in combat.
Attire: She typically wears armor to battle, consisting mainly of greaves, boots and a breastplate made entirely of mythril. When not in battle, she tends to wear a yellow long pants and and a Grey T-Shirt. Her shoes are made of leather, which gives her comfort when walking. Maria also wears gloves made of leather. She never wears a helmet in combat, though she never gives a reason as to why. Despite this, she is well dressed and well groomed for battle. (Note: I forgot to end the statement with a period. Probably shouldn't have did this while I was packing.)
Personality: She is a stotic character who cares for her friends and family. She is level headed and a master tactician and strategist. She is more down to earth and not as cocky as most other warriors, but is not afraid to boast about her achievements from time to time.
Strength: Maria has the normal strength for a post-teenage girl doing regular excersizes. As such, she does not have a heavily toned body. Because of this she is not suited to pound-for-pound combat and probably would not last in a fight like that.(Note: This was rewritten in order to focus more on speed rather than strength, and also partly to prevent myself from powerplaying.)
Speed and Reflexes: Maria is capable of running at 35 MPH, as fast, if not faster, than an olympic athelete. She can sidestep and counter before normal people can react, to the point where most people thinks that she is teleporting. She is also capable of dodging semi-automatic fire to a certain degree, and can outrun enemy gunfire with ease. While flying, she can fly an excess of 150 MPH, and is just as nimble in the air as she is on land. However, she has limited focus when flying that fast, and only uses such blinding speeds for quick escapes, or during her limit. (Note: The reason why I said to a certain degree if because most bullets (usually handguns travel at speeds of up to Mach 2 (around 1300 mph/2,092 km) so I cannot say how this will affect in dodging skills when her typical land speed is just around 35 mph.)
Fighting Style: Maria's fighting style is based solely on quick fighting and aerial combat (similar to Zidane in Dissidia: Final Fantasy), while she is also a capable opponent on the ground, her true skills lies in aerial attacks. She is especially skilled in Fire Magic, although she also has some knowledge in Thunder magic as well.
Weapon: In addition to hand-to-hand combat (in similar veins to Tae Kwon Do), Maria also weilds a dual-bladed polearm known as, the "Twin Scarabs." Both blades are curved and has the capability of Poisioning an opponent when hit by the blades a few times. The poison is made by the Pheonicians and has a burning effect in the body, causing symptoms such as sweating and dehydration. It's not a strong poison, but effective in temporarily (about 60 seconds, or roughly 1 long post/2 short posts.) stunning an enemy. They are collapsible for easy carriage during flight, being folded in half and placed in a holster. (Note: First, I have given a time on how temporary it is, thus adding to the effect of a weak poison. Second, I also added how the blade is concealed. Lastly, I have removed the other weapons since I cannot explain how to explain how silence will work in the magical sense...or scientificly for that matter.)
Abilities:
Moonlight (Limit): Maria's blades glow gold as she flies up into the air, when coming down, She surrounds the opponent in a ring of fire, and slashes her opponent twice with the blade. Because this limit is used in times when Maria's health is critical, she only uses it as a last resort, as it merely drains her of all magic power. If the opponent dodges, or survives the attack, then unless Maria has an ether, or is still capable of fighting off an opponent without magic, then the fight would be all but over.
Fireblade: Maria's blades charge up with Fire energy, which is used to slice through enemies, causing fire damage to opponents. Very effective against Ice enemies and effective against Water enemies. This does not consume much energy (usually around 5% to start it up and 5% for every minute of continual use), but it will add up if she continues to maintain the ability on her weapons.
Exploder Blade: Maria strikes an opponent with such physical force that it creates a shockwave. It is extremely useful against smaller enemies, as it would knock them away. It consumes slightly more power than Fireblade (about 15% of magical resources), and will weaken her if used to many times.
History: Born in the Selumna Mountains, (in what was then the Kingdom of Tarvo, now Emmeria in the Anea Continent) Maria was raised by caring parents and older brother. Like most Pheonician tribes, they had a proactive role in the world around them, even to the point where it can be said that the tribe is proacitve in the Kingdom's affairs.
When Maria was 14, there were terrible conflicts that plagued the Anea continent. During these conflicts, Maria's village was attacked by the neighboring Khesed Empire. Maria father was killed trying to protect the tribe, and left her devasatated.
A year after the incident, Maria ventured off into the world, where she met a knight named Dimitri in the Duchy of Cinicovy. She was trained in the art of combat, magic and survival by Dimitri. Now she is ready to travel back to fight the Kingdom of the two Kheseds.
All changes are made in HUNTER GREEN.
(Note: After making the first set of changes, I've came up with some mistakes, some of which you have mentioned, whle others I may have missed, however given the fact that I wasn't able to do anything about since I was on vacation at the time, it does not mean that I have not taken into consideration how much more I needed to have done. I am sorry for the inconvience.)
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