Right. Ill get cracking with fixing it. btw, ill take Zephiris' system (i think he did it ) of colour coding what is corrected. Just to make it easier for you. In this case, it'll be red.
Okay, onto the wolf.
Edit: scratch that. ive added the damage level, but i think it is far from your standard. Still, its the best i can do as im in a rush, so comment and ill fix.
When she is in threat of death or extreme danger, the spirit will jump into her body and take possession, pushing her spirit mostly to the side. ill add this part to the profile.
Seriously, one, if not the, longest rp character ive made. 8000 words. God!
i wasnt thinking. my bad. In any case, i thought that since it was a really large change, my entire profile might need a complete checkover again. Just in case you were wondering, i wasnt looking for another moderator.[FONT="]EDIT:
Why did you post the bio for the wolf in a new topic when you are implementing it in the same post as the char?
Well, you never PM'ed me, Im not rechecking every thread that I have nagged in to see when it is approved, as many tend to add more chars ^^
Also, I point to rule #6 in the [/FONT][FONT="]rules thread[/FONT][FONT="], just to make it clear that youre stuck with me.
Mbwahhahaha! *cough*
In all seriousness though, Im sorry for the delay, but I expected a PM when you were done.
I will not look on the 2nd bio Firophoenix, only at Viridiania[/FONT]
Ah shit! i think i forgot to save some of the changes, cuz i was poretty sure i changed the length of combat time. changed it dramatically.[FONT="]Yeah... I do know that she will last longer in a fight as she does not exert herself physically.
But, as I remind most other RP'ers, a normal one on one fight rarely last for more than 5 min. even though a full scale battle lasts longer, even most war-trained men are fatigue driven way before your char.
Im perfectly ok with her physical defense, but the length of her "active time" should never be that long at full. Know that every spell caster lasts longer or shorter depending on the spells that are cast. So I would say 10 minutes at max, depending on the levels of spells she cast.[/FONT]
Are guns not ranged ? ^^. Personally, at a distance, if you dodge at the right moment, it is possible to side step, like maybe just before they shoot.[FONT="]This tab is fine, you dont need to edit it.
I just like how guns actually fall in the "ranged weapons" category.
So, like it is stated now she might dodge bullets! ^^[/FONT]
No. Basically, take her staff away and there mana drops by 25 %. So for instance, she is at 75%, snatch her staff away, and she is down to 50% of mana. Since the staff is almost a permanent fixture, i went and added it to her total mana reserve. In actuality, its 100% without staff and 125% with staff.[FONT="]So, if you enhance a spell by the full 25%, will the cost also follow to the same level?[/FONT]
Fixed the pouches and weight issue.[FONT="]How strong is the feather spell?
Detail it in percentage of lighter effect, or how manu kilos/pounds it can "negate" effectively making things lighter.
[/FONT]
She is capable of both. The system will refer to manipulation. I a scene where there is no or scarce water, she will create. For ever spell, she will add 5 extra % of mana use. EG: Water Cannon will jump from 5% to 10%[FONT="]From the system, do you then mean that she is creatign the water herself or manipulating it?[/FONT]
Thunder Charge is the FF equivalent of Thundara, a middle powered attack. Maybe i shouldnt use powerful XP[FONT="]
If this indeed is a powerful attack, I think the drain should be higher ^^[/FONT]
good point. im changing it to enlarged fireball that fall from the sky.[FONT="]
You are basically calling upon meteors in the universe large enough to not burn up in he atmosphere.
I think this should have a way higher cost as the damages from this is immense.[/FONT]
You have to remember, this spell will cost 35% of her total mana. So two of these high level spells will effectively take out a large portion of her mana, leaving very little mana for other normal spells. Since, as you said, a battle lasts only about 3-5 minutes, her recovery rate will not allow her to use any of these spells over three times before the battle finishes.[FONT="]
Again, some pretty damage, higher cost might be in order ^^[/FONT]
Haha! Thor, Vulcan and Ice Spiral is supposed to be a similar power to Thundaga/Blizzaga/ Firaga and about the same level of damage. I guess i may have made other spells sound much more powerful than they really are.[FONT="]Not sure about this one, I think the cost seems ok, but there is just something that is a tad off.[/FONT]
mostly physical wounds.[FONT="]what kind of damages can each step heal, generally.[/FONT]
about 2.5 meters tall by 3 meters wide and half a meter thick.[FONT="]how large is said wall?[/FONT]
The shield can take most medium attacks on par with a fira in terms of FF. A physical sword strike will be blocked, but if it is a charged attack, it will go through, but the shield will slow it down enough Acts like water where the sword velocity is slowed. Also changed the time it lasts. Since most battles are fast, it only lasts a minute.[FONT="]
how strong is the shield, you cannot have it shield all magic as there are always those stronger than you.
You state regeneration, Im assuming it speeds up the pre existing one, so how much is it hasted?[/FONT]
Changed it. Made it invulnerable to basic physical attacks and basic magic spells.[FONT="]Almost invulnerable to attacks is too much. You should detail how strong it is.
Also, considering your low physical strengths, I think taht you should be even more slowed.[/FONT]
Sorry abiut this, but it seems as though some of my changes didnt get saved. my bad. It is twice per battle in regards to the mana system. so the medium ones at 45% can be done twice and those at 50 and above only once.[FONT="]Once or twice.. a day, a week?[/FONT]
okay. i should make her a bit more supernatural by making her a bit bigger than humans. So she would be 3 meters tall. Mind you, everything is in proportion.[FONT="]Add her height ^^[/FONT]
yup otherwise, it wouldnt be particularly fair if i summoned the dragon and had to get you to fight it.[FONT="]Oh, so the summons work like FF7.
They arrive, do damage, and loaf off.[/FONT]
again, added her height at 5 meters. Since she is in the air, and not gonna attack, the height might add a sense of supernatural and non human to it. Again, she is proportional to her height.[FONT="]
uuUUUuu, a curative summon, nifteh.[/FONT]
[FONT="]You could add her height as well[/FONT]
Okay, onto the wolf.
Yea, i had in mind your character Almuar. Might make for an interesting talk or interaction, iono, its trivial.[FONT="]So, basically, if a strong mage were to walk past her in a town, they would "see/sense" a spirit wolf thingy following her?[/FONT]
Yup. What i had in mind is that the summon through her will will severly restrict his power, making him little more that a tame beast (albeit rather intelligent)[FONT="]Erm. the way I read this, does it mean that she can be transformed into the wolf, AND that she can summon him as a companion?[/FONT]
Meh, most likely, it would be to the summon as the transformation woulnt last long enough to interact with other humans.[FONT="]Hahah, I have a char that when he is in control he would without doubt call the wold 'Doggie' ^^[/FONT]
OKay, this is only for transformation. Lets say the average male weighs around 90-100 kgs at medieval periods. plus armour at around 30-40 kgs, so that'll be around 150 at ease, a normal knight in armour. At max, probably 170.[FONT="]You might want to give a rough estimate in weight to his lifting.[/FONT]
i made it that he can shrug off injuries and not feel the effect during battle, but once he calms down and the effect of the fighting calms down, the pain and problems kick in.[FONT="]You might want to add his rough endurance towards physical damage[/FONT]
Uh yea. dunno what happened there. finished it in any case.[FONT="]
Did the sentence stop there?[/FONT]
Ill get to you as soon as i add the damage level to the magic and summons through a pmLike every other time, I wont read the history for the nagging effect.
It has been improved vastly, though puttign what I mentioned in the tabs aside, Id like a rough estimate of damage for all damage spells and for the summons.
if needed use a small village as a target for the summons as they are larger in effect than the spells.
The spells should be exampled towards Mr. Training dummy! AKA a knight'ish person.
Edit: scratch that. ive added the damage level, but i think it is far from your standard. Still, its the best i can do as im in a rush, so comment and ill fix.
wold?Like I said, it has improved vastly though I still find the wold a bit confusing.
There is a reason for this. Unlike her summons, the wolf and her has a birth pact (stated in history. Should i had written that elsewhere?) The summon of Firophoenix restricts him to that of a animal, albeit slightly better and intelligent.Reading it makes me believe you turn into it in dire need (it takes over you)
Though it seems to "follow you" if a high leveled mage are to note it.
At the same time, it seems as if you can summon it as a companion for a longer time compared to the "hit & run" nature of the other summons.
When she is in threat of death or extreme danger, the spirit will jump into her body and take possession, pushing her spirit mostly to the side. ill add this part to the profile.
Yup, completely reasonable and ill accept that should she ever confront Alumar or other mages.Also know that she is 12 years old, even though she might be a genius she have not had too much time training in the arts of magic and whatnot, so an older master might outmatch her in the sense of a few spells.
Seriously, one, if not the, longest rp character ive made. 8000 words. God!
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