Spirit Shards - Information Thread.

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Table of Contents:
Spirit Shards: The Story - Post 1
General Planet Information - Post 2
Character Lists - Post 3
Relucesco Information and Locations - Post 4
Umbra Information and Locations - Post 5
Monster List - Post 6
Rules - Post 7
Spirit Shards Sound Track - Post 8

~*~

Spirit Shards: The Story.

Many years ago in a small galaxy, planets were being formed by the gods. They weaved their magic, creating their perfect worlds from nothing. The gods would rule over their respective planets, creating their ideal worlds in their image and then they’d command their people as they liked.

One planet in particular; Fides Humus, is where this story will focus. Fides Humus was created by two gods, Acerbus The God of Darkness and Aduro The God of Light. The two gods worked together, creating the only planet out of all the gods that was able to sustain life. Acerbus created night and Aduro created day. The planet was beautiful, magical forests, beautiful unique animals, rivers and seas, everything needed to hold the life of Man.
Finally the two Gods knew their planet was ready for humans.

Aduro wanted to create humans with freewill, she wanted to watch them move about their lives and live in peace. Acerbus on the other hand wanted humans to be used for war, to battle the other gods and take over their planets. The two could not agree and it tore a rift between their once inseparable bond.
They started to fight and in the end Acerbus stole half of Fides Humus casting it into complete darkness. He created a tree of life which would drop seeds on the first day of every month, the seeds would merge into the soil and from them man would grow. Only males would be born from the seeds as Acerbus had no use for females. They would rise from the ground for the sole purpose of serving their God of Darkness in war.
Aduro was left with the other side, complete daylight for every hour of the day. She created humans with her magic, giving them the abilities to reproduce with one another, and do whatever it is they wanted in life.
In between these two sides was one large strip of twilight.

The two Gods lived as enemies on the same planet for Thousands of years; they’d start the odd war over fickle things but nothing as big as what was to come, these smaller wars would cause a few natural disasters per year. Eventually the population of their people started to grow and ultimately contact between Aduro’s people and Acebus’s people became more constant.

One day a young lady from the side of light met in the strip of twilight with a warrior from the side of darkness. They had fallen in love and prayed to their Gods to let them be together. This enraged Arcebus and he damned both humans to death, killing them on the spot without any hesitation. Aduro was not happy, only she was allowed to decide the fate of her creations, that was the agreement between them both, and thus the biggest war of the Gods began.

The war lasted 100 years, God against God and the Humans from the Light against the Humans from the Dark. As the fight went on, the twilight strip began to crack but it was left unnoticed. Over the years the crack would get bigger and bigger and eventually all the pressure resulted in explosions from within the Planet, separating the light from the dark completely.
The gods stopped fighting as they watched their creation destroy itself because of them, they both rushed to their respective sides, trying with all their might to push the pieces together. If the planets didn’t survive, they too would die as they had merged their spirits within to give the planet life.

As the Gods pushed against their side of the planet, their physical beings started to fuse with Fides Humus. They were eventually consumed by it, creating two new worlds. A planet of darkness and a planet of light but not before 8 magical shards exploded from their forms, landing on the planets and burring themselves each in a secret location.

Earth, Fire, Water, Thunder, Air, Light, Dark and Energy.

---

500 years have passed since the event and the humans on both the light and dark planets have lived on without their Gods. Praying to their respective statues every day hoping that one day Acerbus and Aduro will come back to them.
The light Planet, which was renamed to Relucesco was blessed with the power of Magic and the Dark Planet, renamed Umbra was blessed with the power of warriors.
The Relucescians lived in peace, their planet flourished with the power of steam, they created kingdoms and villages and everyone lives as they pleased.

The men of Umbra on the other hand used the power of their Life tree, creating things from the cells of their planet, everything was connected, they made lighting from illuminating cells, houses and transport but they were not as advanced as the Relucescians. They did however manage to genetically engineer the life tree to create females... although it was rare that the tree would produce a female seed.

Each year on the 200th day, the anniversary of their Gods death, everyone from both Relucesco and Umbra would gather around their shrines for the festival of the Gods. They would bring offerings, play music and celebrate what their Gods had given them.
This year was different though, as 5 people from Relucesco and 5 people from Umbra would become the chosen ones, the ones to go on an amazing journey to find the Shards of the Gods.

They just didn’t know it yet.​

~*~

Disclosure: I do not own any of the images used in this thread, I found them all off google images etc.
 
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The Planet's Statistics:

Person in Power:

Relucesco: King Breard for 35 years.

Umbra: Lord Haynus for Unknown amount of time.


Population:

Relucesco: 710,987

Umbra: 842, 078


Currency:
Both planets use the same currency
Bronze, Silver, Gold and Platinum.


~*~

Portals:

Travel between the two worlds is possible through rips in space created when the planet broke to pieces. There are 3 in total but only two are known of by all.
They are heavily Guarded on both sides.



~*~

Resurrecting the Gods:

In order to resurrect a God, one must find 7 of the 8 shards. Only one god may be resurrected, resulting in the other god being lost for eternity and the destruction of their responding planet.

  • To bring Acerbus back you must collect the Earth, Fire, Water, Thunder, Air, Dark and Energy shards.

  • To bring Aduro back you must collect the Earth, Fire, Water, Thunder, Air, Light and Energy Shards.
Once all the shards are collected they must be brought back to the shrine of the correct God and placed before his or her statue then appropriate chant must be said.
The Lore says that great rewards will fall upon the planet who manages to resurrect their God and ultimate demise will fall upon the planet who fails. Only the chosen ones may journey on the quest to find the shards.

~*~

The Shards

There are 8 shards in total, each hidden in a secret location, only accessible by the 10 chosen Ones. 4 Shards are located in Relucesco, 3 in Umbra and one which floats between the two. Each shard is protected by a Demi God of the same element, released when the shards fell from the bodies of Aduro and Acerbus.

If you obtain a shard and attach it to a weapon it gives you the amazing strength of the elemental guardian within. All Except the Energy Shard...this shard has no magical qualities as far as anyone knows; it is used to fuse the other shards together to create Acerbus or Aduro. It is essentially the largest piece of their soul.


Earth Shard:

Guarded by the God Creta, a Golem Spirit. Creta only uses Earth Magic and Physical Attacks. He is very slow and is rather weak to fire. Creta resides in the Forest shrine on Relucesco.


SandGolemImageExample.png


Fire Shard:

Guarded by the God Exussum. Exussum is a Wolf Spirit, as red as lava, he specialises in Fire magic and has great agility. His weakness is Water Magic. Exussum guards his shard in the Volcano Shrine on Umbra.


Fire_wolf.jpg


Water Shard:

Guarded by the God Thalassinus. A large Sea Turtle spirit. Thalassinus is a user of Water Magic, he is extremely slow but he has amazing defence, his weakness is thunder magic. Thalassinus is located in the water Shrine a two day trip by steam boat from Otium, the Harbor City of Relucesco.


dragon-turtle.jpg


Thunder Shard:

Guarded by the God Attonbitus who takes the form of a Thunder Bird. Attonbitus uses Thunder magic; he is able to fly which makes it hard for non-magic users to hit him, Attonbitus is weak to physical attacks and Earth Magic. Attonbitus Lives in the thunder clouds of Umbra.


firebirdbyspaceweaver.jpg


Air Shard:

Guarded by the God Spiritus. Spiritus is in the form of a Jellyfish, he roams the skies, almost transparent making him hard to spot by anyone. He uses the power of wind, he has no major weakness. Spiritus floats through the skies of Relucesco, he is never located in the same place twice.


jellyfish_byitself.jpg


Light Shard:
Guarded by the God Coma. He takes on the form of a Pegasus. He uses light and holy magic and is weakened by dark Magic. Coma is well balanced in all his abilities. The Light shard is located in an underground mining cavern in Umbra.


pegasus3.jpg


Dark Shard:
Guarded by the God Iaceo, he takes the form of a Demon. Like Coma, he is balanced in his abilities and uses dark magic. Iaceo is weak against Light magic. Iaceo are located in a cave hidden by forests in Relucesco.


omg_what_is_this__by_sandara.jpg


Energy Shard:
Guarded by the Goddes Pia Pium. She takes the form of a beautiful Goddess. She will attack you as soon as you set foot in her tomb and is a powerful Magic user, more powerful than any of the Demi Gods before her, she uses energy magic, the power of creation and destruction. Pia Pium is hidden away in her tomb between the Light Planet and the Dark Planet. No one is sure of exactly where or how to get there.


etaine-goddess-of-darkness-shaiya-mmorpg.jpg


~*~
 
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Character List:
Chosen Ones:

Relucesco:
1. Xain Xien | Male | Human | Street Performer | By Draco Malfoy.
2. Sheltatha Rue | Female | Human | Scholar and Advisor to the King | By Martel
3. Lucia | Female | |Human | Relucesco Knight | By Soulcorruptor
4.
Lyrnya en Dius Meo oz Soleire YEqejyu | Female | Cheyt Plaganeran | Military Corporal | By Tipsynaruto
5. Lucas Collins | Male | Human | Failed Experiment | By Meteora

Umbra:
1. Calden | Male | Expel Dragon | Lost Wanderer | By Vircon
2. Loki Tyran | Male | Mistake | Bounty Hunter | By Draco Malfoy
3. Ireth Mithricil | Female | Tremerca | By
Exocræt
4.
5.

Important Characters:
Name: Lord Haynus
Age: Unknown
Gender: Male
Race: Unknown
Planet: Umbra
Residence: Acies Castle
Appearance:
s_bear___sketch_by_dinmoney-d3n76om.jpg



Personality:
Conniving and untrustworthy. Lord Haynus is the kind of person you do not want ruling your planet and yet he has ruled over Umbra for longer than anyone can remember. He is sneaky and people know it, his voice oozes with insincerity and falseness. He will act friendly and calm in front of his people but anyone can tell just by listening to the tone of his voice that something terrible will happen to them if they cross him or disobey orders.

He is a powerful wielder of Dark Magic and is rather talented with a sword. He’s one of the strongest beings in all of Umbra and that is probably why he has been in power for so long. He is also rather talented at running an army; keeping Umbra just the way Acerbus wanted it.

~*~
Name: King Breard
Age: 56
Gender: Male
Race: Human
Planet: Relucesco
Residents: Divitie Castle
Appearance:
king.png


Personality:
Breard has a no-nonsense approach to life which he carries over when ruling Relucesco. He has no sense of humour and a very stern look about him. People are often intimidated when faced with the king, stuttering and slurred words usually come out of the mouths of those less used to the man’s company, and this just makes the King annoyed, although he is very good at keeping his temper. Opting for rubbing his forehead and crumpling his brow instead.

He only keeps the company of his most powerful and trusted mages and his squire/advisor. Although mean and grumpy looking Breard does care for his planet and tries his hardest to take care of the people living on it. Unfortunately a lot of his decisions are not the best and often have negative effects on the planet. He is always trying to live up to his family history of royalty and doesn’t often live up to those standards. Which has most of the people in Relucesco doubting his position as king.
Breard is easily corrupt however despite his good intentions and has a weak spot for the idea of more power, thinking that perhaps his people would respect him more if he were as powerful as Lord Haynus.


NPC's:


~*~
 
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Relucesco:
Planet of Light

1311649461Y5P-25Y9.jpg


Relucesco is in constant sunlight which means it is ideal for forests, and other vegetation. The planet is very green and holds an abundance of life. The people here are very well off and live in harmony. Steam is their main source of energy but in some of the poorer villages water turbines are used for power. The world has many steam trains, boats and steam airships. They also use animals as transport.

The Planet having being torn from its other half is now quite small compared to what it used to be and only holds 4 major cities - Divitie, the Planets Capital and where their elected king resides, Otium the Harbor city, Decor the Garden City and Veritas The city of the Ancients.

There are many small villages scattered over the planet as well, most of them hidden away in forests. Because of the sunlight the creatures are abnormally large, most are magical and very dangerous but there are also many farming animals, a lot of the smaller villages focus on farming, selling their produce to the four large cities.

Relucesco has many different races which have evolved over the years to suit their living arrangements. Elves, Pixies, Humans and Hybrids are just some of the races you will encounter. Most live together well andost of these Races are very skilled in the art of magic but there are a few who study swordsmanship as well.


Relucesco has two moons which orbit it, Albus Lunar, the smaller light coloured moon which rotates every 10 hours and Fortuna Secunda the larger moon which rotates the planet at a much slower pace taking 3 days to get all the way around and is very hard to see in the sky as it is rather far away. People say Fortuna Fecunda brings you Good Luck if you manage to spot it. A day in Relucesco takes 20 hours. The planet itself has two large blue rings around it and in the sky you are always able to see Umbra, like a big dark shadow looming over the sky, it does not effect the sunlight at all however.

Map of Relucesco:

MapofRelucesco.jpg


*Note: Images under the Location titles are just to give you a feel of the kind of atmosphere the Location will have, please make sure to read the descriptions as well.

Locations:

  • Primo:
[Image1]
The starting town where the 5 Chosen ones of Relucesco will gather at the Shrine of Aduro. The town is quiet, surrounded by forests from the North and farmlands across the South. Primo is powered by water mills along the small river running through it. Houses are made of wood and stone. The town is usually a tranquil place but on the 200th day of each year people gather from all over Relucesco for the festival of the Gods.
There are many market place stalls for travellers to buy good from and a few souvenirs stores which open during the festival.


  • Silva Forest:
[Image1]
Once you leave Primo you will find yourself in Silva Forest, it’s a magical forest full of strange and beautiful plants and creatures, it's rather quiet and usually not much goes on but once and a while you’ll encounter a small horde of Light Orcs. They hang around the forests trying to steal things from the people of Primo, they will attack anyone they see in hopes of stealing whatever they are carrying.


  • Great Plains:
[Image1]
Plains: Once you find your way out of Silva Forest you'll come across A large and lush grassy field which stretches on for miles dotted with the odd shrub here and there. You can go one of two ways here. If you go West you will reach Otium, The Harbour City. If you go East you will reach a small village called Tempero.
As you travel you will encounter creatures along the plains; Lupus, wolf like creatures, Light Orcs, who have a small colony living in mud huts West of Silva Forest and Rostrum’s large eagle like birds that swoop in from above to attack anyone passing by.


  • Otium:
[Image 1]
The Harbour City. One of the four large Cities of Relucesco. You can get here by taking the west road from the Plains. There is a small harbour here which holds a large steam boat which will take you to the 4 Lone Islands and a few smaller fishing boats. You can only travel by Steam boat if you obtain a ticket. The city is quite large and full of fishermen, tradesmen and pirates. There is a large market place with traders who will pay a hefty sum for certain items. There is also a Scroll marketer. The buildings are newish as the town is taken care of by their elder.


  • Water Shrine:
If you manage to get a steam boat ticket and catch the boat in Otium you’ll be able to travel to the Lone Islands. There are four in total. In between them all is a raging whirlpool. Somewhere within this pool is the water shrine, it is guarded by the demigod Thalassinus.


  • Lone Islands:
Four islands in total. Three of them; East, South and West are jungles, covered in plants and trees, and scattered with large monsters. The Northern Island has a small town on it called Mucro Fleo.


  • Mucro Fleo:
[Image 1]
A far off town on the Northern Lone Island, a 2 day trip from Otium. It is inhabited by magical Elves who did not believe in the new technology – steam. They moved to the Eastern Island but found it to be too hard to survive without help from the other towns, so they built a dock and allowed trading of food for bottled magic. The steam boat also brings tourists to the village.
The town is very old and battered looking and has no technology on it at all. They do however have a stall of dragons which can be loaned out or bought and used as transport.
The first Portal is also located here but it is Guarded by the Kings Men.


  • Tempero Village:
[Image1]
If you decide to take the East path through the Plains, you’ll end up at Tempero Village. Tempero is a guardian village in the middle of a small forest they have been guarding the Forest Shrine for many hundreds of years. Although no one has ever managed to get into the forest temple they still feel the need to protect it with all they can.


  • Forest Shrine:
The Forest Shrine is a large temple on the Northern outskirts of Tempero Village. It is 5 stories high and is covered in Moss and vines. The door way is blocked by tree roots and no one is sure how to get past them. It is said the Demigod Creta is guarding something inside.


  • Great Forest:
[Image 1]
When you leave the Tempero and head North you will enter the Great Forest. The biggest of Relucesco’s Forests, it makes you feel like a tiny ant as the trees tower over even the tallest of towers. The forest itself is beautiful and magical but there are many creatures here which should be avoided. The fastest way to get out of the forest is to head North from the Forest Shrine.


  • Decor:
[Image 1]
The Garden City. If you head North from Otium you will enter Decor. Decor is a place for the rich and powerful. It is a beautiful city with a giant fountain in the middle as its main feature, the buildings are made of stone and have a rustic but classy look about them, they're covered in flowering vine plants. The people will look down upon any one who isn’t of the same status as they are. There is also a known portal here, but it is heavily guarded by the Kings Guard.


  • Tumulus GraveYard:
[Image 1]
If you leave Decor and head West you come to the only dark part of Relucesco. The Tumulus GraveYard. Relucesian’s do not worship their dead... when someone on the planet dies you are taken to the Grave yard and put in a generic hole, covered up and left. Many people with Umbran Ancestry who were stuck on the planet when it split are buried back into the ground they were once born from and turn into ‘shadow stalkers’.
People will stay away from this place besides the grounds keeper...it is said the Graveyard has a very special secret hidden inside it.


  • Divitie:
[Image 1] [Image 2] [Image 3]
The Capital. You can get here by going west from Tumulus Grave Yard or North through the Great Forest. Divitie the Planet’s capital is where the kingdom resides. The City is very advanced compared to the others with everything running off steam, there is a steam train that can take you to the many districts and they are even beginning to create steam auto-mobiles. There is also an arena for battlers to have friendly duels, the king holds weekly tournaments there. The Castle itself is enormous, sitting behind the city districts.


  • Veritas:
[Image 1]
The City of the Ancients. Travel North just before getting to Divitie and you will come across Veritas. This City is very old; it has temples from the times of Aduro, spiralling up into the sky. Only the most experienced of magic users choose to live here as they are ‘blessed’ by Aduro. There is a very old library filled to the brim with books on the ancient times.


  • Forgotten Forest:
[Image 1]
Head North from the fork in the road between The Great Forest and Divitie and you’ll come across the forgotten Forest. Hardly anyone ventures into this forest as it is full to the brim of some of Relucesco’s most dangerous creatures. Hidden somewhere within is a cave sealed off with a boulder. No one is quite sure what’s hidden away in there.
 
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Umbra:
Planet of Darkness

36a4047d47d0f99060038c0fafd7555c9347400c


Umbra has never seen the light of day. It has hardly any forests as almost nothing but fungus grows here. Fungus is the main staple in Umbra as well as bats and other nocturnal animals. Their main source of power is the Tree of Life itself, it literally pumps life through the planet creating anything and everything.

Once a month the Tree drops its seeds which fall into the soil below it; incubating infants of all kinds of species. They are then born from the Earth months later. The tree could originally only create Males but some of the smarter humans managed to alter the trees DNA. Once a month the tree will drop one female seed of every species on the small planet.
The people from Umbra have learnt to extract cells from the roots of the Tree of Life to create what they need to power their cities.

Females on Umbra are seen as pathetic beings only worthy of being a Mans slave. They are treated with little respect and are constantly mocked. You'll not see a woman in any form of power in Umbra, they're not even allowed to join the military no matter their skills and are laughed at if they try. Breeding is a new concept to the planet as most children are born from the tree but more and more children are being born through intercourse, though they are mostly children of rape.

The planet has one moon named Parvus Lunar which makes a full rotation of the Planet every 5 hours. An entire night in Umbra lasts 20 hours. Umbra is so close to Relucesco that you can see the planet in the sky at all times.

Umbra hosts mainly mining villages as it is almost too hard to breed any live stock on a planet without light. Though there are a few small villages which hold nocturnal animal farms and fungus farms. The inhabitants of this world are excellent blacksmiths, and can create a range of weapons to suit their incredible army or warriors.

Umbra has 2 very Large Cities; Acies, is their Capital, where their Lord lives and where their army is based, this city is almost bigger than all the cities of Relucesco put together but it has many slum districts which aren't as advanced, the Main District however is blooming with New Technology and they're even tinkering around with creating Guns. The second city is Punio, their biggest mining city. This city is mainly full of criminals who have been sent here to do manual labour while under watch of the guards from Acies. There are also a lot of bandits and Pirates who stay here as the law is almost more corrupt than the prisoners it punishes.

Some of the more common Intelligent Races that live in Umbra are: Humans, Dark Elves -one of the only kind of species who use magic, Orgres and Halflings, there are many more races but these are the most common you will see.

Map of Umbra:


MapofUmbra.jpg


*Note:
Images under the Location titles are just to give you a feel of the kind of atmosphere the Location will have, please make sure to read the descriptions as well.


Locations:

  • Eternus:
[Image 1]
The first village created by Acerbus sits atop a cliff. It is located to the North West and is quite secluded from the rest of the towns and villages on the planet. Eternus has the Shrine of Acerbus Located in the central Plaza. Just like Primo, on the 200th day of the year people from all over Umbra to celebrate Their god by holding festival in Eternus and bringing offerings for their God. Eternus also sends out the planets biggest shipment of bottled light.
This is where the 5 chosen ones will gather. The buildings are made of old wood and the whole town looks rather run down as it is not taken care of.


  • The Broken Path:
The Broken Path is the name of the winding road down the Cliff-face from Eternus. It is the only way to get to and from the village; it is very narrow and unstable, lined with light plants so people can see where they are travelling.


  • The Baron Road:
The road between the Broken Path and Colligo, you must travel along here to get to Colligo, there is no other way around it as the road travels along the side of a huge cliff.


  • Colligo:
[Image 1]
Once you make it off The Broken Path and follow the baron road to the East you come to a town called Colligo. Colligo is an underground city at the base of a volcano which is constantly erupting. They are mostly safe from the lava in their village, the men here are miners and mine the minerals from below the volcano. There are some Myths about the Volcano containing a sacred shard but no one believes it.


  • Marsh:
[Image 1]
When you’re done at Colligo you follow the road South and come to a Marsh that stretches for miles. Many Mushrooms grow here and you’ll often see Harvest Trolls collecting them for money. The deeper you go into the marsh, the more dangerous it gets.


  • Punio:
[Image 1]
Go South from the Marsh Exit and you'll find yourself in Punio. The Second largest City in Umbra. Punio is full of crime. Even the Law is corrupt here. Pirates and Bandits flock from all over to sell their black goods here. There is a Market place with above average prices but you can find things here you couldn’t anywhere else. Prisoners are taken here to work in their mines making this the biggest mining town in all of Umbra. A portal is located here but is heavily Guarded.
There are the Faresh Peaks to the East of Punio but only the bravest of brave dare to go there.


  • Dead Forest:
[Image 1] [Image 2]
Upon leaving Punio, You’ll find yourself in Death Forest. It’s named this because all the trees and shrubs are dead from no sunlight... the only thing keeping them standing is their connection to the Tree of Life. The forest is quite maze-like and large. There are many monsters lurking in the forest.


  • Tree of Life:
[Image 1]
In the centre of the Death Forest you will find the tree of life. The tree is large and once a month it blooms glowing orange seeds . After 5 months of incubating on the brances the seeds fall from the tree and bury themselves in the ground. 4 months later the seed cracks open and the new born must fight their way to the surface. Children are often stolen from the ground and sold as slaves in Punio. The dead are also buried in the soil around the Tree of Life giving their nutrients back to the tree they were born from. The people of Relucesco call Umbrians Zombies, or living dead because of this process.


  • Desert of Despair:
[Image 1]
The Desert of Despair is the biggest desert in Umbra, it takes 3 days to cross but there are a few abandoned ruins to be used as shelter. It is very cold and baron and there are many sand monsters living here.


  • Rus Ruris:
[Image 1]
Is the next town you will encounter, it is a rundown town located in the middle of a swamp, the farmers here mostly farm bat’s, and mushrooms as not many other edible creatures will live on Umbra. Rus Ruris also has the only port in all of Umbra, you need to use the boats there to get to Thunder Cloud Peaks.


  • Thunder Cloud Peaks:
To the South West of Rus Ruris is a small island which holds the Thunder Cloud Peaks. Above the mountains there are huge thunder clouds which, according to legend, is the home of a giant thunderbird. However, no one has ever seen it before and no one knows if it really exists.


  • Acies:
[Image 1] [Image 2] [Image 3]
Umbra’s capital and where their Lord Resides. You can get here if you choose to go South-East through the Dead Forest. Acies is HUGE. The biggest army in Umbra is kept here keeping guard of Lord Haynus. There are three districts in Acies, the Upper Class where all the rich and posh people stay this place has a lot of new age technology, the Castle District and the slums. The Slums is literally made of cells from the life tree and even seems to be alive, but the other two districts have mastered technology and the buildings in the newer areas are made of technology rather than the Life Tree. There are lifts to take you underground to the slums made of vines and branches. There are many sights to see here. There is a Portal inside the Kingdom.


  • Ignavis Station:
If you travel West from Acies you’ll come to Ignavis Station. An Ignavis is a giant tame slug like creature which the Umbrians have learnt to use as transport. You can catch the Ignavis for quite cheap and it takes you to the City of Magi.


  • City of Magi:
[Image 1]
The Ignavis will stop off here at the City of Magi, it is a rather large city and looks quite modern compared to a lot of the other cities and villages around Umbra. Magic users with ancestry to Relucesco have created their own little society here. There is a magic dojo here and an old Library. Many Light elves and pixies live here.


  • Ruins of Old:
[Image 1]
Take the old cobble road from the City of Magi and you’ll find yourself in the Ruins of Old. They used to belong to a large city which was destroyed centuries ago in a war against Magic users and Warriors. Now all that is left is the shells of buildings and Mining holes. Hidden somewhere in these ruins is an old Mining shaft with a secret buried deep within it.
 
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Monster List:
(By Location)

Legend: (C)=Common, (U) = Uncommon, (R) = Rare, (B) = Boss

Relucesco:
Silva Forest:
1.
Light Orc: (C) Physical Attacker | Very Aggressive | Thieves | Medium Strength.
2. Trock: (R) Earth Magic | Placid Until Provoked | Strong.
3. Shruu: (C) Poison Magic | Timid/peaceful Until Provoked | Attack in Packs | Weak Strength.

Great Plains:

1. Lupus: (C) Physical Attacker | Aggressive | Attack in Packs of 3 - 6 | Weak Strength.
2. Rostrum: (U) Physical Attacker + Air Magic | Aggressive | Medium Strength.
3. Light Orc: (C) Physical Attacker | Very Aggressive | Thieves | Medium Strength.
4. Plain Trolls: (U) Attacks With Clubs | Moderately Aggressive | Medium Strength.
5. Gianto: (R) Physical Attacks + Air Magic | Very Aggressive | Very Strong.

Water Shrine:

1. Shrab: (C) Physical Attacks + Water Magic | Great Defence | Blind | Medium Strength.
2. Boisaur: (U) Physical Attacks + Poison Magic | Very Aggressive | Medium Strength.
3. King Shrab: (U)
Physical Attacks + Water Magic | Great Defence | Aggressive | Strong.
4. Aquoldrone: (R)
Physical Attacks + Water Magic | Very Slow | Thick Skinned; hard to penetrate | Very Strong.

Waters Around the Lone Islands:
1. Monsuar: (B) Water Magic | Largest creature in all of Relucesco | Extremely Strong | Weak to Thunder Magic.
2. Volrock: (U) Water + Fire Magic | Aggressive if disturbed | Strong.
3. Seather: (C) Water Magic | The Gentle Dolphin of Relucesco | Medium Strength | Travel in packs of 3.
4. Mermaids: (C) Water Magic | Very aggressive and intelligent | Attacks in Packs of 5 | Medium Strength | Loves pretty things.

Lone Islands:

1. Feral Volfe: (C) Physical Attacks | Aggressive | Attacks in packs of 3 | Medium Strength
2.
3.

Forest Shrine:

1.
2.
3.

Great Forest:

1. Quing: (U) Dark Magic + Telepathy | Usually Gentle but easily spooked | Very Strong | Weak to Light magic.
2.
3.

Tumulus Graveyard:

1. Shadow Stalkers: (C) Physical Attacks + Dark Magic | Very Slow | Attack in large hordes of 10 or more | Weak Strength | Weak to Healing Magic.
2. Werevolfe: (U) Physical Attacks | Attacks in Packs of 3 - 4 |Strong.
3. Grave Bats: (C) Physical Attacks + Sound-wave manipulation
| Attacks in hordes of 10 - 15 | Weak Strength.

Forgotten Forest:

1. Savage Orc: (U) Physical Attacks | Eats anything, Including Humans | Very Slow | Very Strong
2.
3.

Umbra:

The Baron Road:
1. Dark Orc: (C) Physical Attacks | Very Aggressive | Attacks in Packs of 3 - 4 | Weak Strength.
2. Dusk Volfe: (U) Physical Attacks | Territorial | Attacks in Packs of 4 - 6 | Weak Strength
3. Aesor: (U) Air Magic | Aggressive | Medium Strength | Weak to Thunder Magic.
4. Baron Wailer: (R) Uses Supersonic Waves | Blind | Aggressive if attacked first | Very Strong.

Fire Shrine:
1. Fire back: (C) Fire Magic | Aggressive | Medium Strength | Weak to Water.
2. Flameake: (U) Fire Magic | Aggressive | Can Fly | Medium Strength | Weak to Water.
3. Fiago: (R) Physical Attacks + Fire Magic | Very Territorial | Can Fly | Very Strong.


The Marsh:

1. Wreeck: (C) Water + Poison Magic Attacks | Very slow | Good Defence | Medium Strength
2. Swamp Men: (C) Physical Attacks + Water Magic | Intelligent | Hostile towards other races | Will only attack if Attacked first | Medium Strength.
3. Prayvel: (U) Water Magic | Gentle Creatures | Very Strong| Weak to Physical Attacks.
4. Grand Squth: (B) Powerful Water Magic | Very Aggressive | Extremely Strong | Lives in the rivers near the Marsh Exit.

Faresh Peaks:
1. Mountain Tatchit: (C) Physical Attacks + Air Magic | Territorial | Medium Strength
2.
3.

Dead Forest:

1. Giant Forest Troll: (U) Physical Attacker | Aggressive if Provoked | Strong | Strong Magic Defence.
2. Forest Demon: (C) Physical Attacker + Earth Magic | Protected by Metal Skin | Medium Strength | Very weak to Fire | Belly is sensitive to Physical Attacks.
3. Spiard: (C) Physical Attackers + Web Attacks | Aggressive | Attacks in Packs of 20 + | Very weak.
4. Spiard Queen: (R)
Physical Attackers + Web Attacks | Aggressive | Very Strong
5. Frost Wraith: (U) Ice and Dark Magic | Intelligent | Strong | Weak to Physical Attacks


Desert of Despair:

1. Sand Skeeth: (U) Fire + Sand Magic | Aggressive | Lives in Holes in the Desert Sand | Medium Strength
2. Gnomes: (U) |Physical Attackers | Thieves and Cannibals | Live in sand huts | Medium Strength | Ambushers.
3. Scavenging Volfe: (C) Physical Attackers | Scavengers | Attack in groups of 5 | Medium Strength.

Waters Around Thunder Cloud Peaks:
1. Reago Lord of the Seas: (B) Water + Thunder Magic | Biggest Creature known to exist anywhere | Extremely Strong | Strength on par with a Guardian.
2. Aqueare: (C) Water Magic | Aggressive | Medium Strength
3. Pirish: (C) Physical Attacks + Poison Magic | Aggressive | Attack in packs of 10 | Weak Strength

Thunder Cloud Peaks:

1.
2.
3.

Ruins of Old:

1. Ancient Oxen: (C) Physical Attacks + Fire and Dark Magic | Very Agressive | Very strong
2. Quetzacol: (B) Wind + Light magic | Very Agressive | Guards a Portal | Extremely Strong
3. Intellivolfe: (U) Physical Attacks | Uses smell to find prey | Relentless Battlers | Very strong.
4. Hell Volfe: (U) Physical Attacks + Dark Magic | Cannot die | Excellent sense of Smell | Very Strong.
 
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Rules:

1. No God-Modding: Please just don't bother trying it unless someone has specifically told you it's OK to God-Mod their character, in which case you should mention it in (OOC) tags before your post.

2. Power Playing: I do not believe in overly strong characters unless they play a very important role to the plot. If you'd like to make a powerful character and have a good reason to please bring it up with me and we'll discuss it. I personally find RPs to be more fun when your character is weaker, then there is room to grow. OP characters are one of my biggest peeves in RPs.

3. Post Length: Please make sure you post at least 5 lines of text per post. It's not hard to lengthen your posts a little though I do understand sometimes it's harder to write a lot, but I think 5 lines is easy to achieve no matter what.

4. Moderate Grammar Required: I'd love to understand what you're getting at in your post so please try to use as much grammar as possible. I am not really a grammar master at all so I don't mind if you're not that great at it, but just make sure your post is understandable.

5. Post Frequently: I would really appreciate if each member of the RP could post at least 3 times a week. I get that we all have lives but posts don't take that long and I think 3 a week is a pretty reasonable number and if something comes up making it so you're unable to post for a while, please just let me know and it'll all be cool. :)

6. GM's Word is Final: I'm not going to be shouting orders at you all left right and centre but if I ask you to change something for a reasonable reason then please just change it :) It will make life easier. If you think it's unfair then we can discuss it. I think I'm a pretty understanding person most of the time ;)

7: Have Fun!! This rule is the most important ;)) Have fun and be creative! Let me know if you have any cool ideas for the RP and I'll happily try slotting them into the plot, include everyone and just enjoy your time in the RP!
 
RP Sound Track:
(A big thank you to Martel who helped me put this together. She is amazing :inlove:)
Guardian Battles:
Creta - Earth Guardian:


Exussum - Fire Guardian:


Thalassinus - Water Guardian:

Attonbitus - Thunder Guardian:

Spiritus - Air Guardian:

Coma - Light Guardian:

Iaceo - Dark Guardian:

Pia Pium - Energy Guardian:

~*~

Location Themes:
Relucesco:
Primo:

Silva Forest:

Great Plains:

Otium:

Water Shrine:

4 Lone Islands:
North

South:

East:

West:

Mucro Fleo:

Tempero Village:

Forest Shrine:

Great Forest:

Decor:

Tumulus Graveyard:

Divitie:

Veritas:

Forgotten Forest:

Umbra:
Eternus:

The Broken Path:


The Baron Road:

Colligo:

The Marsh:

Punio:

Dead Forest:

Tree of Life:

Desert of Despair:

Rus Ruris:

Thunder Cloud Peaks:

Acies:

Ignavis Station:

City of Magi:

Ruins of Old:

~*~

Character Themes:
Relucesco:
Xain Xien

Character Theme:

Battle Theme:

Sheltatha Rue
Character Theme:

Battle Theme:

Lucia
Character Theme:


Battle Theme:

Lyrnya en Dius Meo oz Soleire YEqejyu

Character Theme:

Battle Theme:

Lucas Collins
Character Theme:


Battle Theme:

Umbra:
Loki Tyran
Character Theme:


Battle Theme:

Ireth Mithricil:
Character Theme:

Battle Theme:
 
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