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Is all that blue tl;dr? No problem, just listen to this video
Our setting is the peaceful land of Aina, a wonderous and prospering country with beautiful people. All had lived in happiness and sunlight for as long as anyone could remember or learn in history from far, far back in the ages. There had been only an echo of a rumour of a legend of an evil deity, and black, desperatesouls living in a barren place of existence to far away to matter. Then suddenly one day, the Divinities sent down a warning to the Oracles. The three readers stood before their King, King Taetius Ainaen, aghast and ashen with the news of visions of violent and desolate scenes forthcoming in their lands. But the mighty King just laughed at their worries, reminded them they had never known anything but peace and prosperity.
The Silver Maiden, Oria Allyahan, fairest in all of time and being was loved and adored by many, but namely in secret by Torek Ainaen, Prince and future King of Aindahaj. But Talon, brother of Torek, also pined for her affections unbeknownst to anyone in the land. On the very day that Torek was making arrangments and gathering up the corage to proclaim the fair Oria as his choice for future Queen, Talon happily announces that he Oria are deeply in love and are to wed ere the month's end. Torek goes to Oria, begging to know if it's true. She says that it is indeed, whereupon he professes his love, asking her to be his bride. She refuses, saying she loves Talon, not he, powerful though his position may be.
Furious and heartbroken, Torek storms out of the Castle of Ainaen, never again to be seen. Filled with ever-blackening rage, Torek sets out and travels far beyond the known realms. He finally comes to rest in a forsaken land where a hideous breed of creature dwell: the Krakhôn. They immediately name him their Lord, as they believed in and worshipped the evil god Sorvahr, and believed him to look as Torek did upon his arrival; mean and bloated with the menacing power of hatred burning in his eyes. There they bore him gifts and build him a towering fortress of cold metal that sucked away warmth or beauty out of its surroundings. This new home he chose to nurse the great hatred growing within him, destined as his empire, he named Naschtok.
As time goes by, his hatred mounts, along with his desire for revenge. And as his harted grows, his body swells to accommodate it and he becomes a great and evil beast of profound strength and terrifying menace, becoming unrecognizable to any who once knew and loved him as Torek, Prince of Aina. He becoms Sorvahr, god of blackness and destruction. He nurtures the grotesque and horrific Krakhôn, making of them a loyal army of deadly force. The day comes many years from when he dissapeared from Aina when he marches his armies there, destroying much and killing many, brutalizing and defiling his once beloved land and people. But his eye is on the Castle Ainaen, where his brother Talon now rules as King - and Oria. He storms the Castle, defeating Talon to a bloody heap on the floor and drags Oria out screaming, leaving their new-born daughter, Oriana, with her beloved and now lifeless King, Sorvahr leaves Aina, having his prize in his arms, and marches victoriously back to Naschtok. His army stays awhile longer to further torture and bring terror to those of the blessed land, but eventually withdraws back to the stench of Naschtok.
Talon is tended to by the great healers and makes a full recovery, though his heart remains crushed and torn by his loss. He bids his kinsmen to take Oriana away into the foothills of the Mighty Mountains of Lucienne, as she is their last hope. She's given the name of Nalí to disquise her true identity as the Princess of Aina, and proves over the years to possess an incredible power and beauty even beyond her mother's, the likes of which no one has ever seen before. Oria was taken back to Naschtom where she was raped by Toek again and again, and eventually bears him a son, given the name Syrius. He is raised to love destruction and war and hate the land and people of Aina, especially King Talon and the House of Ainaen. Oria is kept prisoner, barely able to keep her wits about her high above in the fortess of Naschtok. She is allowed out only to eat and to tutor Syrius, whom she loves despite the evil teachings of his father. She dreams of and longs for her land, her people, and her sweet Talon, mourning her loss of all of them. And on occasion, she is visited by Sorvahr, who whispers his cold desires in her ear and chills her to the bone.
One day, Syrius is riding across the plains with a band of his sodiers when he comes to a lake at the foothills of Lucienne. There he sees a beautiful maiden bathing in the waters and bids her to come talk with him. The find much to say to one another, and make plans to meet the following day by the water. As their meetings continue, they grow fond of each other, each oblivious to the other's identity. Syrius finds a strange warmth growing in his chest where he only knows cold hardness, and the beautiful maiden feels confused by her feelings for this dark and mysterious taveler. Over time their meetings become more intense and the feel more and more of a connection between each other that neither fully comprehends, as though they were like souls destined for a like purpose. Finally, Syrius arrives late one evening, explaining that he's needed to make preperations for something monumental that is going to happen which will make him a powerful man indeed. A powerful man who needs a Queen to rule at his side. The maiden falls into his arms and they make love, and ever-darkening sky brooding above them and the tides of fate flowing their way.
In the midst of this budding love, Sorvahr is planning another attack on Aina, as the Ainae are growing in strength and preperation for war against Naschtok. Messengers of the House of Ainaen are sent to the foothills of Lucienne, where it is announced that Nalí is needed to aid her father and people of Aina's last efforts for freedom to overcome the evil Sorvahr. Days before the armies of Naschtok are to march over the plains of Aina, Syrius goes to seek comfort in his love one last time before they shall rule together. He finds, however, that she is not there and can find her nowhere. He is torn between the evil preparations of his father and sweetness and light he has known with his lovely maiden by the water. His mind is preoccupied and cunfused as he speeds back to his dark homeland to lead his father's forces to war on the land of the hated Aina, this time to rule completely and indefinitely occupy the land. Its people are ready for them, however, and led with a new hope in their hearts by the return and wonder of their Pricess Oriana, whose powers have grown to unimaginable strengths.
As the armies of the House of Ainaen come to the borders of their land, headed by King Talon and the Princess Oriana, they meet oncoming Syrius and the demons of Naschtok. A confused Syrius sees his precious Nalí at the front of the defense of Aina and halts his company, holding up his hand in a token of parley. He suggests a meeting of leading commanders to perhaps come to a truce and seek some answers for his reeling mind. Sorvahr sees what is happening from afar and reaches his hand down out of the sky, crushing and killing his own son. His face appears in the swirling dark clouds, screaming to Oriana how dare she turn his own son away from him...and love her own brother! Crouching down on the battlefield, cradling her dead love in her arms, who, she now realizes, was of her own blood, a sadness and wrath seals over her as she's never known before. A white light pours froth from her as she rises into the sky, singing a song of lament for all the people manipulated and attacked by the menace of Sorvahr. The purity of her own love and pity reached out across the distances to Naschtok, following the line of hate and dispair and destroying Sorvahr and all his evil.
The Krakhôn flee, abandoning their weapons, retreating back from whence they came. The company of Aina march on to Naschtok to destroy what's left of the fortress and behold their victory. And lo! There emerges from the rubble the fair Silver Maiden Oria Allyahan Ainaen. The family of the House of Ainaen is reunited and peace is restored. The people of Aina emerge better, stronger, and more beautiful and full of love then ever before. Oriana is forever haunted by the revelation of Syrius as her brother and the loss of him, her love. But she goes on to lead her people in peace and prosperity, becoming the greatest Queen in all time.
However...
The war against Sorvahr and Naschtok was not yet over. When the Ainaen forces moved on towards destroying the kingdom of Naschtok, a being unknown to even Sorvahr came through Aina. The reason as to why this being came through Aina was never known, but whoever or whatever it was took Sorvahr's dead body and dragged it to far, cold, and snowy northern lands. There, Sorvahr was resurrected from his state of death. Upon being brought back to life, his body was also reverted to the way it was before. While he was no longer Sorvahr in body, but instead the flesh of his former self, Torek, his power remains that of Sorvahr. As a result, his mind ages but his body does not. Sorvahr began to think of finding the Krakhon yet again, but realized that in his old form and new mindset, they would reject him and likely kill him. Sorvahr is now thought to be dead by all existences other than the one that brought him back to this world. Sorvahr continuously plans on getting revenge on the kingdom he hates so much.
As for the Kingdom of Aina, they have once again met peace. It has been slightly over 200 years since Aina regained it's sovereignty and has not once let down it's military force. They would never let any similar happenings occur again. The military force consists of all professions from Mages to great knights of all weapons professions. The famed Queen Oriana has long since passed and her name is reknown through the entire kingdom as the greatest Queen they ever had. The family of Ainaen still reigns over the kingdom of Aina, it is simply a new generation.
Our setting is the peaceful land of Aina, a wonderous and prospering country with beautiful people. All had lived in happiness and sunlight for as long as anyone could remember or learn in history from far, far back in the ages. There had been only an echo of a rumour of a legend of an evil deity, and black, desperatesouls living in a barren place of existence to far away to matter. Then suddenly one day, the Divinities sent down a warning to the Oracles. The three readers stood before their King, King Taetius Ainaen, aghast and ashen with the news of visions of violent and desolate scenes forthcoming in their lands. But the mighty King just laughed at their worries, reminded them they had never known anything but peace and prosperity.
The Silver Maiden, Oria Allyahan, fairest in all of time and being was loved and adored by many, but namely in secret by Torek Ainaen, Prince and future King of Aindahaj. But Talon, brother of Torek, also pined for her affections unbeknownst to anyone in the land. On the very day that Torek was making arrangments and gathering up the corage to proclaim the fair Oria as his choice for future Queen, Talon happily announces that he Oria are deeply in love and are to wed ere the month's end. Torek goes to Oria, begging to know if it's true. She says that it is indeed, whereupon he professes his love, asking her to be his bride. She refuses, saying she loves Talon, not he, powerful though his position may be.
Furious and heartbroken, Torek storms out of the Castle of Ainaen, never again to be seen. Filled with ever-blackening rage, Torek sets out and travels far beyond the known realms. He finally comes to rest in a forsaken land where a hideous breed of creature dwell: the Krakhôn. They immediately name him their Lord, as they believed in and worshipped the evil god Sorvahr, and believed him to look as Torek did upon his arrival; mean and bloated with the menacing power of hatred burning in his eyes. There they bore him gifts and build him a towering fortress of cold metal that sucked away warmth or beauty out of its surroundings. This new home he chose to nurse the great hatred growing within him, destined as his empire, he named Naschtok.
As time goes by, his hatred mounts, along with his desire for revenge. And as his harted grows, his body swells to accommodate it and he becomes a great and evil beast of profound strength and terrifying menace, becoming unrecognizable to any who once knew and loved him as Torek, Prince of Aina. He becoms Sorvahr, god of blackness and destruction. He nurtures the grotesque and horrific Krakhôn, making of them a loyal army of deadly force. The day comes many years from when he dissapeared from Aina when he marches his armies there, destroying much and killing many, brutalizing and defiling his once beloved land and people. But his eye is on the Castle Ainaen, where his brother Talon now rules as King - and Oria. He storms the Castle, defeating Talon to a bloody heap on the floor and drags Oria out screaming, leaving their new-born daughter, Oriana, with her beloved and now lifeless King, Sorvahr leaves Aina, having his prize in his arms, and marches victoriously back to Naschtok. His army stays awhile longer to further torture and bring terror to those of the blessed land, but eventually withdraws back to the stench of Naschtok.
Talon is tended to by the great healers and makes a full recovery, though his heart remains crushed and torn by his loss. He bids his kinsmen to take Oriana away into the foothills of the Mighty Mountains of Lucienne, as she is their last hope. She's given the name of Nalí to disquise her true identity as the Princess of Aina, and proves over the years to possess an incredible power and beauty even beyond her mother's, the likes of which no one has ever seen before. Oria was taken back to Naschtom where she was raped by Toek again and again, and eventually bears him a son, given the name Syrius. He is raised to love destruction and war and hate the land and people of Aina, especially King Talon and the House of Ainaen. Oria is kept prisoner, barely able to keep her wits about her high above in the fortess of Naschtok. She is allowed out only to eat and to tutor Syrius, whom she loves despite the evil teachings of his father. She dreams of and longs for her land, her people, and her sweet Talon, mourning her loss of all of them. And on occasion, she is visited by Sorvahr, who whispers his cold desires in her ear and chills her to the bone.
One day, Syrius is riding across the plains with a band of his sodiers when he comes to a lake at the foothills of Lucienne. There he sees a beautiful maiden bathing in the waters and bids her to come talk with him. The find much to say to one another, and make plans to meet the following day by the water. As their meetings continue, they grow fond of each other, each oblivious to the other's identity. Syrius finds a strange warmth growing in his chest where he only knows cold hardness, and the beautiful maiden feels confused by her feelings for this dark and mysterious taveler. Over time their meetings become more intense and the feel more and more of a connection between each other that neither fully comprehends, as though they were like souls destined for a like purpose. Finally, Syrius arrives late one evening, explaining that he's needed to make preperations for something monumental that is going to happen which will make him a powerful man indeed. A powerful man who needs a Queen to rule at his side. The maiden falls into his arms and they make love, and ever-darkening sky brooding above them and the tides of fate flowing their way.
In the midst of this budding love, Sorvahr is planning another attack on Aina, as the Ainae are growing in strength and preperation for war against Naschtok. Messengers of the House of Ainaen are sent to the foothills of Lucienne, where it is announced that Nalí is needed to aid her father and people of Aina's last efforts for freedom to overcome the evil Sorvahr. Days before the armies of Naschtok are to march over the plains of Aina, Syrius goes to seek comfort in his love one last time before they shall rule together. He finds, however, that she is not there and can find her nowhere. He is torn between the evil preparations of his father and sweetness and light he has known with his lovely maiden by the water. His mind is preoccupied and cunfused as he speeds back to his dark homeland to lead his father's forces to war on the land of the hated Aina, this time to rule completely and indefinitely occupy the land. Its people are ready for them, however, and led with a new hope in their hearts by the return and wonder of their Pricess Oriana, whose powers have grown to unimaginable strengths.
As the armies of the House of Ainaen come to the borders of their land, headed by King Talon and the Princess Oriana, they meet oncoming Syrius and the demons of Naschtok. A confused Syrius sees his precious Nalí at the front of the defense of Aina and halts his company, holding up his hand in a token of parley. He suggests a meeting of leading commanders to perhaps come to a truce and seek some answers for his reeling mind. Sorvahr sees what is happening from afar and reaches his hand down out of the sky, crushing and killing his own son. His face appears in the swirling dark clouds, screaming to Oriana how dare she turn his own son away from him...and love her own brother! Crouching down on the battlefield, cradling her dead love in her arms, who, she now realizes, was of her own blood, a sadness and wrath seals over her as she's never known before. A white light pours froth from her as she rises into the sky, singing a song of lament for all the people manipulated and attacked by the menace of Sorvahr. The purity of her own love and pity reached out across the distances to Naschtok, following the line of hate and dispair and destroying Sorvahr and all his evil.
The Krakhôn flee, abandoning their weapons, retreating back from whence they came. The company of Aina march on to Naschtok to destroy what's left of the fortress and behold their victory. And lo! There emerges from the rubble the fair Silver Maiden Oria Allyahan Ainaen. The family of the House of Ainaen is reunited and peace is restored. The people of Aina emerge better, stronger, and more beautiful and full of love then ever before. Oriana is forever haunted by the revelation of Syrius as her brother and the loss of him, her love. But she goes on to lead her people in peace and prosperity, becoming the greatest Queen in all time.
However...
The war against Sorvahr and Naschtok was not yet over. When the Ainaen forces moved on towards destroying the kingdom of Naschtok, a being unknown to even Sorvahr came through Aina. The reason as to why this being came through Aina was never known, but whoever or whatever it was took Sorvahr's dead body and dragged it to far, cold, and snowy northern lands. There, Sorvahr was resurrected from his state of death. Upon being brought back to life, his body was also reverted to the way it was before. While he was no longer Sorvahr in body, but instead the flesh of his former self, Torek, his power remains that of Sorvahr. As a result, his mind ages but his body does not. Sorvahr began to think of finding the Krakhon yet again, but realized that in his old form and new mindset, they would reject him and likely kill him. Sorvahr is now thought to be dead by all existences other than the one that brought him back to this world. Sorvahr continuously plans on getting revenge on the kingdom he hates so much.
As for the Kingdom of Aina, they have once again met peace. It has been slightly over 200 years since Aina regained it's sovereignty and has not once let down it's military force. They would never let any similar happenings occur again. The military force consists of all professions from Mages to great knights of all weapons professions. The famed Queen Oriana has long since passed and her name is reknown through the entire kingdom as the greatest Queen they ever had. The family of Ainaen still reigns over the kingdom of Aina, it is simply a new generation.
YOUR ROLE
You are to take part of either a below listed occupation or to become a character that could possibly have some kind of influence to a great war (HINT HINT) Whether it be a noble family or a mere squire of a knight. Come time, your character will fit into the RP because I say so.
You are to take part of either a below listed occupation or to become a character that could possibly have some kind of influence to a great war (HINT HINT) Whether it be a noble family or a mere squire of a knight. Come time, your character will fit into the RP because I say so.
Positions
King: Available: (NPC) The current ruler of the Kingdom of Aina
Queen: Available: (NPC) The wife of the King.
Children of the royal family: Occupied: Theron; Amelia; Alexander; The children of the King and Queen. There are three. The children are adept in combat but are only human, therefor cannot use abilities without the use of charms.
Oracle: Available: (NPC) Capable of seeing the future, with an almost constant foresight, but no other magics or abilities.
Great Healer (Eldest): Occupied: Penthesilea ArtemisiaMaster of the art of healing magics.
Great Healer (Middle): Occupied: Saylar Myrias: Highly gifted in the healing arts
Great Healer Youngest: Occupied: Kirile Merova: Still learning the arts of healing.
Head of Military Forces: Occupied: Hunter Indar: A powerful person capable of besting most men in combat who controls the military forces through commands. A fierce warrior.
The Temple Knight: Occupied: Ecystera Remoyra: A knight that is both master of magic and master of the blade. Seeing them come across means a won battle most of the time. The Temple Knight has no mancy skills.
Head of the Magical Arts: Occupied: Ruexian Weis: The most gifted wizard in the land. His powers put even the most courageous in awe as many cannot fathom the amount of power to be held within the palm of the masters hand. They are the ONLY mage to know the skills of the mancer.
Other Military Occupations: (Always available)
Soldier: Military unit that has skills honed for physical combat. Some have been known to contain very little magic, but usually only contain abilities to aid them in physical combat. Can consist of lancers, Archers, Knights, etc.
Mages: Military units that have trained themselves for magical combat. They are always feared from a distance, but once the distance is closed, their lives are at high risk.
Mancers: Geomancers, Necromancers, you name it, these warriors are often the most feared, however their powers are at a high risk to their own bodies. A mancer must always be a member of the military force under all circumstances. Their powers all have control over nature on some respect.
Druids: A druid is a military unit that has honed their magics to work with their weapon. Unfortunately they have no range, but they are the answer to crossing the lines that enemy mages have set up.
Trapmasters: Military units trained with a magic that allows them to set traps that when a single wrong move is made could destroy enemy lines. These traps can range from mysterious magical mines to binds triggered by certain emotions or movements. Unfortunately, trapmasters are given the defect that they can fall for their own traps at any given time
Have an idea? Pitch it my way!
CHAIN OF COMMAND:
King; Queen
Children of the Royal Family
Head of Military Forces; Temple Knight; Head of the Magical Arts
Great Healers
Oracle
Captains
Commanders
Other units
Normal Occupation Characters:
Matabei Gozen
Alexander Jordon Drake
King: Available: (NPC) The current ruler of the Kingdom of Aina
Queen: Available: (NPC) The wife of the King.
Children of the royal family: Occupied: Theron; Amelia; Alexander; The children of the King and Queen. There are three. The children are adept in combat but are only human, therefor cannot use abilities without the use of charms.
Oracle: Available: (NPC) Capable of seeing the future, with an almost constant foresight, but no other magics or abilities.
Great Healer (Eldest): Occupied: Penthesilea ArtemisiaMaster of the art of healing magics.
Great Healer (Middle): Occupied: Saylar Myrias: Highly gifted in the healing arts
Great Healer Youngest: Occupied: Kirile Merova: Still learning the arts of healing.
Head of Military Forces: Occupied: Hunter Indar: A powerful person capable of besting most men in combat who controls the military forces through commands. A fierce warrior.
The Temple Knight: Occupied: Ecystera Remoyra: A knight that is both master of magic and master of the blade. Seeing them come across means a won battle most of the time. The Temple Knight has no mancy skills.
Head of the Magical Arts: Occupied: Ruexian Weis: The most gifted wizard in the land. His powers put even the most courageous in awe as many cannot fathom the amount of power to be held within the palm of the masters hand. They are the ONLY mage to know the skills of the mancer.
Other Military Occupations: (Always available)
Soldier: Military unit that has skills honed for physical combat. Some have been known to contain very little magic, but usually only contain abilities to aid them in physical combat. Can consist of lancers, Archers, Knights, etc.
Mages: Military units that have trained themselves for magical combat. They are always feared from a distance, but once the distance is closed, their lives are at high risk.
Mancers: Geomancers, Necromancers, you name it, these warriors are often the most feared, however their powers are at a high risk to their own bodies. A mancer must always be a member of the military force under all circumstances. Their powers all have control over nature on some respect.
Druids: A druid is a military unit that has honed their magics to work with their weapon. Unfortunately they have no range, but they are the answer to crossing the lines that enemy mages have set up.
Trapmasters: Military units trained with a magic that allows them to set traps that when a single wrong move is made could destroy enemy lines. These traps can range from mysterious magical mines to binds triggered by certain emotions or movements. Unfortunately, trapmasters are given the defect that they can fall for their own traps at any given time
Have an idea? Pitch it my way!
CHAIN OF COMMAND:
King; Queen
Children of the Royal Family
Head of Military Forces; Temple Knight; Head of the Magical Arts
Great Healers
Oracle
Captains
Commanders
Other units
Normal Occupation Characters:
Matabei Gozen
Alexander Jordon Drake
You are free to make your character a non-military unit, there are little to no limitations.
there are various races living within the kingdom of Aina. They are listed below.
Humans: Humans are simple and basic beings. They are the strategical intellectual ones. Humans can only be soldiers, trapmasters, or druids, however they are usually masterful in the arts that they have taken up. They cannot have abilities through their own body and/or soul, but the draw their power through either supernatural beings that have gifted them or through objects. they are the only race that can take magical abilities from other non-living objects.
Elves: Elves are great with magic, they can be seen as any class though, as they have no real limitations, but when they pick the route early on in life, they must stick with what they chose. In example, an elf warrior can't know the magic of a mage or the abilities of a mancer and vise versa. One class for this race. Elves are usually taller than humans and have pointed ears. While they are not so large in the thinking aspect, they are still warriors to be feared.
Dragonkin: They contain no magic, not even the capabilities of a druid. They can forget about being trapmasters or mancers. These physically brutal beasts of nature are dragons that have taken on a human form leaving behind scales and possibly a tail or wings. When it comes to physical combat, they are completely unmatched, tearing through walls even. They have bestial instincts that they follow in combat that allow them to sense the enemy before the enemy gets to them.
Bound Spirits: A bound spirit is when a soul of some other living thing, whether it be a human, elf, tiger, or whatever you can think of has already crossed over to the heavens but come back to live in a host of either a human or an elf. When this happens, the hosts personality is kept but there is also another personality in their head, as if two people share the same body, which is exactly what happened. When a human or elf is to die is the only time a spirit can bind itself. The appearance is not altered and the personalities have been known to fight, whether friendly or angrily, over who controls the body. These spirits take away all former abilities of the host and they grant great magical powers. Bound spirits can only be mancers or mages.
Taharkans: The true trapmasters of Aina, they are also capable of becoming druids. When they become a trapmaster, there is no better trapmaster than them. They have mines, binds, even bombs. When they become a druid their magic even still works like that of a trapmaster. These creatures are not very different from humans however, as humans have blue or brown eyes, Taharkans have red or yellow eyes, and in rare cases, orange eyes. Their skin is usually more grey or deathly pale if they are a trapmaster, making them stand out. One who becomes a Druid will stand out as they will have either a darker skin tone appearing brown or they will also be deathly pale but with black markings all over them.
Ranashi: A race that looks almost completely human until you come close. Their skin is made up of a hardened material appearing to be an exoskeleton. They are very tough physically and magically. They are the best balanced in the world, capable of housing any two professions they so please, however they will never master both if they wish to take on two. Their defensive skills are fair, making them a good choice for the front lines.
Krakhon: A now endangered race, these are enemies of the Ainaens and are scorned. They are hideous beings, but no two look alike. Their powers are brutal and can have any profession they so choose. They no longer walk among any others of any race, only their own family while they are young, then they split up. There are few now and are rare occurances. One coming into Aina would be a death wish.
Some rules:
3 characters per person, only two characters can be of the important and higher listed jobs can be controlled by one person, the third character MUST be normal
No god-modding. This RP will allow very minor powerplaying for the higher ups, but that's not to say that the powerplaying will become taxing later on.
Only the higher level classes may powerplay VERY SLIGHTLY so long as it does not fall in the lines of God-Modding. However, keep in mind, the more you make your character powerplay, the stronger the consequences will be later on. We all need balance.
Keep the races with their professions. No exceptions.
Characters may not switch professions during any time, so once you pick what your character does, there is no changing it.
Bio Template: SIGN UPS ARE STILL AVAILABLE!
Name:
Gender:
Age:
Race: From the above list.
Occupation: The listed above jobs or something you can discuss with me about (AKA blacksmith, etc.)
Alignment: Good? Bad? Chaotic? Neutral? Etc.
Appearance: What does he/she look like? Images are fine.
Personality: Tell us some things about your character.
Abilities: This can be mistaken for magic sometimes, so I'll say it here. This is where the physical enhancing abilities go. If it has no charge time and/or energy drain, it is an ability.
Magic: Magical capabilities of your character. If it drains energy and/or has a charge, it falls under the magic catagory.
Skills/talents: Other than combat, what can your character do? Are they a good swimmer? Can they cook? Etc.
History:
I will be taking on Sorvahr and will have a bio up when i can be arsed.
there are various races living within the kingdom of Aina. They are listed below.
Humans: Humans are simple and basic beings. They are the strategical intellectual ones. Humans can only be soldiers, trapmasters, or druids, however they are usually masterful in the arts that they have taken up. They cannot have abilities through their own body and/or soul, but the draw their power through either supernatural beings that have gifted them or through objects. they are the only race that can take magical abilities from other non-living objects.
Elves: Elves are great with magic, they can be seen as any class though, as they have no real limitations, but when they pick the route early on in life, they must stick with what they chose. In example, an elf warrior can't know the magic of a mage or the abilities of a mancer and vise versa. One class for this race. Elves are usually taller than humans and have pointed ears. While they are not so large in the thinking aspect, they are still warriors to be feared.
Dragonkin: They contain no magic, not even the capabilities of a druid. They can forget about being trapmasters or mancers. These physically brutal beasts of nature are dragons that have taken on a human form leaving behind scales and possibly a tail or wings. When it comes to physical combat, they are completely unmatched, tearing through walls even. They have bestial instincts that they follow in combat that allow them to sense the enemy before the enemy gets to them.
Bound Spirits: A bound spirit is when a soul of some other living thing, whether it be a human, elf, tiger, or whatever you can think of has already crossed over to the heavens but come back to live in a host of either a human or an elf. When this happens, the hosts personality is kept but there is also another personality in their head, as if two people share the same body, which is exactly what happened. When a human or elf is to die is the only time a spirit can bind itself. The appearance is not altered and the personalities have been known to fight, whether friendly or angrily, over who controls the body. These spirits take away all former abilities of the host and they grant great magical powers. Bound spirits can only be mancers or mages.
Taharkans: The true trapmasters of Aina, they are also capable of becoming druids. When they become a trapmaster, there is no better trapmaster than them. They have mines, binds, even bombs. When they become a druid their magic even still works like that of a trapmaster. These creatures are not very different from humans however, as humans have blue or brown eyes, Taharkans have red or yellow eyes, and in rare cases, orange eyes. Their skin is usually more grey or deathly pale if they are a trapmaster, making them stand out. One who becomes a Druid will stand out as they will have either a darker skin tone appearing brown or they will also be deathly pale but with black markings all over them.
Ranashi: A race that looks almost completely human until you come close. Their skin is made up of a hardened material appearing to be an exoskeleton. They are very tough physically and magically. They are the best balanced in the world, capable of housing any two professions they so please, however they will never master both if they wish to take on two. Their defensive skills are fair, making them a good choice for the front lines.
Krakhon: A now endangered race, these are enemies of the Ainaens and are scorned. They are hideous beings, but no two look alike. Their powers are brutal and can have any profession they so choose. They no longer walk among any others of any race, only their own family while they are young, then they split up. There are few now and are rare occurances. One coming into Aina would be a death wish.
Some rules:
3 characters per person, only two characters can be of the important and higher listed jobs can be controlled by one person, the third character MUST be normal
No god-modding. This RP will allow very minor powerplaying for the higher ups, but that's not to say that the powerplaying will become taxing later on.
Only the higher level classes may powerplay VERY SLIGHTLY so long as it does not fall in the lines of God-Modding. However, keep in mind, the more you make your character powerplay, the stronger the consequences will be later on. We all need balance.
Keep the races with their professions. No exceptions.
Characters may not switch professions during any time, so once you pick what your character does, there is no changing it.
Bio Template: SIGN UPS ARE STILL AVAILABLE!
Name:
Gender:
Age:
Race: From the above list.
Occupation: The listed above jobs or something you can discuss with me about (AKA blacksmith, etc.)
Alignment: Good? Bad? Chaotic? Neutral? Etc.
Appearance: What does he/she look like? Images are fine.
Personality: Tell us some things about your character.
Abilities: This can be mistaken for magic sometimes, so I'll say it here. This is where the physical enhancing abilities go. If it has no charge time and/or energy drain, it is an ability.
Magic: Magical capabilities of your character. If it drains energy and/or has a charge, it falls under the magic catagory.
Skills/talents: Other than combat, what can your character do? Are they a good swimmer? Can they cook? Etc.
History:
I will be taking on Sorvahr and will have a bio up when i can be arsed.
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