Eureka Academy: Exitium {S/D}

Yeah I did but everyone seemd to be grabbing for the higher ranks and the students. That and I had another idea. Which is why i put the ticking clock on it. I dont mind taking that position if it still needs to be filled at the end.
 
Name: Phelda Stella Marx

Age: 20

Title: Student Council Head

House Study: Dominus, Arma (Double Major)

Appearance:
PheldaStella-1.png


Phelda is about 5 foot 7 with an average body size of a girl her age. Her arm and leg muscles may be slightly visible when she flexes in any physical activity. She has long jet black hair worn out with brown eyes and a soft facial expression. At times she can be seen looking a bit out of it or in deep thought. Phelda’s initial appearance can be seen as an average female to most.

Her style in clothing is more or less tailored to her tastes in fashion and for convenience in battle. She wears a white button up shirt with black lace around the collar. Over this she wears a short above stomach, white jacket with a black trim around the edges and purple stripes upon the sleeves. Phelda wears a purple skort for ease and movement in battle. The skirt part of the skort is about and foot and a half in length, the shorts under much shorter (a half of foot). Stella wears tall slimming black combat boots that reach five inches below her knee. Stella also carries a small square travel bag that is wrapped around her waist in tattered brown leather and hangs on the right side of her behind (acting as a back pocket).

Personality: Phelda Stella is a hardworking girl who sometimes happens to make simple mistakes. She tries her hardest to be nice to everyone and very understanding. She often forgets work and paperwork that she needs to complete her job which can sometimes make her a pain to those working with her. Stella is very observant in what is around her and the matter that is contained within the objects around her. Unfortunately her observant nature is only reserved for missions.

She is completely trusting of most and is very commanding when the situation is serious. She also prefers people call her by her middle name instead of her first in an attempt to be different from her siblings. Stella is a very bubbly person despite her serious facial expressions. She is always trying to make things "perfect" in her own way and when it doesn't happen she gets frustrated easily. Stella loves to be surrounded by friends but she knows how to get the job done and to get serious when needed. She always has her eyes on the prize and never stops working hard to achieve her goals.

Weapons: Dreamweaver - The pole is four meters long and weighs about 98 pounds in total. While the pole made of thick steel is shaped like the weapon of a shaolin monk, it helps to enhance Stella's abilities. With this special rod Stella not only uses it to transfer elemental energy through it(putting energy through the pole and then striking the pole on the ground to create rock pillars) in her fighting style as usual but she also can manipulate the rods elemental makeup if she were to use her powers.

Skills/Abilities:
1. Fighting Style - Stella, though having the natural martial art teachings of the Marx family, has a fighting style unique to herself. When she fights she uses her rod as a sort of vessel of energy and tends to use her Elemental break in union with her fighting style. Her moves are based on reaction and when she sees her opponent move toward her she moves with the wind or her natural surroundings as a counter. She fights using a combination gymnastics, martial arts, street fighting, and rhythmic dancing.

2. Natural Restore - Stella can use natural healing. She can use plants and herbs to create medicine by absorbing their nutrients with her weapon and expelling the healing ingredients to her targets through the weapon. She has lately been looking to further this ability by studying up on different plant life found on her missions around the world.

3. Elemental Break (Earth): Stella uses the inherited ability of the Marx family to manipulate the elements of the world which makes her a fierce opponent in battle. She can manipulate Earth, Water, Air, Fire, Ice, and Plants. She can manipulate these elements around her through concentration and will. In the Marx family, the ones who posses this ability use it in very different ways. Stella's way of using it however has her absorbing the element she wants with a natural energy and releasing or moving that energy in a variety of ways.

4. Elemental Break (Water) Stella uses the inherited ability of the Marx family to manipulate the elements of the world which makes her a fierce opponent in battle. She can manipulate Earth, Water, Air, Fire, Ice, Rock, and Plants. She can manipulate these elements around her through concentration and will. In the Marx family, the ones who posses this ability use it in very different ways. Stella's way of using it however has her absorbing the element she wants with a natural energy and releasing or moving that energy in a variety of ways.


5. Elemental Break (Air) Stella uses the inherited ability of the Marx family to manipulate the elements of the world which makes her a fierce opponent in battle. She can manipulate Earth, Water, Air, Fire, Ice, Rock, and Plants. She can manipulate these elements around her through concentration and will. In the Marx family, the ones who posses this ability use it in very different ways. Stella's way of using it however has her absorbing the element she wants with a natural energy and releasing or moving that energy in a variety of ways.

6. Elemental Break (Fire) Stella uses the inherited ability of the Marx family to manipulate the elements of the world which makes her a fierce opponent in battle. She can manipulate Earth, Water, Air, Fire, Ice, Rock, and Plants. She can manipulate these elements around her through concentration and will. In the Marx family, the ones who posses this ability use it in very different ways. Stella's way of using it however has her absorbing the element she wants with a natural energy and releasing or moving that energy in a variety of ways.

7. Elemental Break (Ice) Stella uses the inherited ability of the Marx family to manipulate the elements of the world which makes her a fierce opponent in battle. She can manipulate Earth, Water, Air, Fire, Ice, Rock, and Plants. She can manipulate these elements around her through concentration and will. In the Marx family, the ones who posses this ability use it in very different ways. Stella's way of using it however has her absorbing the element she wants with a natural energy and releasing or moving that energy in a variety of ways.

8. Elemental Break (Plants) Stella uses the inherited ability of the Marx family to manipulate the elements of the world which makes her a fierce opponent in battle. She can manipulate Earth, Water, Air, Fire, Ice, Rock, and Plants. She can manipulate these elements around her through concentration and will. In the Marx family, the ones who posses this ability use it in very different ways. Stella's way of using it however has her absorbing the element she wants with a natural energy and releasing or moving that energy in a variety of ways.


9. Oxygen Manipulation – Stella has the ability to take away and to distribute Oxygen in an enclosed space. This ability is only effective when dealing with oxygen breathing targets.

10. Bad Blood - Stella can purify or taint the blood running through and individuals veins by emitting plant spores from her palm. The spores can either heal diseases or cause an individual to become violently ill. The poisonous effects upon breathing in the spores include violent vomiting, stomach aches, nausea, drowsiness, and bowl failure. These effects wear off in 24 hours.



History: The house of Marx is a house of elemental wielders who are powerful and brutal in battle. The family contains 5 members and the oldest of the three children named Philiian Ray Marx left his legacy as being brutal on the battlefield as a monk. Pharrah Lee Marx is the youngest child of the family and has become known as one of the most powerful mages of her age. The parents of the Marx Family are a Famous Witch named Gilian and a Master Martial Artist Named Raymond Marx. The couple is famous in their country for being war heroes. The family, along with Phelda has been brought up strict and has practiced their combat skills to near perfection.

Stella is the middle child of the three children of of the Marx family. She always lived in the shadow of her other two siblings as their uses of the family ability were the strongest of the three in terms of power. Her brother who graduated from Eureka Academy years before left really giant shoes to fill and now Phelda still attends with her younger sister Pharra Lee. She hopes to leave her own mark on Eureka Academy as being the first in her family to be the head of the student council. Stella hopes to one day create a name for herself.

In the past month before Eureka’s new term Stella was called to meet the school’s headmaster at a location somewhere out in his mansion. There she had begun to plan the school year events out with the head of the school but during her stay she learned of a terrible threat to her and the existence of Eureka Academy. Her plans for the future have been completely altered because of this knowledge.
 
Question: Is Geomancy considered magic or does it fall under other?

Also this character, while sharing the same name and generally the same personality as her previous incarnation, will look and in some cases, fight differently from the Elaine of old.

And one more thing, don't you mean 9.8 pounds Oli? 98 pounds seem a bit...heavy for Stella's staff, don't you think?

----

Name: Eliane Chevalier

Age: 18

Title: Student Council Member/Battle Overseer

House Study: Double Major: Arma & Magia

Appearance:
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Elaine stands at 5'6" and weighs around 130 lbs. She is of skinny build, with short red hair barely extending out to the top of her shoulders and solid blue-green eyes. She is very flexible, allowing her to pull off many complex maneuvers and close in on a target without suffering damage in the process.

Elaine's attire consists of a white long-sleeved button up shirt with a blue cotton necklace with red trim around her neck. She wears a blue bowtie in the front. Elaine also wears a blue skirt that extends to her knees. The skirt is made of cotton and has pockets to hold items in them. In addition, Elaine wears a pair of blue shorts shorts underneath it, though the only practical use is to avoid those embarrassing wardrobe malfunctions. Elaine wears khaki hiking shoes that extend up her leg up to roughly a quarter up the lower leg.

Personality:
Elaine is a calm and collected individual, and is perhaps one of the smarter members of the council. She has a knack for history and English, and sometimes quotes from books, anime and even movies and video games. Elaine is also quick on her feet, knowing where and how to exploit the weak spots of various monsters through a certain period of combat. However despite her coolness in the heat of battle, she does have tendencies to get frustrated if she feels all possible avenues of attack end in failure. Once it gets to that point, Elaine either tries to make a retreat unless favorable conditions could be possible, or will act in a more aggressive manner to her opponent, a literal representations of the "Fight or Flight" Mechanic.

Elaine is however not the arrogant type. She is always humble, courteous and helpful, and sometimes shows contempt for those who are too overconfident for their own good. Yet, Elaine does wish well for all of her fellow students. Elaine will only fight in an honorable way, like a knight. As such, she only fights until the opponent cannot fight, and refuses to fight unless challenged to, or unless the mission requires her to fight specific targets. This makes her a perfect candidate for the role of Battle Overseer, in order to instill a sense of honor and sportsmanship in combat.

Weapons:
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Elaine's weapons of choice are a pair of sabers known as "Apulia" and "Calabria." Both blades are made of a supernatural material known as Armanisite, known to be as strong as even Mythril, and is crafted by magical artisans, Because of the metal chosen, it has a mysterious blue glow to it at nighttime, giving the user some Nightvision capacity. The blade is roughly 25 inches in length and feature a curved, black hilt on each. She can channel magic through the blades to perform attacks at range.

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Elaine's reserve weapon is a pair of knived knuckle dusters named "Emilia" and "Romagna." These knuckle dusters can easily fit the palm of Elaine's hand and can be used for close quarters hand to hand combat. The blade is roughly 8 inches in length and have a straight blade for thrusting down upon an enemy.

Skills/Abilities:
1. Limited Hand-to-Hand Proficiency: Elaine has the capacity to fight in hand to hand combat with a degree of competency, but her fighting skills are not effective against anyone who is a master martial artist.

2. Limited Weapon Proficiency: Elaine is effective at swordplay and is competent with a variety of blade. But she is outmatched when facing an opponent who has a higher degree of swordsmanship.

3. Elemental Attribute: Wind: Elaine can channel the element of wind to her blades to create bursts of wind that can cut through a target with relative ease. She can also create a force of wind that would allow her to run at quick bursts of speed, up to nearly double her normal running speed. (12 mph) She could also manipulate the wind to a certain degree without her blade, albeit not at the skill level of a master mage.

4. Elemental Attribute: Water/Ice: Elaine can channel the element of water to her blades to create whips that she can use to bludgeon her opponents at a distance. She can freeze her blades to create a stronger cutting weapon that could also freeze the area it comes into contact with. She can also manipulate the water to a certain degree without her blade, albeit not at the skill level of a master mage.

5. Enhanced Hand-to-Hand Proficiency: Elaine's can now fight with much greater skill in hand-to-hand, she is capable of defeating multiple skilled opponents at once and can hold her own, although not able to match with a full fledged master.

6. Enhanced Swordsmanship Proficiency: Elaine can hold her own against multiple skilled opponents with her twin swords, and can now utilize other makeshift weapons into her swordplay.

7. Elemental Attribute: Earth/Metal: Elaine can control her power over the Earth to create powerful shields that could protect herself from damage. In additions, she can manipulate and crumple steel if the steel in question is thin enough to be manipulated in such a way. She can also manipulate the earth to a certain degree without her blade, albeit not at the skill level of a master mage.

8. Elemental Attribute: Fire/Thunder: Elaine can control the power of flames to channel her blade, allowing her to cut through mostly anything easily and cauterize the wounds if the sword strikes flesh. She can also channel her blades to generate bolts of lightning. She can also manipulate fire to a certain degree without her blade, albeit not at the skill level of a master mage.

9. Master Hand-to-Hand Proficiency: Elaine at this stage would employ skills rivaling those of martial arts masters. She is capable of plowing through multiple opponents with ease and can hold her own, and potentially defeat martial arts masters given time.

10. Master Swordsmanship Proficiency: Elaine at this stage would employ skills rivaling those of master swordsmen. She is capable of plowing through multiple opponents with ease and can hold her own, and potentially defeat master swordsmen given time.

History:
The House of Chevalier was of modest origins. A generation of soldiers loyal to the Gallican Army before there fall from grace during the Gallican Religious War which saw their family disgraced and fell from prominence.

Elaine was the youngest and only daughter of 3 children to Francis and Marie Thérèse de Chevalier, the father, like many before him was an officer in the Gallican Royal Army, albeit serving a peaceful role as Army Organizer, helping to organize the local militias in Eastern Gallica. The mother was a minor aristocrat who served as the local magistrate and mage for the region.

As a child Elaine was, like her elder brothers before her, raised to be a soldier. She recieved a good education provided by the local schools for all ranks. Her mother's ideal of working and helping people and punishments for being cocky instilled in her to not have a "holier than thou" attitude and work with others as part of a structured team.

It was at the age of 9 that Elaine began to develop a skill for magic, shown when she accidentally lit a barn on fire. One water spell, and reimbursement later, Elaine was told about her magical heritage. Her mother who was actually a peasant girl before being elevated due to her magical prowess, told her about her abilities. She would tell her father and recommend her going to her alma mater, Eureka Academy, for special training in her skills. Albeit reluctantly, Francis de Chevalier agreed to send her daughter there.

Her first year in Eureka was relatively calm although it wasn't with difficulty. Training in the art of swordsmanship as well as magic, she had to cope with the stress of doing classes for both houses, turning to doing some practice on the field. One such incident having nearly blown a tree down on top of some hapless classmates by mistake. Elaine was also shy, and embarassed often due to her speaking with a thick accent, which made it hard for others to understand her. She spent the year listening to others and overhear people's conversations and use that to try and speak clearly enough, even though she still spoke with a slight accent otherwise.

Elaine's second year was actually better than her first, having learned much about the school, and being a little more happy and friendly to others, she sought to be elected to the position of Student Council when one of the older members was set to resign upon graduation. The StuCo member was a friend of Elaine's since the first year and was a huge part in helping her become who she was today. Through understanding the workings of StuCo, she would gain a grasp of helping others and helping to serve her school and do it proud. Her friend's graduation was heartfelt, but Elaine would be accepted into the position of the Student Council.

Now entering her third year, Elaine hopes to do her new friends in StuCo proud and serve her role as Battle and Mission Overseer.

Badge Color:
Sapphire Blue (RGB: 18, 97, 128)
 
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time to make my character

Name: Elie Mires

Age: 17

Title: Student, Various titles depicting green. Her personal favorite is the Green Queen.

House Study: Dominus House

Appearance:

eile_by_maedae22-d53o52e.png

Everything she wears is green. Her cowboy hat that sits on her forest green hair that falls down and stops at her waist. Her upper attire consist of a long sleeve shirt and jacket that stops just above of her midriff. Her short shorts is also green as stocking/legging starts a few inches down from her short shorts and reaches to her shoes. The stocking/legging has 4 brown belts strapped at the topof the legging/stocking as her shoes has heels on them and is as green as the rest of her outfit which she has come to name the Flame rider Outfit.

On her hands
are green fingerless gloves which is green as well. Her various weapons that she has are all green. Pretty much, you will never find her without some sort of green on her or nearby. Every now and then, she swaps her hat with a pirate's eye patch which is green or a nose to mouth mask which is green as well. Her nickname in the fashion world is the Green Noble. (Yeah. I have a thing for green. XD)

Personality: Eile is no nonsense girl that has a thirst for travel. The various assortment of weapons she has is testament to that as well as her curiosity that comes from travel. While she may seem aloof and almost impossible to approach, people that willing to make the effort is rewarded with a kind girl with loyalty worth it's weight in gold. Anyone who happens to annoy her tends to feel her annoyance by her tossing various items ranging from non lethal to undeniably lethal. But that is only one side of the mystery that is Eile.

While on a mission, she becomes all business as she is only focused on the objective. She can handle several deviations from the missions. But the one thing that she can't stand is someone interfering with her fight when she knows it is possible she can handle it. The unfortunate soul that interferes with her battle tends to be removed from the battle and mission painfully. This comes from her fighting style of fighting by herself with no aid.

Weapons: Class based weapons. The weapons Eile has is made from an other world version of iron which is 3 time stronger then the Earth version of iron.

Warrior: She has a scythe named the Devil Slayer
Mage: Trinity Staff
Ranger: Two 17 bullet magazine Sig Sauers
Alchemist: No weapons but uses various crystal balls the size of marbles with the power of the elements in it.
Fighter: She has a pair of gloves known as the Bracer Knuckles.

Skills/Abilities: This section is where you list a number of the skills and/or abilities your character possesses. The skills listed will be able to be unlocked with the gain of each star level(unlock new star levels by completing missions). The number of stars in a star level determines the number of skills a character can use. If a character has 4 stars in their star level out of 10 then that character can only use the skills listed in the #s 1-4 slots listed here. It is highly recommended to list your abilities in a balanced manner or from weakest to strongest. It is in that way that you can truly see your character grow and develop throughout Eureka Academy instead of being a powerhouse from the very beginning and getting bored. The skills that go in these slots include fighting techniques, spells, summon, psychic, any special power or physical ability your character uses in combat. If an ability is too powerful or has any chance of making a character invincible I will discuss the removal or revising of that ability.

1. Class Roulette: 10 cards comes out and rapidly spins around Eile as she grabs 2 cards. The two cards dictates the two fighting style she can use. The cards can't be saved if Eile want to use another class. All 5 class have their version of the following attacks. Also, no attacks can be used before Class Roulette is used first.

2. Draft Slider.
Warrior: A basic sliding slash.
Mage: Using magic, ice spikes is sent flying low to the ground and impales the legs of anything it hits.
Ranger: Slides in and shoots at the feet of the enemy.
Alchemist: Slides and throws fire elemental crystals that engulf the enemy.
Fighter: Slides and kicks the feet out of her enemy
.

3. Hi Rizer
Warrior: Charges and body checks the enemy.
Mage: Using magic, Pillars of earth rises and slams into the enemy
Ranger: Using the butt of her guns, Eile pistol whips the enemy down before kicking the enemy back.
Alchemist: Eile throws a wind based crystal and water based crystal. The water crystal stuns the enemy before the wind crystal blast the enemy back.
Fighter: Eile backhands the enemy before uppercutting the enemy.


4. Ran Ken
Warrior: Slams the enemy with the blunt end of the scythe before slashing at the enemy.
Mage: Using magic, Eile slams her staff into the enemy before unleashing a blast of lighting through the staff and into the enemy
Ranger: Eile fires two shots simultaneously at the enemy before Kicking them back.
Alchemist: Eile smashes a earth crystal and a fire crystal together. A piece of burning earth is sent flying towards the enemy.
Fighter: Eile punches the enemy's stomach before back flip kicking the enemy backward.


5. Shock
Warrior: An aura of electricity surrounds the blade as it discharges towards the enemy.
Mage: Eile quick cast a spell that rains thunder from the heavens.
Ranger:
An aura of electricity surrounds the gun as Eile fires bullets. As soon as the bullets reaches the enemy's proximity, the electricity explodes the bullets, showering the enemy with shrapnel.
Alchemist: Eile smashes a fire, wind, and water crystal together, creating an aura of electricity that surrounds her and discharges towards the enemy at random interval.
Fighter: An aura of electricity surrounds Eile's knuckles as it slightly stuns the enemy.

6. Frezzer
Warrior: Unleash slashwave of frigid ice towards the enemy.
Mage: Eile cast a spell that brings a blizzards to their location
Ranger: Eile fires a bullet into the enemies' feet, freezing the bottom of the shoe to the ground on contact.
Alchemist: Eile smashes a water and wind crystal together and unleash a torrent of blistering cold snow storm at the enemy. It does not do damage but it will freeze the enemy on the spot which will thaw after a few seconds.
Fighter: Eile unleash an ice chilling aura that stuns the enemy on the spot.


7. Quick Draw
Warrior: Lai strike
Mage: Quick cast a pillar of water toward the enemy.
Ranger: Quick draw and fires a shot off toward the enemy.
Alchemist: Quickly smashes the 4 elemental crystals together to send a non elemental beam at the enemy.
Fighter: Quickly rushes into the enemy and unleash a punch.


8. Life Drain
Warrior: A long range sword slash that heals the user and her allies.
Mage: A spell that encases everyone with a pillar of light. The light damages the enemies while healing the users and allies.
Ranger: Fires beam of light towards the enemy that heals herself.
Alchemist: Eile smashes the 4 elemental crystal and unleash a beam to all enemies, slowly draining them of life while quickly recovering her own. It ends with a finishing strike from the beam itself.
Fighter: A beam of light connects Eile to her allies as she unleash a flurry of punches that heals her allies.


9. Demigod : Same for all class. The user burst in holy light and emerges with wings that can't be used for flight. In this state, the attack # 10 is now accessible. At the same time, the user's health, magic powers, stamina and injuries is recovered at an accelerated rate and it is harder for the enemy to knock Eile back or interrupt her spell casting. However, this does not make her immune to damage.


10. Erg of the gods.
Warrior: Twenty swords emerge from the surrounding and slashes or stabs at the enemy Eile is fighting at random intervals and from various directions.
Mage: Eile quick cast 2 spells. One spell pulls the enemy to specific point on the field while the other spell surrounds the enemy with 5 explosive balls that explodes at the same time.
Ranger: Eile starts firing bullets as afterimages appears as well that fires as well, quickly turning a standard gunfire into a proverbial bullet hell.
Alchemist: Eile smashes all crystals together to unleash several large beams of elemental energies.
Fighter: A doppelganger is created as it follows each attacks the Eile throws out from the opposite side of the enemy.

History: Eile Mires had an ordinary birth. Born from a normal family, it was the scene that Eile grew up with. In a dead beat village with nothing to do, her thirst of travel soon grew as she made every attempt to escape the village and roam the world. Most of her plans failed outright until she hit the age of 12. One night, she slipped out of her bedroom and slipped into a crate that was heading out of the city. Soon enough outside of the city, Eile celebrated as she soon went on her way.

She soon learned alot about the world outside of her village and learned about the threat of the shade invasion. Knowing that she lacks effective power to fight them, Eile was stumped when she found a flyer on a city walll. It gave her an idea. If she could learn to be effective in combat, maybe she might have a chance to explore more of the whole while dealing with the threat of the Shade. With her mind set, Eile reached the airship port and stepped on the airship leading toward the academy.

Badge Color: Green
Badge Image(optional):
Just use the appearance image I put up.
 
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Name:Flick Romaas

Age:19

Title:House Head(Magiahead) (if not taken)
HouseStudy: Magia House.

Appearance

Anime-Guy-Dark-BlueBlack.jpg
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Flick has very long blue hair, and hazel colored eyes. He is about Six feet tall. He is medium built, weighing about 160 pounds. He is pale white all the time, and always seen wearing a cross on his neck.


He tends to wear all black when out in public, and always wearing hisblack cloak. He wears a white shirt under the black cloak. He alsowears black gloves and keeps a book inside his cloak at alltimes.

Personality:Flick has been know to be very kind to most students. He also hasbeen called very quiet. He always keeps to himself, and tends not tolet anyone get too close to him. He usually tries to help outstudents on any house when they need it, wether that is with his healing abilities, or school, or problems with another student.


Flick is a very smart magic user. He is also a very smart Student at theacademy, He is at the top of his class in grades. He has been knownto never fight unless it is absolutely necessary, and only scarespeople with his magic abilities.


Flick has also been seen with two books at all time, one he keeps inside his cloak, that he writes in as a journal, the other is a book ofmagic that also helps enhance his magical abilities.



Weapons:Flick carries a book that helps his magical abilities become morepowerful. The book powers his magical spells by 50% than he would normally do. Without the book Flick cannot cast Fire storm or Fire Claws/bite without it for it helps him control the fire without hurting any of his allies by mistake.


1.Esuna – Cures any venom or poison out of a person's body

2.Fireball - Causes Fire Damage coming straight out of his hand.

3. Cure – heals any spots that are bleeding

4.Thunder – Casts thunder on anyone Flicks chooses

5.Fire Wall – Cast a wall of fire around Flick.

6. Fire storm – Shoots out many fire balls in any direction of Flicks choice.


7.Boiling – causes any of Flicks opponents blood to boil on theinside, making them die on the inside. Can only be used once on a mission and not on any bosses.

8.Wolf Summon – summons Flicks Wolf to his side The wolf is able to claw through things as tough as Steel, His bite is able to rip through almost any flesh that it is able to.

9. Fire claws – Lets Flick turn his Wolfs claws into fire claws.

10.Fire Bite – Makes Flicks wolf bites turn to flames when it bitesdown.


History: Flick was a very smart child from a very young age. He always didwell in school, even before going to the Eureka Acadamy. His family was poor, with his dad working two jobs and his mom working a job,Flick was the second youngest of his four siblings. He had 2 olderbrothers named and a younger sister named.


His older brothers were 8 and 7 years apart from him and his youngersister, who he was only one year apart with. When his brothers were16 they both dropped out of school and went straight to work withthere dad. They refused to let Flick or his sister drop out of school.


Flick began to study magic when he was 10 and excelled in it. He was ableto summon fire with his first attempt and always liked to summon itat home to brag to his family and also to help whenever he could, hisnext spell was Cure, which he also used to heal up any of his families injuries whenever he could.


When Flick was 11 he was out in the woods with his younger sister andthey saw a wolf in the woods that was very injured, His sister asked Flick to heal it with his magic, Flick was reluctant for it was awolf, but his sister loved nature so much Flick decided to heal it.Very cautiously making sure his sister was a safe distance away. TheWolf got up and at first Flick was very scared, but the wolf didn'tattack him at all, infact it licked him and stayed by Flicks side allthe way to school.


One of the teachers showed Flick how to summon the Wolf whenever hewanted, and Flick had mastered the spell and used it any chance hecould, for the wolf and his sister were his best friends.


When Flick became 15 His parents sent him to Eureka Academy, to histeachers suggestion, to farther study magic. There he became quietbut polite, always did what he could to help out with students. Whenhe was 17 he became the head of the Magi House, and took the jobseriously, but also tried as hard as possible to be lenient withstudents under his care.

BadgeColor: Red and Black


 
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:hmmm: Yes I think we all remember Silver Shadow's "Orion Smith" very well. However Orion was a monk and looking at the two bios, they are completely different. So unless SS has a dupe account I think we're all safe to assume this is a different handler. Also that image can easily be google imaged. I've seen it many times while searching for images for my characters :hmmm:



time to make my character

Thanks for the interesting bio. My only concern would be the complexities of her abilities. It seems like she has way more than she really needs. Would it be too much to discard 2 of her available classes? It seems as if you're making her some kind of red mage type of character. She has 50 abilities due to this class changing system and I think that's pretty unfair in comparison to other characters, as well as being very tedious on yourself who will no doubt have had to either memorize them all or keep going back to this thread to reread them all. Since the abilities don't seem to go overboard I will accept her after a small edit. ^_^ The badge is being made and ready to go!

~Oh and also you don't have to specify the origin of iron for her weapon! Since the rp takes place mostly on a floating island it's safe to assume it doesn't take place on Earth. :P


Flick Romaas

Good Bio! I just have a few questions in regards to his abilities. 1 being how his magical book enhances his abilities. Are his spells weaker without the book? And if so how weak? Also I'd like to know about his wolf. Does the wolf have any attacks? How strong is it? And how does his offensive fire spell work? Is there an actual fire that shoots down from the heavens onto his targets? You also don't have 10 abilities. I'm nitpicking because I don't want him to be easily overpowered by others. House heads require a certain strength. The position is yours if you can just make the abilities a little more detailed and clear(anything you can describe about the ability would be helpful). And don't be afraid to get creative with magic. Remember, he's a smart magic user, give him powerful abilities that he can unlock later on! Your badge is made and waiting. ^_^
 
I wasn't implying that he was a dupe. The picture just reminded me of him. So much conspiring for stuff. Well, at least he was better than that other guy who shall not be named.
 
I won't dare myself to speak his name if I don't need too. -_-

I'll be back to finish my reworked from the ground up character after class.
 
@[Exoskeleton] KK updated, let me know if anything else needs to be fixed (y)

edited a few more things and sorry if the font/spacing is messed up, I used Open office and copied and pasted it into here...didn't seem to like that very much :hmmm:

And at everyone else... WHAT ARE YOU ALL TALKING ABOUT???? WHAT IS WRONG WITH MY PICTURE!??!?!?!?

 
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It's a pretty common picture, actually. I think even I have it saved on one of my olllllllldddd computers from way back. I find that a lot of younger RPers use that. Younger GFX artists often use that as stock as well. Also, I have my bios set up, just need to get them written and fleshed out more.
 
@[Exoskeleton] KK updated, let me know if anything else needs to be fixed (y)

And at everyone else... WHAT ARE YOU ALL TALKING ABOUT???? WHAT IS WRONG WITH MY PICTURE!??!?!?!?

Thank you very much! ^_^ A tiny thing though - you may want to tone down the blood boiling ability that instantly kills, or restrict it so that there's a long cool down time or certain requirements needed in order for him to use it. Being able to instantly kill is a pretty powerful ability that can be abused(though I'm sure you wont abuse it) but it may not sit well with others. Your badge is up and made, with the spot claimed. ^_^

And the picture thing is from a participant who joined one of the old Eureka Academy Rps and made quite an impression. xD He used the same picture for his character.
 
farrrrk. im stuck on the powers. That part is really dead bolting my progress with Escaflowne. I cant imagine how bitching this is going to be with Maya and Delijah still to do
 
farrrrk. im stuck on the powers. That part is really dead bolting my progress with Escaflowne. I cant imagine how bitching this is going to be with Maya and Delijah still to do

Well abilities aren't just restricted to "magic". You could give her more fighting styles, the ability to jump higher, and other useful physical things as well. A lot of people assume this is FFVII Advent children and that their characters can go jumping miles high into the sky and fall down without a scratch. That's not the case here. >.< Maybe you can split one ability into many and elaborate on the split parts?

Sorry for making it complicated. I wanted to make a system that allowed characters to learn instead of having everyone all powerful from the start.
 
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