Eureka Academy: Exitium {S/D}

:lew: Cyberdelius, i'm working with him on this RP, so i'll definitely be reading all of his posts. If you need anything from them, let me know. :dave:
 
Name: Lyra Scarlet

Age: 18

Title: Disciplinary Committee Leader

House study: Magia

Appearance:
dcpi8i.jpg


Lyra is rather tall for a woman; standing in at exactly 5 feet 10 inches. For the most part, she towers over most women and about half the men she meets. Her hair is long, straight, and black. The length of it goes down to her mid back. Her left eye is blue while her other eye is red. However, the eye that is red is covered up while a white eye patch for reasons she tells no one. (No one knows why. This will be explained later)

Her clothes consist of black pant-suits that she likes to wear. She likes to be as professional as possible. It exposes the area of her upper chest, but not her cleavage in the slightest. Her shoes are black Converse sneakers. On her hands she wears black leather gloves. All in all, only her collarbone on up is visible.

Personality: If someone called Lyra a sociopath, it would be very hard for her to argue against it. She’s cold, she’s vein, and completely narcissistic. It’s very hard for her to care about anything that isn’t herself. There are things she values, such as the people that work under her, but not very many things she has a genuine care for. If one of her co-workers were in danger, she would come to their aid; not because she cares for them, but because they would be a pain in the ass to replace. She has no problems speaking her mind.

Even when a lie would be much more comforting than the truth, Lyra is the type of person to tell someone exactly what she’s thinking. But at times, she’ll lie just to see what kind of reaction she can get from someone. In fact, 99% of the people she meets can never tell if she’s lying or telling the truth. Lyra loves to lie because she likes having all the information to herself. For her to give any care about someone or something, they have to be interesting. If they’re not interesting, Lyra can’t figure out why she would waste her time on them.

For the most part, she’s cold as ice and completely distant. However, to someone she finds interesting or enjoys the company of, she can be playful or even make attempts to be a good host. At the end of the day, she’s cold, calculating, and logical. Emotions for her never get in the way. Lyra will make the logical decision even if it means having to sacrifice herself for the greater good.

When in combat, she likes to take her enemies out as fast as humanly possible. She doesn’t like wasting time at all. She will be quick, precise, and deadly. While slow and painful deaths are much more fun, she’ll only waste her time on something like that if the person has pissed her off enough. For the most part, she’ll shoot to kill and get things over quickly.

To her friends, she can be extremely helpful. However, if it means doing it for the greater good or to better her station, she will throw someone under the bus. At the end of the day, she cares only for herself. What’s good for the school and the DisCo is good for her. Therefore, she runs a tight ship and keeps people in line. She has no qualms about using others for her personal gain. If they should refuse, she has no problem forcing them to do whatever it is she wants them to do.

Weapons: N/A

Skills/Abilities: Lyra is an Elementalist. This is not to be confused with a Mage. Elementalists just strive and control the elements. Nothing more; nothing less. (For the sake of not being an annoying asshat, I’m just going to describe what things are directly, and not be that guy who feels explaining everything with technical terms.)

1) Control of fire – Using this, Lyra has complete and total control over fire. She can create flames, shoot flames, etc. However, the more she uses it, the more body heat she loses. After around 20 minutes of using this, she’ll start to get extremely cold and have to stop.

2)
Control of water – Using water nearby or moisture in the air, she can create walls of water, or just use it for drinking water. It’s not an ability she uses in combat much unless the battle is near a body of water. She can also freeze water, or control ice with this.

3)
Control of Lightning – One of her favorites; Lyra uses this mainly in combat. Lightning shoots from her fingertips in rather loud thundering strikes. However, she can’t use this when wet, as she’ll “short out” and completely fry herself in the process.

4)
Control of Earth – Using this, she can cause huge pillars of earth to come from the ground and throw them. She can also surround her fists with stone and punch things with them.

5)
Control of Wind – With this, she can control wind. She can use this to fly. As a weapon she can use it to create small scale hurricanes and tornados. However, that’s rather taxing.

6)
Control of darkness – With this, she can control darkness. This ability is 90% useless during the day. She mainly uses it at night, and creates eight tendrils out of her back. Each has a hand on the end. She uses this to cast extra spells; such as shooting lightning out of each of them. (But bear in mind, that she’s shooting eight beams of lightning at once. This would tire her out… quickly.)

7)
Darkness rot – (NOTE: This will not be used on players unless, for some really, really, odd reason, the player wants it used on them.) Using her power of darkness, Lyra can cause a “cloud” of darkness to wash over a person. This causes their skin to rot over time.

8)
Electric Blink – Using her powers of lightning, Lyra can “teleport”. However, it’s only where she can see, and it has to be in a place lightning can strike. Meaning, teleporting long distances is impossible. Teleporting inside a building is also impossible. It’s quite loud and visible as well. It’s really a skill only to be used to gain the upper hand in combat, or to run away.

9)
Mistwalker – Using water, she turns into mist. She can’t be hurt or harmed in anyway in this form. However, she can’t hurt or harm anyone else.

10)
Elemental God – (Once again, one of those things I don’t plan on using on characters at all.) Using every extent of her being, she combines all of her elements into a perfect harmony. She has perfect control of all of them and can kill with a single blow. Her can combine fire, water, lightning, darkness, wind, earth, etc. into perfect beams of concentrated destruction. Physical things won’t harm her much. This only lasts for about 15 minutes before her energy is entirely depleted.


History: Lyra grew up in her dimension an orphan. She’s gone from orphanage to orphanage and has fought the entire way. Because of this, she knows how to take care of herself, she knows how to fight, and she has grown cold and doesn’t respond like normal people would from things. Once she grew up and was able to make it on her own at the age of 15, she started living on the streets. She stole and did odd jobs. Once she got good at it, she started getting recognized. Later on, she started practicing magic and was quite good at it.

However, after one assassination, she became cursed by the wife of a victim. Her right eye would now see what she wanted. It didn't sound bad at all... but it wasn't what her mind wanted, it was what her heart wanted. The effect was purely emotional... and she wasn't having that. To solve her problem, she tied a bandage around her right eye. If she can't use the eye, there is no problem. Even when she takes the bandage off, she has that eye closed. Most people just assume she doesn't have a right eye.

Her odd jobs became assassinations. As a result, she grew more and more distant. She did this for another year and made quite a lot of money. She had her own place, and people had come to know and fear her. However, one day, she was approached by someone from the Academy. She was promised a place to live, a place to study, and a place to practice her skills in magic… and a place where she could finally feel human. She’s still cold, but she’s opened up a bit. She’s not quiet, but she most certainly never was and still hasn’t become a “people person”.

Badge picture: Take if from the profile picture, would you kindly?
Badge color: Black














(After reading Shace's bio, I just realized there's a huge gap of power between these two. I'm probably going to nerf her at some point. However, I'll wait for Oli's word on it. I shot him a PM about it.)
 
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Yaoi Master Gavin I'm still looking over your bio but I can't see your picture for Markov. Is there another one youc an use? Also he seems to be more of an Arma/magia type than a Dominus :hmmm:

We have a looot of elemental characters. I'd make an elemental chart but I'm too lazy. o___o An elemental chart rule thing might be useless here anyways. What do you guys think?
 
That pic should be fixed now. As for what he is, I'd call the class Hellmaster. Started off as Infernal Houndmaster but that was just too limited and based mostly on pets so I added martial and magical aspects to it.
 
Like the element chart think in pokemon where electric is weak against earth, etc. O_O If we had it then elements would add an extra boost to attacks that way I think. It's probably too complicated. o__O

Class smass he just seems a bit more melee and magic than unique powerish. :hmmm: still gotta finish deciphering the bio though :P And eating my snack first and foremost. -_-
 
I'd say leave that part out since we have attacks composed of 2 elements and more. I'd say give each element it's own effect and such.
 
I don't want Lukas to get completely owned by an earth attack, but that's thinking tactical... And this is a RPU .:L

I nearly have all those spells finished, exo... I'll mail them to you to go over before I put them into Lukas's bio.

Aswell, I nearly have his history.
 
Given the three hour break ill have at school today, you should expect my remaining two bios really soon Oli. Have fun reading, cuz it seems bio reviews are piling up for ya
 
Well, I put it off long enough now.

Name: Jack Miezer

Age: Cyborg (robot). Age he was turned into a cyborg, 20. Current age: 30

Title: Teacher, Mechanical Slave driver
House Study: Arma

Appearance:
http://images2.wikia.nocookie.net/__cb20080620064344/metalgear/images/c/c0/Ninja_Raiden.jpg


Whenever anyone sees Jack, they see a white skinned robot with a vizor that folds over his face. A good portion of his chest is dyed black as he stands at 6'1. The uniqueness of his cyborg body allows him to retain some human element as in a beating heart, normal bodily functions like hunger and such. It also allows him to run on days without sleep if he has electricity coursing through him. His silver hair that is hidden behind the vizor shows off the blue eyes of the man.

But when the man is forced to wear clothing, he wears a simple jeans, black shirt. Over all that, he wears a trench coat that is black. His blade sheath and gun holster is black. Another thing that Jack has is on the sheath itself, a dog tag with a scratch on it can be seen. On the dog tag itself, an engraving of a family of three can be seen,

Personality: If there was three words that can describe Jack easily, they would be cold, unforgiving, and merciless. Due to his past, he has seen too many people die. Either by his blade or another action. Living and working with those conditions forged his persona to steel his mind and heart to any and everyone. Many people will say that it is near impossible to even be friends with a man like him.

Those who are willing to make a real effort to befriending Jack can rest easy knowing that he will have their back. Loyalty to him is worth more then anyone can even count. Not only that, while he is cold, merciless, and unforgiving, he can also be a decent guy that has a cynical view on life. But try not to piss him off. The people who do never even made it out of the classroom before being assaulted in some way by the man.

Weapons:
Himself: Obvious
A custom made reinforced Katana with copper lining to conduct electricity.
An Mk 23 Socom with 12 shots.
Two daggers strapped to the outer side of both feet.

Skills/Abilities: This section is where you list a number of the skills and/or abilities your character possesses. The skills listed will be able to be unlocked with the gain of each star level(unlock new star levels by completing missions). The number of stars in a star level determines the number of skills a character can use. If a character has 4 stars in their star level out of 10 then that character can only use the skills listed in the #s 1-4 slots listed here. It is highly recommended to list your abilities in a balanced manner or from weakest to strongest. It is in that way that you can truly see your character grow and develop throughout Eureka Academy instead of being a powerhouse from the very beginning and getting bored. The skills that go in these slots include fighting techniques, spells, summon, psychic, any special power or physical ability your character uses in combat. If an ability is too powerful or has any chance of making a character invincible I will discuss the removal or revising of that ability.

1. Power enchantment : The power of a jack hammer is infused into each of his limbs, allowing his strikes to be stronger.

2. Agility enchantment 1: His running speed is increased to the speed of a national sprinter. Not only that, but Jack can jump up to a one story high building and fall from a three story high height without taking fall damage.

3. Frontal Guard: All FRONTAL projectile attacks is blocked.

4. Blade Master : The years of wielding a katana from his youth allows him to have master level proficiency.

5. Blade foot: Manipulating his cybernetic foot to latch on his daggers. While using his foot to fight with the dagger, Frontal guard and Agility enchantment is negated.

6. Electrical absorption: Jack can slam his hand into anything that has an outlet and absorb the electric current. In turn, this gives his katana an added electrical effect of stunning.

7. Agility enchantment 2: Jack can now jump to a three story high building. He can fall from a 10 story high building and not take any fall damage. At this point, Jack has enough flexibility to run, jump on and off walls.

8. Lighting Resolve: Jack can counter anything that charges him from the front.

9. White Blur: Disregarding all sense of offense, Jack deflects all bullets aimed at his allies within his reach to the extent of taking some of the hits himself.

10. Flash Storm: Disregarding all sense of defense, Jack rushes at any group of enemy and starts hacking away up to 40 slashes. The strength of the attack can be gauged to just cutting the enemy's clothing off leaving them in their underwear up to cutting THEM into pieces.

History: Jack was born during the middle of a war that he can't remember. All his life, the only thing he ever saw was death and anger. No kindness, no smiles. Just the nightmares of war followed Jack as he delved into the nightmare just to survive. Eventually, the war ended and Jack found his first escape into the life he should have had. A man without a purpose wandered the world, acting as a blade for hire just to get his next meal.

At the age of 20, Jack's life changed again by taking on a single mission. It was a basic guard the building mission with an unknown reward. Not heeding the warnings on the reward, Jack completed the mission. But soon afterward, his employers knocked him out and stripped him of his humanity while infusing him with cybernetics. Upon waking up and learning of this, Jack lost all control and ripped his employer in half in bloody fury. He fled the scene again to hopefully fade away from the pages of time.

Fate decided to give Jack a helping hand at the age of 25 as the a teacher (I'll leave this to anyone) under the order of Headmaster Krellius Green located his hiding spot. Jack was about to dispatch the teacher when that teacher gave Jack an opportunity. He would come to Eureka Academy to teach warriors to fight so they fight off the impending shade invasion and in return, the headmaster will give Jack a chance at redemption. To regain the smiles, the happy memories the war took from him. A chance to walk among normal people without the fear of his past coming to alter his already altered body. But most important of all, the headmaster will give him a purpose in life besides just killing.

The offer was too sweet not to pass up. A chance to live without the worry of who will kill him at the next turn. Jack took the deal and followed the teacher to Eureka academy. Five years has passed since Jack first reached the island. While his normal day to day interaction isn't as smooth as he would liked, due to the fact that they would look at his mechanical cyborg body. There was no denying that Jack is slowly regaining his humanity. He would only hope that he can ease the scars in his mind that the war left him with.

Badge Color: Silver
Badge Image(optional):
Take it from the appearance image.
 
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I should have my bio up within the week, [Exoskeleton]. I'm getting a bit of help with it by Gavin.
 
Yaoi Master Gavin

Markov may be accepted after I hit on a few points^_^:

1. Upon summoning hell hounds does he have the ability to summon two at a time from the second ability and then 2 more from the 6th? I think I know the answer to this but I would like to make sure.

2. I'm very wary of that soul drain ability and will watch it very closely in the RP. Your definition of souls being tarnished or not might not apply to some enemies/peers. I'd also like to know if this soul drain thing is continuous or stops at a certain point.

3. The Torrent of Lethe ability isn't going over so well with me. Not even the Death spell in FF is as accurate. It's an instant fix but I believe it should have drawbacks, as being 50% accurate or causing the user harm of some sort. Being able to wipe away your enemies to hell and erasing their memories(I don't really think that's necessary but okays :3) should not come without a cost of some sort. The cost should equal the power. :hmmm:

4. Your character kinda sounds like the main character of Blue Exorcist. I really need to finish that anime :hmmm:



Since Lyra's already been discussed and accepted so now moving on!

Levont Fon Lavin

Alrighty now off to address this teacher. You may want to consult with those who have done teacher characters before as it's a completely different responsibility than being a student! Since his title is "teacher" and his house of study "arma" he'll be teaching classes at EA on weapons, and physical fighting. Classes are all run by teachers. Student missions are sometimes even lead by teachers. Just letting you know!

Now addressing Jack's bio:

1. What's his age? A cyborg still has aging human parts. Even human consciousness gets old and shuts down the body at some point.......I think :hmmm:

2. He will be forced to wear clothing. Headmaster Krell wouldn't like his metal parts showing in front of children.:P He can totally go commando in combat if you wish though! D=

3. Ability #9 confuses me. I'm assuming he physically deflects bullets. I'll also assume this ability is restricted to bullets? I'd rather the taking bullets as long as it's not lethal thing be gone. Are you saying he's only going to take a bullet for an ally if it's not lethal?

That's about all I have with that bio.
Tipsynaruto :ari: Oh you. These bios will be a piece o cake no matter how many are stacked on! -_-
Loki Laufeyson I can't wait to see if. If you have any questions, need help, or want to plan storylines with other characters just ask away! ^_^
 
1] It's only ever two and they're always the same type.

2] It's like Drain from FFVIII but with conditional modifiers. Does a set amount of damage but that damage is increased based on conditions outlined. Been rereading Harry Potter and figured it might be fun to toss in the soul tarnish bit cause let's be honest, good chance there will be cold blood killers.

3] Probably should have mentioned that there's a delay from cast to effect; it is terraforming after all. As for what it does, its based on the mythological River Lethe which does wipe away memories; built on it since it is a river and turned it into a force. Once summoned it can't be moved and it can't be resummoned until the effect ends but as long as it remains it makes for difficult terrain to pass through and if you're not a strong swimmer (why did you try to cross it then?) or being fired at, you just might get dragged to hell or go under and forget how to fight. So its like Cataclysm bosses: Get the fuck out of the way and don't stand in shit.

4] I wouldn't know. Never seen the anime.
 
I'll fix that part. I was not thinking right on that ability. and as of this post, bio is fixed
 
2] It's like Drain from FFVIII but with conditional modifiers. Does a set amount of damage but that damage is increased based on conditions outlined. Been rereading Harry Potter and figured it might be fun to toss in the soul tarnish bit cause let's be honest, good chance there will be cold blood killers.
:hmmm: To be honest there's more brooding killers with dark pasts, etc within the academy than the actual villains within the EAE storyline(not counting minor, made up villains on the spot or in side missions). That's why I am concerned.

3] Probably should have mentioned that there's a delay from cast to effect; it is terraforming after all. As for what it does, its based on the mythological River Lethe which does wipe away memories; built on it since it is a river and turned it into a force. Once summoned it can't be moved and it can't be resummoned until the effect ends but as long as it remains it makes for difficult terrain to pass through and if you're not a strong swimmer (why did you try to cross it then?) or being fired at, you just might get dragged to hell or go under and forget how to fight. So its like Cataclysm bosses: Get the fuck out of the way and don't stand in shit.

Question. To make things simpler for me to understand it it just a river forming in the ground, battlefield wherever? The way you described it I pictured Leviathans attack from FF8. Only everyone gets washed away into hell with memory loss. :hmmm: If it just appears in the ground and the enemy, peers have an option of crossing it that's a completely different perspective.
 
As long as they don't cross him or his house, they have little to fear.

Its more like open invisible portal, river bursts out, sweeps away people in its way, second portal opens further down and it all gets sucked back in. It basically stays within the confines of the portal, the borders creating the banks that keep it in. So like 75 ft wide portal opensblack water comes out, runes a straight line about 100ft down and then vanishes. No mess at all.
 
I've decided to scrap my idea of bringing Nicolo over...in favor of doing one from scratch...this time, let's try someone a little more....Eastern.

Name:
Wilhelm Tyrol

Age:
16

Title:
Student

Study:
Arma

Appearance:
Tomoya_Kuroda.jpg

Wilhelm is a young man standing at 5'8" and weighing a little over 165 lbs. He is of a slightly muscular, slightly thick build. Wilhelm has short black hair and hunter green colored irises that look like the color of a leaf from a tree at nighttime. He is often seen with either a smile or a straight face, and almost never seems to look angry for some strange reason.

Wilhelm's attire consists of a white collared shirt with long sleeves, a black tie and black dress pants, what you would see in an office room. But in reality, underneath this shirt is a custom-made armor made with a combination of kevlar, mythril and platnium. This weird patchwork of material is resistant to most bullets and some blades. This custom armor is dark-grey in color and blend in almost completely with his outfit.

Personality:
Wilhelm is a calm and peaceful young man. Generally considered to be a somewhat intellectual individual, often reading books and papers and such. He is shy, and is largely is neutral in the concept of speaking with others, sometimes speaking and managing to hold a conversation, other times saying something that seems awkward.

Skills/Abilities:

History:

Badge Color:
Crimson (220, 20, 60)

(to be finished)
 
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Name: Maeinardi Reyes (Nicknamed Maei)

Age: 25

Title: Student

House Study: Arma

Appearance:
138747-bigthumbnail.jpg

Despite her age Maeinardi has the looks of a female much much younger. Many wonder if it’s just her ancestry who were said to be close to elves in their youthfulness and prolonged lifespan. Maeinari stands taller than most men at 6 foot 1. Her body type is a bit curvy and mature for a woman her age. Her hair is a pale silver blonde and tied into two long pigtails reaching to her shoulders. Her eyes are a bright seafoam blue and at times can look a bit beady. Her face is soft and fresh and her skin is a healthy hue of peach.

Her style is that of a gothic Lolita, or a gothic doll. She wears a top hat constantly and a black corset with a black frilled skirt peaking from beneath. Her leggings are striped black and white and draped in belt accessories which do nothing other than wrap around her limbs. She wears black arm warmers that reach up to the bottom of her shoulder and a white puppet on her right hand which she’s named Mopsy. Though her appearance can be seen as highly impractical and downright silly to most, the oddest thing she wears is a human sized black casket upon her back.

Her black casket is worn on her back with a strap slung around her shoulder. Inside the casket she stores her various other puppets and tools. Though the casket is about six feet in length, 2 feet wide(at the most) and hundreds of pounds heavy Maei seems to carry it as though it were only a lightweight purse. What’s also strange about it is that the puppets she stores inside of it obviously take up more space than the casket supposedly has. This causes many to believe that the casket acts as a sort of subspace that allows her to store very large items inside regardless of the space required.

Personality: Maeinardi is often forgetful, ignorant of her own behavior, and has no sense of direction. Due to her upbringing Maei has always been polite to strangers, yet she acts and behaves just like a small child many times. For one she constantly plays with her puppet Mopsy when having her own playtime. She also has her own designated snacktime and naptime set at various times of the day of her own choosing. Her life is strictly scheduled and she is mostly a punctual person.

Weapons:

Mopsy – Mopsy is a white rabbit (as seen in picture) doll Maei can often be seen wearing around the school playing with. It fits snug over her hand and often is pretended to have its own personality by Maei herself. Maei sometimes talks through the rabbit hand puppet in a low, harsh voice(contrasting her rather high and soft one). In battle the white puppet’s mouth contains a blade, nicknamed after the puppet. The “Mopsy Blade” is a fine curved weapon of blue steel that always stays sharp and never breaks or rusts. It’s a fine razor which Maeinardi can wield with ease when faced with an enemy.

Topsy –Topsy is a tiny one eyed doll baby Maeinardi often keeps with her. It can also be seen during Maeinardi’s playtime. The doll is small and can be held with one hand easily. In battle its head pops off to reveal a dagger emerging from the hollowed body. The head acts as the handle of the jagged dagger. The dagger is made of pink steel with the same properties of the Mopsy Blade.

Mimsy – Mimsy is a lifelike looking doll resting within the coffin often seen worn on Maeinardi’s back. The doll is an exact replica of Maeinardi herself and contains red liquid on the hollowed inside to resemble blood. Maeinardi often uses Mimsy as a decoy for herself or as a puppet. As a decoy Maeinardi switched places with the doll in as little as 5 seconds using methods unheard of. When this happens others will see Mimsy on the battlefield or in public instead of Maeinardi. Maei manipulates the puppet as herself and with her abilities can often make Mimsy go into hand to hand combat with either the Mopsy blade or the Topsy dagger. Mimsy’s skill in swordplay when being manipulated is far more dangerous and lethal than Maei’s since Mimsy will seem to fly through the air and recoil with all of her attacks and her enemies’ attacks. Mimsy is powerful physically but since it is nothing but a doll it can only take about three fatal hits before it is completely out of operation.

Mr. Floop – Mr. Floop is an ugly wooden puppet that Maei pulls from the coffin she wears. It is much larger than her and resembles a large snake with sharp bladed spikes protruding from its body. The “Head of the Snake wears a top hat and looks like an attempt at carving a skull gone wrong. The body is a thick as a tree trunk and ranges from 15-20 feet in length. It can often be manipulated to slither and lunge really fast like a giant whip. Any within its proximity will either feel the sting of its needle like blades protruding from its body or be impaled upon impact.

Mrs. Poppy – Mrs. Poppy is a lifelike human doll dressed in an old fashioned male Lolita dress with long flowing messy white hair and heavy makeup. The puppet is rigged from head to foot with explosives and its clay exterior is flame retardant. The limbs of Mrs. Poppy are easily detachable and will explode upon impact with an earth quaking blast of 30 meters. Mrs. Poppy can always be put back together again after a battle, but the explosives are a onetime deal with each battle. The explosion caused from Mrs. Poppy does double the damage if all limbs are intact and within proximity of a blast or impact of some kind.

Alice – Alice is a long curved and jagged blade exactly 4.5 feet long and made of red steel. The Alice blade is materialized to Maeinardi through her puppet Mopsy depending on if her opponent is a magic user. What makes this blade special to her is that it absorbs all magic based attacks through its red steel. Almost instantly upon contact magical energy is dissipated. The Alice blade is sharp, although not as sharp as the Mopsy blade and is much lighter. It is also only effective when used by Maeinardi herself. Not even Mimsy can hold or activate it’s power.

Skills/Abilities:

1. Strands of the Puppet I – Using the blood coursing through her body and the energy of her life force Maeinardi is able to create strands of red strings tied to her thoughts and will. These strings are flexible yet sturdy enough to withstand two heavy strikes with a blade. At this level Maeinardi’s strands can manipulate her puppet tools and small inanimate objects (she’ll use this ability to pull a door shut from across a room or to retrieve a cup of tea). These strings behave very much like spider webs when not in combat, are nearly invisible to the naked eye and are a crimson red color. Overuse of this ability could cause major bloodloss which can contribute to wooziness, unconsciousness, and even death.

2. Sword and Dance – Maeinardi has a bit of sword training. She had undergone intermediate training of enchanted blades and is decent in wielding blades. Her swordplay style is somewhat unique. For starters she holds her blade with her left hand backwards. Her technique when slashing usually involves her running up close to the enemy and spinning, cart wheeling or an aerial circle flip, with her sword spinning along her outer rim. She resembles a spinning blade shopping wood in a woodshop. He is very agile and limber.

3. Mopsy’s Wonderland – This ability instantly turns the Mopsy blade into an all purpose all element resisting shield. The shield is no bigger than Maei’s upper half and slides on her right arm securely. The shield is in the shape of a black bunny rabbit and is surprisingly light weight. When raised the shield can protect Maenardi’s entire head and torso. The ability is permanent for the rest of Maeinardi’s battle and disappears into the Mopsy puppet after combat is over. If combat resumes later on the Mopsy blade will appear as normal until this ability is used once more.

4. Mr. Floop’s Cradel - The snakelike puppet Mr. Floop deconstructs and reconstructs into a sharp point filled coffin. It then drops down on top of enemies to encase them in it's pointy needle like cradle. The needles are sharp like a sword and jagged. If one was able to bend their bodies in odd shapes or forms they could potentially avoid the damage this attack could cause.

5. Strands of the Puppet ll – Using the blood coursing through her body and the energy of her life force Maeinardi is able to create strands of red strings tied to her thoughts and will. These strings are flexible yet sturdy enough to withstand two heavy strikes with a blade. At this level Maeinardi’s strands can manipulate her puppets fluidly along with heavier inanimate objects. These strings behave very much like elastic bands when not in combat, are nearly invisible to the naked eye and are a crimson red color. Overuse of this ability could cause major bloodloss which can contribute to wooziness, unconsciousness, and even death.

6. Topsy’s Rosegarden – At this attack Topsy, the doll baby is rigged with high impact explosives what explode upon impact. Upon detonation the blast reaches 6 meters in length and envelopes targets in a searing red rose colored flame. In order to execute the attack Maeinardi usually throws the rigged topsy at an area. Once thrown Topsy, along with the Topsy dagger will not be able to be used until her battle is over.

7. Mimsy’s house of mirrors - In a very surprising turn of events, the lifelike puppet Mimsy who is an exact copy of Maeinardi shifts it's form into a humanoid like enemy. From here Maeinardi uses the tricks of mirrors to confuse her enemy. The mirrors reflect either the real humanoid like enemy or the puppet. if her enemy happens to attack the puppet the attack ends immediately and Mimsy shifts back into it's old appearance of Maeinardi. However if her enemy attacks one of the mirrors, the mirror will break but will injure the enemy equal to the damage of his or her attack. There are a total of 5 mirrors in use. This ability may be reused as long as there are still unbroken mirrors.

8. Hurricane Alice - Maei is able to move much faster with the Alice blade and as an addition n the Alice blade is much faster to swing and much lighter to carry. For a final bonus a swing of the Alice blade will emit a strong blowing wind that follows whichever direction the blade is swung in.

9. Strands of the Puppet lll - Using the blood coursing through her body and the energy of her life force Maeinardi is able to create strands of red strings tied to her thoughts and will. These strings are flexible yet sturdy enough to withstand three heavy strikes with a blade. At this level Maeinardi’s strands can manipulate her puppets fluidly along with heavy inanimate objects. These strings behave very much like elastic steel when not in combat, are nearly invisible to the naked eye and are a crimson red color. Overuse of this ability could cause major blood loss which can contribute to wooziness, unconsciousness, and even death.

10. Mastery of Alice - At this the Alice blade gains the power to not only absorb magical powers, it can also deflect heavy magical currents back to the user. In addition the blade's aftermath swinging wind will become strong enough to push and average person off his/her feet. While the Alice blade will acquire a stronger ability, Maeinardi's mastery of weaponry and sword fighting is what can make or break this mastery altogether.

History: Maeinardi was born to the Amestros clan. Long deceased, the Amestros were a famous clan of bandits, thieves and murderers who rode through towns, cities, and other countless places in terrible raids. The Amestros were said to be powerful weapons masters and before Maeinardi was born they wielded spells and powers of untimely destruction. With these powers they waged and won many wars and eventually destroyed themselves along with these powers.

Maeinardi was a baby adopted by a local family. She was raised by a traveling circus family and left later for interests in battle. She was accepted into Eureka Academy but has been repeating the same courses for years. It is believed that she is the oldest student there.



In other notes lemme know when you're finished with it Meteora! And that new bio looks pretty spiffy Kev. =3 Can't wait to see what this character will be like.

Also gavin I'd still like to see restrictions or costs to that ability regardless of what it's based on or how it's executed.
 
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