Decided to re-post some of my old character bios here since my original thread had long since moved onto the Farplane.
In fact, you can find them right HERE.
And now for some that I don't think I've ever posted here.
_________________________________
Name: Aodhan
Age: Unknown (Looks like he’s in his early
40’s/late 30’s)
Gender: Male
Species:
Elemental
Appearance
Aodhản looks like any normal
person, but only more “scruffy”. He is a little below average height for someone
in their late twenties. He has a few days growth of beard, and several scars as
evidence of his attempt at shaving with a dagger. He has black hair, which is a
little greasy looking and untidy. His eyes are the most unusual looking things
about him as one is a stormy gray colour and the other is a fiery red. The rest
of his facial features are thinly lined, and he almost always looks serious or
has a haunting smirk on his face.
Aodhản isn’t very heavily built, and he
looks quite thin, as though he has been fasting for a very long time. He often
wears a huge brown cloak with a hood, which is lowered over his eyes. Under this
he wears a pair of brown, baggy trousers and a black shirt with the sleeves
rolled up. The trousers are tucked in to a pair of black boots. Aodhản looks
very wise, and despite his rather poorly appearance, one can tell he knows his
way through a battlefield. Around his waist, Aodhản wears a black belt and,
attached to that is a black scabbard where he keeps a very lethal looking sword.
(The sword is described in more detail below.) Aodhản also carries a staff,
which has a foot-long blade concealed within it. He seems to use this like a
walking stick, which is unusual for someone like
him.
History
(Pretty lousy history, because I just
lacked ideas for this guy. Sooo, I plan on having it developed through some RP
or another.)
Aodhản is an Elemental. The last of in the line of
descendants who were known as “The Strong”, each one being the one to lead great
warriors in battle against evil. Aodhản, however, has had a most unfortunate
past.
It started in a great battle against the spawn of hell, who had
managed to break through the barrier between hell and the planet. It was a
bloody battle. A battle, which seemed to herald the end of the world. Aodhản,
along with a select few warriors, discovered the barrier, which was supposed to
keep all those who were sentenced there, off the planet. Aodhản performed
Ancient Magic and had managed to seal the barrier, but at a price. The magic was
too powerful for him to fully control, and though he managed to seal the gates
of Hell, he had lost his memory.
His companions had led him back to the
city Eulus, where many magicians and alchemists have tried to restore his
memory, but failed.
A few weeks after losing his memory, Aodhản decided
it would be best to leave the city. He made his apologies and good byes to those
who have helped him seal the gates of hell.
Since then he had been
journeying throughout the land in hopes of finding some way of discovering his
past. The people of Eulus had helped him somewhat, but even they knew very
little about him.
Abilities
Elemental
Magic
Aodhản can use pretty advanced magic for each element. This
magic can be ranged from enhancing strength, speed and defense, to many forms of
attack magic. Here is a list of his capabilities with each element and how it
affects himself: Note that he cannot use more than one element at the same
time and he needs a fair bit of time to change from one element to the
other.
Water/Ice: On using this element, Aodhản’s appearance
changes slightly. His skin becomes a lot paler than usual, and it looks as
though there is a very thin layer of water moving just beneath his first layer
of skin. He also glows slightly, as if a light is shining on him but with no
visible source. He looks thinner, and longer. This element is among his most
useful. His movement becomes more fluid, and he can perform seemingly impossible
dodges. Also, he can stretch a bit so that his attacks have more of a chance of
reaching his opponent. There are also a number of specific abilities he can use
with these elements.
Negate Frost: Aodhản cannot be frozen unless
his opponent has an extremely high level of ice magic.
Water
Walking: Self explanatory. He can walk on water should the need arise.
(Basically if he hasn't enough time to freeze it.)
Water Hands:
Aodhản’s hands suddenly look like water. Though his hands won’t knock his
opponent back, he drenches his opponent in water, which freezes within seconds
on the areas his fists first come into contact with. This limits movement, and
makes it an awful lot more painful for the opponent to make an attack that would
put strain on the frozen area. This attack can be dodged, though blocking won’t
be very wise unless you have no other choice to avoid serious harm. The effect
of the attack isn’t permanent, and soon the ice would melt from his opponent.
Also, after aiming one punch, Aodhản’s hand would turn back to normal unless he
hits. If he hits, he will follow the attack up with another two or three blows
at different places on his opponent. Aodhản doesn’t use this attack very often,
only when it is totally necessary.
Ice Lances: Aodhản forms a
white mist in front of himself, which suddenly disperses, only to form back
again in a number of long lance-like objects made of ice, which he throws at his
opponent with surprising speed and accuracy. These can penetrate most Armour,
and the number of lances he can create range from one to ten. Of course, the
more he creates, the longer it would take to use them all, and the less damage
he inflicts if any his opponent. (Note that it is difficult to melt these lances
before they hit you, but that doesn’t mean they’re unblockable, nor
undodgeable.)
Barriers of Water: Aodhản raises his hands and then
brings them down swiftly. This forms what looks like a waterfall all around him,
forming a barrier. This barrier works relatively well against most magic, though
it is weak against lightning. Works extremely well against physical attacks. The
only downfall to this technique is that Aodhản cannot see anything outside of
the barrier clearly, so he doesn’t use this ability very often.
Curse
of Frost: On using this ability, Aodhản freezes the ground within a 20-meter
radius of himself. Also, anywhere else he steps is frozen within a 2-meter
radius. This only makes it difficult for his opponent to keep his/her footing,
while Aodhản himself can move about just as easily as he can on earth. This can
be melted with a high level of energy, but even then it is relatively
difficult.
Bormanus’ Water: Calling upon the powers of the god
Bormanus, Aodhản can heal his wounds received in battle. This can heal wounds as
bad as really deep cuts, but cannot heal severed limbs (In this case, all he can
do is seal up the wound to stop the bleeding, but that takes a lot of time.).
Also, the worse the wound, the longer it takes to
regenerate.
Earth/Nature: On using this, Aodhản’s appearance
changes slightly yet again. He becomes more bulky, and his skin turns a slight
grayish colour, and looks vaguely similar to stone. Several small cracks appear
on him, but those are nothing. With this element, he becomes much more stronger
physically, his defense increases a hell of a lot, but his movements become very
slow. Like his ice/water element, Aodhản can use a number of abilities with this
element:
Rock Fist: Aodhản’s fist completely turns to stone, and
grows to the size of a small boulder. (It’s about double the size of a football
or soccer ball.) He then swings his fist at his opponent with frightening speed,
with enough force to shatter bones. However, using this ability makes him over
swing, so if you dodge, it is really difficult for him to follow it up with
another physical attack.
Conjuration of Dust: Aodhản can create a
great cloud of dust that covers the arena. (Lasts for three posts.) This makes
it more difficult for his opponent to see where Aodhản is. This can be
countered, but only with the right type of magic. (I.e. Wind)
Second
Sight: This is an auto ability, which is activated once Aodhản shifts into
his Earth element. He can see almost exactly where his opponent is, invisible or
not. This is a very handy ability to use against those who like to hide or turn
invisible. It's like a sixth sense. Should his opponent try hiding behind some
rocks, Aodhản gets a mental image of the exact location of his
opponent.
Grip: Two stone hands erupt from beneath his opponent to
grasp their ankles tightly. This can be dodged, but very often, his opponent
won’t realize until it is too late. This hold CAN be broken, but it requires
tremendous strength, but even then, Aodhản would likely get in a good attack on
his opponent before they break the grip.
Geomancy: This ability
makes Aodhản able to control earth and nature to a certain extent. The most he
can do with earth is make the area shake for a certain amount of time, or call
up spikes of earth that would inflict low to very high damage depending on where
it hits as these spikes can easily penetrate human flesh. However, that attack
isn't entirely accurate. With nature, he can manipulate vines or tree roots to
attack his opponent. This could be to attempt to tie his opponent up for a short
time, or used like whips. Tree roots can cause some pretty bad damage depending
on where they hit. He can also heal himself by calling on some of the powers of
Gaia herself. He can heal anything apart from broken limbs or any life
threatening wounds.
Fire: Yet again, Aodhản’s appearance changes
slightly. In this element, the change is more noticeable as flames sprout from
around his elbows, shoulders, back and calves. His eyes also grow bright yellow,
almost unbearable to look at. Here, Aodhản becomes faster and stronger, but
lacks in defense. Here’s a list of his fire abilities…
Wrath of the
Celts: Aodhản goes into a stance, with his legs spaced shoulder-width apart.
He holds up his hands in front of him, and suddenly he’s hit by a blast of wind.
This doesn’t shift him back, or even affect his opponent. (I just thought it’d
look cool xD) Suddenly, a huge, red dragon’s head would appear behind him,
roaring in anger. Its eyes would blaze and its huge jaws would open wide.
Suddenly, a huge fireball, twice the size of Aodhản would shoot forth upon his
opponent. The dragon’s head would most likely alarm most opponents. If the
fireball comes into contact with his opponent, it would cause serious damage,
and even hurt those resistant to fire as the blast from it is like having a huge
boulder slamming into you. Also, if it is closely dodged, the opponent would
feel enormous heat from the fireball, and still suffer damage, such as burns,
etc. It all depends on how close the attack is to hitting you. This attack can
be blocked, but it requires tremendous strength. (Physically blocking it would
be rather foolish.) This attack doesn’t tire Aodhản out or anything, but it
can’t be used very often at all. (Like once every 10 posts.)
Dirge of
Frost: Aodhản can melt ice and evaporate water. Should anyone try dousing
his flames in water, it will simply evaporate. Melting ice can be more useful
depending on the arena. Aodhản can melt huge glaciers, but he needs enough time
to summon the energy to do so. This also makes him strong against ice/water
magic.
Dragon’s Tongue: Aodhản can create a whip, which consists
entirely of flame. He can use this for a long period of time, but he tends not
to use it for so long. Also, to finish off using this ability, Aodhản can send
the whip flying at his opponent with frightening speed. The whip hisses and
moves similar to a snake going to strike its prey. This can penetrate human
flesh easily enough, though has trouble getting through really strong armour,
though it acts like a drill, working its was slowly through the armour until his
opponent manages to figure out someway of getting rid of it..
Might of
Belenor: Aodhản’s whole body becomes a mass of white-hot flames. This makes
him immune to ANY type of fire for a short period of time. He also burns so
bright that almost all opponents find it impossible to look directly at him. His
weapons also go on fire, increasing damage to most opponents by double. Also,
his strength and speed increase by double. He can also send small fireballs
rapidly at his opponent, each capable of dealing a reasonable amount of damage
and causing some pretty serious burns.
Wind/Thunder: This is the
last in Aodhản’s range of elements. His appearance changes yet again, but the
change is barely noticeable from his original appearance. His skin turns pale
and small sparks fly from his body. Also, when standing in front of him, one can
feel a fairly strong wind coming from him. He is faster and has stronger defense
in this form, but his defense doesn’t increase too much, only his speed, and
when his weapons come into contact with anything, they make a loud cracking
noise, like lightning striking the earth.. When he attacks with any of his
weapons, a strong wind is directed at his opponent, capable of taking weak
opponents off their feet and making it rather difficult for stronger opponents
to keep their footing. Also, with this element, the clouds become black and the
air full of static, as if a storm is about to erupt over him and his opponent.
He also has a wide range of abilities with this element.
Call of
Camalus: Aodhản calls upon the powers of Camalus, god of air so that he can
control the air currents. The most he can do is create winds strong enough to
send his opponent flying back off their feet, but that is difficult to control.
He often uses this to use the wind to help put more strength behind his attacks,
and he can also channel the air so that he can levitate, though maneuverability
is rather difficult.
Bolt of Purging: A single bolt of immense
power comes down upon his opponent. This is highly effective against those with
metal armour. (This doesn’t attract the bolt; it just increases the damage
inflicted.) This bolt takes time to gather energy, though the energy building up
is impossible to notice until the bolt strikes down.
Ball
Lightning: Aodhản sheaths his sword and thrusts his staff/spear into the
ground beside him and he places both hands out in front of him, facing his
opponent. Suddenly, sparks appear and then form into a ball of lightning. This
ball is so bright that almost all opponent aren’t able to look directly at it.
Aodhản then launches the ball towards his opponent and it moves in a zigzag
motion towards his opponent. This attack has a very long range, and wide. Aodhản
can also control this ball of lightning so that if his opponent dodges, he can
turn it and direct it at them again. However, it cannot make sharp turns without
stopping, so Aodhản usually prefers to have it turn in wide arcs to keep its
speed. If his opponent makes a successful two dodges, the ball will explode,
sending bolts out in all directions. These bolts will only affect his opponent
if they are within a ten meter radius, and depending on the range, can cause
anything between low and high damage. Like the Bolt of Purging, this attack is
highly effective against those with metal armour. Also, he can put as little
power into this blast as he wants, and the maximum he can do is severely damage
a strong opponent, knocking almost all the fight out of them. However, the
stronger he wants the attack, the longer he has to spend summoning up all the
energy to perform it. If the attack is going to be huge, he won’t launch it from
his hands. Instead he’ll have it remain stationary in the sky, getting bigger
and bigger.
Camalus’ Rage: The storm clouds that arrive when
Aodhản turns to his thunder/wind element suddenly burst asunder and bolts of
lightning will rain down upon and around his opponent, making it really
difficult to dodge. Like his other two lightning-type abilities, this works even
more effectively against opponents with metal armour. Aodhản cannot control this
attack, but all bolts rain down wherever his opponent is, each one capable of
dealing severe damage. (These can be dodged of course. Blocking them won’t be
very wise, as you’ll still get damaged a lot.) In total there are ten bolts.
This ability can only be used once in a long time. (Like once every 15 posts by
me.)
Weapons
Cadfan: Means ‘Battle Peak’.
This sword is legendary, and has only come to the possession of those sworn to
purge the land of evil. Its blade is one meter long and the hilt is four inches
long. The blade is magnificent, with Celtic designs engraved all over it. These
designs are ancient runes that render the blade invincible and highly effective
against any type of evil, or those with a heart tainted by evil. The blade is
always clean looking and when blood is spilt over it, it merely slides off,
leaving no stain what so ever. Depending on what element Aodhản fights as, the
sword could just look normal, it could blaze with white hot flames, it can be
surrounded by a blue mist, it can have a stone like appearance, and it could be
surrounded by swirls of cloud and have sparks dancing around it. Below is a
description of how each element affects the weapon.
Ice: A pale
blue mist surrounds the blade. On contact, the blade would partially freeze any
area it touches.
Earth/Nature: The blade takes on a stony
appearance, and also becomes much sharper than it already is. The blade is still
unbreakable, but much stronger. Aodhản can easily cleave through a boulder in a
single stroke. Also, if his blade is to come into contact with the ground, a
wave of earth would speed in the direction of his opponent with enough force to
throw them off their feet if they’re in the way.
Fire: Aodhản’s
sword becomes engulfed in white-hot flames, capable of dealing severe burns to
his opponent. This blade would sear any wounds it inflicts shut immediately,
preventing blood loss, but causing more pain for his
opponent.
Wind/Thunder: Aodhản’s sword becomes surrounded by
swirling clouds and sparks dance from the blade. This increases the damage dealt
upon his opponent by double. Also, he can create minor whirlwinds to lift his
opponent or himself (Whichever he chooses) off their
feet.
Aonghus: Meaning ‘One Strength’. This is Aodhản’s
staff/spear. At first glance, it looks nothing more than a mere walking stick.
However, there is a foot long blade concealed within the staff, which can be
revealed by banging the base of the staff on a solid surface. This weapon is
also unbreakable, and the blade has very similar designs engraved on it to
Cadfan. Aodhản is highly skilled in using this, as well as his sword, and can
also use both at the same time. Aonghus is also imbued with the elements, and
changes to whatever element Aodhản changes to. The elements affect this weapon
in the same way they do with his sword. The only additional ability this
staff/spear has is that it can be thrown like a javelin, and it would come
straight back to Aodhản’s hand, smashing through anything in its way. For it to
come back to his hand, Aodhản has to say the weapon’s
name.
Additional Info
Fighting Style:
Aodhản’s style of fighting is rather unique. He often uses both his sword and
spear at the same time, using his magic in between and also shifting elements
when he feels the need to (And has the time to.). He slashes with his sword, and
stabs with his spear, making it incredibly difficult to dodge or even parry most
of his attacks and still staying at close range. He also likes to taunt his
opponent every now and then, but not very often. He is very swift, and he leaps
to different angles of his opponent to attack. He is highly skilled in both
short and long range combat, as well as his magic.
Personality:
Aodhản’s personality is rather strange and unusual. He always seems to be quiet,
but would suddenly be talking a lot. Whether it be explaining things, or
offering his advice on certain matters. There are times, mostly in battle, where
he would mutter to himself. He usually seems confused when not engaged in any
conversation or activity, but that is because of his past, which he has
forgotten.
In fact, you can find them right HERE.
And now for some that I don't think I've ever posted here.
_________________________________
Name: Aodhan
Age: Unknown (Looks like he’s in his early
40’s/late 30’s)
Gender: Male
Species:
Elemental
Appearance
Aodhản looks like any normal
person, but only more “scruffy”. He is a little below average height for someone
in their late twenties. He has a few days growth of beard, and several scars as
evidence of his attempt at shaving with a dagger. He has black hair, which is a
little greasy looking and untidy. His eyes are the most unusual looking things
about him as one is a stormy gray colour and the other is a fiery red. The rest
of his facial features are thinly lined, and he almost always looks serious or
has a haunting smirk on his face.
Aodhản isn’t very heavily built, and he
looks quite thin, as though he has been fasting for a very long time. He often
wears a huge brown cloak with a hood, which is lowered over his eyes. Under this
he wears a pair of brown, baggy trousers and a black shirt with the sleeves
rolled up. The trousers are tucked in to a pair of black boots. Aodhản looks
very wise, and despite his rather poorly appearance, one can tell he knows his
way through a battlefield. Around his waist, Aodhản wears a black belt and,
attached to that is a black scabbard where he keeps a very lethal looking sword.
(The sword is described in more detail below.) Aodhản also carries a staff,
which has a foot-long blade concealed within it. He seems to use this like a
walking stick, which is unusual for someone like
him.
History
(Pretty lousy history, because I just
lacked ideas for this guy. Sooo, I plan on having it developed through some RP
or another.)
Aodhản is an Elemental. The last of in the line of
descendants who were known as “The Strong”, each one being the one to lead great
warriors in battle against evil. Aodhản, however, has had a most unfortunate
past.
It started in a great battle against the spawn of hell, who had
managed to break through the barrier between hell and the planet. It was a
bloody battle. A battle, which seemed to herald the end of the world. Aodhản,
along with a select few warriors, discovered the barrier, which was supposed to
keep all those who were sentenced there, off the planet. Aodhản performed
Ancient Magic and had managed to seal the barrier, but at a price. The magic was
too powerful for him to fully control, and though he managed to seal the gates
of Hell, he had lost his memory.
His companions had led him back to the
city Eulus, where many magicians and alchemists have tried to restore his
memory, but failed.
A few weeks after losing his memory, Aodhản decided
it would be best to leave the city. He made his apologies and good byes to those
who have helped him seal the gates of hell.
Since then he had been
journeying throughout the land in hopes of finding some way of discovering his
past. The people of Eulus had helped him somewhat, but even they knew very
little about him.
Abilities
Elemental
Magic
Aodhản can use pretty advanced magic for each element. This
magic can be ranged from enhancing strength, speed and defense, to many forms of
attack magic. Here is a list of his capabilities with each element and how it
affects himself: Note that he cannot use more than one element at the same
time and he needs a fair bit of time to change from one element to the
other.
Water/Ice: On using this element, Aodhản’s appearance
changes slightly. His skin becomes a lot paler than usual, and it looks as
though there is a very thin layer of water moving just beneath his first layer
of skin. He also glows slightly, as if a light is shining on him but with no
visible source. He looks thinner, and longer. This element is among his most
useful. His movement becomes more fluid, and he can perform seemingly impossible
dodges. Also, he can stretch a bit so that his attacks have more of a chance of
reaching his opponent. There are also a number of specific abilities he can use
with these elements.
Negate Frost: Aodhản cannot be frozen unless
his opponent has an extremely high level of ice magic.
Water
Walking: Self explanatory. He can walk on water should the need arise.
(Basically if he hasn't enough time to freeze it.)
Water Hands:
Aodhản’s hands suddenly look like water. Though his hands won’t knock his
opponent back, he drenches his opponent in water, which freezes within seconds
on the areas his fists first come into contact with. This limits movement, and
makes it an awful lot more painful for the opponent to make an attack that would
put strain on the frozen area. This attack can be dodged, though blocking won’t
be very wise unless you have no other choice to avoid serious harm. The effect
of the attack isn’t permanent, and soon the ice would melt from his opponent.
Also, after aiming one punch, Aodhản’s hand would turn back to normal unless he
hits. If he hits, he will follow the attack up with another two or three blows
at different places on his opponent. Aodhản doesn’t use this attack very often,
only when it is totally necessary.
Ice Lances: Aodhản forms a
white mist in front of himself, which suddenly disperses, only to form back
again in a number of long lance-like objects made of ice, which he throws at his
opponent with surprising speed and accuracy. These can penetrate most Armour,
and the number of lances he can create range from one to ten. Of course, the
more he creates, the longer it would take to use them all, and the less damage
he inflicts if any his opponent. (Note that it is difficult to melt these lances
before they hit you, but that doesn’t mean they’re unblockable, nor
undodgeable.)
Barriers of Water: Aodhản raises his hands and then
brings them down swiftly. This forms what looks like a waterfall all around him,
forming a barrier. This barrier works relatively well against most magic, though
it is weak against lightning. Works extremely well against physical attacks. The
only downfall to this technique is that Aodhản cannot see anything outside of
the barrier clearly, so he doesn’t use this ability very often.
Curse
of Frost: On using this ability, Aodhản freezes the ground within a 20-meter
radius of himself. Also, anywhere else he steps is frozen within a 2-meter
radius. This only makes it difficult for his opponent to keep his/her footing,
while Aodhản himself can move about just as easily as he can on earth. This can
be melted with a high level of energy, but even then it is relatively
difficult.
Bormanus’ Water: Calling upon the powers of the god
Bormanus, Aodhản can heal his wounds received in battle. This can heal wounds as
bad as really deep cuts, but cannot heal severed limbs (In this case, all he can
do is seal up the wound to stop the bleeding, but that takes a lot of time.).
Also, the worse the wound, the longer it takes to
regenerate.
Earth/Nature: On using this, Aodhản’s appearance
changes slightly yet again. He becomes more bulky, and his skin turns a slight
grayish colour, and looks vaguely similar to stone. Several small cracks appear
on him, but those are nothing. With this element, he becomes much more stronger
physically, his defense increases a hell of a lot, but his movements become very
slow. Like his ice/water element, Aodhản can use a number of abilities with this
element:
Rock Fist: Aodhản’s fist completely turns to stone, and
grows to the size of a small boulder. (It’s about double the size of a football
or soccer ball.) He then swings his fist at his opponent with frightening speed,
with enough force to shatter bones. However, using this ability makes him over
swing, so if you dodge, it is really difficult for him to follow it up with
another physical attack.
Conjuration of Dust: Aodhản can create a
great cloud of dust that covers the arena. (Lasts for three posts.) This makes
it more difficult for his opponent to see where Aodhản is. This can be
countered, but only with the right type of magic. (I.e. Wind)
Second
Sight: This is an auto ability, which is activated once Aodhản shifts into
his Earth element. He can see almost exactly where his opponent is, invisible or
not. This is a very handy ability to use against those who like to hide or turn
invisible. It's like a sixth sense. Should his opponent try hiding behind some
rocks, Aodhản gets a mental image of the exact location of his
opponent.
Grip: Two stone hands erupt from beneath his opponent to
grasp their ankles tightly. This can be dodged, but very often, his opponent
won’t realize until it is too late. This hold CAN be broken, but it requires
tremendous strength, but even then, Aodhản would likely get in a good attack on
his opponent before they break the grip.
Geomancy: This ability
makes Aodhản able to control earth and nature to a certain extent. The most he
can do with earth is make the area shake for a certain amount of time, or call
up spikes of earth that would inflict low to very high damage depending on where
it hits as these spikes can easily penetrate human flesh. However, that attack
isn't entirely accurate. With nature, he can manipulate vines or tree roots to
attack his opponent. This could be to attempt to tie his opponent up for a short
time, or used like whips. Tree roots can cause some pretty bad damage depending
on where they hit. He can also heal himself by calling on some of the powers of
Gaia herself. He can heal anything apart from broken limbs or any life
threatening wounds.
Fire: Yet again, Aodhản’s appearance changes
slightly. In this element, the change is more noticeable as flames sprout from
around his elbows, shoulders, back and calves. His eyes also grow bright yellow,
almost unbearable to look at. Here, Aodhản becomes faster and stronger, but
lacks in defense. Here’s a list of his fire abilities…
Wrath of the
Celts: Aodhản goes into a stance, with his legs spaced shoulder-width apart.
He holds up his hands in front of him, and suddenly he’s hit by a blast of wind.
This doesn’t shift him back, or even affect his opponent. (I just thought it’d
look cool xD) Suddenly, a huge, red dragon’s head would appear behind him,
roaring in anger. Its eyes would blaze and its huge jaws would open wide.
Suddenly, a huge fireball, twice the size of Aodhản would shoot forth upon his
opponent. The dragon’s head would most likely alarm most opponents. If the
fireball comes into contact with his opponent, it would cause serious damage,
and even hurt those resistant to fire as the blast from it is like having a huge
boulder slamming into you. Also, if it is closely dodged, the opponent would
feel enormous heat from the fireball, and still suffer damage, such as burns,
etc. It all depends on how close the attack is to hitting you. This attack can
be blocked, but it requires tremendous strength. (Physically blocking it would
be rather foolish.) This attack doesn’t tire Aodhản out or anything, but it
can’t be used very often at all. (Like once every 10 posts.)
Dirge of
Frost: Aodhản can melt ice and evaporate water. Should anyone try dousing
his flames in water, it will simply evaporate. Melting ice can be more useful
depending on the arena. Aodhản can melt huge glaciers, but he needs enough time
to summon the energy to do so. This also makes him strong against ice/water
magic.
Dragon’s Tongue: Aodhản can create a whip, which consists
entirely of flame. He can use this for a long period of time, but he tends not
to use it for so long. Also, to finish off using this ability, Aodhản can send
the whip flying at his opponent with frightening speed. The whip hisses and
moves similar to a snake going to strike its prey. This can penetrate human
flesh easily enough, though has trouble getting through really strong armour,
though it acts like a drill, working its was slowly through the armour until his
opponent manages to figure out someway of getting rid of it..
Might of
Belenor: Aodhản’s whole body becomes a mass of white-hot flames. This makes
him immune to ANY type of fire for a short period of time. He also burns so
bright that almost all opponents find it impossible to look directly at him. His
weapons also go on fire, increasing damage to most opponents by double. Also,
his strength and speed increase by double. He can also send small fireballs
rapidly at his opponent, each capable of dealing a reasonable amount of damage
and causing some pretty serious burns.
Wind/Thunder: This is the
last in Aodhản’s range of elements. His appearance changes yet again, but the
change is barely noticeable from his original appearance. His skin turns pale
and small sparks fly from his body. Also, when standing in front of him, one can
feel a fairly strong wind coming from him. He is faster and has stronger defense
in this form, but his defense doesn’t increase too much, only his speed, and
when his weapons come into contact with anything, they make a loud cracking
noise, like lightning striking the earth.. When he attacks with any of his
weapons, a strong wind is directed at his opponent, capable of taking weak
opponents off their feet and making it rather difficult for stronger opponents
to keep their footing. Also, with this element, the clouds become black and the
air full of static, as if a storm is about to erupt over him and his opponent.
He also has a wide range of abilities with this element.
Call of
Camalus: Aodhản calls upon the powers of Camalus, god of air so that he can
control the air currents. The most he can do is create winds strong enough to
send his opponent flying back off their feet, but that is difficult to control.
He often uses this to use the wind to help put more strength behind his attacks,
and he can also channel the air so that he can levitate, though maneuverability
is rather difficult.
Bolt of Purging: A single bolt of immense
power comes down upon his opponent. This is highly effective against those with
metal armour. (This doesn’t attract the bolt; it just increases the damage
inflicted.) This bolt takes time to gather energy, though the energy building up
is impossible to notice until the bolt strikes down.
Ball
Lightning: Aodhản sheaths his sword and thrusts his staff/spear into the
ground beside him and he places both hands out in front of him, facing his
opponent. Suddenly, sparks appear and then form into a ball of lightning. This
ball is so bright that almost all opponent aren’t able to look directly at it.
Aodhản then launches the ball towards his opponent and it moves in a zigzag
motion towards his opponent. This attack has a very long range, and wide. Aodhản
can also control this ball of lightning so that if his opponent dodges, he can
turn it and direct it at them again. However, it cannot make sharp turns without
stopping, so Aodhản usually prefers to have it turn in wide arcs to keep its
speed. If his opponent makes a successful two dodges, the ball will explode,
sending bolts out in all directions. These bolts will only affect his opponent
if they are within a ten meter radius, and depending on the range, can cause
anything between low and high damage. Like the Bolt of Purging, this attack is
highly effective against those with metal armour. Also, he can put as little
power into this blast as he wants, and the maximum he can do is severely damage
a strong opponent, knocking almost all the fight out of them. However, the
stronger he wants the attack, the longer he has to spend summoning up all the
energy to perform it. If the attack is going to be huge, he won’t launch it from
his hands. Instead he’ll have it remain stationary in the sky, getting bigger
and bigger.
Camalus’ Rage: The storm clouds that arrive when
Aodhản turns to his thunder/wind element suddenly burst asunder and bolts of
lightning will rain down upon and around his opponent, making it really
difficult to dodge. Like his other two lightning-type abilities, this works even
more effectively against opponents with metal armour. Aodhản cannot control this
attack, but all bolts rain down wherever his opponent is, each one capable of
dealing severe damage. (These can be dodged of course. Blocking them won’t be
very wise, as you’ll still get damaged a lot.) In total there are ten bolts.
This ability can only be used once in a long time. (Like once every 15 posts by
me.)
Weapons
Cadfan: Means ‘Battle Peak’.
This sword is legendary, and has only come to the possession of those sworn to
purge the land of evil. Its blade is one meter long and the hilt is four inches
long. The blade is magnificent, with Celtic designs engraved all over it. These
designs are ancient runes that render the blade invincible and highly effective
against any type of evil, or those with a heart tainted by evil. The blade is
always clean looking and when blood is spilt over it, it merely slides off,
leaving no stain what so ever. Depending on what element Aodhản fights as, the
sword could just look normal, it could blaze with white hot flames, it can be
surrounded by a blue mist, it can have a stone like appearance, and it could be
surrounded by swirls of cloud and have sparks dancing around it. Below is a
description of how each element affects the weapon.
Ice: A pale
blue mist surrounds the blade. On contact, the blade would partially freeze any
area it touches.
Earth/Nature: The blade takes on a stony
appearance, and also becomes much sharper than it already is. The blade is still
unbreakable, but much stronger. Aodhản can easily cleave through a boulder in a
single stroke. Also, if his blade is to come into contact with the ground, a
wave of earth would speed in the direction of his opponent with enough force to
throw them off their feet if they’re in the way.
Fire: Aodhản’s
sword becomes engulfed in white-hot flames, capable of dealing severe burns to
his opponent. This blade would sear any wounds it inflicts shut immediately,
preventing blood loss, but causing more pain for his
opponent.
Wind/Thunder: Aodhản’s sword becomes surrounded by
swirling clouds and sparks dance from the blade. This increases the damage dealt
upon his opponent by double. Also, he can create minor whirlwinds to lift his
opponent or himself (Whichever he chooses) off their
feet.
Aonghus: Meaning ‘One Strength’. This is Aodhản’s
staff/spear. At first glance, it looks nothing more than a mere walking stick.
However, there is a foot long blade concealed within the staff, which can be
revealed by banging the base of the staff on a solid surface. This weapon is
also unbreakable, and the blade has very similar designs engraved on it to
Cadfan. Aodhản is highly skilled in using this, as well as his sword, and can
also use both at the same time. Aonghus is also imbued with the elements, and
changes to whatever element Aodhản changes to. The elements affect this weapon
in the same way they do with his sword. The only additional ability this
staff/spear has is that it can be thrown like a javelin, and it would come
straight back to Aodhản’s hand, smashing through anything in its way. For it to
come back to his hand, Aodhản has to say the weapon’s
name.
Additional Info
Fighting Style:
Aodhản’s style of fighting is rather unique. He often uses both his sword and
spear at the same time, using his magic in between and also shifting elements
when he feels the need to (And has the time to.). He slashes with his sword, and
stabs with his spear, making it incredibly difficult to dodge or even parry most
of his attacks and still staying at close range. He also likes to taunt his
opponent every now and then, but not very often. He is very swift, and he leaps
to different angles of his opponent to attack. He is highly skilled in both
short and long range combat, as well as his magic.
Personality:
Aodhản’s personality is rather strange and unusual. He always seems to be quiet,
but would suddenly be talking a lot. Whether it be explaining things, or
offering his advice on certain matters. There are times, mostly in battle, where
he would mutter to himself. He usually seems confused when not engaged in any
conversation or activity, but that is because of his past, which he has
forgotten.