[Characters/Items/Powers] Only By a Margin

AlchemistFox

But, all the cool kids are doing it...
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Joined
Jul 4, 2007
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Location
Norway
Gil
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Information for the RP Only By a Margin found
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RP - Here
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Skill trees, categorized alphabetically by class.

Martial Arts
-[T1] - Flurry - A series of additional quick punches
|-Ki: 40+
|-Every punch does full damage
|-Can choose how many punches. Each punch cost 40Ki.
**If you ‘pay’ for one punch, you do two. Always normal + the Flurry punches**


-[T1] - Round house kick
|-Ki: 40
|-Only hitting one target at a time
|-Does 1.5 times normal damage (+50%)
|-Knockback

Ranged
-[T1] - Guided blade - Using Ki to guide the blades as they are thrown they hit several opponents
|-Ki: 60
|-Does full damage to two targets.
|-Need to hit individually.

-[T1] - Ranged Focus
|-Ki: 30
|-Get a bonus on your next ranged attack equal to your level.
|-Lasts for one ranged attack or until lvl-rounds. Whichever comes first.

Plant magic
-[T1] - Rapid Growth - infuses a seed to instantly grow a plant to full size.
|-MP: 20
|-Can be delayed a few seconds.
|-Power of plant is based on the plant and the Mage’s INT
|-Can be given a “command” as part of the casting. Command has to be one word and simple. (attack, hold..etc)



-[T1] - Alter plant - altering the energy of a seed can drastically alter how it behaves.
|-MP: 20
|-Affects amount of seeds equal to INT per casting - rare plants need full focus.
|-Can alter the basics of a plant’s makeup. (make dandelions have thorns, roses to emit sticky nectar..etc)

Shroom mastery
-[T1] - Spore cloud; Cripple - airborne fungi spores affecting breathing creatures.
|-MP: 20
|-Cripples targets’ AGI equal to 1/2 INT of caster.
|-Spores need to be inhaled by target
|-Lasts for 1/4 rounds (min 1) of level.
|-Can affect friendlies.
|-Targets gets save.

-[T1] - Healing cloud - airborne fungi spores affecting breathing creatures.
|-MP: 20
|-Heals targets - 1/2 INT once per spread.
|-Spores need to be inhaled by target
|-Can affect enemies.

Offense
-[T1] - Wind edge - Imbue your sword with the element of Air, adding an extra keen edge.
|-MP: 10
|-Does normal weapon damage + half INT wind damage
.

-[T1] - Fire cut - Imbue your sword with the element of fire, scorching the target.
|-MP: 15
|-Does normal weapon damage + half INT fire damage

-[T1] - Ice cut - Imbue your sword with the element of ice, freezing the target.
|-MP: 15
|-Does normal weapon damage + half INT frost damage.

Supportive
-[T1] - Brute force - Infuse target with extra strenght.
|-MP: 15
|-Target touched gains 1/3 of your INT as bonus STR, for rounds equal to half your lvl. (minimum 1)

-[T1] - Minor heal - healing small wounds.
|-MP: 15
|-Heals 1/2 of your INT from touched target.

Damage
-[T1] - Violent thrust - Putting extra force move increases penetration power
|-Ki: 30
|-The samurai adds 1/2 of his STR to the attack.
|-After using this skill the Samurai takes an extra 50% damage, this lasts till her turn again.


-[T1] - Twist the blade - twisting the blade after contact opens up a greater wound.
|-Ki: 30
|-Gives the target a bleed DOT (damage over time) equal to the samurai’s level per turn.
|-After using this skill the Samurai takes an extra 50% damage, this lasts till her turn again.

Auras
-[T1] - For Glory! - A warcry boosting morale
|-Ki: 40
|-Gives all team-mates a bonus to END, STR and DEX, the bonus equal to half lvl (minimum 1) and lasts rounds equal to the samurai’s level.

-[T1] - Demoralize - A war cry aimed to inflict terror to opponents.
|-Ki: 40
|-Inflicts a penalty to all enemies to END, STR and DEX, the value equal to half lvl (minimum 1) and lasts rounds equal to the samurai’s level.
|-Opponents gets a save to avoid this.

Creation
-[T1] - Create weapon; Sword - Hardens a part of goo into a makeshift sword
|-EN: 50
|-This weapon acts as a proper made version of it, it’s damage bonus is equal to 1/3lvl (minimum +1)

Mastery of self
-[T1] - Acid goo - alter a small blob of goo to have acidic properties.
|-EN: 50
|-The blob of goo deals damage equal to 1/2 the END stat, dealing damage over time up to 1/2 lvl rounds.
|-This blob can be thrown/spat at a target using DEX. Armor offers no resistance to this.


-[T1] - sticky Goo - alter a small blob of goo to have sticky properties.
|-EN:50
|-The blob of goo is sticky and depending on where it hits, a target that fails to dodge must make a strength check to get loose.
|-The sticky blob lasts for ‘a while’.
|-This blob can be thrown/spat at a target using DEX. Armor offers no resistance to this.

Harassment
-[T1] - Charge - In your face!
|-AD: 0 (free)
|-Vanguard can charge a target he is at least 5 meters (~16ft) from. Dealing damage and producing AD
|-This deals normal damage but produces more AD


-[T1] - Cripple - Go for the joints!
|-AD: 20
|-In stead of doing damage, the vanguard damages the joints, making all attacks made by target having more problems hitting and being weaker in damage.
|-Still need to hit with penalty due to aiming at smaller target.


Tanking
-[T1] - Taunt - “Your mother was a hamster and your father smelt of elderberries!”
|-AD: 10
|-Forces a target to attack you for at least a small period of time



-[T1] - Bolster - You ready yourself for attacks, raising your defense
|-Stance
|-AD: 0 (Free)
|-Takes on a stance where you do only 50% of your damage, but get Damage Resist (DR) equal to your level.
|-Can be canceled at any time. Does not end “by itself” unless combat ends.
 
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Syrua Silverkin - Level 0
-Gender: Male
-Race: Draco-Elf (Half Elf, Half Dragon)
-Class: Red Mage


Attributes: (Class& Race: INT, STR)
-Strength: 8
-Dexterity: 4
-Endurance: 5
-Agility: 5 (+1)
-Intelligence: 9
-Perception: 3


Preferred Element: Air/Wind
-[T1] - Wind edge - Imbue your sword with the element of Air, adding an extra keen edge.
|-MP: 10
|-Does normal weapon damage + half INT wind damage


Equipped
-Saber +1
-Simple armor +1


Bag
-Rope
-Rations
-Waterskin
-Empty Vial
 
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Sporuus Sopp - Level 1
- Gender: Male
- Race: Mushkin
- Class: Plant Mage


Attributes (Class & race: DEX, INT)
- Strength: 3
- Dexterity: 10
- Endurance: 5
- Agility: 4
- Intelligence: 11 (MP= INT*4,5)
- Perception: 9


Magic
-Preferred element; Nature/Plant
-[T1] - Rapid Growth - infuses a seed to instantly grow a plant to full size.
|-MP: 20
|-Can be delayed a few seconds.
|-Power of plant is based on the plant and the Mage’s INT
|-Can be given a “command” as part of the casting. Command has to be one word and simple. (attack, hold..etc)


Equipped
-Short-Bow+1
-Slingshot (Varies on ammo)
-Clothes (+0)


Bag
-Rope
-Rations
-Waterskin
-Empty Vial
-Rusty dagger (+0)
-Handfull of sand
-few pebbles
-handful of snot
-eyeball which has been nibbled on
-a twig
-poor rope made of hair.
 
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Lyrnya en Dius Meo oz Soleire YEqejyu - Level 1
- Gender: Female
- Race: Cheyt Plaganeran [Cheytans]
- Class: Samurai


Attributes (Class: STR, AGI - Race: PER, AGI)
- Strength: 9
- Dexterity: 4
- Endurance: 6
- Agility: 12 (+1)
- Intelligence: 4
- Perception: 7


-[T1] - Violent thrust - Putting extra force move increases penetration power
|-Ki: 30
|-The samurai adds 1/2 of his STR to the attack.
|-After using this skill the Samurai takes an extra 50% damage, this lasts till her turn again.


-Weapon Preference: Polearms
Equipped
-Pole arm +1 [+2]
-Simple armor +1
-Torch


Bag
-Rope
-Rations
-Waterskin
-Empty Vial
-Rusty dagger (+0)
 
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Garthal Spiketail - Level 1
- Gender: Male
- Race: Lizardman
- Class: Vanguard

Attributes: (Class: PER,END-Race:AGI,END)
- Strength: 9
- Dexterity: 3
- Endurance: 12
- Agility: 7 (+1)
- Intelligence: 2
- Perception: 9

-[T1] - Taunt - “Your mother was a hamster and your father smelt of elderberries!”
|-AD: 10
|-Forces a target to attack you for at least a small period of time

Favored weapon: Axes
Equipped
-1-handed axe +1 [+2]
-Simple armor +1

Bag
-Rope
-Rations
-Waterskin
-Empty Vial
 
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Gennaen (jen-NAY-en) Lifegrip - Level 1
- Age:45
- Race: Human
- Class: Dark Monk


Attributes (Race-Dex,End - Class-Dex,AGI)
- Strength: 6
- Dexterity: 12
- Endurance: 5
- Agility: 8 (+1)
- Intelligence: 3
- Perception: 7

-[T1] - Flurry - A series of additional quick punches
|-Ki: 40+
|-Every punch does full damage
|-Can choose how many punches. Each punch cost 40Ki.
**If you ‘pay’ for one punch, you do two. Always normal + the Flurry punches**


-Weapon Preference: Twin-bladed daggers.
Equipped
-Twin-bladed dagger(+1) [+2]
-Simple armor +1


Bag
-Rope
-Rations
-Waterskin
 
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G'rogllrognol'disiasdra (Gooey) -- Level 0
- Age: --
- Race: Slugooious Rayniladius (Slug Goo Monster)
- Class: Tank Fighter


Attributes (Race/class -End)
- Strength: 6
- Dexterity: 4
- Endurance: 11
- Agility: 4 (+1)
- Intelligence: 3
- Perception: 6

-[T1] - Acid goo - alter a small blob of goo to have acidic properties.
|-EN: 50
|-The blob of goo deals damage equal to 1/2 the END stat, dealing damage over time up to 1/2 lvl rounds.
|-This blob can be thrown/spat at a target using DEX. Armor offers no resistance to this.


-Weapon Preference: Self.
"Equipped"
-Simple armor +1


"Bag"
-Rope
-Rations
-Waterskin
 
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