Information for the RP Only By a Margin found
Signup - Here
RP - Here
--------------
Skill trees, categorized alphabetically by class.
Signup - Here
RP - Here
--------------
Skill trees, categorized alphabetically by class.
Martial Arts
-[T1] - Flurry - A series of additional quick punches
|-Ki: 40+
|-Every punch does full damage
|-Can choose how many punches. Each punch cost 40Ki.
**If you ‘pay’ for one punch, you do two. Always normal + the Flurry punches**
-[T1] - Round house kick
|-Ki: 40
|-Only hitting one target at a time
|-Does 1.5 times normal damage (+50%)
|-Knockback
Ranged
-[T1] - Guided blade - Using Ki to guide the blades as they are thrown they hit several opponents
|-Ki: 60
|-Does full damage to two targets.
|-Need to hit individually.
-[T1] - Ranged Focus
|-Ki: 30
|-Get a bonus on your next ranged attack equal to your level.
|-Lasts for one ranged attack or until lvl-rounds. Whichever comes first.
-[T1] - Flurry - A series of additional quick punches
|-Ki: 40+
|-Every punch does full damage
|-Can choose how many punches. Each punch cost 40Ki.
**If you ‘pay’ for one punch, you do two. Always normal + the Flurry punches**
-[T1] - Round house kick
|-Ki: 40
|-Only hitting one target at a time
|-Does 1.5 times normal damage (+50%)
|-Knockback
Ranged
-[T1] - Guided blade - Using Ki to guide the blades as they are thrown they hit several opponents
|-Ki: 60
|-Does full damage to two targets.
|-Need to hit individually.
-[T1] - Ranged Focus
|-Ki: 30
|-Get a bonus on your next ranged attack equal to your level.
|-Lasts for one ranged attack or until lvl-rounds. Whichever comes first.
Plant magic
-[T1] - Rapid Growth - infuses a seed to instantly grow a plant to full size.
|-MP: 20
|-Can be delayed a few seconds.
|-Power of plant is based on the plant and the Mage’s INT
|-Can be given a “command” as part of the casting. Command has to be one word and simple. (attack, hold..etc)
-[T1] - Alter plant - altering the energy of a seed can drastically alter how it behaves.
|-MP: 20
|-Affects amount of seeds equal to INT per casting - rare plants need full focus.
|-Can alter the basics of a plant’s makeup. (make dandelions have thorns, roses to emit sticky nectar..etc)
Shroom mastery
-[T1] - Spore cloud; Cripple - airborne fungi spores affecting breathing creatures.
|-MP: 20
|-Cripples targets’ AGI equal to 1/2 INT of caster.
|-Spores need to be inhaled by target
|-Lasts for 1/4 rounds (min 1) of level.
|-Can affect friendlies.
|-Targets gets save.
-[T1] - Healing cloud - airborne fungi spores affecting breathing creatures.
|-MP: 20
|-Heals targets - 1/2 INT once per spread.
|-Spores need to be inhaled by target
|-Can affect enemies.
-[T1] - Rapid Growth - infuses a seed to instantly grow a plant to full size.
|-MP: 20
|-Can be delayed a few seconds.
|-Power of plant is based on the plant and the Mage’s INT
|-Can be given a “command” as part of the casting. Command has to be one word and simple. (attack, hold..etc)
-[T1] - Alter plant - altering the energy of a seed can drastically alter how it behaves.
|-MP: 20
|-Affects amount of seeds equal to INT per casting - rare plants need full focus.
|-Can alter the basics of a plant’s makeup. (make dandelions have thorns, roses to emit sticky nectar..etc)
Shroom mastery
-[T1] - Spore cloud; Cripple - airborne fungi spores affecting breathing creatures.
|-MP: 20
|-Cripples targets’ AGI equal to 1/2 INT of caster.
|-Spores need to be inhaled by target
|-Lasts for 1/4 rounds (min 1) of level.
|-Can affect friendlies.
|-Targets gets save.
-[T1] - Healing cloud - airborne fungi spores affecting breathing creatures.
|-MP: 20
|-Heals targets - 1/2 INT once per spread.
|-Spores need to be inhaled by target
|-Can affect enemies.
Offense
-[T1] - Wind edge - Imbue your sword with the element of Air, adding an extra keen edge.
|-MP: 10
|-Does normal weapon damage + half INT wind damage.
-[T1] - Fire cut - Imbue your sword with the element of fire, scorching the target.
|-MP: 15
|-Does normal weapon damage + half INT fire damage
-[T1] - Ice cut - Imbue your sword with the element of ice, freezing the target.
|-MP: 15
|-Does normal weapon damage + half INT frost damage.
Supportive
-[T1] - Brute force - Infuse target with extra strenght.
|-MP: 15
|-Target touched gains 1/3 of your INT as bonus STR, for rounds equal to half your lvl. (minimum 1)
-[T1] - Minor heal - healing small wounds.
|-MP: 15
|-Heals 1/2 of your INT from touched target.
-[T1] - Wind edge - Imbue your sword with the element of Air, adding an extra keen edge.
|-MP: 10
|-Does normal weapon damage + half INT wind damage.
-[T1] - Fire cut - Imbue your sword with the element of fire, scorching the target.
|-MP: 15
|-Does normal weapon damage + half INT fire damage
-[T1] - Ice cut - Imbue your sword with the element of ice, freezing the target.
|-MP: 15
|-Does normal weapon damage + half INT frost damage.
Supportive
-[T1] - Brute force - Infuse target with extra strenght.
|-MP: 15
|-Target touched gains 1/3 of your INT as bonus STR, for rounds equal to half your lvl. (minimum 1)
-[T1] - Minor heal - healing small wounds.
|-MP: 15
|-Heals 1/2 of your INT from touched target.
Damage
-[T1] - Violent thrust - Putting extra force move increases penetration power
|-Ki: 30
|-The samurai adds 1/2 of his STR to the attack.
|-After using this skill the Samurai takes an extra 50% damage, this lasts till her turn again.
-[T1] - Twist the blade - twisting the blade after contact opens up a greater wound.
|-Ki: 30
|-Gives the target a bleed DOT (damage over time) equal to the samurai’s level per turn.
|-After using this skill the Samurai takes an extra 50% damage, this lasts till her turn again.
Auras
-[T1] - For Glory! - A warcry boosting morale
|-Ki: 40
|-Gives all team-mates a bonus to END, STR and DEX, the bonus equal to half lvl (minimum 1) and lasts rounds equal to the samurai’s level.
-[T1] - Demoralize - A war cry aimed to inflict terror to opponents.
|-Ki: 40
|-Inflicts a penalty to all enemies to END, STR and DEX, the value equal to half lvl (minimum 1) and lasts rounds equal to the samurai’s level.
|-Opponents gets a save to avoid this.
-[T1] - Violent thrust - Putting extra force move increases penetration power
|-Ki: 30
|-The samurai adds 1/2 of his STR to the attack.
|-After using this skill the Samurai takes an extra 50% damage, this lasts till her turn again.
-[T1] - Twist the blade - twisting the blade after contact opens up a greater wound.
|-Ki: 30
|-Gives the target a bleed DOT (damage over time) equal to the samurai’s level per turn.
|-After using this skill the Samurai takes an extra 50% damage, this lasts till her turn again.
Auras
-[T1] - For Glory! - A warcry boosting morale
|-Ki: 40
|-Gives all team-mates a bonus to END, STR and DEX, the bonus equal to half lvl (minimum 1) and lasts rounds equal to the samurai’s level.
-[T1] - Demoralize - A war cry aimed to inflict terror to opponents.
|-Ki: 40
|-Inflicts a penalty to all enemies to END, STR and DEX, the value equal to half lvl (minimum 1) and lasts rounds equal to the samurai’s level.
|-Opponents gets a save to avoid this.
Creation
-[T1] - Create weapon; Sword - Hardens a part of goo into a makeshift sword
|-EN: 50
|-This weapon acts as a proper made version of it, it’s damage bonus is equal to 1/3lvl (minimum +1)
Mastery of self
-[T1] - Acid goo - alter a small blob of goo to have acidic properties.
|-EN: 50
|-The blob of goo deals damage equal to 1/2 the END stat, dealing damage over time up to 1/2 lvl rounds.
|-This blob can be thrown/spat at a target using DEX. Armor offers no resistance to this.
-[T1] - sticky Goo - alter a small blob of goo to have sticky properties.
|-EN:50
|-The blob of goo is sticky and depending on where it hits, a target that fails to dodge must make a strength check to get loose.
|-The sticky blob lasts for ‘a while’.
|-This blob can be thrown/spat at a target using DEX. Armor offers no resistance to this.
-[T1] - Create weapon; Sword - Hardens a part of goo into a makeshift sword
|-EN: 50
|-This weapon acts as a proper made version of it, it’s damage bonus is equal to 1/3lvl (minimum +1)
Mastery of self
-[T1] - Acid goo - alter a small blob of goo to have acidic properties.
|-EN: 50
|-The blob of goo deals damage equal to 1/2 the END stat, dealing damage over time up to 1/2 lvl rounds.
|-This blob can be thrown/spat at a target using DEX. Armor offers no resistance to this.
-[T1] - sticky Goo - alter a small blob of goo to have sticky properties.
|-EN:50
|-The blob of goo is sticky and depending on where it hits, a target that fails to dodge must make a strength check to get loose.
|-The sticky blob lasts for ‘a while’.
|-This blob can be thrown/spat at a target using DEX. Armor offers no resistance to this.
Harassment
-[T1] - Charge - In your face!
|-AD: 0 (free)
|-Vanguard can charge a target he is at least 5 meters (~16ft) from. Dealing damage and producing AD
|-This deals normal damage but produces more AD
-[T1] - Cripple - Go for the joints!
|-AD: 20
|-In stead of doing damage, the vanguard damages the joints, making all attacks made by target having more problems hitting and being weaker in damage.
|-Still need to hit with penalty due to aiming at smaller target.
Tanking
-[T1] - Taunt - “Your mother was a hamster and your father smelt of elderberries!”
|-AD: 10
|-Forces a target to attack you for at least a small period of time
-[T1] - Bolster - You ready yourself for attacks, raising your defense
|-Stance
|-AD: 0 (Free)
|-Takes on a stance where you do only 50% of your damage, but get Damage Resist (DR) equal to your level.
|-Can be canceled at any time. Does not end “by itself” unless combat ends.
-[T1] - Charge - In your face!
|-AD: 0 (free)
|-Vanguard can charge a target he is at least 5 meters (~16ft) from. Dealing damage and producing AD
|-This deals normal damage but produces more AD
-[T1] - Cripple - Go for the joints!
|-AD: 20
|-In stead of doing damage, the vanguard damages the joints, making all attacks made by target having more problems hitting and being weaker in damage.
|-Still need to hit with penalty due to aiming at smaller target.
Tanking
-[T1] - Taunt - “Your mother was a hamster and your father smelt of elderberries!”
|-AD: 10
|-Forces a target to attack you for at least a small period of time
-[T1] - Bolster - You ready yourself for attacks, raising your defense
|-Stance
|-AD: 0 (Free)
|-Takes on a stance where you do only 50% of your damage, but get Damage Resist (DR) equal to your level.
|-Can be canceled at any time. Does not end “by itself” unless combat ends.
Last edited: