[SU/D] Arcane Machina: A Broken World

Izanagi

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Arcane Machina: A Broken World




The World once reigned with the era of a promising future through science, battling on towards the day where everything is achievable through technology, without looking to a mysterious past that has been erased from history and deemed forbidden by all the high powers of Vicronica. It's higher powers forbade the use of the illogical, and even searching for the Occult was deemed forbidden even by the higher authorities of Vicronica's political arena. It was a peaceful cohabitation that none argued nor questioned, save for few who had ties to the dark eras long forgotten. Technology and utter march towards the future without looking into the past for guidance was a misstep, and so it came a thousand fold to punish humanity in the modern era.

On the 3rd day of the 1995th era of Vicronican calendar, a disaster that ended the world everyone knew occured. The Awakening, a moment where the planet's hidden potent magic and realms to the unknown and even the path of the dead has been opened into the modern era of science and machines. Lives were turned upside down, children into creatures thought of legend or given powers unwillingly, faults and countless magical geothermal movements turned Vicronica into a planet filled with the mystical and unknown. Science had an enemy in the form of Vicronica's magic. Machines, Mecha and Ragnum Technology melded with the likes of Witches, Demons and other untold terrors and it did battle for centuries until we arrive at the era of 2140 TA, where the Arcane faults continue to turn humans into magical beings of awe or terror. Humanity and the beings, now called "Arcanian Gifted" by the scientific realms, are still at each others backs for who should be the dominant beings of Vicronica.

On this year, One man of science will rise to confront the horrors of his past and weigh the balance of the future between his people and the Arcanian Gifted. Yet a century's old tale guides another deranged man now corrupted by Vicronica's magic, seeks to end humanity in the most unlikeliest way possible.

The Rules:

1. No god-modding
2. No Powerplaying/Metagaming
3. Be respectful to other RPers
4. Have as many characters as you wish, so as long as you can manage them.
5. This is a science fiction blended with fantasy setting. You can go for a futuristic character or for a mythical character of your choice.
6. It's an open world, add anything you wish when making your character as well. Cultures, subcultures, tech, curses, anything that can make this world interesting that is rife with conflict.

Factions:

Humanity - Relying solely on Machines and Science, they seek to keep a balanced peace in the world. After The Awakening, they have come to study and witness further evolutionary levels of how their world changed and as well as their former fellow men. Some countries and cities melds both Humanity and The Arcane Gifted together, while some are ruthlessly racist towards them. Futuristic cities continue to rise to a world that is impossible to behold, making it into a wondrous but ultimately deadly era.

Subclass examples include:
- Cyborgs
- Ragnum Armored Individuals
- Mech pilots


Arcanian Gifted - Humans turned into creatures or blessed with magic by tectonic auras emitted from the earth called Arcane Cracks. It is often a randomized curse by the world to be something they are not, large percentages during The Awakening are young adults and children, thus was a troubling time for Humanity. Often ostracized by those not imbued with magic, they are often left to other settlements and co-mingle with their fellow cursed man. Other cities do not have this discrimination, yet often face such things with humans. Some Arcane Gifted have naturally awoken during the era from slumber from the earth to thrive once more in a world that has forgotten them.


Subclass examples include:
- Holy Entities
- Fae/Faeries
- Demons



Locations:


(Note: This is a partial summary of the locations encountered by the RP characters, and is subject to massive expansion as the RP progresses. )

Dogma - The Capital city of the world of Vicronica where it takes a large portion of land mass of the west hemisphere, and is also the country name. The purest human settlement and the probability of 0.1% chance of Arcane cracks or fault anomalies from turning humans into Arcs/Arcane Gifted. This is where humanity's governing body takes control of its populace and assists them in bolstering their ties with other humans in the world yet to be discovered before The Awakening. This is where humanity congregates and has the highest ethnic population of the world, Science is still the dominant practice and its many subforms such as biology, metallurgy, physics, metaphysics among many other subjects. Religion is a very terse topic here, as it corelates to Arcane Gifted. Faith is often replaced by Logic and Cold calculations. The Lord President is located in this City and oversees Humanity's progress and has absolute political control of every human settlement within Dogma's records, making him the most powerful individual in the planet. His word is generally law and it is rare to overule his final word. The mysterious Marko Tyler is currently the reigning Lord President of the planet for almost 3 years as of 2140 TA and one of the youngest to take the seat at age 27.

Korma - The city of Governing bodies in Vicronica withing the country region of Dogma, it is notable for hosting various human Ministries such as The Ministry of Science for example, where almost all of humanity's research are recorded and where new achievements are done yearly. Home to the elitist humans on the planet and one of the richest cities, it boasts a very intellectual and strict professionalism in terms of careers as most of the paths there only point to the realms of science rather than any form of commerce. Only the wittiest and brightest thrive in this city while the lower classes are often oppressed by their counterparts. Due to its purity rate along with Dogma, the chances of Arcane cracks or fault anomalies are 0%, making it the safest place to not turn into an Arc/Arcane Gifted, but one of the worst places for any Arc/Arcane Gifted to be living in. Any Arc/Arcane Gifted sighted would be taken to the Ministry of Magicology and its many firms for experimentation. It is the only city which is said to have an exclusive prison island called "Area 23" only catering to Arcs/Arcane Gifted, located at a singular island almost 40 km wide from the mainland of Dogma. Arcs captured there are rarely released or die before their sentence is lifted and is extremely difficult to be free. It has a a magnificent free way where many vehicles from other settlements travel alongside it, called The Korma Freeway. This city is also the home of the Vicronican Security Council and houses all of Dogma's agents and Cyborg operatives within its marvelous elitist walls. It is noted for hosting docking bays for Mechas and Ragnums purchased from Tirnova to serve their security needs.

Tirnova - The futuristic country of Vicronica, with the Captial city of Lacutor. It is also noted to be home to The Vicronican Military, and thus a city full of weaponry both modern and Arcane in nature. It's new trend of creating a new blend of both worlds called "Magitek" weaponry is slowly in the rise and fetches for a valuable price. Korma Officals have been looking to outlaw such a brand, but have been stayed by the Lord President. Almost 80% of its inventions and marvelous machinery populates a portion of Vicronica, even on certain Arc/Arcane Gifted settlements. It is also notable for being the Hub of Militaristic weaponry such as the terrifying Mechas and Ragnum battle response suits. It's reigning commerce leader is currently Faiz Industries along with Haven Ballistics. The sky scrapers of this city are one of the tallest structures in the planet, with Faiz tower at its peak of 400 feet. It is also one of the many cities that promotes futurist ideals such as unions with Arcs/Arcane Gifted and sharing trade with settlements. The city is known to have a 20.5% chance of encountering an Arcane crack that could turn a human into an Arc/Arcane gifted.

Crysta - One of the more accommodating cities in Vicronica where Humanity and Arcs/Arcane Gifted can get along very well. It houses a guild and one of the more tougher cities as a result. It was the home of Shenorai Eterna before her Awakening and capture by her allies before being turned over to Korma for a life sentence issued by the VSC. It is owned by a Duke named Crystan along with his wife and is one of the old customed cities to have districts of sorts that still survive to this era and age of 2140 TA. What started from a small settlement centuries ago, even withstanding the test of time through The Awakening and changing eras, it still stands to this day consisting of aristocratic homes, gardens, and modest homes for the locals. Walls have been built around it as urbanization continues to grow within this magnificent city, notable is the guild being built into a district of its own. It's probablity of encountering and suffering a transformation from an Arcane crack/Arcane fault is at 12% with most of the victims usually cared for unlike in some other cities.

Oriental Frontier - A mysterious group of Oriental continents explored by many weapon manufacturers, who pay for waging war in a means to colonize the countries within. Countries around it are vague at best due to the colonizing process, however as it has yet to be purified by The Vicronian Security Council, the probability of encountering and suffering a transformation from an Arcane crack/Arcane fault is quite high in contrast to colonized regions of humanity. Some colonized regions within the Frontier has some of them moved to Dogma or other human settlements of the West due to these warring periods. It is told by some records that the probable chances of being afflicted or transformed by an Arcane crack/fault is as high as 30% or 32% by some witness reports.

Saevitia - A mystical continent shrouded in wonder and mystery, said to be home to Arcs/Arcane Gifted and where their hatred for humanity has started since The Awakening. It's origins are a complete mystery and even till now, no records of it has ever reached Korma's annecdotes. No human as ever ventured there and returned himself or dead. None has yet to venture into this mysterious country or continent, and its theoretical chances of Arcane cracks/Arcane faults can be a staggering 200% probability though this theory has yet to be proven. A detailed document of its mysterious culture and wonders can be seen here: https://docs.google.com/document/d/1xuRYVxLbxdBF-BHq0eNFvYmt-r9AQz7a4-UZvnpsU-A/edit


Aesimica Isles - A group of islands off the coast of Tirnova, a few of them has been purchased off by the rich of either Korma or Tirnova. Ralph Faiz's sole guardian and relative, Mitula Sawyer is located in one of the isles called Dusk Shallows with a mountain top range under her ownership and purchased by the trillionaire industrialist as a gift to her, notable landmarks in Dusk Shallows is the grave of a woman near the Chataeu de Mitula. Dusk Shallows is the first isles in a sequence of 23 other groups of islands in that coast and boasts a very warm and welcoming air. It is one of the few natural places in Vicronica that has not undergone a techtonic alteration from The Awakening and remains one of the most natural and beautiful places in the world.



Player Roster:

Izanagi - Ralph Faiz | Marko Faiz [Lord President]
Tipsynaruto - Child
Shenorai - Shendra [Prisoner 012988]
Yaoi Master Gavin - Zephyr [Experiment 041591]
Mikasa - Rosetta The Outcast
Cookies McGee - Nexus MacKenzie
Soulcorruptor - Adgnilan Anatauluis



 
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Name:
Child - She doesn't have a known name, and as a result, the doctors always referred her as "Child" (classy way of saying "hey, kid").

Race/ Species:
Cyborg Agent

Title/Alias:
Nocturne

Alignment:
True Neutral

Age:
16

Gender:
Female

Date of Birth:
Unknown

Place of Birth:
Unknown

Nationality:
Unknown

Current Residence:
Vicronican Security Council Headquarters, B10

Allegiance:
Vicronican Security Council

Appearance:

Metal.jpg


Weight:
53 Kg

Height:
155 cm

Skin Tone:
Pale white

Eye Color:
Right - Right eye is blue iris with dark silver pupils
Left - Left eye is dark clear blue with metallic black pupil

Hair Color:
White

Body Type:
Cyborg. Slim frame

No one would take Child as a professional trained killer. She has a baby face, innocent by most people's standard. Her large eyes and lips give off a carefree and spacey feel to her, as if she doesn't have a care in the world. The kind of kid that would just space off. The pale skin of her just gives her that much more of a delicate appearance. Child's cyborg frame is overall slim and slender, which works well with how she fights. She has left her hair long, running straight down her back and sides to the small of her back. Her front fringes are also left long, reaching past her eyes and to her nose. Considering she is always in her suit or long clothing, people don't know it, but betraying her delicate appearance is an advanced cyborg. Her smaller cyborg frame makes it hard for people to tell by mere sight she isnt completely human, but she would easily hurt people if they got into a fight with her. Oddly, on her forehead to the right, she has a barcode tattooed on and two connector ports next to it on the right. While her hair covers most of it, it is still visible. Around both eyes, she possess circuit like designs that are rather obvious. Child has always been somewhat different from other people. There is something off about her that didn't seem completely human, though it is only ever so slight.
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Personality:
Child is laconic and not very street or worldly wise. She may be book smart and able to snap people's neck like a twig, but she is also equally easily amazed and interested with normal things. With these "wonders", she is very inquisitive and curious, especially about the world outside. Due to her not being able to go out and just explore, her experience with the world is limited to the time when she is out on missions or with a handler or caretaker. So whenever a chance pops up, she would take it. In a sense, she is mischievious in that way.

Her personality is rather quiet and submissive. She would rebel in the smallest way, such as sneaking out once in a blue moon, but would always listen to her superiors. Due to her history, the closest thing she has to any memory or resemblance to a family is Vicronican Security Council, so she treats them as such. She is co dependent on them and as a result, will always listen to their instructions. In spite of whatever abuse she may take from missions or training, Child would not waver and will cling on, believing that they know best. With this in mind, she would do anything for approval from her family, including murdering people. She holds no grudges, doesn't kill for fun, but for them, she would do anything, just like an obedient child. In a sense, she is truly innocent in how her mind works. The consequences for this dependency is that she is internally fragile. Her determination and belief in Vicronican Security Council is extremely strong, that they know whats best for her and their purpose and their actions are necessary, but should that belief be fractured, everything can collapses. Should this "support" from her family ever be threatened sufficiently, she becomes incredibly unstable and scared. Child's discipline would begin to break down and at the height of her emotions, fight like a frenzied monster with disregard for everything and anyone. Should she be psychologically assaulted enough pass a certain critical point, she would crash at the knowledge of the inevitable collapse of her support and her world, dropping into a fetal position like a trauma patient. Child's mental implants gives her some form of limited protection and stability to her mind.


First Impression:
Quiet and child like. Somewhat inquisitive and innocent.

Family:
Her biological family is completely unknown. To her, Vicronican Security Council is her substitution for that gap.

Sieghilde #2: Combat Armour Back
Specifically, she has a Gynoid that is her main caretaker named Sieghilde. Her personality is most alike that of a wet nurse and a close servant. She is formal to all Council employees, though that is not to say she is completely a push over and unquestionable obedient. Sieghilde possesses a rather subtle, but sharp tongue to those she doesnt quite enjoy the company of. Predominately for care taking and defense class task, she has been given some weapons in case of emergency. Her left arm has an internal folded shield, in which when deployed, the panel on her left forearm is raised, lengthened and then opened up 360 degrees like a fan, creating a large forearm shield. The shield has additional arms which can extend and rotate the shield outwards so that she can hold it before her hand. In her right arm is an internally mounted machine gun on the radius side of her arm while an arm mounted heat blade is where her ulna is.

She also has an armoured mode in which she dons her support armour. It adds additional skirt armour for her leg, chest, arm and provides two armoured mech arms for using large weaponry. These advancement allows her to soak up damage and provide supporting fire when assisting Child, should she need it.

Sieghilde mostly accompanies her within Council Headquarters and stays within \unless called upon as support in terms of operating vehicles, information and occasionaly, combat.


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Attire:
#1 #2
Despite having a cyborg frame, Child wears her specialised combat suit that the Council had made for her. It is a high tech muscle suit, where it helps increase her strength and distribute load evenly all over her body. The purpose was to experiment on newer lightweight, smaller frames and the effects of external muscle packages on fluidity of motion and performance of artificial components. It consist of an inner layer of thermal insulating tight suit which interfaces with her cyborg implants and regulates her vitals. It is tear resistant and is a dull metal grey in colour. On top of that, she has a kevlar outer suit which covers her legs, her arms, her neck and most of her chest as a one piece. The chest area is a good deal more stronger than the other areas and is darker grey in colour. Lastly, on her arms, shoulders, neck and legs, she has further protection in the form of gauntlets, shoulder pauldrons, bicep protectors, neck protector, shin guards and boots. The chest is left without similar protectors because the kevlar chest suit is actually rated even above the gauntlets and shin guards. These protectors are for the more vulnerable areas where the kevlar is weaker. Her boots and gloves enables her to climb vertical surfaces and hold in position. The wearer, however, have to be physically strong enough to hold herself in place, which isnt an issue for Child, given her body. Her boots in particular are somewhat heeled, allowing mechanics inside to act as hands to pick up thing. All around her body, she has straps for packs and holsters for her weapons. There is one on each biceps, on on each thigh and a full body harness that is wrapped around her shoulders, under her bust and oddly, over her waist and connected to a crotch guard. This one piece allows her to clip on a number of packs and holsters along her back and front. Her standard packs are her biceps, thighs and lower back waist pack

Child also has a few helmets which she may wears. Her primary helmet is her visor (
#2). It is a frontal head piece which has a visor on a rotatable arms. This lets Child push it up and look at people directly and is the default position of the visor. The visor is usually slightly opaque due tot he data streams on the screen. The visor allows for a wider view range and lets her have a better perception of the area with digital assistance and programs due to the bigger screen in which data can be fed onto and acts as a HUD. Whilst her eyes haev nano implants which allows for targetting and data projecting, they are much more minimalistic and basic in comparison. With the visor, Child can do without scopes or optics as the gun is linked via her suit to the visor. However, Child still attaches optics to her gun and uses them. The visor is wrapped under her chin and held in place without straps. Two sliding eyepieces are slotted to the sides, which can come out over her eyes, even with the visor down. These eyepieces acts as a more advanced high powered scopes and filters, such as x-ray, heat and night vision in comparison to her basic eye nano implants. This visor is much less protective than her helmet. It can take a few frontal blows to the front and even a few bullets, but will crack and break much easier than her helmet. Also, the rear and top of her head is unprotected.

The second helmet covers her entire head. It is quite similar in design to her visor with a full face front visor. The difference is that this visor is always one directional, so she can see out, but people can't see in. The visor has an iridescent purple sheen to it. It is much more protective than her visor, with the face mask being much more capable of taking blows and attacks, while also having much higher performance and capabilities. Bracketing the visor are its mount where it connects with the rest of the helmet. At the chin and lower mouth, a respirator allows her to enter hostile environment. Moving along towards the rear of the helmet, it has metal stylised metal plate panels and the cabling that connects her helmet to her suit for telemetry and data. Child rarely uses this as she deeps it stuffy, but it is the one which allows her the most data procressing and digital assistance ut of all her head pieces.

On top of everything, should she need to actually head out onto the streets with other people, Child has a neck to ankle length black leather coat with a deep hood. It is more loose to accommodate gear and the hood can hide her entire head and make it hard for people to peer under into it, due to her height.

Should her actual suit be unsuitable, a plain, black pants suit with jacket is worn with the leather coat on top and a single eye optic over her left eye with basic optic functions.

Special Talents/Abilities/ Characteristics:
Child is extremely, agile, lithe and flexible. With her custom, lightweight frame and small size, she is able to cartwheel and get in close to people at ridiculous angle and speed. However, despite having cybernetic implants, her frame is smaller. In comparison to full sized, power based cyborgs, her internal muscle packages are smaller and less powerful, designed for movement and speed. She is much quicker and more maneuverable than her fellow cyborgs, but her maximum strength output is lower. This is made up with the muscle suit. Instead, internal hydraulic and pneumatic systems are installed for quick burst of power in single action as well as for boosting movements suchas jumps and such. She is also extremely proficient with all manner of guns, but is best most with high rate of fire weapons and close range guns such as SMG, shotguns and pistols. Her pride is her ambidexterity, agility and her supreme skills with knives

Weapons:
Child possesses a range of weapons. Most of them are for closer range combat as well as stealth

Primary:
Misriah M6C/SOCOM:
Child's back up gun. While it is her "back up gun". Child would use this more often than her P90 due to its smaller size and ease of use. A silenced pistol that has a muzzle break, suppressor and link up HUD scope. Chambers a .50 Semi Armour Piercing, High Penetration round designed specifically for stealth and use in these silenced guns, Child is able to deal a deadly shot with the first bullet, even through walls. With the 4x scope, it has very good accuracy over range. It is holstered on her left thigh holster.


Stun Knife:
An interesting weapon which doubles as knife and taser. If, for whatever reason, Child needed to tase and subdue someone rather than kill them, this knife allows a shock of around 1.5 meters with the equivalent power of 3/4 of a taser shock. Since her having to capture someone doesn't really happen too often, Child uses the blade part more. The blade itself is in total around 25 cm in length. Often used in tandem with her bayonets. It is holstered on her outer right thigh (see appearance picture).

Secondary:
FN P90 Custom:
Her main weapon is the Belgium FN P90. It is highly customised, with IR and laser module, side magazine clip, mounted scope and silencer. With its high rate of fire, large magazine and armour piercing capabilities, Child uses this to shred through her enemies. This is usually slung across her body to her right side of her waist with a three point sling. Despite being labeled as her main weapon, it is used in more serious situations. Therefore, used less than the M6C/SOCOM.

Combat Bayonets x2:
As hardy as machetes and as sharp as a katana. These bayonets are 50 cm in length each and her go to when going melee. Along the blades are runic inscriptions. If there are multiple opponents, she would wield both, increasing damage and attack output, but with more skilled opponents, she would use her knife in tandem with one of them. The knife will act as the main gauche while most of her power is in her bayonet. They are clipped on behind her waist in an vertical fashion on a swivel hinge where she can swivel and change the angle for easier draw in a reverse grip fashion.


Interchangeable:
M-96 Mattock: Can be swapped with P90
A semi automatic assault rifle, the Mattock allows shooters to shoot as fast as they can pull the trigger. A very powerful gun with moderate recoil, it is made for armour piercing, puncturing through heavy armour easily and granting headshots through helmets. It is offset by its lower magazine capacity and its single fire function, though Child is able to pull the trigger damn fast. It has an integrated scope in the gun for precision aiming. While it is made with the intention to be a designated marksmen rifle, Child takes it in close and uses it as an assault rifle to a high degree of success. Powerful enough to take the role as a sniper rifle. It has a sling so that it can be carried like the P90

Custom UTAS UTS 15 Shotgun: Can be swapped with P90.
An odd shotgun that is has two tubes for two different type of ammunition, switched between each via a switch. It is also different from the stock standard in that it has been modified to have select fire from single to burst to full automatic. Its feeding port is also modified to accept a rail reload system where the shells are lined up along a disposable rail, end to end. One end is hooked onto the catch in front of the slot, forming an acute angle with the shells between the gun and the rail and is then slid in by pushing the last shell all the way down the rail, reloading the tube in one go. The rail is then detached.
It has a sling so that it can be carried like the P90

M14 Juggernaut Custom: With angled foregrip. Can be changed with P90
Firing the 7.62 x 51mm rounds with a hi capacity drum magazine in the back, this M14 is more akin to a squad support weapon, giving Child the ability to lay down heavy fire. It is of a bullpup design, making it shorter and easier for the small Child to shoot as well as having a holographic sight for slight zoom and aiming. In addition to the sight and the larger capacity magazine, the front of the gun has an angled foregrip for her to have a better and more ergonomical hold of the barrel. While it is designed for the hand to wrap around the bottom and the thumb along the barrel, the space behind the grip is large enough for Child to actually slip her thumb in and treat it like an angled vertical grip instead. Due to the heavier barrel, larger clip and material used in its making, the M14 slows Child down a bit. However, she only ever use this gun when there is a preemptive situation which calls upon it, such as setting up an ambush position or covering her squad's retreat or their rear. In general, as a squad automatic weapon.
It has a sling so that it can be carried like the P90

Large Caliber, High Capacity Pistol M12: Interchangeable with M6C/SOCOM
A large caliber pistol, holstered in the same place as the M6C/SOCOM. Whilst the SOCOM is for stealth as well as being more rounded, the M12 is for pure power and damage. It carries the modern equivalent of a .500 Magnum round for maximum penetration and damage at the sacrifice for accuracy during rapid fire as well as stealth. Child is equally able to deal a deadly shot with the first bullet, even through walls like the M6C/SOCOM, but with even more damage and better bullet retention. With the 4x scope, it has very good accuracy over range. It is holstered on her left thigh holster, replacing the M6C/SOCOM.

Beretta 93R x2: Can be swapped with M6C/SOCOM
A pair of three burst pistols holstered under her arm on her shoulder holsters. Firing 9mm rounds, Child dual wields them and fire burst, even though single fire is available. A bit more older, it lacks the ammunition counter for her HUD, but digital aiming is still supported. She has a pair of silencer she can attach


Juutilainen and Litvyak CAWS TAP S90 (J&L S90): Can be swapped for one of the knives.
This is basically a one shot pistol shotgun. Reload action is via open breech, where the shell automatically gets pushed out. Her shotgun shells are slotted into a shell case, where they
are slotted into small hoops, all lined up in rows. This case is on her right thigh, next to where her knife is and where the gun's holster.

Combat Katana: Sheathe
Interchangeable with 2 x Combat Bayonets
A full length katana that is a replacement for her twin bayonets. Much has been done to the blade.
It has been sharpened by high grade, military laser to a feather cutting edge, capable of cutting with its own weight and edge. It has also been given a hybrid treatment with the edge. It is both a physical blade and an energy one, where she cuts normal things with the physical blade, but when she needs to cut tough armoured targets, Child activates the energy system in which a molecule thick layer of fast moving molecules run just above the physical blade, turning it into what is essentially an energy chainsaw. While it is only above the slanted edges, the amount of molecules make the layer an almost solid sheet of moving molecules, meaning it is more blade like when cutting. The sheathe is kept behind her waist, with the sword handle pointing downwards. Similar to both bayonets, it is on a swivel hinge, where it can be moved around the pivot point.

Strengths:
Very flexible and agile, being able to perform acrobatics and free run actions in real life combat situations. She is even able to shoot accurately from them as well. Child is also, for better or for worse, obedient to her handlers, particularly those that she see often.

Weaknesses:
Co dependent. This means that she is emotionally unstable at her core and should her foundation collapses, she can become very volatile. She is also more a follower than a leader. While her unconditional obedience is a strength, it is also a weakness in the sense that she has no direction of her own. She follows what she is told without hesitation. She may vary her approach at times, but she would do what she was told to do. Child is a capable and excellent tactician, but a poor strategist in all areas, purely because she just doesn't see any interest in it and doesn't bother, especially when her "family elders" make the decisions.

Fighting Style :
Child's fighting style is up close and personal. While she is a very competent marksmen, she specialises in CQC. She prefers to fight in a way where she can kill without reaction or plunge the people into confusion. This is very effective amongst groups as her agility enables her to drop in from above, into their blind spots and lay waste to a number of them with high capacity weapons and accuracy. Also, at close range, her skills with knives and her speed makes guns much less effective as she can easily get within the gun's blind zone whilst also using shock and awe and disruption tactics. By sending any battle plans into disarray, Child can easily dispatch of as many of the crucial targets and leaders before she moves onto the less relevant people when the shock wears off. Child works in small groups, so fighting outnumbered is a given and natural to her.

Other Skills :
Child is highly ambidextrous. Both hands are pretty much as good as the other. She is originally right handed, so when using her knife blade combo, she holds her bayonet in her right. Even with the loss of most of her physical body, her brain still sends movement messages to her artificial limbs and she still is able to control with with absolute skill.

Bad Habits:
One of her bad habits is her curiosity. While it isn't severe, during down time in mission or when they aren't in a rush, she ha a tendency to look at everything like a curious child. This also leads to her having a tendency to sneak out when there is time for a very short period. Another bad habit of hers is her spaciness. She will, at times, space out in thought, staring miles off, sometimes even mid walking. She would suddenly stop and stare at the sky.
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Themes : {Optional}

Character Theme: No Name - Tune of Fantasy


Battle Theme: Kugutsuuta Aratayo ni Kamutsudo Hite - Kenji Kawai (GitS: Innocence )


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History:
Child's life prior to her first traceable orphanage is a complete mystery. The furthest data on her was her age of three and a few rudimentary bodily information that managed to survive the fire of the orphanage she was picked up from. That place was the furthest link one could trace in her life. Like a plague of bad luck, within a year, each and every single orphanage that took her in either closed down or had some form of catastrophic accident. it didn't take long for her to be given a rather unpleasant nickname of "Grim" as in Grim Reaper who brought death and destruction wherever she went. Child kept being passed on from one institute to another, all fearing the superstition that she would bring some bad luck to their doorsteps and at the age of five, now running out of orphanages, she was placed in a State institute, which by court orders, could not pass her along.

At this point, Child has developed a very lonely personality with the feeling of unwanted and solitude ingrained deep within her soul and mind. So when she was approached by a lady in a suit, asking her if she was willing to be of help to the world, child was extremely wary of her, but eventually, after several days of breaking down Child's barriers with silver tongue promises, she agreed. What it was was the Vicronican Security Council scouring the orphanages for children with good genetic traits for their projects. When they found out that Child had zero records, rather than just shrug it off, the agent in charge pursued her further, not willing to risk the off chance that Child was a good candidate. Whether it was good luck or bad for Child is hard to say, but the results of the test were more than what the agent had hoped. Every trait that they wanted was present and even some more. After reading psychological reports on Child, in the pretense of adoption and by playing psychological games with her. The agent convinced Child that they would love to have her in their family and that as long as she "didn't fight" with the older "family" members and be a good, obedient girl, then she was always welcomed. Faced with the prospect of finally having a family, Child followed after her in less than a heartbeat.

In actuality, it wasn't quite what she had in mind. The "family" was indeed quite large, with many older people. Many were quite terse and even with her lack of experience in love and affection, she could tell that most of them were rather stiff and objective. They put her through multiple tests and exercises that pushed her to the limit of her body and even when she was broken and unable to continue, many of the scientists remain unmoved. A rare few were nicer and a bit more caring, such as the female agent, and remembering the words of the agent, Child grit her teeth and persevered while her mind had begun to delude
herself to the point that she truly believed that she would be loved if she appeased the "family" elders. This self delusion was the only way she could comprehend what was happening and she deluded herself to the point that she truly believed it. Going through whatever grueling training, augmentation and education throughout her entire life, Child sought to hear praises and approval and was most happy when they told her "good" or "very well". Eventually, this built up into her co dependency on the Council. The more sympathetic of the Council did provide her with a sense of progress, which stopped and helped heal Child's mind from scars from pre and current Council memories. Regardless, her mentality is still rather fragile.

In order to monitor and actually look after the young child without having a human growing overly attached to her, the Council had a custom gynoid built in order to be her caretaker. Whilst it is sentient, Sieghilde follows The Council's directive concurrently with genuinely caring for Child. With both Sieghilde and the occasional approval and praise, Child's co dependency didn't spiral into a severe and crippling mental condition. As she grew up, she wasn't completely oblivious to her surroundings, given her rather good mental capacity. She somewhat understand the purpose of the programs she was put through since she came, but she still viewed the Council as her family. She knows that the "family" has a noble purpose and Child was willing to give everything for it. However, the circle of close "family" members have shrunk considerably, as she no longer encompass it to everyone in the organisation, but only to those she trust and feel like they genuinely do love or at the very least, treat her nice. The situation is not unlike that of immediate and extended families. Her co dependance is still extremely strong, hard, but fragile, but has been somewhat stabilised with the tether of Sieghilde and those within the organisation she trusts.

Even after the disasterous mission when she was 12 didn't derail her devotion and co dependency towards the Council by much. A rather routine (routine, by her standards, high risk by others) mission went horribly wrong when the experimental weapon she was meant to recover went off. The mission was considered a success, given that the threat was dealt with, but the loss of the experimental weapon was a big blow. In addition to that, their investment, Child, was severely injured to the point where her body was irrepairable. Rather than just terminate the program (which they would have had she had no further use), they decided to use her to test their newer cybernetic experiments. Every new breakthrough and invention that they develope would be trial tested and tested onto Child, providing it is compatible. The Council even went and deceived Child by saying that she important enough that they invested heavily into ensuring she lived because she was important to them. Therefore, that extended the lifespan of Child and solidified Child's delusion of the Council. Throughout the next few years, Child consistently got upgraded and became even more efficient at her tasks as she got the best technology and science could offer. She still doesn't really understand why the Council asks her to do what she does, but she only ever known that the Council was doing things for the greater good and as "family", she was to try her best to help them.

Despite her age, Child is an extremely capable and fearsome Agent. She is blindingly loyal to the Council and skilled at what she did, that is, eliminating opposition. While the scientists were disappointed that what drove her wasn't pure discipline and obedience, but something more familial, the head scientists and executives believed it was fine as long as she continued her job. They exploited this. While other operatives find having a child with them somewhat insulting, her skills could not be ignored and she was given proper respect amongst agents. Her co dependency meant she wasn't suited for leading, but definitely someone one can depend to get things done. All in all, the project heads believe that Child was a rather successful experiment in raising a super soldier with proper indoctrination. Whilst the physical aspect was smooth sailing, the indoctrination was still shaky. As long as she is alive and followed and assisted their operations, they so no need to dispose or archive her off, but instead, make use of her to their full money's worth

 
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Gee wee. New year, new RPs huh!

Was about to ask you to elaborate on the locations and setting :P But oh well, I appreciate that we can bring our own ideas in though! Especially so since I'm in quite the mood for creativity and such. Give me some time and I'll have something to contribute.

Planning to add an entire culture into this, complete with its own intricacies and delicacies :grin: Is there a major continent or basically, what's the geography of the World? What's Virconia? Is that a religion of some kind, or the name of a major continent, or a name of a major organization, or the name of da worldz?!

And what does it mean to "use the illogical"? And by Occult... I suppose that's something open to creative imagination (believing that uh... lazing in bed all day will make the world a better place and actually having a whole cult of people doing that [hide]damn a cult after my heart![/hide])?

Again, to be sure, I want to confirm that Rule number 6 again, yeah? Because I'm seriously going to drop quite the addition, I kid you not. Well, at least the scale of that idea in my head right now is pretty huge... I'll run a brief description by you first anyways.
 
Wooooonderful Mikasa! I will read them thoroughly once I get a pc. And at the moment, illogical back then meant studying Magic or developing Magitec till The Awakening. We are now 80+ years away from The Awakening currently. And the world is in conflict between Arcane Gifted such as Witches, Faeries or Mer folk (lol) or anything agaonst Humanity and their technological advances.


Gee wee. New year, new RPs huh!

Was about to ask you to elaborate on the locations and setting
tongue4.gif
But oh well, I appreciate that we can bring our own ideas in though! Especially so since I'm in quite the mood for creativity and such. Give me some time and I'll have something to contribute.

Planning to add an entire culture into this, complete with its own intricacies and delicacies
Grin.png
Is there a major continent or basically, what's the geography of the World? What's Virconia? Is that a religion of some kind, or the name of a major continent, or a name of a major organization, or the name of da worldz?!

I can elaborate on some, though it takes time to reconstruct. Keep in mind I'm also rebuilding Ralph to fit well into this setting before I work further on locations, cultures and setting. Vicronica is the name of the world or in scientific terms, the planet itself. :B The captial city where the political arena is run by Humanity is called Dogma, Where it further houses all business and commerce that only deals with humanity. Weapons and various Mechas are also in this city, and it is one of the main stations of my main's weapons company.


And what does it mean to "use the illogical"? And by Occult... I suppose that's something open to creative imagination (believing that uh... lazing in bed all day will make the world a better place and actually having a whole cult of people doing that [hide]damn a cult after my heart![/hide])?

Again, to be sure, I want to confirm that Rule number 6 again, yeah? Because I'm seriously going to drop quite the addition, I kid you not. Well, at least the scale of that idea in my head right now is pretty huge... I'll run a brief description by you first anyways.


Mostly it means Magic or the Mystical defies the scientific belief of humanity, and it is therefore banned. Though After Awakening, where most of the Arcane Gifted were former humans or born from those who suffered transformations during The Awakening, it has become hard for them to be accepted back by their non magical counterparts. Occult, such as research into past religions and demonology and ancient holy beings are also banned by The capital city of Vicronica.
 
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Name: Ralph Jonathan Faiz

Race/ Species: Human/Suit Operator

Title/Alias: Father of Ragnums/ CEO of Faiz Industries

Alignment: Chaotic Good

Age: 28

Gender: Male

Date of Birth: Chroma, 31st 2111 TA

Place of Birth: Tirnova

Nationality: Tirnovian

Current Residence: Faiz Tower, Tirnovian Captial "Lacutor", Vicronica

Allegiance: Vicronican Futurist Party/Vicronican Union Foundation

Appearance: Ralph is a tall 6'2" young man with a muscular build and toned body. He often engages in fitness and training on hand to hand combat to boost his capability when undergoing 'Negotiational phases' in the Frontiers of Vicronica such as Liang Shi, Morito and Siyano Frontiers.

He has green eyes, a chiselled face, and a slightly long black hair with notable side burns. His eyebrows are noticeably thick and often carries a distinctive scowl. He possesses customized glasses in exchange for Smart Phones, Magitec Sights and unnecessary accessories to keep himself with up to date on the Vicronican market. He wears casual clothes and suits on occasion when not in battle.

When in suit, he reaches a 7'3" feet, with bulk and like all of his family's mass produced products, he becomes imposing and intimidating.

Weight: 80 Kg

Height: 6'2"

Skin Tone: Tanned

Eye Color: Green

Hair Color: Black

Body Type: Muscular frame.

Personality: As a child, he enjoyed studying subjects far advanced than for a child his age, often on physics, chemistry, engineering, computer science and mechanics that were related to the fundamental basic building block of his family's ultimate legacy. He is often considered to be the genius prodigy of his people and one of the smartest individuals on Vicronica. Until the assassination attack that killed his family and transformed his brother, Ralph has developed a level of mild fear towards Arcane Gifted.

He is often an arrogant but affable maverick CEO who disregards the rules set by the Vicronican Security Council and flies into warzones that are not protected under him, or even of his affairs and settles all what he believes to be evil with his intellect and might through the Ragnum suits. Due to the trauma of losing his entire family to an Arcane Gifted, he will often regard most of them as dangerous and unstable beings rather than the people they once were. Even Natural Arcanes are a very edgy topic to him, except for the one who acted as his legal guardian, Mitula Sawyer, who took care of him ever since his parent's passing. He will not hesitate to be flippant about his position as CEO of Faiz Industries and member of the to the Vicronican Council when they try to hold him down primarily due to his massive contribution through Ragnums and their cores as well as one of the most peaceful cities of Vicronica.

Beneath the arrogance and somewhat inapproachable personality, He is at heart, an altruistic man who disregards inflexibility and will never back down from a situation even when no hope is there and longs to be the key that can save Vicronica from endless wars conducted by his rival companies using Arcanes or Mechs to their advantage. He strives to put his company above the other corporations to show his strength and is often grieving the VSC and The Vicronican World President for his tactics.

He loves his family the most which in this case is Madame Sawyer. Being the last of the Faiz, he is often melancholic about his predicament since his younger brother departed without intention to remain.

He often enjoys parties and celebrations, even in troubling times and often drowns it in the sorrow of his predicament.

First Impression: Boastful and Friendly, Has a very magnetic personality if given a chance to shine.

Family: His only family consisted of his father, mother and younger brother. After the assassination, he appointed Mitula Sawyer, a mysterious seer and apparent Arcane Gifted as his legal guardian until he was ready to reclaim his company at age 21. His other biological relatives from Faiz or Riviers has passed away due to their militaristic lifestyle and close connection to the Ragnum Line. The family has been noted to be "cursed" by the armours, wherein none live for so long due to the armour's stories of carrying ill tidings and death in its wake.

Marko -

Marko is a mysterious individual and the youngest sibling of the Faiz dynasty, who has vanished from Ralph's life after the death of their parents. He remains missing until this day, and remains to be seen if the brothers will ever cross again. It was said that he was a victim of an Arcane fault and developed powers or was transformed by the anomaly as a result. It remains to be seen what he possessed as a Gifted, due to being estranged from his Older brother.

Elise Winters -

A mysterious software AI-ISO Algorithm that was found in a cloud server from one of Ralph's missions within a rival corporation and was saved before the Vicronican Secrutiy Council issued a purge program. She has been kept by Faiz Industries for further study, and has functioned as Ralph's support and confidante. She and Mitula are his family as well, despite her mysterious background. Ralph theorizes she was once a flesh and blood human whose mind has somehow been transfered to within the server's computers and her acknowledgement of a human name. This remains to be seen if she is classified as an Arcane Gifted or a completely unknown category.

Weapons: His distinctive fighting abilities relies on his mechanized suit of war, The Ragnum, whichever model is currently at his disposal. His notable use are 3 from his family's long line of superior prototypes which is his recently created series model 251 - Unbound, his signature and iconic series model 231 - The Guardian and the series model 249 - Dark Son.

Ragnum Capabilities (All Models 1 - 251)):

All suits have their unique capabilities related only to them. But every suit from the beginning are commonly outfitted with the following:

Faiz X-cutter Lasers - Signature weapons of every Ragnum module. Any Ragnum suit out in the world without this feature is either a knock off or an overused standard issue model that has yet to have its tips replaced. Each tip is outfitted with a laser cutter/kinectic energy blaster that expenses energy from the end, each can be adjusted for intensity, making a single shot feel like a strong push or can pierce through flesh. Naturally, the stronger the power, the more it overheats leading to serious malfunction and one of the many hazards of utlizing these suits, being at 50% onwards can be fatal and have been known to cause malfunctions that destroys the suits, killing the pilot within. Ralph constantly keeps each of his finger's laser power at 10% consistently to avoid overheating and allow continuous usage before replacing them whenever he returns to Faiz Tower. Most of the standard issue models keeps them at this level and can be adjusted though it is highly advised against, leaving the armor without any means of ranged attacks.

Flight - All models are fitted with flight capabilities at their soles, forearms, and backpacks. Each of them granting any mode of flight and from Models 20 above, can reach an average Mach 3, in order for faster travel. The soles of every model and standard public issued ones are outfitted with gravity stabilizers for a softer landing and to avoid denting the armor when landing.Generation 1 Models have unstable flight power after crossing Mach 2 and is commonly avoided in the old days to use the suit to that range leading to the rarity of Generation 1 models other than within city limits.

Missile backpack/set - All Missiles from Generation 2 suits are outfitted to devastating effect and have been the reason to tide turn the competion of Mechas, most of these sets have are located at the shins, thighs, forearms, biceps and shoulder blades and varies from model to model. The specialty of all missiles are they break into smaller sets and maintain a destructive effect of a standard Machina missile.

Maximized armor - To combat the threats of Mechas by his rival corporations, Arcane Gifted and terrorist cells consisting of both factors, every suit has been maximized to the strongest durability possible in order to withstand armor piercing power by Mechas and blasts of magic casters, and even fight the strongest beasts to a standstill. Lower public issued models do not have this feature and are often advised to pave way for the heavier models to soak up damage while they use their powerful missile packs to devestating effect.

Sliding openner feature - Generation 2 onwards possesses this feature. With the ability to open and slide the pilot in without any means of assembling it externally, which usually takes time and heavy resources to do so. It opens flowingly and adjusts the size of the user and closes according to body mass. Bolts are sealed to ensure durability.

Hyper intercom server link - Every suit has been outfitted with a link to the Wide Linisium Net to allow broader communication, pre-emptive strikes and tactical organization on the fly, it also boasts the entertainment sectors of Free World cities to allow inflight entertainment whilst on the fly. Every suit has links to the Vicronican Network to allow updates from news, war fronts and even Oriental Frontier progress, Ralph's current project. Ralph's prototypes are added with extra software pentabytes to accomodate the cyber-ISO and Algorithmic anomaly Elise Winters. With her monitoring and controlling Ralph's private server connecting to the VN hubs all over Vicronica, she is able to update him on the fly and even keep tabs on any of his models' upgrades.

Ragnum Core - Faiz's trump card and what placed them on The 4 Business Emperors of Linisium. A core made by Ralph's grandfather Oliver Viktor Faiz, to limitlessly power a Ragnum and allow distribution of its armor's weight to make it extremely light. It's origin comes from Tirnova, where its secret is lost forever save for the Faiz family. It's a red energy based core that is outfitted to every backpack of Ragnums and even Mechas if one is able to buy enough tools to customize one to fit. They are often traded for fossil fuel, Arcane Mana and N3 fuel cells as both are known to harm the environment, The Captial of Lacutor itself is an RC dependent city as a result of it being the hub of Faiz Industries. Once a core is destroyed, it can be revitalized through electricity, allowing its flexibility as a potential unlimited source of energy.


Ralph's main suits -

Ragnum Model 251 - Unbound: The suit is a testing model for large scale, immediate form of combat and is used by Ralph featuring state of the art node shifting technology that can carry complex structures within it. Its iconic openner feature for every model is prominent and with the ability to split its torso section and legs section to fly or run directly unto Ralph and wrap itself around Ralph. Its two gauntlets are capable of launching independently and locking unto Ralph's arms for immediate combat before the whole suit wraps itself around him. Its one of the sleekest of his latest line and manufactured by himself. It houses an The AI-ISO Algorithmic anomaly Elise Winters to communicate with him and allow her to further control the suit remotely incase he is indisposed or unconscious.

Ragnum Model 231 - The Guardian: The suit is Ralph's siganture suit and is often used for long term battles and heavily durable than his later suits to this day. It is one of his most advanced models, notably made by himself when he was 18 years of age and continues to use it to this day. It has concentrated laser power that becomes stronger the more it is used, and his gauntlets have miniaturized Ragnum Cores to keep it running without any chances of overheating rather than the tips' energy needs stemming from the backpack. This makes The Guardian all the more vertasile and deadiler than any of his suits, even moreseo that 249 and 251, his later models. It's unique build and strength allows him to run as fast when on land due to the suit adjusting for speed when not on flight. As always, its server also houses Elise Winters, potentially allowing her to control this suit as well.

Ragnum Model 249 - Dark Son: Dark Son's capabilities are vastly faster than any of the models, capable of going on Mach 6 without after effects, this model is normally used to encircle any sector Ralph needs to reach urgently to engage in combat or to rendezvous with any entity for meetings. Its the darkest coloured suit of Ralph's gallery and also maintains superior bulk to ensure Mach 6 does not destroy the user inside out. Elise is able to control this suit as well.

As Ralph has absolutely no Arcane powers or is cursed by the Arcane faults, he is a normal man with any normal human weaknesses and without the suits, is vulnerable to Vicronica's wondrous dangers if he is not careful. He posseses glasses that are able to connect to the VN and his private servers to remotely control his suits.


Strengths: His talent for science, inventing, fighting and adventuring knows no limits and his altruistic behaviour is what makes him a fearsome opponent to those who challenges him Human or Gifted alike. His intelligence is one of the most coveted ones in the world and one the brilliant minds that formed a political party against Humanity's purity mentality. His fighting skills with his suits are also a terror to behold, able to fight even the strongest Arcane Gifted to a standstill .

Weaknesses: He is very judgemental to Arcane Gifteds that are not Mitula Sawyer and is prone to believe his fellow normal humans over them. This causes him to at times make faulty decisions that causes more harm than intended good. Without armour, he feels weak and often keeps his suits near him due to the rising threats. He is often very controversial in Human and Arcane Gifted Society alike for his brash approach and aloof actions. Innately he has a deep seated fear for Gifteds and it hampers his ability to do what he feels is right in a world that has no logical bounds.

Fighting Style : Ralph is a practitioner of Mixed Martial arts. With the suit to give him the durability and strength to fight in the field and perform feats that only humans can see in Gifteds, this is only his form of fighting style.

Other Skills : Ralph is a talented inventor, scientist and futurist. He is able to derive variables and is very perceptive of his suit and its limits. He is also an avid Industrialist, having shrewd business approaches that is legendary amongst the business world.

Bad Habits: Ralph is an absolute and will often follow his word or find means to accomplish his goals that often hurts people more than it helps. He is very judgmental of Arcane Gifted individuals and often serves as a fault despite his intent to help them at times. His arrogance and ability to over or underestimate his foes is what is troubling as well.

History:
Born to an extremely wealthy family of suit designers and artists of war, Ralph and his younger brother Marko shared a prosperous life with the Faiz Dynasty. It grew prosperous that they were heralded from the side of humans and gifted alike for their advancements in technology and suits, his father was also a pioneer on suit flight combat which steadily replaced the era's aircrafts and staggering cost to build one over feasible and durable armours that can fly a great distance across Vicronica and deal heavy punishment. This suit was the curse of Ralph's life, as it attracted enemies in both the Corporate world as well as Arcane Gifted alike.

Ralph and his brother was often accompanied by a family friend, and an Arcane Gifted by the name of Mitula Sawyer when their parents were away. Ralph's father attended to the good lady when she saved his life, one thing his father took to the grave with him, but accepted her into his family often time enough that she was well recognizable to Ralph as he got older with his younger brother.

Ralph once was idealistic and in a world rife with war and nearly a century of humans fighting against former humans, or Arcane Gifted as he was taught to call them in a polite term, was getting tiresome for him to hear. It was then that he and his brother promised each other to bring for both worlds together so that it would bring a smile to both their parents and Madame Mitula.

However these times would soon come to an end and put Ralph's idealism behind him. He and his family were joined at a gathering at the North of their city for an expo of his father's latest armours, and an unprecedented attack by an unknown assassin left both brothers scarred. Ralph comes face to face with an Arcane crack as it transformed a once human Assailant and killer of his parents into a Lamia, a categorized AG by the Dogma Captial. Fearful and afraid of what was unfolding, the young boy hid against his father's latest suit as the armour automatically booted up to protect him from the assassin, killing the recently transformed assailant. His brother sadly, was also affected by the crack and developed strange darkness powers from the incident.

Ralph's loss coupled with his traumatic exposure to the Arcane Gifted shifted his views to those of Dogma's: Disdain and hatred for them. His relationship with his brother worsened as the years passed between them, however he sought to be with Mitula, whom he felt was the only one who understood his pain at that time. His brother on the other hand, began to be wary of the mysterious woman, even hating how he felt she poisoned his mind against him. Eventually at the twilight of their teenage years, both brothers parted ways, with Ralph heart broken about his brother leaving behind all what their family had worked for. His only remaining family being Mitula, who still remained by his side as he eventually rose to CEO of his father's company.

Years passed and his views remained the same, but now a new threat is emerging and his war adventuring days are slowly coming to its closure. Ralph is now tasked with revisiting the horrors of his past to eventually free himself and forgive the unsightly world he has grown into.
 
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Well, there. Started working on that new land. Surprised that there're already so many characters. Oh well, just to create a little publicity for that land and maybe become some conversation topic :P

https://docs.google.com/document/d/1xuRYVxLbxdBF-BHq0eNFvYmt-r9AQz7a4-UZvnpsU-A/edit

I'm still editing it though, likely doing it over the course of the next few days. When it's done, I'll remove the (Incomplete) in the title.
 
So creative and wonderful Mikasa! GOOD JOB! :D I shall create a databank with your region and others created after we hit 3 pages of the rp. Till then I shall put this in the first post.
 
No, he can die, but you wont kill him. You are secured. Ralph probably will.
Izanagi

As much as he is expendable, he is an agent and shouldn't be THAT much of a roll over. Try to make him put up some resistance if you can.
 
I won't make him roll over, but to please both parties, I shall have Ralph knock him unconscious and release Zeph, then when our good man wants to die he can have it. Besides, I need to balance out fighting the agents with armor piercers and no doubt Ragnums as well. (assuming if a couple of pilots are protecting the convoy). I have to picture the situation, asap.
 
There. Done. I'll have a character up in a day or maybe later.

EDIT: Here you go. Everyone seemed to have digitized their own bios so I figured it'll be appropriate to make it seem the same somewhat... But Saevitia-style! They still use the classic paper filing system.

Rosetta the Outcast

Gender:
Female
Age: 20
Nationality: Saevitian
Race:
'Arc' (Arcanian Gifted)
Tier: Unranked ("Special Case")
Residence: Saevitian Slums


Dossier



Personality

When profiled, she was uncooperative and unresponsive. Personality profiling had to be conducted in secret, under naturalistic conditions. Yet even so, Rosetta noticed the profilers and tried to escape several times unsuccessfully. Eventually, she conceded and ignored the profilers.

Based on naturalistic observations, Rosetta demonstrates high individuality, and is rarely seen working with others or as a group. She only approaches others when there is a need to do so (purchasing food, seeking work). Nevertheless, being an Unranked means that she is scorned by most Blanks and the Numbered. However, in view of her recently demonstrated combat ability, she is accorded a sort of unspoken respect.

She appears to have no qualms threatening others when they prove to be difficult to negotiate with. As most of these threats prove effective, profilers are not able to provide conclusive evidence about the seriousness of the threat. However, based on the perspective of all participating profilers, it is generally agreed that Rosetta is indeed serious.

Unfortunately, given the inability to conduct a face-to-face interview with Rosetta, the personality profile is limited to naturalistic observation and superficial conclusions.



Appearance

Rosetta shares her grandmother's, Rowena the Vixen, attractiveness. Similarly pretty, tanned and buxom, the major difference is their hair colour - Rosetta's hair is a deep crimson, a trait of her father. She possesses a stern demeanour, sporting a neat, no-nonsense bob-cut with her bangs covering her brows, accentuating her piercing gaze. Her irises, like her grandmother's, are red as blood, and has been noted to become luminescent during battle. She possesses an athletic frame, which at a height of 1.8m is especially imposing.

As instructed, Rosetta has been retrieved and is now outfitted with the experimental Brutalis Mk.V armour. Following the wearer's preferences, the helmet portion of the armour has been removed.


Family

Rowena the Vixen (Grandmother; ex-Wild Card) - Deceased

The main perpetrator of the Great Cataclysm and a powerful Wild Card.​

Charles (Father; human noble) - Deceased
Rowena II (Mother; female Arcane) - Deceased


Armour

Brutalis Mk.V

An experimental body suit intended to enhance its wearer's strength and defense without interfering with the wearer's natural abilities. Made using the moulted hide of dragons, the body suit is exceptionally durable and has been demonstrated to be capable of withstanding the piercing impact of human projectile. In order to reduce blunt trauma, a layer of padding has been included in a layer between the hide. Unfortunately, this has added to the weight of the armour as a whole, thereby requiring its wearer to possess a certain level of physical strength, endurance and stamina to be able to wear the armour for sustained periods of time.

The breast plate and right shoulder guard, while still made of dragon hide, also includes the experimental Saevialis, a material comparable to human's kevlar. While it has markedly weaker defensive properties, it has been demonstrated to enhance Arcanian Gifts. Although this has varied from individual to individual, the performance enhancement is especially effective on Rosetta. The reason is yet unknown.

The external gloves and boots are made wholly out of Saevialis, which has been further modified to allow it to interface with technological devices, especially human machinery (with which this material was tested). The body suit also includes a utility belt which helps to hold a money pouch and at most 3 performance capsules (healing or stamina).



Abilities

Telekinesis

Like her mother, Rosetta has the ability to manipulate objects telekinetically by the mere force of will. From her limited combat demonstrations, she been demonstrated to be capable of lifting several objects weighing up to 100kg simultaneously (without her armour), a feat comparable to Rowena who did something similar during the Great Cataclysm. Using this ability, she is capable of enhancing her movements, augmenting her punch strength or movement speed, which combined with her physical endurance by themselves has proved quite a challenge for the Ace of Spades.

However, she is unable to exert telekinetic pressure on any living creature aside from herself without suffering dizzying vision and a sensory overload.

Psychic Interference

Rosetta is capable of psychically communicating with others, transmitting her thoughts and reading minds. While the former ability is easily done, the latter ability can only be done if the receiving end willingly establishes a psychic connection. Due to that, the range of the two abilities differ greatly.

When transmitting her thoughts to others, she is able to do so up to a distance of 500m.

When reading the thoughts of others, she is able to do so up to a distance of 25m.

Electronic Identity

Due to her armour's added functionality, Rosetta is capable of hacking by making use of Psychic Interference to assess otherwise inaccessible electronic systems. However, this is restricted to systems with at most moderate level securities. High-level securities block her from entering and could inflict massive psychic damage on her if handled carelessly.

Superhumanity

Being born an Arc and a granddaughter of a Wild Card, Rosetta is endowed with not just her grandmother's abilities but also her physical strength, endurance and stamina. She is capable of exerting a strength greater than an average woman and, with her armour which provides additional defensive properties, endure more than what most humans can reasonably endure. Her stamina, however, is naturally weaker (possibly something inherited from her father), though her other abilities more than compensate for it.

Elemental Manipulation

The main bulk of Rosetta's immense combat ability which is again a trait inherited from her mother. Rosetta is capable of manipulating several elements: water, fire, air and earth, and also lightning (the only element her grandmother could not manipulate). Having grown up with the ability, she is capable of masterfully utilizing those elements but has not been able to suppress the after-effects of using those elements extensively.

Fire

Rosetta is capable of igniting anything she visually observes so long she wills it. The flames are intense, and starts on any surface, regardless of its resistance to heat. The flames are blue in colour, and is capable of heating metal red-hot but not enough to melt it.

After using it for about 5 minutes, Rosetta's otherwise perfect vision is reduced to myopic proportions, preventing her from seeing clearly for at least 2 minutes. Extended usage of her ability during these 2 minutes exacerbates her vision until temporary blindness which lasts 10 minutes (in which case she will not be able to manipulate fire).

Water

Rosetta is capable of coalescing moisture in the environment or large water bodies and shape them as she deems fit. However, due to the nature of water, she prefers to simply use them as powerful jets to knock foes back or douse them in water to amplify the shock from her lightning bolts.

After using it, Rosetta experiences dehydration which increases in severity as she uses it. After manipulating water for at least 8 minutes, her dehydration is severe to the point she desperately needs water but water is naturally repels from her touch. At this point, it is absolutely necessary for Rosetta to stop using her ability or risk death by dehydration. The negative effects fade away after 5 minutes.

Earth

Rosetta is capable of shifting the earth to suit her needs. While unable to cause massive earthquakes, she is capable of forming earthern spikes to impale unsuspecting enemies or raise blocks of earth to trip careless foes (or people she don't like).

After using it, Rosetta experiences an added gravitational pull which increases over time as she manipulates the earth. She is capable of lasting about 10 minutes before the gravitational pull becomes too intense that she cannot lift her body up.

Air

Rosetta is capable of moving the winds as she wills it. Out of all the elements, this is the second most well-practiced and she is capable of manipulating it for up to 15 minutes at low intensities (making gentle breezes). In battle, she is able to create small tempests that can disrupt ordinary humans (but not heavy mechs). She is also able to create a small burst of wind to push her where she is needed.

After using it, Rosetta experiences shortness of breath. While she has not tested the limits of her ability, it is theorized that the extended usage of the ability will eventually result in air avoiding her, creating a vacuum around her which would suffocate her to death. Nevertheless, as the effects fade away after a rest period of 2 minutes, Rosetta has not seen any reason to test her limits.

Lightning

Rosetta is capable of blasting bolts of lightnings at her finger tips. This is her most well-practiced element due to its high effectiveness in battle, both against normal humans, other Arcs or even against Mechs. However, this also exacts the heaviest toll of the elements. Nevertheless, due to her continuous usage of the element at high intensities, she is capable of sustaining up to 15 minutes in combat. If she uses "Flash Forward", this is reduced to 7 minutes.

After using it past her threshold of endurance, Rosetta experiences a fever with a throbbing headache, and general body aches. This increases up to sudden temporary blindness, high fever and severe aches that incapacitates Rosetta. As such, overusing the element is reserved only for desperate situations where her life is at stake. The after-effects of using the element fade away after 10 minutes, with the exception of the fever, which persists until Rosetta at least a few hours of sleep.

Flash Forward

A sub-ability under the manipulation of Lightning. Using this ability, Rosetta partially converts her body into lightning for the purpose of getting to a specific location quickly. This is restricted to distances of 20m at maximum, and also reduces the amount of time she may manipulate lightning without repercussions.


History

A scion of Rowena the Vixen, Rosetta was born Saevitian by her mother, Rowena II. Rowena II died as soon as Rosetta was born, leaving her father to give her a name before being cast out by unruly Saevitian citizens. As the memories of Rowena's betrayal is still fresh in the memories of some of the older Saevitians who were mere children at the time, Rosetta is treated as an Outcast, hence her epithet. Eventually, she came under the care of the White House for Orphans - an orphanage belonging to Silvana the White.

At some point, she discovered her abilities and began to practice them in secret. Much of her time before the age of 20 is unknown, though the staff at the Orphanage cites frequent bullying and her extreme quietness in spite of all these. According to the staff, Rosetta showed no interest in the Orphanage's daily combat training and did not demonstrate any exceptional fighting abilities.

At the age of 16, she was recognized as a legal adult able to join the Shuffle and was released from the orphanage. However, she did not take part in the Shuffle and instead moved into the Slums where her activities in the next 4 years remained unknown. Squatters in the slums interviewed have mentioned seeing her several times but find her unapproachable and difficult to get along with. However, some have claimed to see her vanish into thin air (a phenomenon explained by her ability, "Flash Forward")

Eventually, she came upon a scene on the streets where the Ace of Spades was punishing the King of Spades for ignoring the Wild Card's orders to cease and desist. Supposedly impressed by the Ace's abilities, she formally challenged him to a duel. The challenge became the talk of town, and many would later gather at the determined battling ground at the city square. Being the only one ranking above the Ace of Spades, the Wild Card, Silvana the White presided on the battle.

The Ace of Spades decided that his reward would be her servitude while Rosetta decided it was "for fun". The duel began, and to the surprise of all spectators and the Ace himself, Rosetta held her own with relative ease. The battle persisted for approximately 14 minutes before the Ace of Spades was finally bested when he conceded defeat. Silvana the White was thoroughly impressed and began to take Rosetta to involve her in latest series of experiments. Rosetta was inclined to decline, but found herself hard-pressed to accept or face death by Grand Duel (ignoring the rule forbidding Wild Cards to slay another when the duel is initiated by them).

Nevertheless, Rosetta eventually submitted to Silvana the White's demands and is officially an experiment participant in exchange for freedom of exploration in the main continent of Virconia.
 
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Methinks Shendra may like to visit Saevitia, given they allow foreigners to fly in. The bloody Duels to determine who is stronger would remind her of her guild days. That, and being away from advanced machinery and 'bots would definitely be a breath of fresh air for her.
 
Mikasa~ it's Vicronica, Not Virconia~ Other than that, I approve of the profile :B Welcometh and post a good deal!
 
@Shenorai

Sure, to your character, there seems to be two ways of going about it. You could find the port where the Air Galley docks, or simply just fly in yourself. The latter would be more impressive, no doubt, but so long you're not human they're not going to treat you badly, foreigner or no. I neglected to specify how far the isle is from the main continent, but it's not going to be very close (hence the use of Air Galleys).

@Izanagi

Thanks for accepting it! I'll correct those typos soon. Likely going to have my character wait and interact around Saevitia for a while before finding some reason to join the main continent where most other characters are at the moment.
 
Mikasa! Oh my god I have this idea on how to make Marko an even more brilliant bad guy and tying Saevitia!! :D
 
I mean Marko from how he behaves is definitely no longer human. ;D I'm going to use this to my advantage when involving Saevitia! btw, how do Arcs contact each other from great distances? Humans have holograms and voice skype-like chats. What do Arcs have in Saevitia? this is very impooortant~
 
Haha, that was sort of added on impulse. :P Didn't realise it resembled a Canadian accent!

Oh damn. Should have thought about that. I imagine ancient... cellphones :P Since humans already evolved to holograms. Maybe Saevitians are still using smartphones
 
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