Kefka was nice but I feel that after you begin in the world of ruin (about half way into the game) things very much come to a halt for him as a character and he sort of fades into the background, no longer interacting in any form with your characters. You basically spend more than half of the...
The car didn't really bother me that much just as it didn't bother me when they used it on FFVIII. In that game it fits nicely with the world they created so the same may hold true on this one. My main concern about this game is the development woes it has been through and how it was changed...
There are several of them but to pick one: Tifa and Cloud in the lifestream as she helps him recover. The way that segment unfolds and builds up with the music to the moment Cloud overtakes Sephiroth is fantastic. I always get goosebumps from it.
Have to go with XIII. The barebones nature of the game very much kills any sense of wonder and adventure that was present in previous FF titles and mitigates against becoming immersed in the world. The storytelling and pacing of the game also leaves a lot to be desired and the linearity of not...
Seeing the latest videos of FFXV it seems to me that this is what they should have followed FFXII with instead of what they did with FFXIII. XII was a step in the right direction for the series as far as embracing a more open world and free roaming style of gameplay along with a less "boxed"...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.