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    Help Any point to leveling accessories besides upgrading?

    For accessories with a single level, the only reason to max them is to upgrade to the next tier or to dismantle them for some specific reward(s). There's no affect on the performance of the accessory. Most dismantles are not worthwhile. Here is (I believe) a comprehensive list of notable...
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    Weapon Upgrades: Are they even worth it?

    Yes, I think it's worth bothering to upgrade weapons. I think it's more worthwhile to upgrade accessories though. In particular, I recommend maxing out the Black Belts and Rune Bracelets that you get; having access to 20% physical resistance and 20% magical resistance is strong and effective...
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    Are battles in XIII significantly more difficult than in previous games?

    Assuming you started in COM/COM/COM (or similar) to build some initial duration, it's completely unnecessary to switch out of RAV/RAV/RAV before stagger. In other words, the sequence should be this: start in Cerberus for duration, then switch to Tri-disaster until stagger. Or, start in...
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    Are battles in XIII significantly more difficult than in previous games?

    Basically correct, yes. I dislike the semantics of "make it fall faster" because, as noted above, that phrasing incorrectly implies that Ravagers are incapable of maintaining/building a chain on their own. Yes, this is a little pedantic, but I have cause--I've run into resistance against the...
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    Are battles in XIII significantly more difficult than in previous games?

    You are correctly describing the behavior of the chain gauge, but you are misinterpreting some of the details of what it's doing. Chain duration is constantly ticking down, and if you have a single Ravager attacking the time it takes them land their attacks virtually equals the duration added...
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    Are battles in XIII significantly more difficult than in previous games?

    I have a couple of quibbles here. Replace "staggering" with "damage multiplication" and I agree with this. Importantly, however, staggering is not the be-all and end-all of damage multiplication. In many scenarios it's unnecessary and inefficient when compared with other forms of damage...
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    FFXIII: How to use a synergist?

    That is a smart option, but unfortunately you're stuck with Sazh on lead whenever he's in the party in chapter 4. The ability to choose the party leader comes in quite a bit later in the game.
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    FFXIII: How to use a synergist?

    Depends on which part of chapter 4 we're talking about; for the first half of the chapter, Sazh doesn't have Commando. The wording of the OP suggests that their problems are happening in the first Sazh/Vanille section, which is a very common place for players to struggle precisely because the...
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    Official sources of Lore

    I wish I could help, but from reading your post I think you've already eclipsed my knowledge of official sources. I knew about the Ultimanias and I knew that some novellas existed, but I don't know any details about them. Most of my personal knowledge about the lore comes from this guide over...
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    FFXIII: How to use a synergist?

    In the chapter 4 section she's likely talking about, she doesn't have a Commando in the party. You're right that paradigm setups and good use of paradigm switching is important, but a lot of the rest of your post is tangential at best to her question. Minana: there are a couple of easy tips...
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    Happy Birthday Final Fantasy XIII!

    You're right, we won't wind up agreeing here. :-) I'll agree to disagree (I mean, clearly you're enjoying your approach and that's really what's important), but to explain my stance: I don't like to limit myself by selecting just one weapon to develop for each character. Different weapons...
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    Happy Birthday Final Fantasy XIII!

    I'm not seeing what you're getting at. More to the point, I think I do see what you're getting at, but if I'm right about what you're trying to say, then you're suffering from a common misconception. So, let's be clear. Lightning is effective as both a Ravager and a Commando regardless of...
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    Happy Birthday Final Fantasy XIII!

    It's very rare to find an encounter where I care about both Strength and Magic for damage output during that encounter. For most fights, as long as I have one of them, I'm good. In between fights, I can easily swap weapons. The benefit? Faster chain building because of animation quirks...
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    Happy Birthday Final Fantasy XIII!

    Balanced stats is actually a weakness, not a strength. Lightning is best deployed as an AI-controlled character, and she functions best as an AI RAV when her stats are sufficiently unbalanced to make her use all spells or all -strikes instead of alternating between them. I'm not sure what...
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    Happy Birthday Final Fantasy XIII!

    Gladius is a fine weapon. Edged Carbine is slightly better overall, but Gladius is close and it's superior in many cases. Lionheart looks good, but at a close analysis it fails to hold up, mostly because the Quick Stagger ability doesn't actually do very much. Most of the time it literally...
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    Yes. Why the need for so much confirmation?

    Yes. Why the need for so much confirmation?
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    You need 99 total levels of COM monsters. That can be 1 level 99 COM, 99 level 1 COM, or any...

    You need 99 total levels of COM monsters. That can be 1 level 99 COM, 99 level 1 COM, or any other combination of COM monsters that adds up to 99 levels. The standard recommendation is to use 5 level 20 Goblins (easily obtainable, relatively cheap to raise to level 20, and a L20 Goblin...
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    Whoops, my mistake. The stats I quoted are after passives, not before. 985 MAG before passives...

    Whoops, my mistake. The stats I quoted are after passives, not before. 985 MAG before passives is correct, as are the other stats. Sorry about that!
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    It depends on the starting stats of your Blue Chocobo, but if you follow the build (Mana 1-10...

    It depends on the starting stats of your Blue Chocobo, but if you follow the build (Mana 1-10, Potent 11-40, Mana 41-99) you'll wind up with about 6900 HP, 650 STR, and 1300 MAG, before passives are taken into account. Something like Magic +35% should increase that to ~1750 MAG.
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    FFXIII Final Fantasy XIII General Discussion Thread

    Vanille was originally supposed to be the main character. Not only is it (in my opinion) obvious from the narrative (her character arc spans the entirety of the game's events, and her character limitations and eventual growth underlie the pivotal plot developments), it's been confirmed by...
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