Between Luca and Zanarkand.
But I'd choose Zanarkand over anything else. Just the scenery would be enough to move me there, let alone Blitzball and really, really tall buildings.
Hancock.
It was okay. I didn't like how the director sloppily added an antagonist near the end of the movie, though. It messed up the flow of the story bigtime. Otherwise, it was pretty good. Will Smith did a great acting job as usual.
Guy (FFII) - Mainly because of his brute strength and ability to stave off some powerful attacks without taking much damage.
Yuna (FFX) - For her ability to summon the Aeons and keep the party nice and alive.
Vincent (FFVII) - His long range attacks and transformation Limit Breaks really...
Paladin.
Although having the ability to wield darkness is pretty cool, the ability to cast helpful white magic spells, as well as gaining access to a much larger spectrum of combat styles, really pulled the Paladin ahead of the Dark Knight.
(Plus, Dark Knights don't score as many chicks. >_>)
Well of course. It's a 10 year leap between the games, so it's gonna be difficult to incorporate and match every detail of both games simultaneously. What you've said about some of the scenes is true, but that's only because they needed to add elements to the Crisis Core storyline that would...
I can't remember the name of the very first team you face in the game (haven't played in forever) but I DO remember that they were the most adversarial, mainly because I had no idea what I was doing at that point/lost interest in Blitzball afterward, making them virtually the only team I ever faced.
The most disappointing thing about Crisis Core to me was the inability to skip cutscenes.
*Grinds teeth* I mean geez, I had to go through the Angeal/Hollander Bathhouse scene about six times before finally moving on, driven absolutely crazy around the fifth time. They could have at least added...
But couldn't you just take the half second needed to check whether the seat is up or not?
And then you'll say "Couldn't you men take the half second needed to put the seat down?" and then the cycle will begin again...
Apocalypse.
Not only does the DMW actually alter its appearance when an Apocalypse is about to activate, but the cutscene for it, as well as the "Mind your own business!" quote that ensues, is equally as extravagant.
Not only that, but it can dish out a decent amount of damage.
It's alright.
I hardly ever use the Guard command, but rely on Dodge Roll heavily. I also like how back attacks are always critical, giving you a target to aim for in the case of a quick victory.
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