Well as im sure your Aware Aeris
And i think that one of the reasons for this - apart from it being a brilliantly sad plot twist which would cemente FF7 to the greatest games of all time list permanently - is because she was TOO powerful to be kept alive after Disk 1.
Think about it.
Her magic is by far superior to anyone elses - making her THE mage - Granted this might not seem to make her "too powerful" but then...we take the limit breaks into consideration.
Level one
Healing wind - Restores a small amount of HP to the party
Nothing too powerful here - typical white mage limit break.
Seal evil - silences and sometimes paralyses enemies
Nothing too powerful here - pretty useful for a white mage
Level two
Breath of the earth - Fully cures status ailments
Again yet another typical white mage style limit break
Fury brand - While sacrificing her own limit Aeris grants the two other party members a full limit gauge and the Fury status
This limit break is where we start to see Aeris' power. this is an extremely useful limit but still nothing too "wow" about it.
Level 3
This is when Aeris' power really starts showing
Planet protector - temporarily makes characters invincible
Woah wait a minute! we've gone from curing all status problems to invincibility? Now THATS power.
Pulse of Life - Fully restores everyones HP and increases Status ailments.
this is a MAJOR upgrade of Aeris healing wind limit - imagine being on the brink of death only for her to come out with this limit? thats Power!
Level 4
This is the big one - possibly the most powerfully defensive limit break in all of FF history:
Great Gospel - fully restores HP & MP, clears status ailments, and makes the party invincible for a short time
Now as you can see if we had acess to Aeris limit breaks throughout the entire game boss battles would have been a hell of a lot easier.
That is why - among other reasons - i think she
at the end of disk one.
As most people only have the characters first two limit breaks by then most people will never hadd had the opportunity to take advantage of her power. simply because if they had been able to - Super Nova would have been like a feather hit.
Discuss?
Dies at the end of disk one
Think about it.
Her magic is by far superior to anyone elses - making her THE mage - Granted this might not seem to make her "too powerful" but then...we take the limit breaks into consideration.
Level one
Healing wind - Restores a small amount of HP to the party
Nothing too powerful here - typical white mage limit break.
Seal evil - silences and sometimes paralyses enemies
Nothing too powerful here - pretty useful for a white mage
Level two
Breath of the earth - Fully cures status ailments
Again yet another typical white mage style limit break
Fury brand - While sacrificing her own limit Aeris grants the two other party members a full limit gauge and the Fury status
This limit break is where we start to see Aeris' power. this is an extremely useful limit but still nothing too "wow" about it.
Level 3
This is when Aeris' power really starts showing
Planet protector - temporarily makes characters invincible
Woah wait a minute! we've gone from curing all status problems to invincibility? Now THATS power.
Pulse of Life - Fully restores everyones HP and increases Status ailments.
this is a MAJOR upgrade of Aeris healing wind limit - imagine being on the brink of death only for her to come out with this limit? thats Power!
Level 4
This is the big one - possibly the most powerfully defensive limit break in all of FF history:
Great Gospel - fully restores HP & MP, clears status ailments, and makes the party invincible for a short time
Now as you can see if we had acess to Aeris limit breaks throughout the entire game boss battles would have been a hell of a lot easier.
That is why - among other reasons - i think she
died
As most people only have the characters first two limit breaks by then most people will never hadd had the opportunity to take advantage of her power. simply because if they had been able to - Super Nova would have been like a feather hit.
Discuss?