I am about as disappointed as you all are that Square Enix chose not to feature this game at E3. So whatever Nomura is cooking up, we'll have to wait for TGS 09.
But put yourself in Tetsuya Nomura's shoes. You're a 38 year old man with big ideas and a hell of a lot on your plate. You're currently directing Versus XIII. What would you like to put in the game? To give you all an example, I would like to see:
1) A scenario where you play the game through the perspectives of different characters and where all events are directly linked to each other. For an example, you're Noctis in one part- and you e.g. kill some enemies. Noctis is then forced to fight another major character.
You then play this other major character (could be Stella) and discover the enemies that Noctis killed- that are actually allies to this particular character. This leads to the confrontation with Noctis etc. It helps piece parts together like a jigsaw.
2) No happy ending. If the game is dark, it will be dark. Though I'll probably regret thinking of this, I think nonetheless it will be a unique direction for a Final Fantasy game. The characters can all die- or the villains can win.
3) A bit of tragic romance will be good to make people shed some tears. That would make the game quite dark of it ends terribly. I'm thinking of something along the lines of Aerith's death, but of course more intense and with CGI.
4) World map (that you can actually walk around in and not just a "choose where you would like to go with cursor" seen in FFX and FFXII) and an actual airship you can manually fly. Nomura has given me some hope here with his hints- so fingers crossed.
5) Realistic night-day cycle like in Dragon Quest, but obviously not as fast. Again, I think Nomura hinted there might be one..........
But put yourself in Tetsuya Nomura's shoes. You're a 38 year old man with big ideas and a hell of a lot on your plate. You're currently directing Versus XIII. What would you like to put in the game? To give you all an example, I would like to see:
1) A scenario where you play the game through the perspectives of different characters and where all events are directly linked to each other. For an example, you're Noctis in one part- and you e.g. kill some enemies. Noctis is then forced to fight another major character.
You then play this other major character (could be Stella) and discover the enemies that Noctis killed- that are actually allies to this particular character. This leads to the confrontation with Noctis etc. It helps piece parts together like a jigsaw.
2) No happy ending. If the game is dark, it will be dark. Though I'll probably regret thinking of this, I think nonetheless it will be a unique direction for a Final Fantasy game. The characters can all die- or the villains can win.
3) A bit of tragic romance will be good to make people shed some tears. That would make the game quite dark of it ends terribly. I'm thinking of something along the lines of Aerith's death, but of course more intense and with CGI.
4) World map (that you can actually walk around in and not just a "choose where you would like to go with cursor" seen in FFX and FFXII) and an actual airship you can manually fly. Nomura has given me some hope here with his hints- so fingers crossed.
5) Realistic night-day cycle like in Dragon Quest, but obviously not as fast. Again, I think Nomura hinted there might be one..........