Faith's Character Bios.

Amizon

Too orsm for you.
Veteran
Joined
Jul 5, 2006
Messages
8,843
Location
Orsmness.
Gil
0
Name
Lilac Tulsa

Title
The Thorn

Alignment
Coming soon.

Race
Half human, whilst her curse turns her into a demon.

Gender
Female

Age
Appears 38 years old as a human, but the spirit of the demon that is unleashed is rumoured to be a legend at over three thousand years old.

Appearance
Coming soon.

Attire
Coming soon.

Personality
Coming soon.

First Impression
Coming soon.

Strength
Coming soon.

Speed
Coming soon.

Endurance
Coming soon.

Reflexes
Coming soon.

Fighting Style
Coming soon.

Weapons
Coming soon.

Armour
Coming soon.

Abilities
Coming soon.

Magic
Coming soon.

Other Skills
Coming soon.

History
Coming soon.
 
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Since you've been absent, I will assume that you are unaware of the new template. It is in the Character Bio FAQ and Guidelines thread, found here;

http://www.finalfantasyforums.net/hall-of-warriors/character-bio-faq-and-guidelines-4896.html

So, that being said, I shall list the missing requirements from both the ORPG and the RPG templates. ORPG requirements are marked with + and RPB requirements are marked with +. Now, here we go.

Character Bio FAQ & Guidelines said:
Race: ++<o:p></o:p>
If you choose to give your character a unique or otherwise “new” race, please include a thorough description of the origin, behavior, and physical makeup of your character’s race. <o:p></o:p>
<o:p> </o:p>

Element:
+<o:p></o:p>
Elements may be normal or abstract, and must somehow pertain to the nature of your character. If you choose to add an element to your character, you must add a description of how the elemental attribute is incorporated into his or her life. <o:p></o:p>
If you choose to create your own element, also include a thorough description of the nature of the element.

Side notes:
+ Your character is not required to have an element.
+ Your character may convey only one inherent element; that is...an elemental attribute that your character was born with.
+ While inherent elements may effect certain aspects of your character's offensive and defensive statistics, remember that you may not absorb elemental attacks.


Origin/Birthplace: +<o:p></o:p>
Give a brief description of the nature of your character’s birthplace. May include details such as climate, population, state of development, etc…<o:p></o:p>
<o:p> </o:p>

Current Residence:
+<o:p></o:p>
While plenty of RP characters don’t have a frequent, particular place of residency, you may wish to include a city or location at which your character commonly stays. Also include a brief description of the nature of the location.


Appearance: ++<o:p></o:p>
You’re character’s physical appearance. This description should include everything from precise facial features to body type and build. You may wish to refer to the following list of crucial physical features: <o:p></o:p>

Face and Head:
Shape of nose:
Shape of eye and brow line:
Shape of ears:
Shape of mouth: <o:p></o:p>
Hair color, style, and length:

Eye color:
Skin color:
Complexion:

Body: <o:p></o:p>
Height:

Weight:
Build:
Distinguishing marks or features: <o:p></o:p>
<o:p> </o:p>
<o:p> </o:p>
Concept Sketch: Not Required<o:p></o:p>
Concept sketches and artworks are allowed, but are not to be used as replacement for written descriptions.



Health/Defense: +<o:p></o:p>
Your character’s state of health may include factors such as mental or physical impairments, or elemental defenses. Remember that elemental absorption is not allowed.



Strength/Offense:
+<o:p></o:p>
Your character’s state of strength may include factors such as his or her particular offensive strategies, or elemental attacks.
Strategies may include a character's fighting range, etc.


Weapons and Armor:+<o:p></o:p>
If you are seeking Role Playing Battle approval for your biography, you must follow the detailed instructions for the description of your character’s weapons and armor.<o:p></o:p>
<o:p> </o:p>
While RP characters don’t typically participate in battles during regular role-plays, your character’s armaments may be concealed or otherwise unnecessary during everyday travel conditions. If your character’s armor makes a significant difference in the appearance of his or her every day attire, then include a brief description of how he or she conceals or carries his or her armaments on a daily or routine basis. <o:p></o:p><o:p></o:p><o:p></o:p>
<o:p></o:p>
Note: Your character may not carry an unlimited amount of weapons or ammunition on a constant basis. There is a limit of up to four weapons which may be carried by your character at all times, and a minimum of just one weapon. <o:p></o:p>
<o:p> </o:p>
Examples shown below:<o:p></o:p>
<o:p> </o:p>
Weapon rules:
+ Your character may possess only one major, specially enhanced, or large weapon, and up to only three minor weapons such as daggers, throwing stars, or small hatchets. <o:p></o:p>
+ Your character may not carry more than one considerably heavy weapon such as a two handed sword or axe. <o:p></o:p>
+ Your character may not carry more than one weapon which encompasses magic capabilities such as elemental properties.<o:p></o:p>
+ Magical weapons may be capable of reducing damage of only one element; and absorbing elemental damage is not allowed. <o:p></o:p>
+ Your character may not carry indestructible or god-like weapons. <o:p></o:p>
<o:p> </o:p> <o:p> </o:p>Armor rules:<o:p></o:p>
+ Your character may not bear indestructible or impenetrable armor. <o:p></o:p>
+ Your character may bear magical armor; however, it can only be capable of reducing the damage of just one element. Total elemental absorption is not allowed.

Magic and special skill rules:
+ Your character may not have unavoidable attacks.
+ There is no limit to how many special moves your character may have; just remember that too many special attacks can be confusing, and altogether unnecessary.
+ Remember that each of your character's special/magical attacks must result in some form of downtime or energy loss.

Intellect/subjects of interest: +<o:p></o:p>
This section basically covers your character’s level of education. What subjects has your character studied. What fields does he or she excel in. What are his or her favorite topics, etc…Try not to go overboard on this section. For example, if you list your character as a 14 year old microbiologist, you'll likely be asked to change your input...<o:p></o:p>
<o:p> </o:p>
<o:p> </o:p>
First Impression:
+<o:p></o:p>
Another important portion of your character’s persona. This section will help fellow role players to obtain a general understanding of how to react to your character in terms of first impressions. When filling out this section, be sure to mention key aspects such as:<o:p></o:p>
How does your character generally portray him/herself to strangers? <o:p></o:p>
Is s/he friendly and outgoing, or...Shy and mysterious?<o:p></o:p>
Is s/he someone who is seemingly easy to approach…or more so cautious and discreet. <o:p></o:p>
Remember…this section is to help others to achieve a ballpark idea of how to approach your character in role plays.

That leaves you with six missing requirements for ORPG and six missing requirements for RPB. This gives you a total of ten missing requirements if you wish to participate in both.

...I know, seems like a lot of writing. (Heck, even Rhea and I had to modify our bios for this template. >.o) However, I'm confident that you would be able to come up with something for each of those.
 
Seems too complex for my liking. I know that it's good to have a very descriptive character, but I would actually prefer to follow my own template type. However, saying that, I will give it a shot and edit the character.
 
You don't need to use the exact template. Just make sure you have all of the categories that are checked off with a blue cross. You can lay it out however you want. XD
 
All right, updated my character. She has no element whatsoever, she has no subjects of interest (if there any, then it is described in the bio) and the first impressions can be depicted by anyone. There is no specific first impression to be shown, just except the fact that she can appear quite strange (again, see the bio). I'll leave first impressions to other's opinions when they read the character.
 
Hmm...since she has wings in her supernatural form, I can see how she can fly. However, teleportation is always an iffy ability.

Besides that, this looks approvable if there are no other objections.
 
Faith Crest

Name
Faith Crest

Title
Crimson

Alignment
Good

Race
Half human and half Zildaanian. Whilst her physical appearance consists of her humanity, the only signal of her Zildaanian half is through the glow of crimson that her eyes give off.

Gender
Female

Age
Despite the fact that Faith appears to be at least 17 years old in humanity, there was (and still is) huge speculation amongst the survivors of the Zildaanian War many years ago that she is a legendary warrior, only known as Amarra, reincarnated. Amarra was said to have sacrificed her life one thousand years ago, so this would make her over a millennium old. However, the speculation has yet to be confirmed, so Faith's true age remains a deep mystery.

Appearance:
122982444_l.jpg


Attire
Coming soon.

Personality
Those who don't know Faith wouldn't certainly take a second glance at her. Those who do know her, however, would describe her as a kind, caring and innocent young girl only trying to please everyone, except herself. She is greatly noted for her courage in the face of death and sarcasm in the most unusual times.

Strength
Coming soon.

Speed
Coming soon.

Endurance
Coming soon.

Reflexes
Coming soon.

Fighting Style
Coming soon.

Armour
Coming soon.

Abilities
Coming soon.

Magic
Coming soon.

Other Skills
Coming soon.

History
Coming soon.
 
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I was SO looking forward to reading this too.

Sorry Faith, this is [NOT APPROVED], because you haven't followed the template. Until you reformat it to fit the template, it will have to remain unapproved.
 
Well, took the required things out and put them in, although I didn't really see the point considering that those fields were kinda already there.
 
I say [APPROVED]. The only question I have is what is her height and weight (I know, you're not supposed to ask a girl that, but still xD).

Other than that, she's good to go ^_^ Have fun RPing.
 
The only question I have is what is her height and weight (I know, you're not supposed to ask a girl that, but still xD).
Ohhh, now you're overstepping the mark. >_<

Well! She's about five foot eight or nine and that's actually my height, so she's averagely tall. And weight? Nine and a half stone. I go by stone, not pounds.
 
Im sorry to nag on an approved char.
But I saw this.

Power(s): Under her normal personality, Faith has the power to use telepathy, telekinesis and fly. She occasionally has visions of the past and future, although she has no control of this power whatsoever. But whilst under the influence of her dark personality, Shadow, her powers are quite different. She has superhuman strength and regeneration, which make her virtually almost unstoppable.
the telekinesis, flying and the telepathy is ok.
but she seems like no other character will be a match for her.
also, there are NO downsides. no drawbacks.
and no limitations.

like, can she lift a tank wit her powers, and send it flying through a building, and still throw things around?

Can she read the mind of a crowd at the same time, AND being able to differ from the thoughts.

I have a Psychic character myself.
and he has severe limitations.
and if your char stays like this.
I doubt my char would have a chance in hell to survive.
 
Red Fox said:
Im sorry to nag on an approved char.
That's quite fine.

Red Fox said:
the telekinesis, flying and the telepathy is ok.
but she seems like no other character will be a match for her.
also, there are NO downsides. no drawbacks.
and no limitations.
There are limitations, but I don't list them. I'd list them, but only in an actual RP, not in the character sheet. She's not ultimately powerful and unstoppable.

Red Fox said:
like, can she lift a tank wit her powers, and send it flying through a building, and still throw things around?
When you mean lifting a tank, she could do so. But the amount of force when it's thrown in a direction depends on the weight itself. With a tank? After forcing it forwards for example, she could feel drained because it's so heavy. You understand? She might not be able to throw things around after. It depends on how long she's been using her powers. Like any human being, she needs time to recover.

Red Fox said:
Can she read the mind of a crowd at the same time, AND being able to differ from the thoughts.
That would depend on how strong the mind is to withstand the telepathy. She could focus on anyone really, but she could just read thoughts without intentionally doing so. So this kinda varies.

Red Fox said:
I have a Psychic character myself.
and he has severe limitations.
and if your char stays like this.
I doubt my char would have a chance in hell to survive.
I didn't really mean to portray her as unstoppable. I would never list the weaknesses because ... really, you discover that part later. I know the rules of no powerplaying or godmodding. Heck, I used to be the moderator for this section. Faith bleeds like any other human being. Just because she's different doesn't mean she's all-powerful.

Ok, done with arguing lol. ^_^
 
Ok. the fact that you replied to me like this, and in this way.
it means that, even if you don't list the drawbacks, you are experienced enough, to actually take things in consideration in the actual RP.

this is good. so I withdraw my nagging ^^

Kinda funny actually.
Hera told me to list the limitations, this was some of the first things he told me to do.
But with you.
he approved you ^^

Well. as I stated. Ill stop nagging ^^

G'luck with Rping..
 
Whoa, I seriously need to update the bio. That's not really her bio anymore! :P TRAGEDY!
 
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