So this Final Fantasy's gameplay clearly tries to be deep but accessible. My question is which does it do better? Is it more strategic than previous games in the Final Fantasy series? Or is it dumbed down so anyone can play it?
My thoughts on the complex: Elemental weakness are important for all enemies, some battles almost cannot be won without buffs or debuffs, and the stagger system encourages you to sacrifice attack power in order to concentrate on building that bar. It's not straight up attack, attack, attack.
My thoughts on the simple: However, all that gameplay ever really boils down to is picking which jobs your characters will fill... and hitting auto-battle. If your pre-fight selections are good and you can switch between job combinations as needed, then you can beat most any baddie.
I would probably say that, for me, this game is more simplistic than previous games. Yes, your setup has to be thought through... but that requires what? A game guide and about ten seconds of situation planning? It all boils down to hitting auto-battle in the end.
What do you think?
My thoughts on the complex: Elemental weakness are important for all enemies, some battles almost cannot be won without buffs or debuffs, and the stagger system encourages you to sacrifice attack power in order to concentrate on building that bar. It's not straight up attack, attack, attack.
My thoughts on the simple: However, all that gameplay ever really boils down to is picking which jobs your characters will fill... and hitting auto-battle. If your pre-fight selections are good and you can switch between job combinations as needed, then you can beat most any baddie.
I would probably say that, for me, this game is more simplistic than previous games. Yes, your setup has to be thought through... but that requires what? A game guide and about ten seconds of situation planning? It all boils down to hitting auto-battle in the end.
What do you think?