Final Fantasy XIII: Details on Gran Pulse, monster hunting & Cactuar's girlfriend!

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Famitsu has its promised mega scoop on Final Fantasy XIII in this week's issue. As usual, while many of the broader details were shared in recent issues of Jump and V Jump, Famitsu manages to get the specifics on such areas as Gran Pulse, the mission system, and new areas of the world.


As detailed last week, the area we've been referring to Pulse since FFXIII's announcement has another name, Gran Pulse. Why the two names? Director Motomu Toriyama tells the magazine that the people of Cocoon refer to Pulse as just Pulse. However, the people who live in Pulse refer to it as Gran Pulse, a name that suggests their appreciation for the natural world. The Gran Pulse name is the proper one, says Toriyama.


Pulse is full of giant beasts, some towering like mountains above the characters. The magazine has an interesting note about the Pulse creatures. They're actually of the same origin as Cocoon's creatures. The same type of monster looks different between the two worlds, as Cocoon's monsters evolved differently due to their enclosed environment.


Of course, there's more to Cocoon's monsters than just natural evolution. The Cocoon government has been turning monsters into weapons by fusing them with mechanical parts. An example is the Behemoth III Reformed beast from the Advent Children demo. This creature was modified for army use, but it's still a bit smaller than the King Behemoth monster you'll encounter in Gran Pulse.


Also getting major space this issue -- almost a full page! -- is the cactus-like Sabotender enemy (known in English as Cactuar). Jump showed screens of a massive Sabotender, but most of the subsequent attention appeared to be focused on the two standard-sized Sabotenders standing in front of the massive one. One of the two had a flower growing out of its head, suggesting, perhaps, a girlfriend for the classic FF enemy. Famitsu notes that the flower Sabotender previously appeared in Chocobo's Mystery Dungeon, where it gave up lots and lots of Gil. The magazine also notes that we've seen giant Sabotenders before, in FFVII and FFX-2.


Moving on to the mission system, Famitsu confirms something that Jump only implied. Rather than a general quest system, FFXIII's mission system is all about monster hunting. The missions given to you by the Cie Corpse obelisks that you find around Gran Pulse require that you defeat specific monsters in exchange for rewards. These missions are separate from the main FFXIII story.


When you take on a mission by speaking to an obelisk, you're given the location of the beast, the difficulty in the form of a letter ranking, and a mission description. The description is actually a recollection of the Cie Corpse from when it was in human form.


Finding your mission target shouldn't be too hard. In addition to a general location given in the mission screen, the target is flagged with a red "MISSION" marker above its head.


Defeating the required monsters may not be as easy as finding them, though. The mission monsters are special, powerful beasts. But in exchange for your hard work, you'll get rewards, including items. You'll be able to replay the mission over and over again, earning rewards each time.
You're also given rankings or titles of the form "Kind Rookie" as you clear missions. Screens show the rank rising during the mission result screen. The magazine speculates that you'll be able to take on certain missions only once you've reached a certain rank.


Toriyama shares a few details on the background story of the obelisks (the term obelisk is probably incorrect, but I'm going to use it until someone suggests something better or Square Enix shares an official English name). Cie Corpses, or l'Cie who've failed to fulfill their duty, wander around for a long time and eventually crystalize into the obelisk form. They wait in this state for a l'Cie to fulfill the failed mission for them.


On a sad note, Toriyama confirms that even if you do fulfill the Cie Corpse's mission, they're stuck in the obelisk form forever. As he describes it, they've already reached a state where their spirit can no longer rise.
Finally, a few details on some of the new areas that were introduced in Jump. Two new areas have come to light recently: the Yashias Mountain region, and an underground ruins area.


The Yashias Mountain area appears to be home to an ancient city, but now it serves as the nest for groups of Cie Corpses. Toriyama reveals that the city was created by a high level civilization that once lived in Gran Pulse. Players will have to learn for themselves what happened to that civilization.
The ruins area looks like it's one of the central points in the FFXIII story. It's in the underground of Boudam, the city which Lightning and all call home. The ruins were apparently lifted up from Pulse hundreds of years back, and now there is a Pulse fal'Cie waiting here.


The term "ruins" is used in the FFXIII world to describe buildings and other things that were brought up from Pulse. They have a different phrase for ruins of structures that have always been in Cocoon.


According to Toriyama, when the fal'Cie in the ruins under Boudam was first discovered, an investigative team consisting primarily of PSICOM soldiers was sent into the ruins. The soldiers were viewed by the fal'Cie as l'Cie, but they were unable to cope with the weight of their assigned objective, and became Cie Corpses who now roam the ruins.


This incident was one of the reasons that the Cocoon government began its purge of the Boudam area.


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WOW. ZERS. This is a really cool article! It tells us so much! The mission system is what intrigues me most, though I feel kinda of bad for the guy who couldn't complete his mission and is stuck in crystal form forever. If it WAS part of the story, I bet it would freak Lightning out.
 
All these news! I can't seem to keep up! Of course, I'm not complaining- I'm more hyped up than ever.

The ruins under Bowdam- I wager that in the web novelisation, this is probably related to that mysterious tower with the fal'Cie that turned Serah into a L'Cie.

I do feel for the Cie Corpses. It must be torment to be stuck as a corpse or an "obelisk" forever until the world's end.


 
The monster hunting totally has me more hyped, I loved the mark hunting in FFXII. Tbh, I thought it was the highlight of the game. I really hope the nail it though and make it more difficult, I always thought the problem with it in FFXII was that they were fairly easy to defeat =/
 
The magazine has an interesting note about the Pulse creatures. They're actually of the same origin as Cocoon's creatures. The same type of monster looks different between the two worlds, as Cocoon's monsters evolved differently due to their enclosed environment.

I like that a lot. It seems to me like they're getting into the story with this, and I've said it a lot but I love the direction they're going with the monsters' designs and past. However, about them being turned into weapons, I absolutely do not like that. I don't want to see government put into this game as much as it seems it is, it reeks of FFXII. I'm trying to keep an open mind, though, because so far I'm pretty pumped for this game.

The missions given to you by the Cie Corpse obelisks that you find around Gran Pulse require that you defeat specific monsters in exchange for rewards. These missions are separate from the main FFXIII story.

I'm glad they're separate, but I'm not sure how I feel about this. I like the whole mission idea, and again with them creating a backstory on it instead of it just being "kill the monster, get a few potions". The term "Cie Corpses" kind of gives me the creeps, but I do feel for them, it's an extremely sad way to end it.

I sort of agree with you Mercurial, although I don't want it to be so difficult that I don't want to do the missions.

Overall, it looks like they're doing an amazing job with this game, and they're putting it all together very nicely.

On a random note, I'm so excited that we're seeing a female main character that is going to hopefully be the main powerhouse of the group.
 
I'm actually quite interested by the Cie Corpses (and Crystals for that matter), it'll be worthwhile to actually have backgrounds for one or two of them who might eventually break out of the "obelisk" state, the method ultimately being utilized to bring back Serah or Sazh's son. Perhaps, perhaps not, though I can't wait for the missions, it's a shame they're not part of the main plot though which could've tied in with my above comment but nevertheless should hopefully be something to look forward to.

By the way, I found the images on Famitsu related to this topic:

http://www.famitsu.com/game/coming/1230056_1407.html
 
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Those are good screenshots in that they help explain what Famitsu is talking about. I can see a rather vicious looking Behemoth or King Behemoth that I'm looking forward to fighting.

Being able to hear about the backstories of these "obelisks" will be interesting in that they aren't just generic mission-giving NPCs. A more fleshed out backstory will make us appreciate them more.

I love the Gran Pulse monsters so much- especially the Behemoths. They have amazing designs and really do look vicious. Now wonder why the Sanctum in Cocoon is so paranoid at anything to do with Pulse.
 
I think the mission system is where acheivements and trophies will come from. Also story based acheivements and all that. This was really interesting. There is the battle ranking at the end of each battles though so I think that will have an affect on the acheivement system and trophie system also.
 
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