I mean, how does the programming behind random battles work?
Does each map/load-section have a bunch of cells on the ground that have a small percentile chance of being marked (as in: causing a random battle if you walk into it) from the time the section loads?
Is it predetermined in some way by a complex series of number crunching in the background that determine how many steps your character will take before another battle occurs, or is it constant (example: there is a 7% chance of entering a battle every step or two, with new probability generation occurring constantly)
I always wanted to know.
Does each map/load-section have a bunch of cells on the ground that have a small percentile chance of being marked (as in: causing a random battle if you walk into it) from the time the section loads?
Is it predetermined in some way by a complex series of number crunching in the background that determine how many steps your character will take before another battle occurs, or is it constant (example: there is a 7% chance of entering a battle every step or two, with new probability generation occurring constantly)
I always wanted to know.