Analog Hype writes, "It's an age-old argument that dates back as far as anyone can remember. Discussions carry on year after year as players moan and groan, mumble and grumble about their favorite games being too linear. How linear is too linear, though? A game that throws you on a set path with clear objectives and no way to alter your course could be seen as linear, even if the world appears to be semi-open in nature.
Many people will have their own opinion, as there can never be a clear cut definition. Whether or not you like linearity, you have to draw the line somewhere. I recently came across an image (which can be seen below) of a Final Fantasy XIII area map. I'm not going to say that this is something I didn't see coming: Final Fantasy has been a long proponent of airtight maps devoid of much room to walk.
There's something about seeing an overhead view of the area map, though, that makes me uneasy. Naturally, Japanese RPGs aren't expected to be as open-world as their western brewed counterparts, but surely the team over at Square-Enix has to come to a point where they say "hey, we need to give players more freedom of movement and exploration." It really depends on who you are, but in this day and age, I expect action and RPG games of all sorts to be more open in terms of traversal throughout the playing world.
I'm sure this won't be game breaking, as people will be far too involved in strategically taking out foes and completing quests to care about where they are, but what do you think? Click here to get your own view of the world made out of shoestring (the image is literally too tall for me to post)."
Source: analoghype
[This may be more suited for the "Final Fantasy XIII" forum]