Hudson, awaiting approval

Serge68

Blue Mage
Joined
Jul 18, 2006
Messages
245
Age
36
Location
Cazenovia
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((Yeah, I know it's a character in definite need of heavy editing, but I don't really have the time or the energy at the moment to spend 3 hours creating one. Anyways, I seek approval in all things RP!!!))

Name: Hudson Ortusk

Age: 21

Height: 6'1

Weight: 160

Build:Wiry and flexible, yet athletic

Class: Powerhunter (but knows one minor spell for cleaning his clothes)

Description:
Hair- Shaved (used to be curly)
Eyes- a brilliant emerald green
Ethnicity-African American
Skin color- a deep caramel brown
Complexion: Hudson has fairly soft skin. Except for his hands and feet. Both of which being firm and calloused from years of use. Beneath the soft skin however, lies the feel of a fighter, with his hardened muscles (whatever muscle he has)
...And attractive enough to get him into constant trouble with women.

Clothing:
Upper body- A plain white dress shirt, with it's sleeves rolled up past the elbows, and a black pinstriped suit vest.
Head-A black pinstriped fedora. There's a small knife concealed on the inside of his hat.
Legs- Comfortably fitting, black pinstriped suit pants.
Feet- Black pinstriped dress shoes with silk lining and arch support for comfort
Forearms- Steel bracers with a soft leather interior lining.
Misc- Hudson does in fact have the black pinstriped suit coat that came with the rest of the suit. Incidentally, he really only uses it for style, and concealing his blade in public, which is housed in a wooden sheath.

Personality: Hudson's personality is very bubbly (usually depending on how good or energetic he's feeling). He's well-known to be both light-hearted or carefree, and stern, reserved, and taciturn. Though he is greatly appreciative of the better things in both life and us.

First impression: Hudson is the type of person people usually want to spend a bit more time around (usually). Perhaps it lies in his friendliness? He generally tends to be very good-natured, and very laid-back around strangers. Circumstances for him usually dictate that he's wandering around without a clue, which is something others find a bit amusing. He's a good listener too, and enjoys hearing people's storie. Or perhaps it's that there's more to him than meets the eye? Maybe there's more to him than he himself knows?

He's almost always up for a good laugh, and prepared to look stylish in whatever he does. Though that doesn' t mean that he's afraid of getting messy. One of the things that's he's tried to make a point of is not letting things bother him too much. But that doesn't necessarily say that things don't bother him.

He's genrally a lover of fights and getting stronger, and yet -and here is the interesting part- never goes about picking fights unless he's steamed or deems it necessary.

Fighting Style: Hudson doesn't really use a martial arts style per se, but he does have a way of fighting. Hudson's style emphasizes agility, flexibility, unpredictability, wildness, and strength, though not necessarily in that order. His "style" is more than reminiscent of Capoeira and B-boying. And rightly so, as he's more than dabbled in the above. Strangely enough, he's a spectacular swordsman, combining bladeplay harmoniously with his own hand-to-hand fighting style, though he hasn't had any training with a blade at all. His skills with a blade come from hard-fought battles, necessity, and doing what comes best. Fortunately, he was smart enough to combine them all into his own personal style that he calls Estillo De Reino.

But make one thing certain: He will always fight for whawt's both right and necessary.

Weapons: Two small knives, with one concealed on the inside lining of his hat, and the other in a hidden on the sheath of his blade. Both a used only for emergency situations. The weapon that Hudson uses the most however is a chinese broadsword, with a black sash attached to the hilt.

Energy Attacks:

The "golden" series of attacks are actually one move. He'll only be able to use the golden gun in the beginning. Luckily enough, the attack will evolve into a new one as he grows stronger. As an example, what was once once the golden bullet, will then become the golden cannon ball, and then finally, the golden rocket.

Golden bullet: Hudson can create and fire a ball of pure energy approximately only 5 centimeters in diameter. The explosion is about 2-3 inches in diameter. Like a revolver, he can fire up to six shots (safely) before running out of energy. Three shots at this stage leave him thoroughly winded, six shots, will leave him on the verge of passing out.

Golden shell: Hudson's golden bullet evolves into the golden cannon which is a ball of energy only 5 inches in diameter. The explosion upon is about 1 foot in diameter. He can create and toss it out of either palm. At this level, he can fire up twelve shots in golden bullet form. He can fire only 6 in golden shell form.

Golden cannon ball (or cannon for short): The final form of the golden shot series, and evolved from the golden shell. The golden rocket is a ball of energy that is about 1 foot iin diameter. It is a ball of pure raging destructive force. The explosion from this is at 9 feet in diameter, on the minimum side (What did you expect? It's the final form!). He can create and throw it out of either hand but has to use both hands just (and a fair bit of his strength) to hold it. At this level, (I haven't planned for this to be his maximum level) he can fire three Golden Cannon shots, twelve Golden Shell shots, and twenty-four Golden Bullet shots. Anything over this limit can prove near fatal.

Wild energy: (He doesn't start off being able to do the hardcore stuff though. He gets better as he progresses and grows stronger)

It's both a quirky little ability, and a trait of his energy. When channeling his energy into something (be it his blade or his body), it becomes charged, becoming vastly stronger. He can, however use the ability on others. Unfortunately, it takes a lot more energy out of him.

-If golden shell is the only ability, then it lasts (per daily use) up to about a half minute.
-When golden shell becomes available, it lasts about one to two minutes.
-When golden cannon becomes available, it lasts up to ten minutes

As an example, if he Channeled a bit of energy into his legs, he'd be able to leap over a house. And if he channeled energy into his blade, it'd be light as a feather hitting as hard as a 4 ton steel construction beam, it might as well be.

*note: Anything that Hudson channels his wild energy into acquires a yellow, white, or green glow, and stays for as long as hudson has the energy to maintain the charge.


History: Hudson lives in a world that isn't too different from our own. Actually, there are a lot of things from our world that are exactly the same in his. An example would forms of dance a fighting. The style of fashion is predominantly fourties with a hint of the otherworldly. In his world, medical and informational technologies are highly advanced. It compliments the lack of development in industrial technology. One of the main things that makes his world diferent is magic. It's widely accepted, widely known, and even taught to children alongside their ordinary school curriculum.

Every and any human being in the world has the aptitude for magic: except Hudson.

This is a world where those that are weaker with magic are usually demonized, ostracized, and castigated. The only spell that Hudson aqcuired (through years of struggle) was a simple spell for cleaning clothing when it get's dirty. What made things worse was that he was for a while, attending a private school.

You see, Hudson was third in line to the fortune and estate of a wealthy buisness tycoon. He was very well off. But wealth didn't have that pull on him the way it did on the rest of his family. He took up capoeira, he started hanging out with suspicious characters on "the wrong side of the tracks", and even got into fights. He liked the poor infinitely better than the fabulously well off, and for many good reason. In the slums, he didn't put up with discrimination based on his magic aptitude. In the slums, long suffering gave most such bright souls, he and couldn't help but respect and admire them for that.

Years of adventure in the slums helped him learn a lot. B boying and fighting are good examples. There was of course the occasional trouble maker, which was why he boutght a sword with knives from a pawn shop as a "security measure".

He got a bit more serious with his fighting, as delved deeper and deeper into the criminal underground. He entered numerous streetfight and pit fights, moving his new hobby into streetfighting tournaments, duels, and pitfight royales.

He realized that something within him was beginning to bloom. He couldn't tell exactly what it was, but he was certain that it was oceans stronger than anyone else around.

Meanwhile, his father found out about his criminal activities in the slums. That coupled with to social strain of having to feed and shelter a talentless magician of a son caused him to cast Hudson out of the family.

And it was around that time that he discovered what "something" was: his very special energy. The skill and power that he has today is the result of his practice on the road, as he wanders the world to and fro
 
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...why is it that no one takes the time to look at the guidelines we have? *Sigh...*

You are still missing:

In Appearance:
- Complexion:
Not only is this the color of your character's skin, but it is also the texture of it. Is the character all squishy or does he/she have enough muscle to be hard as a rock? Also, does the skin have freckles, moles, birthmarks, scars, etc. or does it appear clean?
(Optional)- Noteworthy Features: This could be a scar across the character's chest, a tattoo on the arm, or a trinket that is carried around all the time. Since it's worth making note of it, why not describe it as well?

First Impression: Required. This section is solely to help the other players. If a stranger walked up to your character, what would he/she generally do? Would he/she be easy to talk to? Things like that. Again, this goes for both good and bad situations.

Magic: Required for magic-users. This should have a list of spells and what those spells do. There must be a drawback to your spells, such as an energy/mana drain that tires your character. Use some common sense here, too: The stronger the spell, the more energy/mana it's going to use, the more exhausted your character is going to be.
Also, as far as his weapons go...you mention a sword several times, but not in his weapons arsenal. How will we know what kind of sword he's using if you don't mention it?

Now...let's talk about his fighting style. Capoeria is a fighting style that appears dance-like and is primarily based around kicking. Why? African slaves who were taken to Brazil normally had their hands manacled as they worked. B-boying is an energetic dance that combines footwork, tumbles, and spins. (So already, that style of fighting is sounding redundant.)

...what I don't see here is how he could have skills with a sword without training as well as using a martial arts that focuses on his feet rather than using his arms or a blade.

You'll notice that I included the magic section in the parts that you are missing. Yes, I realize that you already have that section. However, what you do NOT have are the setbacks of each spell.

Also concerning your energy abilities, I've noticed that it seems a tad Yuu Yuu Hakusho-ish (I'm not sure if you have seen that anime/read the manga/played the game or not, but this seems similar to Yusuke Urameshi's Spirit Gun abilities). Beyond that, there are three things that I would like to point out:
1) What is a medicine ball? If something is the size of a cannon ball, just say so.
2) The size of your Golden Rocket seems rather excessive. I can see an improvement going from the size of a baseball to the size of a cannon ball, but I don't see something the size of a cannon ball going to the size of car. A weather balloon, maybe. But not a car.
3) About how long would the Wild Energy last? You may use number of posts (be sure you specify whether it's the number of your posts or the number of total posts in the topic) as a time frame.

Along with those, I would also suggest one final thing: Pick your specialty. Instead of being a jack of all trades (which, if you are not careful, can be considered a god-mod trait in the eyes of other players), it would make more sense to pick one ability and emphasize that ability as well as having a few minor skills on the side. In this case, you have martial arts, swordsmanship/knife use, and energy magic. Since you mentioned those three, go ahead and pick one to concentrate more on.


I hope this isn't too much work for you. Although, next time you go onto a forum and want to RP there, check for the template that the forum uses. That way, you will be able to see what the moderators there expect to see.
 
Hmm, let's see where to begin on this.

1. I believe that I mentioned that the blade he uses is a chinese broadsword. To illustrate this i'll underline it.

Though i'll probably organize it systematically with numbers when i'm less strapped for time.

2. It kinda' gets me when people talk about a martial art, when their knowledge of said martial art only scratches the surface. Capoeira has two main styles: Angola style, which is older, slower (because it's usually played with slow music), methodical, ritualistic, trickier, and played usually close to or on the ground a lot. The first angola scool was founded by mestre Pastinha (not that it's relevant at all here). Regional (with the full name being Sao bento grande de Regional) is faster (usually faster music is played in these capoeira games), more athletic and combatative, and usually played with a bit of acrobatics, (There are a lot of acrobatic moves that you can do, but they're only there to add spice and flair to a game. It's not a good idea to use them all of the time however, due to all of the openings you leave in middair and landing.) the founder and creator was mestre bimba.

Yes, you are right about the fact that there's a lot of kicking in capoeira, but only just barely. Capoeira was a means of resistance and cultural preservation for the African slaves. But, the reason why there are more kick attacks as compared to hand attacks is because of African cultural philosophy. With the philosophy being that the hands were meant to create, whilst the feet and legs were used to destroy.

And yes there are hand techniques. Have you ever heard to of the Cutelo? Dedeira? Galopante? Teleponeiro? Didn't think so. The reason is because it makes the game more like a fight than a game (Capoeira is part dance, part game, and part martial art)

And what about other techniques in capoeira? Capoeira also emphasizes, trickery, sweeps, feints, and take-downs you know.

This redundancy in styles, hints at a relationship between the two. Unfortunately, there is no relationhip between the two. Both are really cool to watch and really cool to do. The only two visible similarities between Capoeira and B-boying is the fact that black people invented both, headstands, and headspins. B-boying is a dancing style only.

As for b-boying, well, b-boying only a dancing style.

B-boying is divided into three parts: toprock, 6/7step, and power moves. Toprock and 6 step are the only parts that involve footwork. Power moves involve spins, windmills, flips, flairs, freezes, and even at the tail end, suicide. But that still only scratches the surface. Capoeira has no windmills.

There is no redundancy in styles. Since capoeira also emphasizes agility, and evasion, as well as kick, it allows him to take on armed opponents. He can dodge and move out of the way of a swing, and still be able to either strike at an opening, of throw an opponent off gaurd.

3. You don't need to be train in martil arts to learn and know how to swing a sword. All you need is a blade, some time on your hands, and a person to practice with. You'll eventually come up with something that works for you.

4. As for this yuyu hankusho anime, i've never heard of it. I'll add the set backs and the fact the the technique at each stage of it's power takes a lot out of him.

This is a medicine ball. It's used for building strength and movement in the upper body, as well as "explosive power".
Medicine-ball.jpg


Also, think of wild energy as a buff spell in the sense that it's lasts only as long as he puts a certain amount of energy into it. At his beginner level, he'll be able to turn it on or off for a tricky jump or two, and only be able to use it for a starting duration of a couple of seconds.

5. I designed Hudson with the fact that he wasn't a jack-of-all-trades in mind. I inteded (and I think that I put in there somewhere) that the was best at melee fighting, followed by his burgeoning energy power, and lastly, his knife use. Hudson uses a knife as a last resort, and is barely able to toss it correctly. It's also for those times when a situation calls for a job with a knife that the sword just can't do.

6. And naw, it's not too much work. Thanks for reading anyways!
 
Finally! Someone who actually knows what they're talking about!

When you've finished tweaking your profile, give me a holler. Oh, and also, look for Odin's Child. He's also a martial arts enthusiast and practitioner. If anything, he's been dying to have a decent discussion with someone about the martial arts. :)

EDIT: There we go. Now it makes more sense. ^_^

[ Approved ]
 
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