Sorry everyone (or who it may concern) about my activity revently but to say sorry as such for my lack of activity I have turned one of the writtings one my laptop into a RP. If you like the ideas just post as I will be posting my character and checking up often, once we get about 4-6 people we can start.
In times of old there were master of powers so great that they threatened the world, these powers came from weapons and were a part of a long tradition of war. The artefacts of the Magi bestow great power of there wielders but at a cost, a Magi Master must fight in the war for dominance and a prize. The last seven wars have ended in either a draw or a win for light, the result an eon of peace, but if evil win’s this war the result is 60 years of hell. For whichever side wins the war determines which faction has control of events, Heaven, Hell or Humans.
The War of the Magi is raged every sixty years to determine who controls Earths events, Heaven winning means peace and serenity for the world while a draw means just as much chaos as peace. While a win for Hell means sixty years of pain and torture for the world. The war for the Magi is raged by magi Masters who form teams or groups of up to five per group, each group often chooses to be good or evil but often simply fights for its own purpose. The Magi Wars have always caused chaos and always seem to bring more; the last Magi War ended in 1949 and was the reason for WW2 as it started in 1938. Sixty Years have passed and the war begins again but which side will win, will it be calmness, balance or chaos.
The next war is beginning and you must choose three things, one which will be your weapon, two who will be your friend, and three, will you fight for Light or Darkness.
_______
That’s the basic sum of things; the Masters of the Magi is the Discussion thread for the War of the Magi Thread I will post when numbers get sufficient for this to begin. The normal RP rules apply as in no god modding or OP stuff or 1 hit moves etc etc. This War has its own rules to abide by. This RP takes place in 2009 worldwide but I’m trying to keep the travelling limited and the teams together so the start of the war will be Europe where all Masters will head once the war begins. Upon receiving your Artefact of the Magi your character will also receive a trainer who will teach them how to use it, these trainers depend on your character and will not change with different weapons. If you wish you may make a description of your trainer using the character format (without the nationality and history) but I won’t mind if you don’t. Also, the weapons of the Magi are old items that call out to those who can use them, they could be a family artefact or a old item in a store, and remember Magi weapons look old till there Master wields them.
War of Magi Rules:
Character Template:
Name:
Age:
Gender:
Nationality:
Appearance: (Pictures are fine)
Personality:
Brief History:
This template can be modified as you wish but it must contain the same basic information.
Magi Weapon Template:
Name:
Weapon Type: (E.g. Sword, Bow, Staff, Ace etc)
Appearance: (Again pictures are fine)
Physical Increases:
Passive Ability:
Magi Fantasy:
This template is important and particular attention should be paid to your weapons abilities. Every Magi has three powers, the first bestows increased stats to their master, E.g. inhuman speed or strength. The second the Magi’s passive ability is the ability that is always going when your Magi is being used, these can be beneficial things like constant healing, control over an element or a curse on your opponent like cuts that don’t heal or making the injured target go numb were struck. Lastly there is your weapon Fantasy, each Magi has a Fantasy attack that calls forth a single all powerful attack or is an all powerful ability. (If you watched Fate Stay Night it’s a bit like a noble fantasim) Fantasies should be very descriptive and well explained.
Masters of the Magi
In times of old there were master of powers so great that they threatened the world, these powers came from weapons and were a part of a long tradition of war. The artefacts of the Magi bestow great power of there wielders but at a cost, a Magi Master must fight in the war for dominance and a prize. The last seven wars have ended in either a draw or a win for light, the result an eon of peace, but if evil win’s this war the result is 60 years of hell. For whichever side wins the war determines which faction has control of events, Heaven, Hell or Humans.
The War of the Magi is raged every sixty years to determine who controls Earths events, Heaven winning means peace and serenity for the world while a draw means just as much chaos as peace. While a win for Hell means sixty years of pain and torture for the world. The war for the Magi is raged by magi Masters who form teams or groups of up to five per group, each group often chooses to be good or evil but often simply fights for its own purpose. The Magi Wars have always caused chaos and always seem to bring more; the last Magi War ended in 1949 and was the reason for WW2 as it started in 1938. Sixty Years have passed and the war begins again but which side will win, will it be calmness, balance or chaos.
The next war is beginning and you must choose three things, one which will be your weapon, two who will be your friend, and three, will you fight for Light or Darkness.
_______
That’s the basic sum of things; the Masters of the Magi is the Discussion thread for the War of the Magi Thread I will post when numbers get sufficient for this to begin. The normal RP rules apply as in no god modding or OP stuff or 1 hit moves etc etc. This War has its own rules to abide by. This RP takes place in 2009 worldwide but I’m trying to keep the travelling limited and the teams together so the start of the war will be Europe where all Masters will head once the war begins. Upon receiving your Artefact of the Magi your character will also receive a trainer who will teach them how to use it, these trainers depend on your character and will not change with different weapons. If you wish you may make a description of your trainer using the character format (without the nationality and history) but I won’t mind if you don’t. Also, the weapons of the Magi are old items that call out to those who can use them, they could be a family artefact or a old item in a store, and remember Magi weapons look old till there Master wields them.
War of Magi Rules:
- Teams are allowed in the War but must not be more than five members.
- Anyone who sees a Magi Fantasy or battle must die, the war is a secret.
- Teams are not allowed to work together.
- If a team has surrendered rather than been killed they cannot be attacked by the victors for a full three days.
- Innocent people may only be killed if the result of rule 2 comes into effect.
- Any breaking of these rules will result in the magical contract of the Magi removing the Artefact from there Master.
- Opposing Magi Masters may not attack a Masters trainer or take their weapon will that Magi’s Master is still alive.
- No Master can have any more than two Magi and Masters can take Magi from Masters they have killed.
Character Template:
Name:
Age:
Gender:
Nationality:
Appearance: (Pictures are fine)
Personality:
Brief History:
This template can be modified as you wish but it must contain the same basic information.
Magi Weapon Template:
Name:
Weapon Type: (E.g. Sword, Bow, Staff, Ace etc)
Appearance: (Again pictures are fine)
Physical Increases:
Passive Ability:
Magi Fantasy:
This template is important and particular attention should be paid to your weapons abilities. Every Magi has three powers, the first bestows increased stats to their master, E.g. inhuman speed or strength. The second the Magi’s passive ability is the ability that is always going when your Magi is being used, these can be beneficial things like constant healing, control over an element or a curse on your opponent like cuts that don’t heal or making the injured target go numb were struck. Lastly there is your weapon Fantasy, each Magi has a Fantasy attack that calls forth a single all powerful attack or is an all powerful ability. (If you watched Fate Stay Night it’s a bit like a noble fantasim) Fantasies should be very descriptive and well explained.