Mech RP ~interest check~

Ironman

Tony Stark
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well i have been thinking about starting up YET ANOTHER Gundam RP, but then i figured why use a Storyline the same as the other Rp's i have made, instead i will begin work a a Brand new storyline, and the RP will actually take place on Earth as we know it (well, it'll be the year 2050 or something, but all the land mases will be the same ad what not) and the technology would be more advanced (I'm talking just under 20 metre tall robots that are used as weapons, not flying cars)

the robots wont be to technologically advanced to begin with, more along the lines of the wing Zero, and not the Strike Freedom (for those of you who have Been in Mech RP's with me before will know i favour the Strike Freedom)

for the sake of Transport, the Mech in which we will be using can have two modes (mobile suit and Jet mode) but most of the mobile suit carriers will be ether Boats (similar to Aircraft carriers) or Large planes carrying mobile suits in a large cargo bay in the back (of which the mobile suits will 'parachute' of sorts out of he back)

so what do you guys think?
 
I think it's a good idea, but there is a few problems...

How are you going to balance the mechs?

In the event that you dissappear (which is the case with many a Mech RP we have had), how can we continue the story so we don't have to do a new idea every year? (No offense.)
 
Lol. remembered that there was one where Kevin and i could have gone on when he left, but it died because i sorta left too. Come to think of it, i could have hijacked it and might have finished it with just the two of us.

If it comes to it, i guess i could hijack if he disappears. If i have a story idea tho.

But i do like the idea of less OP gundam. Tbh, Seed just seemed ridiculous to me, all tech and special ability, little skills. I mean, cmon, the DRAGOONS are like spray and pray. Send them off and just shoot of a billion beams and hope something hits.

(Rant over. Obviously not a big fan of SEED)

I would like to see gundams restricted to more realistic loads. Like maybe a beam rifle, swords, maybe a bazooka holstered on their waist, head vulcans and such. In fact, should do away with all funnels/ Dragoons/ Incom etc.
 
Well, for starters I wasn't going to have al the Uber advanced technology, the days of the DRAGOON system are long dead. dependant on how many people show inerest/sign up when i get the storyline up.

i was thinking one of the following ideas and would like some input:
1. we are all working for the same nation as a Squadron of their elite pilots, used for the most important/dangerous missions.

2. we evenly split the RPers into the main nations to balance out the 'teams' sort of thing

3. all the RPers are part of a Mercenary/Resistance group trying to save the world from it's evil Ruler.

as for the weapon load outs, they would be restricted, for instance,
Beam rifles would have something like a charge of 20 beam shots or something like that
Beam sabers would only have a set time period they could last,
Head vulcans would have a fairly high ammo count considering their low calibre.
and bazooka's would be restricted on shots and who could use them, as their not really every day weapons, their more like siege weapons.
 
Haha. Well, i say we go for the same nation thing. That way, you can control the difficulty of the opponents to suit the story. This sort of prevents us from curb stomping on the opposition's Aces. I've seen players who insist that they dodge every single beam and every single nick thrown at them and insist on wiping the floor with their opponents, so with a GM controlled opponent, we can avoid this.

That or we can be resistance like in Z Gundam. That way, we can be a small elite force rather than a major military power with legions at our fingertips

That aside, i like the limitations. The weapons we carry are all that we have, a beam rifle and swords is it. More about skill, less about weaponry. I like. In fact, the charge would make the guns be like what it is in Gundam Unicorn.
 
Yeah, I think that's a start on mech balancing, but if they want to put other types of weapons then I can see how to balance them further. Say for example, a Beam Machine Gun. Like the Head Vulcan it would have a relatively moderate ammo count, to make up for a low damage output.

If you want me to balance weapons then that's fine too, since Tipsy answered my first question pretty much, I'm in.

Personally, I like the idea of #3.

Tipsy: You're gonna make me wanna watch those, cause I've never seen any of those Gundam shows at all.
 
Well, i rather like Unicorn. Its a bit old school actually.

But as for Z, it follows on from the first series.

Basically, the first series goes on about Earth Vs the Space peeps who want independence. Earth wins.

Z is after that where a wing of the Earth Federation becomes increasingly influential and seems to start overstepping its boundaries. So the goodies go and start a resistance. In the end, it turns into a semi three way war with the space peeps remenants joining in.

Dw about watching em. You gonna need prior knowledge to kinda understand the damn complex relations.

As for my vote for resistance, its due to the fact that the Resistance had the Aces from both sides of the first series, plus the protagonists, so they were pretty damn OP. That can be like us. We dont have a lot of grunts, but we have OP aces, so we can deploy in singular battles and dominate in them rather than having a massive fronts with massive fleets. That way, even if we are outnumbered in these battles, we even it out with quality over quantity.
 
Well i like the idea of an elite unit, especially a rebel front where you won't be seeing a lot of grunts in actual combat, though I kinda want to see some degree of command and control, some degree of group strategy.
 
Well of course. Lone units, no matter how uber, will still lose to superior numbers. Now coordinated attacks would cover that up, so maybe we can have a leader of the said elite Unit? Like he can direct us to "create a diversion" but how we do so is up to us etc
 
I would be interested all depending on how the "mechs" worked, once I get more info on that I will maybe be more interested
 
DarkPaladin: the mech's would be human controlled from the inside, through a set of controls in a cockpit.

as for the General RP storyline i get the impression that most people want to see a Rebel force, so i shall Draft up a storyline and will have it up as soon as possible, as for the Gundams, the Head vulcan's will be bullet only, no beam head guns.

As for the weapon load outs, they will be restricted, bazooka's and large beam cannons will be allowed but obviously not at the same time. all suits will be capable of using such weapons, but it would seem everyone wants a kinda of Squad leader to bark orders of sorts, so i will probably take up that role as i know where the RP is going to go, and how it is going to end.

but i shall get to work on writing up the story and will have it up as soon as i can.
 
Im interested in the RP But I have a few concerns on the subject.

1.How far can we customize our Mobile Suits?

2.I like to make my own weapons If I place limitations would you allow that.

bout my only concerns cause I like having my Mech's Customized to my battle styles
 
One thing i think may be an issue is scaling, for both weapon and customisation.

Like, you may say your suit has modified jet to be extremely fast, but then, how is that scaled in Judge's standard? So i think if we are to start improvising some things, i need to know in Judge's mind, the utmost limit for weapon (beam and ballistics) as well as armour customisation such as speed and armour rating, regardless if they actually appear in the RP or not

EG: The most powerful beam, whether that be cannon or gun, any suit can have can blow a ship in 5 shots. So any gun exceeds that cannot exist. Or that the fastest suit can achieve 1000kmph, so no suit can exceed that.

That kind of things as well as inverse consequences like high speed = low wieght and low armour rating.

I want customisations too, but i need to know the limitations and extent as to what we can have so we dont have this confusing argument later on where someone gets pissy because in his description, he says his suit is fast as hell.

Btw, those number in the EG is pulled from thin air so dont go by that.

LASTLY! In Judge's own words,

well i have been thinking about starting up YET ANOTHER Gundam RP,

In that case, if he doesnt change his mind and he allows importing of other series robots, then their powers need to be scaled to Gundam standards. As a Gundam Rp, Gundams should reign supreme in any case, regardless of the other series. So if you own a weapon that was "claimed' to be the fastest in that series, then tough. You're in a Gundam universe now and its their rules.

One thing is Judge, i am all for this. You have one player and im all for helping you in getting data and specifications.

However, if you allow importation of other series, depending on how far they are incorporated and scaled, im afraid i might jump out. The very first Gundam RP ended in a disaster where we had other robots the size of Psycho Gundams/ Destroy Gundam (for Judge) dodging much smaller and agile suits, which really pissed me off. They were also not scaled properly so we didn't know how it compared to others.

IMO, the second one with me, Kevin and You as well as that girl (forgot name) was the best.
 
well the mobile suits themselves will be made of a lightweight metal composite, the more heavily armoured gundams (the bazooka wielders and beam cannon wielders) will have thicker plates of this metal which will make them heavier and slower, our units gundams will be medium weight Suits that can wild both weapons (light and heavy) but when wielding heavy, they wont be very mobile, so joining lose Quarters combat would b a suicide run.

as for speed capabilities they will be the speed of fighter jets when in their jet mode but when i mobile suit mode they will be half the speed of this.

with upgraded boosters for a suit with no jet capabilities they will be able to travel 3 quarters the speed of a fighter jet.

bazooka and beam cannon (2 handed beam rifles) will be able to cut through a Mobile suit transport ship in around 2-3 shots, dependant on the ship it could take more, and as long as the rounds/bazooka shells hit the hull of he ship, putting holes in them for water to weigh the boat down to sink it, the can be rendered useless, but that will be discussed in the RP.
 
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