One Change

Aztec Triogal

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One thing could have made this the best game in the series: a jump button. As all gamers should know, regardless of the magnitude of suck poured into a game... it can always be improved with a jump button. Even if your characters had nothing to jump over and there was no reason to use it... a jump button always makes everything more fun. It's the best solution in gaming. Regardless of whatever flaws a game has... it can be cured with a jump button.
 
Yiazmat

One thing could have made this the best game in the series: a jump button. As all gamers should know, regardless of the magnitude of suck poured into a game... it can always be improved with a jump button. Even if your characters had nothing to jump over and there was no reason to use it... a jump button always makes everything more fun. It's the best solution in gaming. Regardless of whatever flaws a game has... it can be cured with a jump button.

Correct. Another thing that I would add is a reaction-command type of button, because using X as the Open Menu AND the Open Door button had disastrous concequences in the Sochen Cave Palace for me. A button designated specifically for opening chests/doors/elevators would be incredibly useful.
 
A change? Just to make some cutscenes FMV's, like
Drace's death, Reddas' sacrifice
^^
 
Yeah, at least that would have given us something more to do than hunting and running around the massive world. xD
Meh, from a serious point of view, that would be unnecessary, unfeasible, and is of infinitesimal value specifically for that game. There's really not that much to jump over. xD
 
a JUMP BUTTON?! That's is stupid. :P for a final fantasy at least. FF should NOT have jump buttons :D
 
Correct. Another thing that I would add is a reaction-command type of button, because using X as the Open Menu AND the Open Door button had disastrous concequences in the Sochen Cave Palace for me. A button designated specifically for opening chests/doors/elevators would be incredibly useful.

Try getting those black orbs in the Pharos, same friggin' problem >_<

I said it in another thread and i'll say it again, one thing i would have loved to see is the back attack feature. Enemy sneaks up on you and they do twice as much damage, you sneak up on an enemy and you do twice as much damage.

It was always nice to get those preemptive strikes in the previous games, but think how much of a new gameplay element that could have added with XII. You'd always be trying to get behind the enemy, but at the same time you'd have to make sure you didn't get surrounded either. It would certainly make the battles much more engaging than set gambits, walk off for lunch, come back, battle won, characters fully healed.
 
I agree with Warb. I suppose it would be fun to just jump around recklessly, but as far as affecting the game in any way, it would be rather useless. Sure, you can probably jump over monsters...and keep jumping back and forth over it...but for what? =/ To mess around, maybe? Hah, okay.

And then when you get bored, you finally head for the monster anyway and defeat it.
 
Lol. A Jump Button. How lammeee. It wouldn't serve a real purpose anyways.

So, I say noooo, we dun need it. lol.

I did hate how X was used for the menu and for opening and obtaining things. Kinda frustrating.
 
Yeah that sucked. Like in Pharos. With the black orbs, if they dropped in a fight it some times took ages to pick them up because everyone was casting spells, attacking and so on.
 
Not much, but I hate the idea that casting magic in this game remains turn-based in certain aspects. Most noticeably when both player and the enemy use it at the same time and you have to wait for the enemy to finish their casting before yours is even executed ala Yiazmat's Deathstrike and you want to heal/revive, same with the Flan's Mythril Bubbles.

I really wish they fix this, since this kind of annoyance was prevalent in X-2 as well nevermind XII.

Other than that, the transition from ATB to ADB was a success, one that I believe should serve as a basis of what future FF battle systems should be like. Although I heard FFXIII is going back to the old-school turn-based system but with the style of Advent Children thrown into the mix.
 
If I could make 1 change in XII...Other than giving the characters some character... It would probably be... Hmm. *ponders* Well, as said, it would have been nice if some of the key scenes had been FMV. I disliked the fact pointless scenes were made into FMVs. There were few good FMVs: The Opening Scene, Fran and Balthier arrive, the scene where Vaan is hanging from Balthier's small aircraft, Ashe remembers Recks, The Ending...
 
I agree, a lot of those cut scenes should have been made into full FMV’s

A jump button… Press once for a Jump, press twice for a Super Jump, press three times for a Moon Jump.

Crafty, very crafty… :monster:
 
Why does everyone want a bloody jump button? All that would do is take the franchise closer to an action game, and personally I'm sick of seeing SE trying to do that.

Best change that could happen: Nomura gets fired, Amano takes over, we get good character designs again.
 
No. Jumping function inevitably lead to platforming elements and that's something you REALLY don't want in a 3D RPG. Platforming elements made Xenogears' already fairly weak gameplay almost unbearable at times. Fuck that shit.

Leave jumping to action RPGs. It's the only 3D RPG genre that can make it work.
 
i agree this game is a rpg and rpgs dont have jump buttons if you want a jump button then play an action game
 
I dont see any need to add a pointless jump button. Why the hell would you need one?
 
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