Pitioss (pity us) Ruins...

Dionysos

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Pitioss (pity us) Ruins...
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I have decided that Pitioss Ruins is the true main villain of FFXV…

Whatever possessed them when they were creating this?! I mean, it is the most cleverly designed dungeon I’ve seen in a long, long time and I’m glad it is in the game... But it is absolutely ruthless.

I had been warned that it would take a few hours to complete this dungeon, so I made sure that I had a few hours to spare last night… It took me 5 (until half 2 in the morning on a week night) to get to near the end. Near the end. I reached a stage where I could finally unblock a shortcut and could leave the dungeon to save the game and go to bed… Tonight I finished it off...

I can’t articulate how frustrating this dungeon was to me last night as I struggled on, refusing to quit the game and lose my progress because I had collected so many useful items and beaten so many puzzles already (and I didn't want to do it again and sacrifice my sanity entirely to this temple of madness)...

The non-Euclidean architecture, the side-scrolling section, the mechanical Demon Wall (with more spikes of death than a Mad Max universe motor vehicle), all worked in unison to ensure that Pitioss was an expertly crafted torture chamber.

A torture chamber for whom, though?

It is hard to believe that someone from the Solheim civilisation actually built this place for any practical purpose, which is why I’m wondering if Ardyn had tweaked the place at some point in his 2,000 year existence. Square-Enix seriously trolled us big time with this dungeon, and Ardyn is the biggest troll in the game. The respawn animation has the red glow of Ardyn so I do wonder about that

This dungeon could only be more trollish if Kenny Crow was chasing you through the whole dungeon, slapping you on the back and forcing you to down the soda. Caw, kids!

So what do you think about Pitioss Ruins? Have you beaten it yet? How long did it take you? What do you think the ruins mean?

Discuss!
 
Pardon my language... but I f*cking loved this dungeon. It took me three and a half hours if I recall, and I loved nearly every second of it. The only parts that could've used more polish I felt, were the section where it had you jumping between diagonal facing platforms - because Noctis tends to roll when he lands on a platform that isn't flat, so he falls off a lot without your input -, and the section where you need to jump on the statue. In hindsight, I probably should've realized that's what you're supposed to do. But I didn't, likely because there were many faux paths you could take on the rotating thing, which I spent like 45 minutes trying to find my way around before realizing they were all dead ends.

This dungeon is not only creative in design, but it's also a really nice break from the rest of the game, extremely organic (it feels much more open ended than it is, and progression felt natural to me; I only got stuck on the statue part), has great loot, just the right amount of challenge for me... I love it. It's my favorite part of the whole game. It not only gave me the chance to put the in-game MP3 player on shuffle so that I could listen to FF music nonstop, but it also showcased how truly and surprisingly fantastic Noctis' controls are for platforming. He stops when you tell him to, he's great at nudging up to platform edges, he feels responsive and fluid (even in the air), his jump arc/speed/height is just perfect. The only real issue is that roll he'll do sometimes. But outside of landing on those few, highly angled platforms, that can be prevented simply by not holding forward when you're going to land. Make the warp strike available (and more consistent/easy to judge), and I could play an entire collectathon, puzzle platformer like that. Certainly better than all of the secret sealed dungeons within other dungeons.

9.75/10, lol.
 
i got stoned every time i loaded that shit up lol

hated every second i spent in there =|
 
I'm not good at platforming so it took me 6 hours to finish it. Thankfully the PS4 has a sleep mode that will let me start the game off from where I left it. Pitioss is certainly the best optional dungeon in the vanilla game, unless you loathe platforming.

There is a theory on FFXV's subreddit that the dungeon actually has a story behind it.
https://www.reddit.com/r/FFXV/comments/5t367b/pitioss_ruins_revelations/

There is no hard confirmation on it, but I believe the dungeon having a story behind it is true. The dungeon is just way too out there and unique to just be something of randomness.
 
It sounds great and I've been trying to find my way to it for weeks. How the hell (sorry) do you find your way up there. I keep going around in a circle running along fences and rocks. I ended up by the road many times and going the other way back at the other dungeon. I must have done this 10 time or more. I have the book ( I always get the books, a regular one and a collectors one I don't touch) and it's map that shows where it is. I never rely on the books, only use them when I need a description of something, but not for directions on how to find something or the walkthroughs, with two frustrating exceptions, one of the map pieces drove me crazy and I looked at the book's map to see where it was suppose to be (turned out I was walking circles around the thing) and one of the tag searches. I searched for 3 hours before I resorted to the map in the book. For the most part to rely on the book takes all the fun out of the games. Any suggestions on where to begin on the trail toward the dungeon would be appreciated, like which rocks to ride or walk between or climb over to get on the other side of the fence. I'm at the point where they are fixing the ship but I haven't left Leide and Duscae for the first time yet so I don't know if the passage is available at this point.
 
It sounds great and I've been trying to find my way to it for weeks. How the hell (sorry) do you find your way up there. I keep going around in a circle running along fences and rocks. I ended up by the road many times and going the other way back at the other dungeon. I must have done this 10 time or more. I have the book ( I always get the books, a regular one and a collectors one I don't touch) and it's map that shows where it is. I never rely on the books, only use them when I need a description of something, but not for directions on how to find something or the walkthroughs, with two frustrating exceptions, one of the map pieces drove me crazy and I looked at the book's map to see where it was suppose to be (turned out I was walking circles around the thing) and one of the tag searches. I searched for 3 hours before I resorted to the map in the book. For the most part to rely on the book takes all the fun out of the games. Any suggestions on where to begin on the trail toward the dungeon would be appreciated, like which rocks to ride or walk between or climb over to get on the other side of the fence. I'm at the point where they are fixing the ship but I haven't left Leide and Duscae for the first time yet so I don't know if the passage is available at this point.

You can't get to the dungeon until after you beat the game. I'll say that much, because pretty much anything else might be spoilers. It should all be clear after you've finished the game and poked around a bit.

EDIT: After reading your response in the other thread about the timed quests (where you mention the high levels of your characters and whatnot) I just wanted to make sure and get this straight... you haven't left Duscae yet. So you haven't beaten the game, right?
 
Yep, still in Duscae. I don't rush through my games like some people do. I explore big time, get every available hunt, do every extra I can before moving on, kill at least 1 of every beast. I stumbled in half of the dungeons before the hunts in those dungeons even came up and sometimes before my characters were strong enough to defeat those monsters and then went back a few times after to see what treasures I missed the first time around. I need to do that with the fortresses too before I leave plus I have a few other things to wrap up.
 
Hope that works out for you, because that's a lot of time you could've saved just by progressing. Nothing gets locked out through progression, you'll be repeatedly going through the same areas for later hunts and post-game quests you don't have access to right now anyway, and leveling requires significantly less grinding later on. Not saying you're 'playing the game wrong' or anything of course :) I would just hate to hear that you spent all of that time on the game, only to then later feel that you wasted it, and that you're too bored of the game to do all of the extras that require retreading those same spaces.
 
This dungeon was the absolute devil; took me an absolute age to actually get there because the slightest bump apparently totals the regalia and kills everyone. Ugh.

Finally got there thinking oh, I'l just do this then go to bed. FOUR HOURS LATER and I'm genuinely so frustrated I feel like I need to ring a help line at this point. Never have I fallen so much on the same ledges so often. Omg. Finally got to the end and still managed to miss two (at least) items in the lastish room... at that point I'd given up, I'd got what I went there for.

And no achievement just to add insult to injury lol

Ive tried getting back there since on a subsequent play through and I just can't seem to land. I think it's the universe trying to tell me something#

Almost as frustrating as Xaldin on proud mode; almost.
 
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