These games are for the Game Boy
And there simply must be something appealing about that, "as of 23 April 2008, cumulative sales of the video games (including home console versions, such as the "Pikachu" Nintendo 64) have reached more than 186 million copies." (http://www.nintendo.com/whatsnew/detail/9NH7dkYdedNEp7fwhDrI2NSqsKPVna6B, recieved from Wikipedia). This places it in second place, only behind that fat plummer calling himself Mario.
The player, known by default as Red, has a childhood rival, who happens to be the grandson of Professor Oak. This character's default name is Blue. He will battle the player at certain points in the game to test the player's Pokémon; being defeated is an indication for the player to level up his or her team. He will always choose for his starter a Pokémon that has a type advantage over the player's chosen one. For example, if the player chooses Charmander, a Fire-type Pokémon, he will choose Squirtle, a Water-type Pokémon, giving it an advantage over the Fire-type Charmander.
Pokemon Yellow is largely similar in terms of gameplay and plot, but follows the anime much more closely, including having a Pikachu follow you around outside of its Poke Ball, and having to fight Jessie and James. It also tweeked the encounter rates of certain Pokemon.
Personally, I would give this a 3/10. Not the best thing to start off wit, but there is a reason why, detailed below.
Fortunatly, this really isn't a problem. The game is definatly geared for being an intense strategy game, rather then the RPG everyone claims it to be. And that is a very good thing. Being a proper RPG would drag it down a lot, and it just wouldn't feel right.
Therefore, I will give this section a 2/10.
A major aspect of playing through the main storyline is developing and raising Pokémon engaging in battle with other Pokémon, which can be found in the wild or owned by other Trainers. This system, characteristic and integral to all Pokémon video games, allows the winning Pokémon to accumulate experience points and eventually level up. A Pokémon's level controls its physical properties, such as the battle statistics acquired, and the moves learned. However, the ultimate goal of the games is to complete all of the entries in the Pokédex, a comprehensive Pokémon encyclopedia, by capturing, evolving, and trading to obtain all 151 creatures.
The game features various glitches including the Pokémon MissingNo., which Nintendo describes as a "programming quirk", and often causes the game to malfunction when captured, including scrambling the graphics or even corrupting the save data. In addition, other bugs exist, such as the ability to duplicate items or Pokémon, as well as being able to get Mew, the elusive 151st Pokemon, not normally obtainable within the game itself. However, as can be seen in this video, it's possible to obtain via the glitch. It can also be used to obtain version-exlusive Pokemon, such as Sandshrew in Pokemon Red.
This section gets a 8/10. Why, you ask? Well, there is a problem is levelling up. Fighting the same 120ish monsters that aren't one-off can get very repetative and boring very quickly. And when you have 6 Pokemon to raise, this can get to be a pain in the ass. Plus, there is the rarity of certain Pokemon. Take, for example, Pokemon Yellow's version mascot, Pikachu. This elusive bastard can only be found in Viridian Forest or the Power Plant. It can take apsolutly ages to to find one, and then you either: a) accidently kill it, or b) you run out of PokeBalls. First
, then
, then
.
, what could be simpler?
10/10 for the sheer simplisity of them. Do I really need to say anything else?
This ugly thing is Mew from the Japanese version of the games. You wouldn't have though it simply by looking.
Because of this, it gets a 5/10. The graphics were good, but no exceptional, even considering the times.
This section gets a 7/10, if only because the music as a whole is a memerable and popular experiance, and continiues to be so popular, even today, around 13 years after the games were released in Japan.
Whilst you have your Game Boy's connected, you can also fight Pokemon Battles against your friend, but with restrictions added (e.g. three Pokemon per person, no using items, etc). This give you an addition reason for levelling you to level 100. And it's very fun to do, as the AI in the game is fairly stupid, and thus pretty boring to battle against. The only problem I have with that is that you can't chose what restrictions you wantin place, nor can you chose to toggle them on or off.
An unique feature is that there are numerous glitches left within the game, most likely being intentional. For example, there is the Mew Glitch, which is mentoned above. Another is the ability to duplicate any item within your bag, so long as it is in the sixth item slot. Therefore, it's possible to recieve loads of Rare Candy and cheat your way up to level 100.
Overall, this recieve a 9/10.
Due to this, this section gets a 10/10.
Therefore, my overall score for this game is 54/80 = 67.5%
- Introduction/General Comments
And there simply must be something appealing about that, "as of 23 April 2008, cumulative sales of the video games (including home console versions, such as the "Pikachu" Nintendo 64) have reached more than 186 million copies." (http://www.nintendo.com/whatsnew/detail/9NH7dkYdedNEp7fwhDrI2NSqsKPVna6B, recieved from Wikipedia). This places it in second place, only behind that fat plummer calling himself Mario.
- Storyline
The player, known by default as Red, has a childhood rival, who happens to be the grandson of Professor Oak. This character's default name is Blue. He will battle the player at certain points in the game to test the player's Pokémon; being defeated is an indication for the player to level up his or her team. He will always choose for his starter a Pokémon that has a type advantage over the player's chosen one. For example, if the player chooses Charmander, a Fire-type Pokémon, he will choose Squirtle, a Water-type Pokémon, giving it an advantage over the Fire-type Charmander.
Pokemon Yellow is largely similar in terms of gameplay and plot, but follows the anime much more closely, including having a Pikachu follow you around outside of its Poke Ball, and having to fight Jessie and James. It also tweeked the encounter rates of certain Pokemon.
Personally, I would give this a 3/10. Not the best thing to start off wit, but there is a reason why, detailed below.
- Characters
Fortunatly, this really isn't a problem. The game is definatly geared for being an intense strategy game, rather then the RPG everyone claims it to be. And that is a very good thing. Being a proper RPG would drag it down a lot, and it just wouldn't feel right.
Therefore, I will give this section a 2/10.
- Gameplay
A major aspect of playing through the main storyline is developing and raising Pokémon engaging in battle with other Pokémon, which can be found in the wild or owned by other Trainers. This system, characteristic and integral to all Pokémon video games, allows the winning Pokémon to accumulate experience points and eventually level up. A Pokémon's level controls its physical properties, such as the battle statistics acquired, and the moves learned. However, the ultimate goal of the games is to complete all of the entries in the Pokédex, a comprehensive Pokémon encyclopedia, by capturing, evolving, and trading to obtain all 151 creatures.
The game features various glitches including the Pokémon MissingNo., which Nintendo describes as a "programming quirk", and often causes the game to malfunction when captured, including scrambling the graphics or even corrupting the save data. In addition, other bugs exist, such as the ability to duplicate items or Pokémon, as well as being able to get Mew, the elusive 151st Pokemon, not normally obtainable within the game itself. However, as can be seen in this video, it's possible to obtain via the glitch. It can also be used to obtain version-exlusive Pokemon, such as Sandshrew in Pokemon Red.
This section gets a 8/10. Why, you ask? Well, there is a problem is levelling up. Fighting the same 120ish monsters that aren't one-off can get very repetative and boring very quickly. And when you have 6 Pokemon to raise, this can get to be a pain in the ass. Plus, there is the rarity of certain Pokemon. Take, for example, Pokemon Yellow's version mascot, Pikachu. This elusive bastard can only be found in Viridian Forest or the Power Plant. It can take apsolutly ages to to find one, and then you either: a) accidently kill it, or b) you run out of PokeBalls. First



- Controls

10/10 for the sheer simplisity of them. Do I really need to say anything else?
- Graphics

Because of this, it gets a 5/10. The graphics were good, but no exceptional, even considering the times.
- Sound
This section gets a 7/10, if only because the music as a whole is a memerable and popular experiance, and continiues to be so popular, even today, around 13 years after the games were released in Japan.
- Unique/Extra Features
Whilst you have your Game Boy's connected, you can also fight Pokemon Battles against your friend, but with restrictions added (e.g. three Pokemon per person, no using items, etc). This give you an addition reason for levelling you to level 100. And it's very fun to do, as the AI in the game is fairly stupid, and thus pretty boring to battle against. The only problem I have with that is that you can't chose what restrictions you wantin place, nor can you chose to toggle them on or off.
An unique feature is that there are numerous glitches left within the game, most likely being intentional. For example, there is the Mew Glitch, which is mentoned above. Another is the ability to duplicate any item within your bag, so long as it is in the sixth item slot. Therefore, it's possible to recieve loads of Rare Candy and cheat your way up to level 100.
Overall, this recieve a 9/10.
- Replay value
Due to this, this section gets a 10/10.
- Overall Rating
Therefore, my overall score for this game is 54/80 = 67.5%
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