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Group 2
Thankfully for you, there is no rain to hamper your progress, but you're rather unnerved regardless. You don't let your guard down for a moment, but thankfully, encounter nothing on your way to the light source.
After less than half an hour, you come to a tiny village, full of small country houses. Little shops and gas stations make up the backbone of this little town. But now it is abandoned, without even a light breeze to give it a semblance of life.
You freeze as you see figures in the distance. That shambling gait, the slow movement, the foul stench. It's them. The creatures you faced back in the safehouse. They haven't seen you yet, but they're walking in your direction, and will see you if you don't move on fast.
Looking to the right, you see a police station, the mutilated symbol for the badge of a police officer telling you this much. You have no choice. The door is locked, but you force your way through after a few powerful shoulder rams. The heads of the zombies lift, and your heart jumps up to your mouth, but thankfully, they soon lower again. You slip through and close the door as quietly as you can.
It's dark inside, and the windows have been boarded up shoddily. Large gaps lie between thick planks of wood and sellotape, and shattered glass adorns the floor. Something ominous and rust coloured drips in front of you, but you aren't sure whether or not you want to look up to see what it is.
Moonlight pours in through the windows. Seems the clouds have cleared. An ominous white glow shows you a door, not quite open or shut. Echoes of an unidentifiable sound can be heard from through this door.
What will you do?
____________________________________________
Group 2 Stats
Kevin: 95% No status ailments Equipped with a 9mm Pistol, a Baseball Bat, and a Frag Grenade.
Kelly: 100% No status ailments Equipped with a Chrome Shotgun and a Hammer
Ohri: 95% No status ailments Equipped with a Sub Machine-Gun and a Sickle.
Tom: 100% No status ailments Equipped with a Magnum, a Shovel and a Medical Kit
Kevin
Strength: Average
Endurance: Poor
Magic: Great
Magic Defense: Outstanding
Accuracy: Good
Evasion: Awful
Kelly
Strength: Average
Endurance: Great
Magic: Good
Magic Defense: Poor
Accuracy: Outstanding
Evasion: Awful
Ohri
Strength: Average
Endurance: Poor
Magic: Good
Magic Defense: Great
Accuracy: Awful
Evasion: Outstanding
Tom
Strength: Average
Endurance: Outstanding
Magic: Great
Magic Defence: Poor
Accuracy: Awful
Evasion: Good.
It's dark inside, and the windows have been boarded up shoddily. Large gaps lie between thick planks of wood and sellotape, and shattered glass adorns the floor. Something ominous and rust coloured drips in front of you, but you aren't sure whether or not you want to look up to see what it is.
Moonlight pours in through the windows. Seems the clouds have cleared. An ominous white glow shows you a door, not quite open or shut. Echoes of an unidentifiable sound can be heard from through this door.
Right, so first things first, check the rooms secure? We should barricade the door.. although, if there's summat sinister in the other room, which I suspect there will be... we wont have an escape route, so lets just make sure the door is closed for now and keep a watch on it
Anyway, we really ought to make sure the whole place is secure rather than just our one room, as we are fucked if there is a gaggle of zombies behind that door and we can't do a runner
Really should just do a quick sweep of this room, see if there is anything we can utilise. I'd imagine, being a police station, there's gunna be weaponry and ammo..... I imagine we have the receptiony area? Desk with keys.... that seems logical
Also, as for the other door, a quiet hello and a grenade through the gap, if we don't get a response, I cant imagine anything nice is waiting for us tbh
Ok, no grenade.. though, they might just think its a big bang
SO, quick sweep, you 2 on either side of the door, Il stand further back armed with me shotgun, flanked by Kev? I should be nearer the exit actually, shoot from there, so if we need to scarper, I can be getting the door open and hoping to shit theres no zombies about to eat my face
We've agree'd on having a quick sweep of the room, and checking that lovely drip
Is there a desk we can rummage through?
GROUP 2
Gets in position by the exit, ready to open and make a run for it, if needs be, aims shotgun toward the ajar door