[S-U/D] The Return of the Mist: An FFIX RP

CassinoChips

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Welcome back to Gaia.

Six years after the events that changed their lives forever, the heroes of Gaia gather once again to mourn the loss of one of their compatriots. The time between then and now has been peaceful. The dissipation of the Mist after the defeat of Kuja and Necron brought with it a retreat of the vast majority of monsters throughout the land. The major cities had begun rebuilding after Brahne's War. Alexandria once again grew prosperous under the rule of Queen Garnet and King Zidane. Lindblum once again ruled the skies as Regent Cid's airship designs were implemented. Burmecia began the long, laborious prospect of total regrowth.

But in midst of harmony, travelers bring back rumors of the reappearance of old nightmares: whispers of the return of the Mist on the Outer and Forgotten Continents. Most dismiss the stories as paranoia, or even treasure hunters trying to drum up business for themselves. But the reports do not cease. And they often corrborate each other.

And then there are the travelers who never return.

HEROES

All canon playable characters, temporary characters, and non-playable characters are available, with the exception of Vivi. For the purposes of this RP, Kuja is alive and considered a neutral character.

Original characters are also allowed.

VILLAINS

-Main villain: If you are interested in playing the archvillain of the story, PM me for requirements. Once received, you may then post a bio. If it meets approval, the archvillain is yours.

-Sub-villains: There are four slots open for four main sub-villains. These are open to all, but anyone who applies for the archvillain and is not selected will get priority for the sub-villains. Any remaining slots may be claimed by anyone.

PARTICIPANTS

Original Characters listed in red, with bios linked.

Lani (Vikki/Ryomou Shimei)
Seraphyna Hark (Vikki/Ryomou Shimei)
Freya (Jesse/CassinoChips)
Luca Dhamon (Jesse/CassinoChips)
Beatrix (Diar/Mitsuru Kirijo)
Kuja (Svein/Subeinu)
Alexandra Develle (Kevin/Spartan)
Maya Kazegeki (Nikki/Yuki_Kiryu)
Raistlin Majere (Ringo/Rincewind)
Blank (Stephen/Snow Villiers)
Eiko (Jess/.Rinoa)
Zidane (Tia/Stiltzkin)
Garnet (Diana)
Quina (Jet/Silver Shadow)
Sanjia Tiamatsu (Joey/Cardiac Kid)
Brannt (Gavin AEtherae)

ARCHVILLAIN

Zephon (Virgil/Saix)

GUARDIAN OF THE PORTALS

Tahaka Puris (Diar/Mitsuru Kirijo)
 
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Bio instructions:

Canon characters: If you are applying for a canon character, I'm going to assume you understand the abilities/stats of that particular character. So all you'd need to do is claim the character in this thread.

Keep in mind that this RP is set SIX YEARS AFTER THE CANON EVENTS. So some aspects of characters may need to be adjusted to suit.

Previously Approved Original Characters: Post in this thread with a link to your bio.

Original Characters Created For This RP:

Here's your template:

Name:
Age:
Gender:
Alignment:
Physical Appearance:
Preference in Clothing:
Physical Abilities:
Magical Abilities:
Preferred Weapon:
Personality:
History:
 
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Name: Seraphyna Hark

Age: Eighteen

Gender:
Female

Alignment: Good

Physical Appearance: Seraphyna reaches in at a slender five feet and two inches in height. With a naturally slim frame and womanly curves, she can come across as a desirable woman to some. Her long hair reaches her thighs and falls into princess ringlets. Seraphyna tends to wear the majority of her hair held back by a ribbon of varying colour, especially when working, leaving just a couple of ringlets to accentuate her face. Deep brown eyes peer from her pale face and her skin is soft and unblemished as she takes very good care of it.

Preference in Clothing:
[FONT=Century Gothic, sans-serif]She leans more towards corsetted or fitted outfits as she feels more comfortable wearing things that fit to her form rather than free flowing. Because of this, she rarely wears skirts, tending more towards shorts or pants depending on the weather. Her prefered colours are white and blues.[/FONT]

[FONT=Century Gothic, sans-serif]She has been known, on the odd occasion, to don a dress. This is only for special occasions or is she is feeling particularly feminine on the said day. However, Seraphyna often just shows off her femininity with a corset and shorts instead. She wears low heels or no heel at all as the small woman is not ashamed of her height.[/FONT]

Physical Abilities: [FONT=Century Gothic, sans-serif]Being small and slender, Seraphyna's best physical abilities come across in her reflexes and agility. This is not to say she is incredibly swift with reacting or fast in general. These are just her best physical attributes as her strength isn't up too much (really, she can only pull off effective attacks if it's a woman's slap or a swift kick but even the kick lacks the power of most).
[/FONT]


[FONT=Century Gothic, sans-serif]Her best attribute, although not exactly physical, is her mind. A remarkably intellectual woman, she is well versed in many languages and has a much higher IQ than those she works with. Being an intellectual makes her seem like a nerd from time to time, but she doesn't care. Due to her high intelligence, she is able to think faster and more tactically than nearly anyone she knows.[/FONT]

Magical Abilities:
Fire (Ace of Wands) - A simple fire elemental spell that causes the Ace of Wands card to burst into a stave of flame in Seraphyna's hand which she then throws at her target like a spear.

Water (Ace of Cups) - A first rank water spell that forms into a sphere of water in her hand which crashes down over her target as she throws it over her target.

Blizzard (Ace of Pentacles) - A weak ice spell that causes the Card to form into a whip of ice with two spheres inside it as it takes on a figure of eight shape. Seraphyna tosses this at her target to damage them.

Thunder (Ace of Swords) -
Lightning forms in the shape of a sword from the card before snapping and targeting the enemy.

Preferred Weapon:
[FONT=Century Gothic, sans-serif]Tarot Cards < (click)[/FONT]
[FONT=Century Gothic, sans-serif]A set of simple seeming tarot cards. These cards are how Seraphyna casts her magic. She can also use them as projectiles, causing hidden blade edges to cut her targets. These blades cause no damage to her hands as they only activate when thrown.
[/FONT]


Personality:
[FONT=Century Gothic, sans-serif]Seraphyna is able to carry through her decisions with great resolve, steadfastness and determination. Though she can be somewhat emotional from time to time, she has a remarkable mastery over her feelings and accomplishes her ends in a natural and easy fashion which is perfect for her job.[/FONT]

[FONT=Century Gothic, sans-serif]Although Seraphyna maintains a cool and unflappable exterior, it is not as easy as it looks for her to do so; infact it can be like sitting on a volcano. However, the level of her success has come in proportion with her ability to control and direct her mental energy and to stay on an even keel.[/FONT]

[FONT=Century Gothic, sans-serif]There is no denying Seraphyna's tremenous intellectual prowess. This gives her an advantage as she thinks on a level no many others seem to be able to match. [/FONT]

History: [FONT=Century Gothic, sans-serif]Seraphyna was born an only child to a warrior family in a small village named Dali. Her father was a physical man who trained every day to hone his physical prowess. Despite the fact he had wanted a son, he doted upon his daughter up until she was old enough to read.[/FONT]

[FONT=Century Gothic, sans-serif]From that moment, Seraphyna took to reading just about anything she could get her hands on. In time, she started to copy the words alongside her mother, thus learning to write and speak. Her mother knew from the moment she said her first full sentence that her child was not destined to be a fighter.
[/FONT]


[FONT=Century Gothic, sans-serif]At the age of thirteen, her mother gave Seraphyna a single card. The Ace of Wands. The world was only just coming to terms with the result of Brahne's War, but Seraphyna and her brilliant mind could do nothing to help with the rebuilding of cities.[/FONT]

[FONT=Century Gothic, sans-serif]So Serephyna left Dali in the hopes of finding someone who could teach her the meaning of the magic she felt within this card her mother had entrusted to her. She found her way to Alexandria which was undoing extensive repairs. Whilst her small build and strength meant she would be of little help with physical labor, Serephyna did what little she could to aid the restoration.

It was around this time she met a young Black Mage by the name of Vivi. He was a friendly young thing and Seraphyna found herself growing rather fond of him. However, it wasn't long before Vivi was busy helping Queen Garnet and the others who had saved Gaia. Feeling that there was no place for her in Alexandria, she moved on.

Phyna traveled to Madain Sari where she spent a few months in the presence of Lani, an ex-bounty hunter and an array of Moogles. But there was none in this place who could tell her of the magic she felt stirring. Lani... though she intimidated Seraphyna at first, told the then fifteen year old mage that she should seek out the Black Mage Vivi. Struck by the memory of Vivi, Seraphyna bid farewell to the moogles and Madain Sari before heading back to Alexandria.

Fortunately, Vivi was still in the Grand City. Delighted to see her friend again, Seraphyna decided to stay and do what she could to help Queen Garnet's restoration of the city. Vivi seemed pleased she had returned, giving her three cards that matched the one given to her by her mother. Over the next two years, the Black Mage helped to train Seraphyna and her magic arts that seemed inexplicably tied to the Cards.

By the time she was seventeen, Phyna had mastered the use of her bizarre manner of magic. She and Vivi were close friends and although she never personally met Zidane or any of Vivi's other friends, from the way he spoke of them... Phyna felt like she had known them for years. He would often tell her of how Zidane helped him to feel brave... or how Garnet was always so kind to him. There were others... she had seen them all with him on her day to day errands around the City. The female Burmecian, Freya, and the Pluto Knight, Steiner. Beatrix and Eiko... Quina... Amarant... They were all like majestic heroes straight out of the stories she had read as a child.

Three weeks after her eighteenth birthday, Vivi came to her and as usual they sat and talked of stories she had once read, or his travels. This was a regular thing they did once a week. He then told her of a card he had found and placed away for safe keeping. Telling her the location of the card, he said farewell before leaving her for the night.

The day of the evening they were meant to sit beneath the stars, Seraphyna received the news. Vivi had finally come to a halt.


[/FONT]

[FONT=Century Gothic, sans-serif](omg lame history is lame but I got REALLY stumped and drabbled. ._.)
[/FONT]
 
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If there is a possibility I would like to take Kuja if he is up for the taking.
If not I'll make a original character as soon as humanly possible.
And Yes, that's all.
 
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Name: Alexandra Develle

Age: 25

Gender: Female

Affiiation: Good (Sometimes Neutral)

Physical Appearance: Alexandra stands at about 5 feet tall. Her slender body and short height makes her easy to blend in with the crowd without detection.

Her dirty blond hair reaches down to the center of her spine and is usually let loose. Alexandra's blue eyes look as if she is peering into the soul of others. Her skin is fair as she always takes care to look good as much as she could.

Preference in Clothing: Always one to wear lightweight armor. Alexandra prefers cool or dark colors, such as blues and greens. Not one to look feminine, she wears lightweight armor to protect certain parts of the body as well as a clothing that makes her seem like she was from more agrigarian upbringings. (The pic shows her wearing some sort of headband, but she does not wear it in this RP)

Alexandra does wear dresses, but she does not do so often, since she believes that there is a time and a place to wear dresses. She will do do though if means to stay incognito.

Physical Abilities:
Alexandra's strength relys on her agility and speed. Having been trained in such skill by the Tantalus Theather Troupe, Alexandra can do a wide variety of moves that makes her of equal skill to Olympic-level Gymnists.

Her strength and defense is of average level, focusing more on finesse than brute strength.



Magical Abilities:
Alexandra does not know Magic, however she is open to learn such abilities, over the course of the RP, she will learn magic from various sources, including black mages summoners and the like.

Other Abilities:
Outside of her Physical and Magical Abilities, Alexandra, learning from Tantalus, has an expanse knowledge of the arts, including Theather, Art and Music. She also has expertise in camping as well.

Preferred Weapon:
Alexandra primarily uses the two daggers (shown in pic), these are the twin Daggers known as "Minoa" (on the left) and "Mycenaea" (on the right). The blades are made of obsidian steel and are about 6 inches in length. The daggers are ordained with blue colored rocks and are very durable.

Alexandra is also skilled in a wide variety of weapons, most of them which can be taken either mid-combat or after combat by her. A unique skill that she perfected.

Personality:
Alexandra's emotions can be a bit of an enigma. At one point she can be easy going, a nice and cheerful person who can be very talkative at times. Another point, Alexandra is cold and aloof, and she will pay no heed to the troubles of others and focus on the mission at hand.

Though no one knows why she snaps back between different personalities. No one wishes to question so.

Despite these contrasting personalities, one thing about Alexandra is clear, she enjoys fighting the good fight and will be willing to fight if there is an option to.

History:
Born to a middle class family in the city of Alexandria. She was given the name of Alexandra after the legendary spirit Alexander, who protects the city.

When Alexandra was 6 years of age. Her family moved to the city of Lindblum, which was full of culture, and a superpower in the Mist Continent. It was there she fell into the crowd of the Tantalus Troupe. A group of well trained actors and thieves. The Troupe Leader, Baku, with permission from Alexandra's parents, took her in to train her in the arts, both acting and martial arts. However, shortly before Brahne's War, she lost touch with her past and became a mercenary.

During the events of the war Alexandra served as a mercenary working for various services. When war broke out and Burmecia was attacked, she found her way bac to lindblum to aid in the city's defense. Despite her best efforts, Alexandra's parents were killed. Since then she has tried to repress her sadness and continued in rebuilding her home.

Since the war, Alexandra has been honing her skills for the time that she will be needed again. Only time will tell if she has recovered from her loss.
 
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im interested hold on...

Name: Maya Kazegeki (Princess Kazegeki)

Age: 19 (in human years only, true age is unknown)

Gender: Female

Alignment: Chaotic good

Physical Appearance: Maya is an unusual height for her age only reaching 4 foot 6. she tips the scales at 8 stone. She is beautiful in the "girl-next-door" kind of way. Her long flowing chestnut brown hair is usually tied up in a ponytail but she has been known to let it dangle full length at her waist. Her blue eyes are peircing and her ivory skin looks so delicate. Almost always smiling about something its rare to see her serious. not to mention she has a monkey tail

Preference in Clothing:
She usually wears shorts and a blouse with a vest on top of that. Her black boots are scuffed at the front revealing the metal toe caps encased there and her gloves have spiked knuckles and she has two dagger holsters on either hip

Physical Abilities:
She is naturally agile and has quick relfexes enabling her to use her acrobatic skill to devestating or beautiful effect(depending on when she chooses to use said skills) and among her peers she is unrivalled at hand-to-hand combat having defeated even the groups leader in a fight.

Magical Abilities:

Cure: restoring health to friends is one of her preferred skills. when she uses this skill her hands glow green and she places them over the wound. The wounds is healed almost instantly and her hands return to the normal colour soon after

Ice: She is a master of the ice element but due to not having any memory she is only able to use basic spells from this element. When she discovers more of her past she will learn more skills

Preferred Weapon:
Daggers, Usually two of them.

Personality: She is upbeat and out-going. She is usually the life and soul of the party and will always try to cheer her friends up. She even tries to make doomed situations fun and can see the light side of anyone or anything

History: Unknown even to herself as she only remembers waking up 7 months ago and joining a band of rogues. Since then she has become a master thief but has yet to realise she is of noble birth.
 
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Name: Raistlin Majere (Yes, I know I'm consistently reusing that name. But I like it. :mokken:)

Age: 24

Gender: Male

Alignment: Chaotic Neutral

Physical Appearance:
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Raistlin has long white silver hair that extends to his waist and tends to stand out in a crowd. Tall, and somewhat slender. Standing in at 5'11, he's pretty tall. His eyes are an intense blue, giving him a nice appearance to anyone he meets.

Preference in Clothing: Raistlin likes to wear baggy clothes to ensure that whatever he is wielding stays hidden from sight, and to ensure that his skin is always covered. He likes his clothes black, not to scare anyone, but because he feels comfortable in it.

Physical Abilities: Being a low weight (130 pounds), Raistlin is able to move very fast, dodge swings aimed at him, and jump rather high. (Though not as high as Bermician residents.) His upper arm strength is above average, enabling him to use his Scythe with no problems at all. Trained in many forms of combat, Raistlin can handle himself quite well in any situation.

Magical Abilities: Raistlin has knowledge in only one form of Magic, the dark arts. Even then, his knowledge is limited to Lightning magic only. His favorite moves being shooting lightning from his fingertips, and creating a sort of Electromagnetic “grenade” to not only damage opponents, but to stop all surrounding machines from operating.


Preferred Weapon:
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Personality: Raistlin is actually quite nice, despite the fact that he thinks he's a terrible person. Always calm, collected, and always knows what he's doing. He's immensely intelligent, almost to the point where just how much he thinks ahead of himself annoys him. He can be very rude at times, usually when he's angry, but he typically speaks in a formal manner, quite like a noble, but with more personality.


A perfectionist at heart, everything that Raistlin puts effort behind has to be flawless. He can't stand error, if it isn't perfect, it simply isn't worth having. However, all of this can only be applied to things that he owns. If it belongs to you and it isn't perfect, he couldn't care less.


Never quick to anger, or to panic, Raistlin is able to keep his cool, even when things are, both literally figuratively, blowing up around him. Making him a great leader, and a great strategist.

His guilty pleasure is Tetra Master. In his 24 years of life, he has never turned down a game, and will stop at nothing for a good Tetra Master game. (In fact, Tetra Master was the basis one of his most successful cons as a child.

One of the major oddities about Raistlin is that he cannot stand to be touched. Always wearing dark heavy clothing, and even gloves, all for the sole purpose of no one making contact with his skin. His irrational fear of being touched is completely of unknown origins. One simple touch, and he cringes with panic and fear, and has to wash whatever was touched immediately, or he can never get anything done.


Even though Raistlin is nice enough, one thing that you can always count on is for him to betray you... Eventually. He has no problems with stabbing someone in the back if it means coming out on top. In fact, he'll do it with that charming smile on his face, while looking you dead in the eye. The only reliable thing about him, is just how unreliable he is.

History: Born in Treno in 1779, the Majere family was poor, and unknown to most of the world. His parents both died of starvation, and Raistlin was left alone. It was then, at the age of 8, that he tried thievery... and failed miserably. Caught, beaten by both the shopkeeper and the guards, he tried his luck at conning... and succeeded with flying colors. His first con was a simple babysitting service. 50 gil to watch your child for an evening.


What the unsuspecting victim didn't know, is that by “watching” he would simply leash your child to the couch, while doing the same for 10 other houses. 10 minutes before the unknowing parents arrived, he would slip in through the back window, unleash the kid, and make it look like he had done hard work.


Other cons would go on to include: Letter delivery service, Cheap weapons for cheap bastards, Gil for children, Megapotion house cleaning, guard armor shining service, and Tetra Master Card Game gambling (completely rigged).


However, his claim to “fame” was the final con he pulled off. 3 years before the fall of Lindblum, Raistlin ran an “insurance” con. By giving him 100,000 gil, in case harm came to your house, he could repair it by doubling your money, and fixing everything up twice as good. Lindblum, being the huge city that it was, and still remains today, had loads of people. Loads of people, spread his “insurance company” around, and loads of people paid his fee.


Raistlin walked out of Lindblum with millions of hard earned gil. Of course, when Lindblum was attacked, and sections destroyed, people came looking for him. However, the could never find Mr. Bloch, (The name Raistlin took when setting the con up.) Raistlin was long gone, and in hiding.


He then spent a long while teaching himself how to use lightning magic, and how to use the only thing his Father left behind: His scythe. He did this for 4 years, training himself, pushing his limits, and becoming quite a successful fighter in underground arenas.


After the war was finally over, and mistless technology was perfected by Reagent Cid, Raistlin bought an airship. Nothing to big, but big enough to make sure that he could pilot it himself if need be. This was so Raistlin could always accomplish his goal of being an explorer. It's what he had always dreamed of. To go out, see the world, seek out new life and civilizations, to boldly go where no man had gone before.
 
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If there is a possibility I would like to take Kuja if he is up for the taking.
If not I'll make a original character as soon as humanly possible.
And Yes, that's all.

Kuja is yours.

Bios all look good, people who have posted them. I'll update the list shortly.

Also, you may control up to two characters, if you so desire.
 
I've sent the PM for my idea of the primary villain.

Anyways, will you be allowing Trance in this RP, and if so, may I devise a Trance Mode for Beatrix, considering she never had one ingame?
 
Edit: Forgot to say I'm trying out for the archvillain spot.


Name: Zephon

Age: ???

Gender: Male

Alignment: Evil

Physical Appearance: Standing at a respectable 6'2", Zephon has a strong physique befitting of a tall man. He is, however, more slender than he is bulky with his muscular structure so coupled with the typical garb of choice Zephon is quite a slim individual at his peak.

His hair is a handsome mix of brown/blonde touching just beyond shoulder length, barely kept in place by his constant handling of it. Naturally it flows over the sides of his face with little obscurity to his facial expressions - which are quite expressive of his current mood and thoughts.

Skin colour is nothing to speak of - his exposure to the sun and its tanning effects have impacted him, of course, but only so much that he doesn't look deathly pale; his colouration compliments his hair colour quite well, as if he were naturally colour-coordinated.

Preference in Clothing: His clothing isn't loose (and consequently unmanageable), but rather flowing. On his chest down to his abdomen he dons a marvellously crafted leather plates overlapping one another (most exposed being the breast plate) in a vague 'W' shape, but obviously stretched over his entire front. This leather-work ends at his sides, which hugs the rest of his attire - cloth. This is also fitting to his body to prevent looseness, but is covered anyway by a second layer of cloth attached by the base of his spaulders to his broad, pale brown leather belt, continuing on from there down to the backs of his knees. This portion of the cape fans out quite nicely, but not dramatically. The aforementioned spaulders are again of elegant, overlapping leather work consisting of 4 small plates. These spaulders cover the shoulder only, and cover only a very small amount of the upper arm. He wears a hauberk, but is again only leather of the same craftsmanship. As this is quite unattractive for the most part there is a second flowing hauberk of cloth, even if its only purpose is for show. This design is starts at one side of his waist and is crossed over to the right, and vice versa to create a wide, draping effect to cover as much of the general crotch/thigh area as possible. The underlying cloth is a beige colour, with a top layer of a darker but still light brown. His greaves/boots are again leather, with the folded plates.

Physical Abilities: Zephon is more a mage than fighter, but is quite capable with his weapon of choice, the glaive - an extremely long handled weapon with a 2' long single sided blade. This weapon, coupled with his intelligent means of fighting, is the preferential choice for facing multiple adversaries simultaneously - he locks their weapon against his and manipulates their position, and doing the same to another - setting them up for an attack of his own. He also utilises positioning (his own and the enemy's) in battle as his weapon i.e. manipulates their position and moves in close against them to attack another enemy. As may be denoted from this more tactical approach to physical combat, he is not a powerful warrior. The length of his glaive serves to act as a counter-measure to superior strength of his enemies, absorbing most of the impact so that he can swiftly counter. Above all however, the primary use of this weapon is to maintain adequate distance from physical harm due to his lack of strong armour.

Magical Abilities: This is where Zephon stands in a league of his own. Since time immemorial he has manipulated the basic elemental magic and customised its casting to change how they work, making him an unpredictable spellcaster. As with his physical style, Zephon uses his confusing magic to baffle enemies and set himself up for sly kills, or repositioning on the battlefield. On the other hand, he does have rather potent area-effect spells that work most efficiently on clusters of enemies - something he again likes to 'set up' using his odd magic. On a more practical level, he is able to manipulate the environment to a small degree, dispel other magical effects and barriers with absolute ease, and can freely manipulate solid objects with either a form of Wind magic, or telekinesis.

Preferred Weapon: Urrr, I accidentally covered this in the Physical Abilities section. :pacman: See above. He also has a small, slightly protruding blade on his wrist which he can't use for kills (due to it only being the edge of the blade... unless he catches your throat), but adds to his evasive style so he can cut people, causing them to bleed and subsequently weaken over time.

Personality: His personality is quite vexing to ones senses; one person may have an understanding of his character, whilst someone else may have analysed him in a completely opposite way. Unpredictable; wise, intelligent, domineering, comical/humorous, naive, sincere, tactical, silly, official - all traits he switches to at the bat of an eyelid. As a result of people not truly understanding this quite perplexing individual, those exposed to him are quite fearful and become somewhat anxious in his company.

History: It has taken me an age to get to this point, so I'll add something in tomorrow, unless CC/Vikki would like this field hush-hush for now?
 
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I'm going to start my bio tonight Jesse, probably get it in tomorrow at the latest.
 
is it possible for me to take the Tantalus member Blank, as i seem to remember him getting un-petrified towards the End of disk 2 or 3
 
@Diar: Trance is allowed, but it will be activated only under extreme emotional duress, like the plotline version.

@Diana: No problem. Edit it in when you get a chance.

@Snow: Blank would be great.
 
Name: Tahaka Puris

Age: Unknown

Gender: None

Alignment: Chaotic Evil

Physical Appearance: Human Form One: His first human appearance is a tall man with raven black hair that reaches ear length and dark green, almond shaped eyes. He has dark skin and a hooked nose, and quite a narrow, pinched face, with high cheekbones and large lips. His face is unblemished by spots or scars of any kind.

Standing at five foot ten inches, this form is of average male height, and is of average weight and muscle mass for a man of thirty. He has thick, powerful arms and legs, allowing him to perform powerful physical feats with ease.

Human Form Two: A woman of approximately five foot eight inches. She is slender, and slightly less strong in terms of appearance. Her skin is rather pale, but, like her other forms, has no pockmarks or acne. Her round, scarlet eyes stand out in stark contrast to her pale complexion, as does her long, curled scarlet hair that falls to her middle back. It possesses a beautiful white sheen with or without light, and overall it is a striking face to look upon, with a notably softer edge than her first form.

Her form is extremely thin, as mentioned above, so much so as to look like the slightest punch can break bones. However, a deceptive wiry strength lies beneath this thin form, and she often uses it to her advantage to get a surprise attack.

Human Form Three: A small female child. Standing at four foot exactly, she is the picture of innocence, with curly white blond hair that reaches shoulder length. It is unkempt and haphazard, making her seem quite dirty. She has an extremely innocent, almost deathly pale face and a very thin form. Tahaka uses this form to get a foothold in groups as the innocent and harmless child.

True Form: A six foot five inches tall figure, seemingly engulfed entirely in black cloth. Its gender or facial structure are impossible to discern beneath the blackness. The only thing that can be seen beneath the blackness are a pair of fierce crimson eyes the colour of lifeblood, and black horns protuding from the top of its head.

Its form is extremely thick and muscular, and difficult to overcome. While Tahaka is strong in all its forms, it looks particularly intimidating in its true form. The best way to describe it would be the form of a devil in ancient stories.

Preferred Clothing: Human Form One: A thick shirt made of emerald green and gold makes him appear very regal and handsome. It fits very well on him and he compliments the outfit with a white traveller's hat and white trousers. Overall he seems to have the appearance of an upper class merchant. An emerald ring sits on one finger

Human Form Two: A pair of tight black leggings and a white shirt underneath a long sleeved black jacket left open and unzipped. She has hardy traveller's shoes. Overall, she seems to be a seasoned traveller A ruby ring sits on one finger.

Human Form Three: A long white dress, smeared with dirt. It reaches ankle length and is complimented with a pair of white slippers and a long sleeved white t-shirt, also dirty and unkempt. Overall, she seems to be a lost and frightened child A pearl ring sits on one finger.

True Form: None. The darkness covering it suffices as clothes.

Physical Abilities:

Enhanced Strength: Tahaka has incredible strength, able to lift extremely heavy objects with no issues at all. It can lift anything as heavy as a modern day van as easily as we would lift a rather heavy object. As such, the punches it delivers can shatter bone.

Enhanced Speed: Tahaka can keep up a speed of fifteen miles running per hour for up to fifteen minutes.

Enhanced Regenerative Capabilities: Tahaka can heal from its wounds remarkably quickly. A wound that would have a human bedbound for a week only takes Tahaka a day to heal from.

The ability to breathe underwater and in space

Magical Abilities

Aga spells: Tahaka has control of all elemental spells up to the Aga level, and they only remove about five% of energy from it per casting.

Telekinesis: Tahaka can move human weight objects and lighter away with its mind at only a 5% energy loss per object moved. Any heavier and it causes a 10% energy loss.

Cura: Tahaka can heal others with this medium level spell at a cost of 8% of its energy reserves.

Preferred Weapon:

Human Form One: A light, one handed hatchet with a blade painted scarlet in anticipation of the blood it will draw. It is easily drawn and wielded, reliant on brute force rather than strategy.

Human Form Two: A rapier for quick, elegant combat. More reliant on speed than strength. It is nevertheless a powerful weapon to land a blow with.

Human Weapon 3: A short, sharp dagger concealed in the sleeve of her t-shirt, ready to be drawn and used at anytime. It is more reliant on a quick ambush than actual strategy.

Personality: Tahaka has personalities it will use in its human forms until revealed.

Human Form One: Masculine and confident, he never backs down from a fight. He is protective, compassionate and always ready for a battle. Some would describe him as bloodthirsty. Others would describe him as selfless. Regardless, Tahaka only uses this form to become the hero.

Human Form Two: Calm, collected, and wise, she never panics or loses her cool. She is the fearless mother figure, always willing to lend a helping hand. Brimming with compassion and empathy, Tahaka only uses the form to become the mother.

Human Form Three: Innocent and naive, she has no idea of the way the world works, and comes across as the person who has been dragged into a situation against her will. She despises violence in all its forms and is something of a coward.

True Personality: Calm and unwavering in the face of danger, Tahaka cannot be affected by human words, and has absolutely no morality or conscience to appeal to. It is utterly immoral, to the point of having no morals at all.

However, this is stopped by its sadism. It enjoys pain and revels in the agony of others. It doesn't believe in offering a quick death, but instead thinks that the more painful the end, the more the dead person has earned release in the form of death.

This moves it onto its next aspect. It believes that the world is something to be eliminated. It believes that the world has succumbed to excess and squalor in the wake of Kuja's defeat, and is to be destroyed now, partially as punishment, partially for its sport.

History: Omitted for story purposes.
 
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