Currently I’m going through all hunts and side quests, and also endeavoring to obtain some of the best weapons in the game. However, I’m doing so with the help of guides. I rarely use guides for the actual story line in games unless I’m really stuck. But most of the time the direction in the main story is quite easy to follow.
But when it comes to hunts and quests, I often wonder how one earth people are supposed to work some of them out. Why did Square seek to make some of their side quests so indistinct that there are hundreds of possibilities for the next step with absolutely no clear indication of where to begin.
For instance, during a particular hunt, a boy drops the Site 11 key which obviously lands somewhere in the world of Ivalice…But the question is WHERE? How does Square expect gamers to actually find this key? Why would they give no indication as to where it was dropped.
Furthermore, during another hunt you must clear all monsters in two areas for the Behemoth or whatever to appear. Once again, how are gamers supposed to know they must do this? There was never a hint to do so.
When doing the ‘Chaos’ Esper quest you have to talk this creature man (forgot his name). Then he says farewell to you in Dalan’s house but to continue with the esper quest you must speak to him again. How are gamers supposed to know they must speak with him again, and how the hell are they supposed to know he’s in the Magic Shop in Archades.
I really don’t know why Square would make their quests so difficult. Without guides, these hunts and mini quests would take tedious and annoying days on end to finish.
But when it comes to hunts and quests, I often wonder how one earth people are supposed to work some of them out. Why did Square seek to make some of their side quests so indistinct that there are hundreds of possibilities for the next step with absolutely no clear indication of where to begin.
For instance, during a particular hunt, a boy drops the Site 11 key which obviously lands somewhere in the world of Ivalice…But the question is WHERE? How does Square expect gamers to actually find this key? Why would they give no indication as to where it was dropped.
Furthermore, during another hunt you must clear all monsters in two areas for the Behemoth or whatever to appear. Once again, how are gamers supposed to know they must do this? There was never a hint to do so.
When doing the ‘Chaos’ Esper quest you have to talk this creature man (forgot his name). Then he says farewell to you in Dalan’s house but to continue with the esper quest you must speak to him again. How are gamers supposed to know they must speak with him again, and how the hell are they supposed to know he’s in the Magic Shop in Archades.
I really don’t know why Square would make their quests so difficult. Without guides, these hunts and mini quests would take tedious and annoying days on end to finish.
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