The Best Limit Breaks?

Thristle15

Duke of Sabre de LaGrange
Joined
Jul 19, 2008
Messages
6
Gil
0
Intro:
Okay, so I've always been wondering which limit breaks were the best, especially since there is the stupid damage limit of 9,999... If every hit gets 9,999, then obviously the limit break with the most hits is the best one. And the weakest limit breaks become the ones that only do one hit, sometimes causing the level 3 limit break to be more powerful than the level 4 one. However, if you can use a gameshark code to "remove" the limit (aka: increase to 65,535), then just raw power is the winner of the most damage. If you do the Vincent or Barret overflow glitch, then obviously their limit breaks would be the most powerful.

Under normal circumstances, but with the 65,535 damage limit, then a limit break that has the highest potential should be the most powerful. However, the choice of which characters and which limit breaks to use is ultimately up to the player. I'm just one of those people that want to use a cool looking and strong limit break with an enjoyable (sexy is okay too :sup: ) character.


Enough of the intro... now into my opinion as to the best limit break in Final Fantasy VII!

*The following characters, in my opinion, are too weak or their limit breaks are too annoying/non-useful, and therefore, will not be mentioned any further*

  • Aerith/Aeris - IDC about invincibility or healing, plus she's weak
  • Cait Sith - Hate using him and his limit break
  • Vincent - Fun to use, but limit breaks are stupid and not fun (since I don't get to use him anymore)




Best(?) Limit Breaks:

*Note: There is always a chance for a critical hit, except for certain limit breaks that I have denoted that automatically do critical hits*
*Note2: All numbers are derived from the stats in the limit breaks section in Terence Fergusson's Party Mechanics Guide on GameFAQs*
*Note3: I'm only going by the information I saw and how I interpreted the information. The game mechanics might actually be different, so someone correct me if I'm wrong*

Cloud
Level 4
Omnislash
Hits: 15
Total Damage: 22.5x Base Damage*
Max Damage (w/ 9,999 limit): 149,985**
*Every hit is a critical: e.g. Deathblow. Without the criticals, the damage would be 11.25x Base Damage... if I correctly assume that a critical hit is double the damage (if I'm wrong, then use the 11.25x when calculating and multiply by the "critical constant")*
**Tied with Doom of the Living!**
Level 3
Meteorain
Hits: 6*
Total Damage: 10.05x Base Damage*
Max Damage (w/ 9,999 limit): 59,994*
*Although Meteorain is pretty good, it's nowhere near as strong as Omnislash.. but I felt the need to include it since it's cool :D*

Barret
Level 4
Catastrophe
Hits: 10*
Total Damage: 12.5x Base Damage*
Max Damage (w/ 9,999 limit): 99,990*
*A higher damage potential than Ungermax/Angermax, yet less damage with the damage limit of 9,999!*
Level 3
Ungermax/Angermax
Hits: 18*
Total Damage: 9x Base Damage*
Max Damage (w/ 9,999 limit): 179,982*
*See? A low damage potential, but if at the damage limit of 9,999, then it is tied with Highwind for the highest max damage*

Tifa
Level 4
Final Heaven (Plus preceding)
Hits: 7
Total Damage: 24.2x - 12.1x - 0x Base Damage*
Max Damage (w/ 9,999 limit): 69,993
*Okay, so the 24.2x is if you hit all "Yeah!", 12.1 is if you hit all "Hit", and 0 if you hit all "Miss"... Of course you will most likely get values in-between these set intervals, so luck can make the limit be strong, average, or horrible*

Red XIII
Level 4
Cosmo Memory
Hits: 1*
Total Damage: 7.8125x - 15.625x - 23.475x - 31.25x - 39.0625x - 46.875x Base Damage*
Max Damage (w/ 9,999 limit): 9,999 - 19,998 - 29,997 - 39,996 - 49,995 - 59,994*
*These are potential damage values, which depend on the number of enemies present! So, the damage multiplier is the first value, and the number of enemies starts at one, and increases to the next value as the number of enemies increases. Basically, if there are six enemies, you get 46.875x Base Damage. And yes, I think you can battle up to six enemies!*
Level 3
Earth Rave
Hits: 5*
Total Damage: 9.375x Base Damage*
Max Damage (w/ 9,999 limit): 49,995*
*I know what you're thinking: "REALLY?? THIS LIMIT SUCKS!!" .. But I think it's really cool looking.. so I keep it in here :x3: *

Yuffie
Level 4
All Creation
Hits: 1*
Total Damage: 8x - 16x - 24x - 32x - 40x - 48x Base Damage* **
Max Damage (w/ 9,999 limit): 9,999 - 19,998 - 29,997 - 39,996 - 49,995 - 59,994*
*These are potential damage values, which depend on the number of enemies present! So, the damage multiplier is the first value, and the number of enemies starts at one, and increases to the next value as the number of enemies increases. Basically, if there are six enemies, you get 48x Base Damage. And yes, I think you can battle up to six enemies!*
**The highest damage potential in the game!? Too bad the damage limit renders this almost useless! Also, the super high potential is due to having so many enemies..**
Level 3
Gauntlet
Hits: 1*
Total Damage: 3.5x - 7x - 10.5x - 14x - 17.5x - 21x Base Damage* **
Max Damage (w/ 9,999 limit): 9,999 - 19,998 - 29,997 - 39,996 - 49,995 - 59,994*
*These are potential damage values, which depend on the number of enemies present! So, the damage multiplier is the first value, and the number of enemies starts at one, and increases to the next value as the number of enemies increases. Basically, if there are six enemies, you get 21x Base Damage. And yes, I think you can battle up to six enemies!*
**Every hit is a critical: e.g. Deathblow. Without the criticals, the damage would be 1.75x Base Damage (per enemy)... if I correctly assume that a critical hit is double the damage (if I'm wrong, then use the 1.75x when calculating and multiply by the "critical constant")**
Level 3
Doom of the Living
Hits: 15*
*Bloodfest is 5 less hits (just an FYI)*
Total Damage: 10.125x Base Damage
Max Damage (w/ 9,999 limit): 149,985**
**Tied with Omnislash!**

Cid
Level 4
Highwind
Hits: 18*
Total Damage: 12.375x Base Damage
Max Damage (w/ 9,999 limit): 179,982*
*Tied with Ungermax/Angermax for highest damage with the 9,999 damage limit*
Level 3
Dragon Dive
Hits: 6*
Total Damage 8.625x Base Damage*
Max Damage (w/ 9,999 limit): 59,994*
Effect: 28% Chance of Death*
*Why include this one? Because of the Death potential!*



Final Thoughts:
So the following are a few good parties based on my observations of the damage done by the limit breaks:
Normal Battle (9,999 damage limit)
Cloud (Omnislash), Barret (Ungermax/Angermax), Cid (Highwind)
Yuffie (Doom of the Living), Barret (Ungermax/Angermax), Cid (Highwind)
3 Or More Enemies (no damage limit)
Red XIII (Cosmo Memory), Yuffie (All Creation), Tifa (if all "Yeah!")
Red XIII (Cosmo Memory), Yuffie (All Creation), Cloud (Omnislash)

I really enjoy a lot of the limit breaks in Final Fantasy VII, so that's why it's hard for me to choose. That is also why I took all these hours to type up this super long (at least, it feels long.. and that isn't what she said) post. Yes, I did in fact type this all by myself! :sup:


© Thristle15
(Not really, but still.. please don't plagiarize!)


*First posted on The Final Fantasy Forums*
Yes, I am the same person there too.
 
Last edited:
Nice effort and yes, it was very long:lew: but well worth it.

All of the limit breaks ion FFVII are effective and stylish, save for maybe cait sith, dissidia has really opened this fact up to me because of the free flowing style of the game. It put a new perspective on the old Limits and the way they are not utilized in the newer FF games.

Cloud

Omni slash is the Ultimate Sword technique in all of FF IMO, focusing multiple hits on multiple opponents, it follows a path that makes the player think it has been learnt over time through study and use of the lower level limit breaks, which it was but its more than just numbers on a screen, it lends to the development of character growth and player empathy:wacky:

Barrett

Ungermax:lew: this beast of a limit just slaughters the enemy, Barret unloads on full Auto.
This along with Satellite Beam make for some of the best visual Limits in FFVII and others, the anime style of FFVII allows for a little un sureallism to take place.

Tifa

The Combo leading upto Final Heaven is one of the more original uses of the slot limit break in FF, Tifa didnt really need a unique limit to set her apart her character set her apart enough, But it certainly put her in the mix in terms of unique fighting abilities. Slow to develop tifas combo lacks the punch:-)P) of her team mates but its a favorite of mine.

Nanaki/RedXIII

Earthe Rave, Howling Moon and Lunatic High make Nanaki an all rounder, feeding his team mates added evasion and removing him from player control becoming a savage beast, which shows that all though has an intellect beyond humans he can use his feral nature for great means: Kicking ass:lew:.

Cid

Dude uses dynamite nuff said. HighWind is cool coz it uses the guys Airship too drop many and sundry bombs on enemies which is what you want from an air ship. Big Brawl for the lulz.

Aeris/Aerith(R.I.P)

Her Invincibilty limits would have been better utilized in the later stages of the game, coz IDK any Boss that would require invulnerability to topple:hmmm: the Weapons yes but no Bosses on disc 1. Still Healing wind and Fury brand are useful for Limit burst when the tied needs turning.

Yuffie

Clear Tranquil is handy if you sacrifice Limit growth for a convenient healing option, but items remove this need later on. Who doesnt like Multiple hits? Bloodfest and Doom of the Living show of the young girls need to slice and Dice:lew: excellent stuff.

Cait Sith

.......:hmph:

Vincent

He who transforms into many and varied beasts is Ok in my book:ryan: Chaos being a particular favorite, reminiscent of Diablos from FFVIII a predecessor of sorts? One of the few Vampires I actually like.

Inclined to share by the OP I found this to be very refreshing, refreshing enough to start FFVII again.
 
Nice effort and yes, it was very long:lew: but well worth it.
Thanks :P

Aeris/Aerith(R.I.P)

Her Invincibilty limits would have been better utilized in the later stages of the game, coz IDK any Boss that would require invulnerability to topple:hmmm: the Weapons yes but no Bosses on disc 1. Still Healing wind and Fury brand are useful for Limit burst when the tied needs turning.
Yeah, there's no real need for her limits until later on in the game when she's gone :wtf:

Cait Sith

.......:hmph:
That basically summarizes him, lol

Inclined to share by the OP I found this to be very refreshing, refreshing enough to start FFVII again.
Oh damn, did I really make you want to play again? Sweet!:mandi:
 
One thing to consider though is, that with the lvl3 limits that have potential (ungarmax, doom of the living) you reach the limits quicker. Perhaps not a huge advantage, but everything counts.

Besides, when you have enough base to punch up 9999's in limits, I'm guessing even the lvl3 limits with multiple hits will kill multiple enemies regardless of the lvl4 limit that only hits once, but against multiple enemies :P
 
As much as I dislike short posts, I think its impossible I could ever get my post to be as long as the first post in this section T.T

I think the best has to be Red XIII's last limit. He and Tifa has always been my favorite (with Yuffie, Cid and Barret) and I found their limits the most useful among the team if not the only useful ones. xD
 
Yuffie has a limit break very similar to Omnislash, called Doom of the Living. It's pretty bitchin, and since she strikes very long and very fast, it can wrack up the damage pretty quick. Give her a Long Range materia, and every monster on the field will get bitch slapped pretty good.

Overall, however, Cid's Highwind does the most damage, even more than Omnislash. All of Cid's limits are pretty good, actually.

Barret's Ungermax is just pulverizing, though. It's insane how much damage that does.
 
Both Cloud's Omni-slash and Vincent's Chaos saved my skin more times than i care to mention, I never really got any of the other level 4 limit breaks,as my third character was Red XIII (nanaki) Dependant on your preference, and i can't seem to remember using his limit break that much asides blood fang, as it was just useful
 
It's between Cloud's Omnislash or any of Aerith's limit breaks.

Cloud's limits all cause MAJOR damage to the opponent plus they look sick. But Aerith's limits not only heal, they can give other team mates their limits, heal them completely, or even make them freaking invincible<--- for crying out loud, superman can't even do that. :mokken:

Definitely Aerith's limits have got to be the best. Well, her or Cloud. :wacky:
 
One thing to consider though is, that with the lvl3 limits that have potential (ungarmax, doom of the living) you reach the limits quicker. Perhaps not a huge advantage, but everything counts.

Besides, when you have enough base to punch up 9999's in limits, I'm guessing even the lvl3 limits with multiple hits will kill multiple enemies regardless of the lvl4 limit that only hits once, but against multiple enemies :P
Oh, right... I didn't factor in how much quicker you get the limit when it's a level 3. (Oh well xD )

Yuffie has a limit break very similar to Omnislash, called Doom of the Living. It's pretty bitchin, and since she strikes very long and very fast, it can wrack up the damage pretty quick. Give her a Long Range materia, and every monster on the field will get bitch slapped pretty good.
I thought that since Yuffie has a Long Range Weapon, she doesn't need the Long Range Materia?
 
She does have a long range weapon, but Doom of the Living is like Omnislash -- she runs up to the monsters and starts slicing their faces off. To that end, she needs a long range materia. :\
 
Back
Top