Okay guys, my name's Janus and I'm the creator of the FFPvP. It's formerly been hosted on shinraonline.com, and rokked.com. Those sites aren't really FF based though (I know it's odd for a forum called shinra to not be ff based, but if you've been there you know what I mean). I think this forum is a great fit for my game. It's not much to look at, but it's incredibly addictive.
The game uses a combination of php, mysql, and forum input to create interactive battles between two teams of characters. Characters level up, buy equipment, and learn new skills. There are 11 base classes, a handful of hidden classes for special events, and hundreds of special skills.
This is the first thing people see. You can see the 8 different characters. The person who's name is at the bottom (Rael) indicated who's turn it is (cause he's a ninja, he's be the fastest). Underneath that, it displays his commands. At this level, he has three special skills (in addition to the base commands all characters have Fight, Defend, Item, and Wake Up), but he will continue to learn more skills as he levels.
Now the forum member who plays Rael will post in the battle thread with their action. For example ...
Double Attack > Nessasj
Is the "standard" that players naturally adopted, but they just as well might say ...
Put both my swords in Nessaj's face
or some people got into posting funny pictures like ...
But the point is that they communicate the action they want to take. After that, I (or later on when the game got so popular another gammaster) run their command through my PHP script and post back with the results.
___________________________
Rael hits Nessaj for 30 damage!
Nessaj
HP: 198/228
MP: 52/52
Nessaj defends!
Rael hits Nessaj for 5 damage!
Nessaj
HP: 193/228
MP: 52/52
It is Clover's turn! - 65664
______________________________
Apparently Nessaj has a relic that gives him a percent chance to defend after being hit with a physical attack. Pretty good against double attack. After that, the php scripted page pictured in the first image automatically updates and shows the new state of the battle.
Notice the page show Nessaj's updated HP and that he is now Defending, the new players turn, his options. The Dragoon class plays a little differently because they need limit to use most of their special attacks (in addition to their normal Limit Break). The php script only shows the actions that you have enough limit to use.
The winners of each game receive Xp and Gold, and the losers receive a much smaller (1/6th) portion of Xp and Gold for their efforts.
The game uses (now heavily) modified algorithms from FF6 to calculate everything. It was originally an FF6 Battle Simulator that grew and grew to incorporate more FF Concepts, and then was balanced to be more competitive.
I've began working on simple GUI so players can input their own commands and fight each other independant of a GM, but it's been on the back burner as the game hasn't been running anywhere for a bit.
Anyway, this is the basic premise of the game. I'll open the floor up to discussion before going any further.
The game uses a combination of php, mysql, and forum input to create interactive battles between two teams of characters. Characters level up, buy equipment, and learn new skills. There are 11 base classes, a handful of hidden classes for special events, and hundreds of special skills.
This is the first thing people see. You can see the 8 different characters. The person who's name is at the bottom (Rael) indicated who's turn it is (cause he's a ninja, he's be the fastest). Underneath that, it displays his commands. At this level, he has three special skills (in addition to the base commands all characters have Fight, Defend, Item, and Wake Up), but he will continue to learn more skills as he levels.
Now the forum member who plays Rael will post in the battle thread with their action. For example ...
Double Attack > Nessasj
Is the "standard" that players naturally adopted, but they just as well might say ...
Put both my swords in Nessaj's face
or some people got into posting funny pictures like ...
But the point is that they communicate the action they want to take. After that, I (or later on when the game got so popular another gammaster) run their command through my PHP script and post back with the results.
___________________________
Rael hits Nessaj for 30 damage!
Nessaj
HP: 198/228
MP: 52/52
Nessaj defends!
Rael hits Nessaj for 5 damage!
Nessaj
HP: 193/228
MP: 52/52
It is Clover's turn! - 65664
______________________________
Apparently Nessaj has a relic that gives him a percent chance to defend after being hit with a physical attack. Pretty good against double attack. After that, the php scripted page pictured in the first image automatically updates and shows the new state of the battle.
Notice the page show Nessaj's updated HP and that he is now Defending, the new players turn, his options. The Dragoon class plays a little differently because they need limit to use most of their special attacks (in addition to their normal Limit Break). The php script only shows the actions that you have enough limit to use.
The winners of each game receive Xp and Gold, and the losers receive a much smaller (1/6th) portion of Xp and Gold for their efforts.
The game uses (now heavily) modified algorithms from FF6 to calculate everything. It was originally an FF6 Battle Simulator that grew and grew to incorporate more FF Concepts, and then was balanced to be more competitive.
I've began working on simple GUI so players can input their own commands and fight each other independant of a GM, but it's been on the back burner as the game hasn't been running anywhere for a bit.
Anyway, this is the basic premise of the game. I'll open the floor up to discussion before going any further.
Last edited: