The FFPvP (My homegrown FF based strategy game)

Zen

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Okay guys, my name's Janus and I'm the creator of the FFPvP. It's formerly been hosted on shinraonline.com, and rokked.com. Those sites aren't really FF based though (I know it's odd for a forum called shinra to not be ff based, but if you've been there you know what I mean). I think this forum is a great fit for my game. It's not much to look at, but it's incredibly addictive.

The game uses a combination of php, mysql, and forum input to create interactive battles between two teams of characters. Characters level up, buy equipment, and learn new skills. There are 11 base classes, a handful of hidden classes for special events, and hundreds of special skills.

battlepic1.jpg


This is the first thing people see. You can see the 8 different characters. The person who's name is at the bottom (Rael) indicated who's turn it is (cause he's a ninja, he's be the fastest). Underneath that, it displays his commands. At this level, he has three special skills (in addition to the base commands all characters have Fight, Defend, Item, and Wake Up), but he will continue to learn more skills as he levels.

Now the forum member who plays Rael will post in the battle thread with their action. For example ...

Double Attack > Nessasj

Is the "standard" that players naturally adopted, but they just as well might say ...

Put both my swords in Nessaj's face

or some people got into posting funny pictures like ...

Ninja.jpg


But the point is that they communicate the action they want to take. After that, I (or later on when the game got so popular another gammaster) run their command through my PHP script and post back with the results.

___________________________
Rael hits Nessaj for 30 damage!

Nessaj
HP: 198/228
MP: 52/52

Nessaj defends!

Rael hits Nessaj for 5 damage!

Nessaj
HP: 193/228
MP: 52/52

It is Clover's turn! - 65664
______________________________

Apparently Nessaj has a relic that gives him a percent chance to defend after being hit with a physical attack. Pretty good against double attack. After that, the php scripted page pictured in the first image automatically updates and shows the new state of the battle.

battlepic2.jpg


Notice the page show Nessaj's updated HP and that he is now Defending, the new players turn, his options. The Dragoon class plays a little differently because they need limit to use most of their special attacks (in addition to their normal Limit Break). The php script only shows the actions that you have enough limit to use.

The winners of each game receive Xp and Gold, and the losers receive a much smaller (1/6th) portion of Xp and Gold for their efforts.

The game uses (now heavily) modified algorithms from FF6 to calculate everything. It was originally an FF6 Battle Simulator that grew and grew to incorporate more FF Concepts, and then was balanced to be more competitive.

I've began working on simple GUI so players can input their own commands and fight each other independant of a GM, but it's been on the back burner as the game hasn't been running anywhere for a bit.

Anyway, this is the basic premise of the game. I'll open the floor up to discussion before going any further.
 
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I played this pvp game on both of those other forums, and Janus just let me know that he's trying to start it over here too. I can say from experience that this game was both addictive and badass. I'd love to start playin it again over here.
 
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Sounds like a pretty snazzy idea in my opinion; if it gets approved, then I would love to participate!
Okay; in all honestly, I played it before on both of the other forums and I love this game more than I love my mother... I promise that if it gets instated on the forum; you'll all enjoy it as well!
 
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I used to play this when it was running on SO and Rokked and it was a lot of fun. I'd love to play again. You have 100% support on my part.
 
I guess one question for me would be, this is solely taking place in a topic right? Like everything is done by posting replies, and such? And then you Janus would be able to make sure it goes smoothly and all?
 
Yeah I am somewhat unsure how this would work. I'm trying to get an overall picture and idea but so far I'm still at a loss. Where do the blue box come up? Is this going to be something kinda similar to the RPG where the game takes place in a different window and not the actual forum, albeit the forum is somewhat involved?
 
First of all, albeit the game sounds quite intriguing and new I would like a few questions to be answered.

First, how functional is the game?
Who provides support in case the game malfunctions?
Is there any World Map travel system and not just simple PvP fighting?
In what ways is it better than Inferno?
Does it give an option for creating locations, summons, item shops, quests, triggers (also quests) and other things besides fighting?
 
I guess one question for me would be, this is solely taking place in a topic right? Like everything is done by posting replies, and such? And then you Janus would be able to make sure it goes smoothly and all?

Right, it would be no different than the RP groups you have, except that instead of typing paragraphs, this is a strategy game that uses math and logic to determine the outcome.

Yeah I am somewhat unsure how this would work. I'm trying to get an overall picture and idea but so far I'm still at a loss. Where do the blue box come up? Is this going to be something kinda similar to the RPG where the game takes place in a different window and not the actual forum, albeit the forum is somewhat involved?

The game uses my php script in conjunction with the forum. Note that when I say that, I actually mean I (and possibly other game masters) use it in conjunction with the forum. There are/is no VB hacks, no FFF database manipulation, no shennannegans. Although a dedicated forum with mod access is the easiest way to run the game, I can do it without that as well while I show the team what it's capable of. The game is entirely self-contained on my server/database. The forum is used for:

a) Communication
b) So everyone on the forum can enjoy it and play against each other, of course.

The only thing I need to run this is someone to say "Janus, you can post threads in this forum for people to try your game and we won't ban you." I've currently set up shop in the spam games forum to run a demo.

First of all, albeit the game sounds quite intriguing and new I would like a few questions to be answered.

First, how functional is the game?
Who provides support in case the game malfunctions?
Is there any World Map travel system and not just simple PvP fighting?
In what ways is it better than Inferno?
Does it give an option for creating locations, summons, item shops, quests, triggers (also quests) and other things besides fighting?

[Functionality]
The game is fully functional and ready to play. The only things it requires is a place to post, and a game master to help move it along (although I am working on a GUI).

[Support]
Since I programmed this game, I provide all support.

[World Map]
The game is called FFPvP for a reason. Other than the battle status page and equipment page there is not a GUI, and there is no AI.

[Inferno]
Since I have not played Inferno, I don't know if I am qualified to answer that question, but from what I've gathered about RPG Inferno it seems to be a forum style MMO or AdventureQuest type game, where questing and fighting mobs is the focus, with pvp secondary.

My game is not an RPG. It is a strategy game. It is a strategy game like high level FF boss fights, or like taking your favorite final fantasy characters and pitting them against each other in a fight.

One advantage is may have over RPG Inferno is that it is balanced entirely for playing against other players, so it is very competitive. Strategy, planning, and timing are all very important. Also, when I was running this before I would balance and tweak content daily to ensure game balance, and add new content weekly.

Another thing is that if I saw correctly, RPG Inferno has 4 classes. My game has 11 with hundreds of abilities.

Lastly, although heavily modified for balance, my game started as an FF6 combat simulator, so it delivers results that are more similar to an old school FF Game, and is also centered very thematically around FF. 100% of the classes, and 99% of the abilities are based on some FF somewhere.

Ultimately, since I haven't played RPG Inferno, I can't say my game is "better", but I imagine it's different, and fills a different niche in people's gaming psyche, just as text RP is far different from RPG Inferno, my game delivers a different experience.

[Other Stuff]
My game has an item shop. Right now it's represented through an html/php/sql page, and I make purcheses through my GM scripts, but as I make progress on my GUI I plan on adding a fully functional login system to purchase items with. We originally had summons, but the system was a little kinky so it got cut early on, although one of the hidden classes is Summoner. However since my game is based on numbers, and not animation, it's more thematic than mechanic. As for everything else, those aren't functions necessary to participate.

Thank you all for your questions and support. :)

- Janus
 
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The only thing I need to run this is someone to say "Janus, you can post threads in this forum for people to try your game and we won't ban you." I've currently set up shop in the spam games forum to run a demo.
Well if that's all you need, I can't see a problem with it :)

If the other admins think you should have your own forum or subforum for the game then that's fine too. Just discuss things with them. Good luck.
 
Well if that's all you need, I can't see a problem with it :)

If the other admins think you should have your own forum or subforum for the game then that's fine too. Just discuss things with them. Good luck.

Excellent. A gentleman and a scholar, you are sir. :)
 
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