Does anybody like how they didn't come up with with a name for each one and just said I, II, III, etc etc.? I admit it is a whole lot easier to remember than if each one had a different name. But what do you think?
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yeah i kinda see what you mean there, but what if each one still had the number, but it also had a name, i think that would be pretty BAI think by keeping it just numbered, the major games in the main series have more of an impact.
for example XIV, when I heard them say "...we're the first to show footage anywhere of FINAL FANTASY XIV..." I nearly crapped my pants.
if they were to say "...we're the first to show footage anywhere of FINAL FANTASY XI-2..." or "...we're the first to show footage anywhere of FINAL FANTASY ONLINE: THE NEXT GENRATION..." or something it owuldn't have had that same kind of impact, you know?
yeah i kinda see what you mean there, but what if each one still had the number, but it also had a name, i think that would be pretty BA
I prefer the name. Easier to remember. Only thing I don't understand about it is why FINAL Fantasy when it's never really the final one. I like it, though. It makes the series more legendary, especially in the future. New players will end up drawn to the name when they see it, or hear about it from others who have played it.
I can answer this
Initially, Square was an extremely poor company with lackluster games. On the verge of going bankrupt, they made a last ditch attempt, a final fantasy if you will, and shipped it out as a farewell. Little did they know it would be such a big hit!
That was originally why it was named Final Fantasy, but again Square was going bankrupt after the creation of Final Fantasy VI, or III in the states. As a final act, they created the game we know as Final Fantasy VII. Again, met with extreme acceptance and Square was back on top. It's all uphill from there, Square became Squaresoft, followed by the Square Enix we know and love today.
I'm glad to say that Square Enix is in no danger of going bankrupt anytime soon
Final fantasy retrospectives at Gametrailers.comNot sure where you got your information, Square was in no danger of going into bankruptcy after VI. IV,V, and VI were all great successes in japan. And it was not "all uphill from there" as square almost went bankrupt in 2001 after the Spirits Within debacle.
Final fantasy retrospectives at Gametrailers.com
Where did you get your information?
Gametrailers said:Development for the seventh Final Fantasy began in 1995, 1 year after the release of VI. Square had been experimenting with the idea of a 3d rpg ever since V was released on the super famicom. And the Demo at Siegraf, showed square it shifted it's style forward a dimension, it just didn't show how. Nintendo's next-generation machine would be cartridge based. While it's 64 bit system would be the most powerful on the market, Cartridges with a great deak of memory were incredibly expensive to produce. Looking at it's finances and the concepts it was cooking for it's next final fantasy, square was forced to make a difficult decision. Saying goodbye to their sprites, and nintendo who had provided two generations of hardware for square to revive itself with, the company announced on January 12, 1996, the series would continue exclusivly on the sony playstation.
To quote directly from gametrailers -
Where in that does it say square was going bankrupt? They went with the most economic situation given the scale of rpg's that they wanted to make. And are you seriously telling me you think square was going bankrupt that soon after releasing chrono trigger? One of the most critically acclaimed rpg's of all time? Seriously?
You'll be hard pressed to find anything that says square was going to go bankrupt after releasing IV,V,VI and Chrono Trigger.
Wikipedia QuoteSquare Co., Ltd. first entered the Japanese video game industry in the mid 1980s, developing a variety of simple RPGs for Nintendo's Famicom Disk System (FDS), a disk-based peripheral for the Family Computer (also known as the "Famicom," and known internationally as the Nintendo Entertainment System). By 1987, declining interest in the FDS had placed Square on the verge of declaring bankruptcy. At approximately the same time, Square designer Hironobu Sakaguchi began work on an ambitious new fantasy role playing game for the cartridge-based Famicom, inspired in part by Enix's popular Dragon Quest (known in the United States as Dragon Warrior). Recognizing that the project could very well turn out to be Square's last game, the project was titled Final Fantasy. Far from being Square's last hurrah, however, Final Fantasy reversed Square's lagging fortunes, and became Square's flagship franchise.
IGN.com quoteThe series began in 1987 as an eponymous video game developed to save Square from bankruptcy; the game was a success and spawned sequels.
In 1987, Hironobu Sakaguchi was planning his retirement from the gaming industry. Square, the four-year-old company he co-founded, faced imminent bankruptcy after a string of disappointing Famicom releases, while competitor Enix surged ahead with a new game called Dragon Quest. Sakaguchi knew he could do better than Dragon Quest, and boldly decided to prove it with one final fantasy-adventure RPG people would remember long after Square faded into history. He named it accordingly.