For Final Fantasy fans, it is no secret that the seventh installment of the series is widely regarded as the best the long-running name has to offer, with many going so far as to say that it is the best game ever created.
Released in 1997 for the original Playstation, Final Fantasy VII garnered high praise from gamers and critics alike. Although it remained on the throne in subsequent years, Final Fantasy's VIII, IX, and X were also received well and gamers continued to be pleased with the series's direction.
However, in 2003, developer Square Productions merged with Enix Co., becoming Square Enix and causing some changes for Final Fantasy development staff. Right away the merged companies set off on the wrong foot by releasing Final Fantasy X-2, a stark departure from established themes that also broke the precedent of never making any direct sequels to storylines within the larger series. Not to improve their reputation, Square Enix next created and released Final Fantasy XI Online, an MMORPG--another departure from what the Final Fantasy name had stood for for so long.
By this point, all of the changes had already made gamers remember the good experiences of the past, and when they cast a longing eye in that direction, all that filled their vision was Final Fantasy VII. It was the first Final Fantasy of its kind, being 3D and as much sci-fi as fantasy, yet maintained the rules and systems of previous games all while adding in a compelling story. By all accounts it was indeed a good game, yet something happened that made gamers uphold it as an unbeatable experience, completely superior to any further efforts from Square and now Square Enix.
However, I am here to tell you that all the FFVII pining needs to make a serious departure of its own. May we consider why?
1. It diminishes the FFVII experience.
Yes, it's surprising, but true. Constantly pining for another experience like FFVII actually harms the existing one. Part of experiencing anything great is dealing correctly with the memories of what made it so good in the first place. Any attempt to recreate the original experience will fail outright for the simple reason that something can only be original once. Try repeating FFVII, and you'll end up finding the greatness of your first experience unattainable.
It is fine to replay a game, of course, but the attitude has to be right, and this bullet point really isn't about FFVII replays anyway. The point is, it's time to appreciate those original memories and then move on.
2. It creates an inability to appreciate other FF games
Ah yes, other Final Fantasy games. The similarities evoke memories of your favorite, FFVII, yet the differences remind you that the day of FFVII is past. The consequence of not properly dealing with the memories as mentioned in the last point is inevitably that you will find it difficult at best to appreciate the greatness of other FF titles out there. After all, if FFVII cannot even reach the level it did on its first playthrough, how is any other game ever supposed to best it? By clinging to certain memories, FFVII becomes elevated to a point where no other game will truly satisfy. Ever. Change becomes an evil and wrong thing, yet the same-old-same-old no longer satisfies, either (just look at all the cries for a remake); any form of forward progress is filled with dissatisfaction.
And for no good reason.
To say that the departures of FFX-2 and XI permanently changed the series would be untrue; in fact, I would wager that no FF game has made a stronger return to series roots than FFXII. Not only was the game set in the same world as Final Fantasy Tactics, a classic title, but the universe in general was much like a 3D version of other classic titles as well. Of course the game used a new real-time battle system and employed other new mechanics, but when you looked past the mechanics themselves at what they actually did, you were left with a very (here comes the word again) classic JRPG despite the aforementioned odd-duck titles in between XII and X. And let's not forget that XII was made by Square Enix--the fact that it is similar to the old games yet still very unique proves the merged company's ability to make a truly good FF game.
The problem is mainly one of over-comparison. Though useful to a point, when taken too far comparing games only serves to dissatisfy. While you may be able to see how taking a little bit of this game and adding a dose of that game could create the 'perfect' gaming experience, the hard truth is no such game shall ever exist. If a perfect game ever hits the shelves, the gaming industry will shut down completely. Its job is done, after all, since it produced a game that cannot be improved upon.
And guess what that means?
3. FFVII wasn't a perfect game, either!
Tell me when I can unplug my ears after the horrendous gasps of shock have stopped.
Done? Good.
Every game has its flaws; they just show up in different places. Granted, some flaws are more significant than others, but to completely discount other games over the same degree of flaw that is present in FFVII is downright nonsensical. To show that I am not coming up with this on my own, and because I don't think I can improve upon what someone else has said, let me turn it over to a user named GunFlame of The Verge.
I have to say, I agree. Though undeniably a good game, FFVII did suffer from a certain degree of fragmentation. There were a lot of little plots everywhere that maybe had some association with the main story, maybe not, but either way the general state of connections tended to be a little loose. Yet, interestingly, whenever the same issue comes up in other Final Fantasy titles, FFVII fans are quick to point out the same fault in them and bemoan Square Enix for ever coming up with "such utter garbage". I think it's high time that FFVII be recognized as an imperfect game in many of the same ways that other FF titles are imperfect games. And that leads me to my final point:
4. No Final Fantasy game is the standard.
After 25 years and more than a couple dozen games all built around the same model, it's safe to say that Final Fantasy has become more of a subgenre of JRPG's than a true series. As such, no game in the subgenre is truly the standard for other games. They are each a unique experience seeking to try out something new while still including the familiar elements that make them Final Fantasy. Some of the new additions will work, some will not work, but never will they fail to work just because of other Final Fantasy games doing something better. When a FF game fails with an innovation, it fails only to properly deliver its own story and gameplay. If it simply fails to copy another game in the subgenre, it hasn't truly failed at all.
With that in mind, it is important to accept each new Final Fantasy title that comes along with a fresh slate for a state of mind. Set aside everything you know about Final Fantasy and be prepared to try out something unique. Unfortunately, that still doesn't mean you'll like every new title that comes along, but at least in this case you will have given it a fair evaluation. That's what every game deserves, and sadly something that Final Fantasy games have been getting less and less of in recent years.
It's time to end the obsession with the past and prepare to try out something new with a willing mind. After all, in the end...it's only a game.
Released in 1997 for the original Playstation, Final Fantasy VII garnered high praise from gamers and critics alike. Although it remained on the throne in subsequent years, Final Fantasy's VIII, IX, and X were also received well and gamers continued to be pleased with the series's direction.
However, in 2003, developer Square Productions merged with Enix Co., becoming Square Enix and causing some changes for Final Fantasy development staff. Right away the merged companies set off on the wrong foot by releasing Final Fantasy X-2, a stark departure from established themes that also broke the precedent of never making any direct sequels to storylines within the larger series. Not to improve their reputation, Square Enix next created and released Final Fantasy XI Online, an MMORPG--another departure from what the Final Fantasy name had stood for for so long.
By this point, all of the changes had already made gamers remember the good experiences of the past, and when they cast a longing eye in that direction, all that filled their vision was Final Fantasy VII. It was the first Final Fantasy of its kind, being 3D and as much sci-fi as fantasy, yet maintained the rules and systems of previous games all while adding in a compelling story. By all accounts it was indeed a good game, yet something happened that made gamers uphold it as an unbeatable experience, completely superior to any further efforts from Square and now Square Enix.
However, I am here to tell you that all the FFVII pining needs to make a serious departure of its own. May we consider why?
1. It diminishes the FFVII experience.
Yes, it's surprising, but true. Constantly pining for another experience like FFVII actually harms the existing one. Part of experiencing anything great is dealing correctly with the memories of what made it so good in the first place. Any attempt to recreate the original experience will fail outright for the simple reason that something can only be original once. Try repeating FFVII, and you'll end up finding the greatness of your first experience unattainable.
It is fine to replay a game, of course, but the attitude has to be right, and this bullet point really isn't about FFVII replays anyway. The point is, it's time to appreciate those original memories and then move on.
2. It creates an inability to appreciate other FF games
Ah yes, other Final Fantasy games. The similarities evoke memories of your favorite, FFVII, yet the differences remind you that the day of FFVII is past. The consequence of not properly dealing with the memories as mentioned in the last point is inevitably that you will find it difficult at best to appreciate the greatness of other FF titles out there. After all, if FFVII cannot even reach the level it did on its first playthrough, how is any other game ever supposed to best it? By clinging to certain memories, FFVII becomes elevated to a point where no other game will truly satisfy. Ever. Change becomes an evil and wrong thing, yet the same-old-same-old no longer satisfies, either (just look at all the cries for a remake); any form of forward progress is filled with dissatisfaction.
And for no good reason.
To say that the departures of FFX-2 and XI permanently changed the series would be untrue; in fact, I would wager that no FF game has made a stronger return to series roots than FFXII. Not only was the game set in the same world as Final Fantasy Tactics, a classic title, but the universe in general was much like a 3D version of other classic titles as well. Of course the game used a new real-time battle system and employed other new mechanics, but when you looked past the mechanics themselves at what they actually did, you were left with a very (here comes the word again) classic JRPG despite the aforementioned odd-duck titles in between XII and X. And let's not forget that XII was made by Square Enix--the fact that it is similar to the old games yet still very unique proves the merged company's ability to make a truly good FF game.
The problem is mainly one of over-comparison. Though useful to a point, when taken too far comparing games only serves to dissatisfy. While you may be able to see how taking a little bit of this game and adding a dose of that game could create the 'perfect' gaming experience, the hard truth is no such game shall ever exist. If a perfect game ever hits the shelves, the gaming industry will shut down completely. Its job is done, after all, since it produced a game that cannot be improved upon.
And guess what that means?
3. FFVII wasn't a perfect game, either!
Tell me when I can unplug my ears after the horrendous gasps of shock have stopped.
Done? Good.
Every game has its flaws; they just show up in different places. Granted, some flaws are more significant than others, but to completely discount other games over the same degree of flaw that is present in FFVII is downright nonsensical. To show that I am not coming up with this on my own, and because I don't think I can improve upon what someone else has said, let me turn it over to a user named GunFlame of The Verge.
GunFlame said:(Full post link)
The visual storytelling works well here, and you get a very clear idea of where you are. It’s actually a good solid opening. And this continues after the first mission is complete. But this isn’t really the crux of the story being told here, and that’s the issue. The fact is, is that the games story is essentially a bunch of heroes are chasing down a deluded villain who is intent on crippling the planet. That’s the real shame; there are some nice plots here and there, but the overall plot is that of chasing down a someone with little real meaning to the havoc that they intend to cause. Any weight of his reasoning is completely destroyed when you realize that he’s just mentally unstable, and that makes a lot of the story aspects lose some meaning.
On top of the core plot line being shallow, the general narrative has some issues too. There is emphasis put in many areas that actually end up being not that important in the end (like summoning Holy and Cloud rediscovering himself). You find out later on in the story, that Cloud is not who he thinks he is. When you find this out, you also realize that all of this rivalry that was built up between Sephiroth and Cloud is actually quite weak, it takes a lot of impact out of the core plot line and the drive of the characters. Cloud was actually a no-body who just happened to kill Sephiroth. Before this though, there really wasn’t anything between them. There even wasn’t much between them during the death scene. It could have been anyone.
So, the game’s main rivalry is loosely linked, or at least it’s only really a one way rivalry because Sephiroth doesn’t seem to be to preoccupied with the fact that Cloud ‘killed’ him. The reason for the story to continue is that the one of the main antagonists is simply a guy who isn’t sane now that the personal meaning to an extent has been lost.
Another antagonist is Hojo, a character who holds little relation to anyone besides Vincent, and Vincent is a character that you don’t need to interact with. He calls Cloud a failed experiment, but that doesn’t really tie too deeply into the main story, and the or really Cloud's personally story. It was a plot device that helped push the passing of the Black Materia fowards. Even if Cloud wasn’t a failed experiment, if he was unrelated to the experiments, it wouldn’t really have much of an impact on how the story pans out. The controlling aspect could have been replaced with something else.
The importance of Hojo is in what happened with Sephiroth, but that aspect isn’t as interesting until it connects to Vincent…which is again, not something that you will really know unless you find it out. It's not a part of the main story that is being told. It could have been considered negligible information, which to me seems like quite an oversight.
Away from the antagonists, another key plot aspect is the Ancients. This is another aspect that really doesn’t get fleshed out too much. Aeris is an Ancient, but it has little bearing on any of the story considering that her heritage allowed her to summon Holy, which in the end doesn't really server a purpose. The only result from her summoning is her death.
I have to say, I agree. Though undeniably a good game, FFVII did suffer from a certain degree of fragmentation. There were a lot of little plots everywhere that maybe had some association with the main story, maybe not, but either way the general state of connections tended to be a little loose. Yet, interestingly, whenever the same issue comes up in other Final Fantasy titles, FFVII fans are quick to point out the same fault in them and bemoan Square Enix for ever coming up with "such utter garbage". I think it's high time that FFVII be recognized as an imperfect game in many of the same ways that other FF titles are imperfect games. And that leads me to my final point:
4. No Final Fantasy game is the standard.
After 25 years and more than a couple dozen games all built around the same model, it's safe to say that Final Fantasy has become more of a subgenre of JRPG's than a true series. As such, no game in the subgenre is truly the standard for other games. They are each a unique experience seeking to try out something new while still including the familiar elements that make them Final Fantasy. Some of the new additions will work, some will not work, but never will they fail to work just because of other Final Fantasy games doing something better. When a FF game fails with an innovation, it fails only to properly deliver its own story and gameplay. If it simply fails to copy another game in the subgenre, it hasn't truly failed at all.
With that in mind, it is important to accept each new Final Fantasy title that comes along with a fresh slate for a state of mind. Set aside everything you know about Final Fantasy and be prepared to try out something unique. Unfortunately, that still doesn't mean you'll like every new title that comes along, but at least in this case you will have given it a fair evaluation. That's what every game deserves, and sadly something that Final Fantasy games have been getting less and less of in recent years.
It's time to end the obsession with the past and prepare to try out something new with a willing mind. After all, in the end...it's only a game.