[21/09] FFXIII-2: AI customising, blood damage and more

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Some info is already mentioned in the other thread, but there are more stuff here which I find really interesting, especially the AI formation customising.



Despite two new trailers and a new playable build, the Tokyo Game Show showing for Final Fantasy XIII-2 left us with a whole lot of questions both on the story and gameplay side of things. Famitsu answers a few of those questions this week through interviews with director Motomu Toriyama, battle director Yusuke Matsui, and character designer Tetsuya Nomura.

Here's a summary of the Famitsu report, based off our usual source for early Famitsu leaks, Sokuho@Hokanko. Before reading, be sure and check out our earlier story, which was also based off Famitsu's feature.

Serah's Background Story
The TGS trailers show Snow and Serah together for the first time since XIII-2 was announced (it was actually our first glimpse at Snow). In the trailer, the two characters have been reunited after two years.


Serah and Noel in Final Fantasy XIII-2
Serah is the only character who remembers Lightning as being alive. Everyone else, including Snow, either says she's dead or she's turned into crystal form.

Snow believes Serah's words, though, and heads off on a journey to find Lightning. He doesn't return, so Serah heads off with Noel in pursuit of Lightning.

Time Paradoxes
Time paradoxes are a central component of the game, says Toriyama. This is true of both gameplay and story. We already saw how time travel works into the gameplay a couple of weeks back.

On the story side, Lightning no longer exists in the world due to the effects of a time paradox. As detailed above, only Serah seems to have the memory of a world with Lightning. We'll find out why this is the case as the game's story progresses.

Time paradoxes affect different areas of the world in different ways. In the Bresha Ruins area, a time paradox has caused an enemy called Atlas to appear. The way you figure out how the paradoxes have affected each area is set up somewhat like a mystery.

The time paradoxes began happening at the ending of FFXIII. Because of this, you won't be able to going back in time to before that point.

Other Characters
As detailed in our previous report, the Hope character who appears in the trailer is from 10 years after the events of FFXIII. He's 24 years old and is leader of a group called Academy. This group is searching for energy in the absence of fal'Cie (you'll recall that in FFXIII, the fal'Cie beings were the sources of all human livelihood). Because of his research, he knows that Serah is traveling through time.


Snow and Hope look a bit different in the recent trailers.
The TGS trailers provided our first introduction to Kaias, the male character from the game's first trailer. He's an enemy who has an influence on both Valhalla, the world where Lightning exists, and the regular world where Serah and friends exist. Like Noel, he's from the future.

Regarding Noel, he's from a world of few people, which is why he has a fragmented way of speaking. He's very happy to meet people. Due to the time paradoxes, his memory has become vague, she he's not sure if some major event happened in his time.

Both Lightning and Noel are shown in the trailer surrounded by a black smoke. This is known as "Chaos." It has something to do with Valhalla.

The trailers show another newcomer character named Yuru. She has deep ties with Kaias and is a major character. This character was designed by Hideo Minaba, Nomura tells the magazine. Minaba also did the designs for Hope's adult clothing.

Monster Collecting
Matsui's comments with the magazine are mostly about the game's monster raising component. They're placing a good amount of time on this area of the battle system.

The game will have rare monsters -- monsters that have a low encounter rate or are hard to capture, for instance. It seems that you won't be able to add giant monsters to your party, though.

Different monsters have different difficulties in terms of commands. Even if you fail at inputting a command, the monsters will still attack, although succeeding with a command will result in greater damage.

Battle and Character Growth
XIII-2 has the concept of "Blood Damage." Each time you're hit with blood damage, you lose a portion of your max HP. In the first FFXIII, if you had a healer in your party you could recover from damage without trouble. But in XIII-2, you can't recover from blood damage, so you have to defeat enemies quickly.

Toriyama says that the staff is currently making adjustments to areas that they feel may be too hard. However, the final version has an easy mode, and you can switch to it whenever you want.

XIII-2 gives you the ability to freely change your battle leader -- that is, the character you're directly controlling -- during battle. When your current leader dies, you'll be switched to another character (this is different from FFXIII, where if the leader died, the game ended).

In addition to taking direct control, you can also assign attack AI routines, selecting from "normal," "concentrated" an "scattered." This is part of the new "Paradigm Tune" system.

Source: Andriasang
 
Aaah, now the whole "Lightning is dead" thing makes sense. That wasn't really clear from the newest trailer scene to me, though in hindsight I should have realized. Interesting.

I also like the "blood damage" (which seems like kind of sa tatus-ailment) of reducing max hp.

And more paradigm customization, which was a highlight of FFXIII, is a good thing too.
 
....I'm gonna be honest.....

Wooo!

If this is all going to be included in the game, it'll defintely be a first day/ week buy for me. The switching party member is probably one of the most needed feature for a sequel.... The time paradoxes blocking the past was expected, you cant change what happens in the first game as that would obviously make it void.

Blood damage seems interesting. It'll probably give the player a reason to by healing items, or something like that...
 
Im just gonna comment on the Blood damage thing, I dont think Im too excited about that, why the hell did they even make something that would lower our max hp that fucking sucks .___. I would sure hope that when the batte ends our max hp goes back or else Thats gonna effect my major decision on whether I like the battle system this time around. I had basicaly 0 complaints for the first game its why i loved it so much, but the second one looks like it may actually be kind of bad, especially monsters and blood damage and other things... guess ill save my judgement till I actually play it I guess :x
 
Im just gonna comment on the Blood damage thing, I dont think Im too excited about that, why the hell did they even make something that would lower our max hp that fucking sucks .___. I would sure hope that when the batte ends our max hp goes back or else Thats gonna effect my major decision on whether I like the battle system this time around. I had basicaly 0 complaints for the first game its why i loved it so much, but the second one looks like it may actually be kind of bad, especially monsters and blood damage and other things... guess ill save my judgement till I actually play it I guess :x

In the demo, blood damage is recovered after battle.

And thinking further, blood damage is needed in this game. You can now switch leaders at will and leader dying does not cause game over anymore. Without blood damage, the game would have been way too easy.
 
With blood damage, you'll die quicker the slower you win the battle. A good thing too, since in the original all I had to do was keep attacking while someone else was healing me. :D
 
I felt FF13 generally speaking was way too easy, the only 'difficulty' imo was how every boss was a meat shield.

Putting that aside i've no complaints about the majority of this, bar the blood damage. I understand it's a difficulty thing but tbh it just turns the battles into more of a race than something to enjoy, i'm the type of gamer who likes to plan and enjoy battles, not rush them so I have as little combat as possible. This 'blood damage' thing looks like it'll be more off putting than enjoyable.
 
I felt FF13 generally speaking was way too easy, the only 'difficulty' imo was how every boss was a meat shield.

Putting that aside i've no complaints about the majority of this, bar the blood damage. I understand it's a difficulty thing but tbh it just turns the battles into more of a race than something to enjoy, i'm the type of gamer who likes to plan and enjoy battles, not rush them so I have as little combat as possible. This 'blood damage' thing looks like it'll be more off putting than enjoyable.

we have the same opinion...

With this on I have to say sorry to the Retry button everytime I encounter an enemy...

in my case im a very very bad player that relies on walktrough guides...

i can't become pro myself...

So being a new game there is no walkthrough guides available...

OMG... im going to redo this game after getting underpowered everychapter...because of things i missed
 
XIII-2 gives you the ability to freely change your battle leader -- that is, the character you're directly controlling -- during battle. When your current leader dies, you'll be switched to another character (this is different from FFXIII, where if the leader died, the game ended).

THIS, was the only problem I had with the battle system in FFXIII. Best change IMO. Every other FF game was like this, so Im glad they changed that part.
 
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