Not beating around the bush, are they?
Perhaps not the most surprising scrap of news to come out regarding the FFVII remake, as it has been long suspected by fans, but Tetsuya Nomura has come out to tell the team behind the Official PlayStation Magazine UK that we should expect substantial changes to how it will play compared with the original.
While the core of the game (presumably regarding Materia) will likely remain intact, the combat is where we should expect "dramatic changes", to quote what he told the magazine. What this change entails and in what form he does not stipulate. For now, we can only expect that the remake will not feature the same ATB-based battle system that everyone has grown familiar with since the game's original release in 1997.
"We are not going to be changing it into a shooter or anything like that", said Nomura, as we all recoil with pain at the recollection that Dirge of Cerberus exists, but "[w]e are going to be bringing dramatic changes, but we want to make sure it's still recognisable".
To reiterate, this is probably unsurprising news. The big-budget RPG space has been eschewing older mechanics of late and it would appear that this is a fervent attempt not only to target the remake for veteran fans of the series and the original, but also a concerted move to appeal to the mainstream RPG crowd of today.
In addition, Nomura states that he and his team are looking into the Advent Children movie again for some inspiration for the visual side of this remake. “Don’t intend on utilizing the 3D models of Advent Children as is because, well, it’s a different technology, and it’s actually been almost ten years since Advent Children was first released.”
No, I'm not sure what he means from this latter paragraph either.
Nova Crystallis