A bit shit

Yes it was and is shit.

The story was interesting to me but it was played out in the game crappily.

The conection to the charecters was non existant.

The battle system was not created very well imo because most of the time while I played I barely wached the screen and it was more or less just irksome to me.

It was most annoying to play because of the lack of being able to go where I pleased...I constantly felt....blocked in when I wanted to "play" the game.

The upgrade of weapons isnt worth the time and effort it takes because mostly you have to beat the game befor you can do anything with weapons,do to the annoying amount of time you have to ingot hunt...


Oh yes and when I get a new TV I take the old one so not playing on the "appropriate " type of telivision makes you unable to read the screan.
 
i was so hyped for this game last year. im on chapter 6 or so, and well, i really kinda have to force myself to play. With all the final fantasy's i played, i wanted to play! but with 13 i dont. To sum up the game, everything feels spoon feed.
FF10 didnt really have a explorable world map but the Towns and Locations where great. Full of people and personality. But FF13 feels like zoo, you can look but not touch.
 
If only the developers made the game much less linear, with alot more exploration and freedom, then imo would be a much better RPG.
 
Has any one ever watched a soap opera, I felt like watching one while watching the cut scenes...such...bland...dialogue..


the main character who is essentially cloud with tits.
Guess it doesn't work the same for guys then -__-
 
Yeah, most of the characters are a bit...well, not exciting enough for me. Main villain is a bit shit like. Story doesnt exactly grab me by the balls either.
 
Story doesnt exactly grab me by the balls either.

Thats biologically impossible for a chick is it not?

australians in the team

WHAT THE HELL DOES THAT MEAN!

This game was quite the disapointment.
All of the grievances expressed already match what I would say, so I might mention its one redeeming feature: its has made all of us here disappointed and we should let Sqaure-Enix know we will not accept level of story telling from them.

Graphically there is little to gripe about here, it just hard to appreciate it when every thing else is overshadows this with lazy battle dynamics, Emphasis on speed, to anchor sideqeusts around fighting when the battle system is tedious to begin with.

I think S-E were trying to WoW us with this games Supposedly superior fighting and a change to a new way of doing things.....no towns.....lazy Sidequests....bland predictable Characters.....sounds like a winner to me!

My main drawback is the repetitive nature of the Chain Bonus Gauge, Remember this gem from FFX-2....in that game it was good because of the Atb meant you had to be really on your game to get multihit chains together.

In this game it was not needed, especially not on every enemy, maybe on bosses or powerful enemies like the Behemoths, Adamantoise, them flying guys with the 2 mouths.

Giving enemies more HP to deplete does not make a game more challenging, it makes it a long drawn out process that people tire of quickly given the limited actions you have in battle on FFXIII.

Sqaure-nix has much to learn form this mistake......and its to our detriment if they dont!
 
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My main drawback is the repetitive nature of the Chain Bonus Gauge, Remember this gem from FFX-2....in that game it was good because of the Atb meant you had to be really on your game to get multihit chains together.

YES YES YES YES. Why the hell didn't they just stick with that system and build on it, instead of, well... crapping all over it and any little tid bit of the fight system I remember from just about every Final Fantasy before XII? (idk about XI--but that was an online game so eff that I'm not comparing). It makes me so mad.

And has anyone mentioned the camera yet? BECAUSE THAT FUCKING THING IS DRIVING ME BATSHIT INSANE.

AND WHAT'S GOING ON WITH THE WAY THE CHARACTERS MOVE. EVERY SURFACE THEY WALK ON SOUNDS THE SAME AS EVERY OTHER SURFACE. AT LEAST WHEN TIDUS RAN HE FULLY SHIFTED HIS WEIGHT FROM SIDE-TO-SIDE AND YOU COULD TELL WHAT KIND OF SURFACE HE WAS RUNNING ON--AND HOW IT DIFFERENTIATED FROM OTHER SURFACES THAT WERE SIMILAR BUT NOT THE SAME.

IDK HOW ELSE TO EXPLAIN IT BUT IT SERIOUSLY BOTHERS ME.

WHY I'M STILL TYPING IN CAPS I FORGET.
 
Terrible

I was severely dissatisfied overall, but mainly with the characters in Final Fantasy XIII, so I'll focus on that.

There was a single love interest within the game, between Serrah and Snow. It was weak at best. This is an essential for all Final Fantasy games, and the love interest in XIII was uninteresting and bland. SquareSoft (NOTE: I don't include Enix for a reason) need to look back on Final Fantasy X and realise what it was that made gamers cry when Tidus's fate was revealed.

Snow was boring. At times he was too cocky, and at other times, too wimpy. He needed to have some sort of balance.

Vanille's voice and personality was cringe-worthy. There are many Australians out there... I am one of them. If you can't find one that can voice a character properly, don't use an Australian voice.

Hope is without doubt the most failed character of the century. His persistent realisations throughout the game made me want to hurt a small child... he wasn't the only character who did this. Squaresoft need to re-think the steps to evoking emotion in the gamer if they really want to tug a few heart-strings. I felt so embarrassed at the dialogue, I turned it down so those living with me didn't hear.

Sazh felt like a token. There was no emotion evoked by use of him and his son's relationship. It could have been taken up a few notches, or better, he could have been eliminated completely.

Lightning was a great character, and she rocked the hair. She needed to be more of an asshole. She was advertised as the main character for Final Fantasy XIII, but SquareSoft should have picked someone else, or enhanced Lightning's backstory, period.

Fang was simply amazing. The only character I wouldn't touch.

In summary, SquareSoft needs to drop all connections with Enix before it creates another monstrosity with cliche characters that relate to one another too well, have annoying voices and habits, and can't evoke emotions in the gamer.

Simply a disappointment.
 
TBQH, I like this game. I've been playing it for a little over 70 hours now, and on the last chapter. While I do hate the linearity of the game, not being able to go to towns, and the horrible camera action, I still do like this game. And Lightning<3 is a badass
Is it the best? No, but I do have fun with it and love to play it. I guess my tastes are different, its all good.
 
Aside from Graphics, there is absolutely nothing impressive about it. In every FF game to date the user has had 100% control of their party during battle. In XIII you control 1 and if they die "game over" making other medics half worthless because they can only revive the other person but not you. 2 days ago while playing, a Neochu knocked all 3 in my party into the red. I sat and watched as the A.I. of my DUAL MEDICS entirely cured my 2nd character, then my 3rd character, and THEN me. But if I'm the only character that matters for a game over, by default I should always be the first healed in any situation. The order in which a Synergist casts certain magic is not ideal in the strategy for defeating certain enemies either. For a battle system that is based of time, a lot of time is wasted watching the A.I. character's do the wrong things.

Imagine if you will, if you were able to switch your party leader during battle. The strategy would be infinite. If this were true, the user could choose which Eidolon to use and could actually have a more strategic battle plan thus allowing the game to become more difficult. The Crystalarium system allows no room to personalize you characters like 6, 7, 8, 9, X, Dissidia, Crisis Core, and Tactics. The simple fact that you can actually max out characters easily is absurd. FFXIII is unlike any FF game ever made.

Here are 20 reasons why Final Fantasy XIII is not a good Final Fantasy game

1. No control of your 2nd and 3rd characters or at least the order of A.I. like FFXII's Gambit system.

2. If limiting user control to one character only, allow ability to change the characters during battle like, 8, X, and XII.

3. I NEVER changed my weapons. I upgraded them, but every weapon i found was virtually pointless aside from selling. The fist weapons you get end up being the best.

4. No minigames or REAL sidequests like 6, 7, 8, 9, X, XII, or tactics

5. The chocobo digging is a pitiful glimpse of an attempt of what 9's chocobo digging was. And no chocobo activities compare to the difficulty and fun of 7's breeding and racing. Even X’s chocobo trials were better.

6. 3 of my Eidolons were only used once because 3 of my characters were never in my battle team and if they were, they were not the lead. Hell, Hope has been in my battle team since the beginning and he only lead twice, and one of those times was just to see what Alexander could do.
7. The world map is terrible, even if the plot IS about exile and isolation.

8. Seriously if i have to fight one more f***ing adamantoise.....

9. "Holy" has been in EVERY SINGLE FINAL FANTASY GAME except this one

10. So.... when someone turns to crystal their crystal form is nude. but when the awake they are still wearing clothes. There are many ways to do nudity and creatively not show "anything."

11. So… I don’t get to fight Titan?.... That’s a crushing blow to this game.

12. Being strictly linear maps, the fact that you can hear the nearby treasure chest eliminates all the need to search every last corner. If there is a stray path, 9 times out of 10 there is a treasure at the end.

13. Seeing as how several major enemies can inflict massive amounts of damage to my entire party in a single hit, why then won’t a medic class continue casting Curas after 90% health? The A.I. switches to casting single cures 1 at a time. WHY?!!!!! JUST HEAL ME AND BE DONE WITH IT!!!!

14. The Crystalarium allows no room for character personalization like such great FF titles like……all of them.

15. There was not a single puzzle or riddle to figure out. Trajen’s Tower is the closest the game comes to making you actually think but even that was handed to you with detailed instructions.

16. Im going to make the argument about no Towns for 2 reasons. The first being that even when Sazh and Vanille are nearing the parade, the town is still boring and LINEAR. AND At this point in the game you’re not known fugitives yet. The second reason is questioning why they couldn’t just put on disguises. I mean, the people of Cocoon didn’t appear to be very smart. They probably wouldn’t have noticed. Snow on the beach was about the closest it got.

17. No Gravity Magic

18. No Flare, Meteor, or any related massive damage Magic attack.

19. Seriously?.....a save point around every single turn?

20. The battle with Orphan consisted of Orphan doing the same move of taking me down to 1% life then allowing me more than enough time to fully heal and attack for 20 seconds or so then repeat. So disappointing.

BONUS: The game is so incredibly easy it’s insulting
 
This is an essential for all Final Fantasy games

Seriously? You really need a romantic interest to care about an FF game? What about FF 1-6, they hardly have any deep romantic plotlines going on in them and they're considered some of the best in the series...
 
Make a Paradigm with 3 medics. If its that hard for you with 2 medics, why not use 3? It's really not that hard of a concept.
 
I pretty much agree with every single thing you said, andima (with the exception of this game being extremely easy--the Eidolon battles and a reasonable number of enemy encounters in Gran Pulse were so fucking difficult I wanted to chuck my PS3 out the window. You CANNOT have a game where 80% of the enemies are so easy you don't even need to watch what you're doing, then toss in a 20% that are almost impossible to beat). These points in specific were my favorite.


3. I NEVER changed my weapons. I upgraded them, but every weapon i found was virtually pointless aside from selling. The fist weapons you get end up being the best.
THIS WHOLE TIME I've been wondering if I've been doing something wrong, using the exact same weapons I've had since the beginning of the game, and I'm on Chapter 10 or something like that. I thought that just for the fuck of it, I should switch them out at some point for a weapon that has a better effect equipped to it, but it was never worth the risk of having your strength and magic drop down by a hundred points.

6. 3 of my Eidolons were only used once because 3 of my characters were never in my battle team and if they were, they were not the lead. Hell, Hope has been in my battle team since the beginning and he only lead twice, and one of those times was just to see what Alexander could do.
I still haven't seen what Sazh or Fang's Eidolons look like for this specific reason (I had to see what Alexander was like though, too. He's been a badass in previously Final Fantasy games and I thought he'd hold up to his image. Alas, he turns into a freaking gate).

12. Being strictly linear maps, the fact that you can hear the nearby treasure chest eliminates all the need to search every last corner. If there is a stray path, 9 times out of 10 there is a treasure at the end.
This was pretty much exactly how I found all my treasure chests. I just checked the map for a dead-end.

19. Seriously?.....a save point around every single turn?
As funny as this was in the beginning, I actually found it helpful, what with the 1/5 enemies who could kill me in a single swoop or some dumb shit like that.

Tibarn said:
Make a Paradigm with 3 medics. If its that hard for you with 2 medics, why not use 3? It's really not that hard of a concept.
I think that in more extreme battles where 3 medics are even required, we want a brawler on our team to keep up the assault (especially in these situations which usually entail the enemy taking on different techniques as his health decreases--which motivates you to essentially hurry the fuck up and take his ass out).

Not gonna lie, the fact that we're being asked to pick up the slack of an AI whose JOB it is to help us, is kind of bullshit. Maybe you should toss that "it's not that hard of a concept" back at Square.
 
Switch your damn party leader to Snow or Fang and use them as a Sentinel, and have 2 medics heal. Do you even understand what the other roles are and they do? Did you even know you could change party leaders lol?

Seriously, how god damn hard is it to switch Paradigms and heal yourself?

Mod edit: Cool it a bit, you don't need to be so rude when trying to help. =)
 
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