A tip for those of you who find yourself running out of HP...

killiancurse21

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Okay, I don't know how well this is or isn't known here... but try NOT using Break HP Limit.

What, sounds crazy, you say? Not at all.

Consider the following points:
-Obviously, the waste of an armour slot and the time spent to get high HP
-There are very few ways to heal more than 9999 HP in one move. Items cannot. Mix can, but that requires using up an overdrive. Curaga can, but not by much. Life/Full-Life can, but require you to be KO'd first. Elemental spells with Element Eater armour can, but that requires both a second armour slot AND low Magic Defence.
-Most attacks that you'd need it for, you can find other ways to deal with
-Especially against enemies that kill you in one move or use gravity-based attacks, having more HP is a disadvantage more than an advantage

Let's use Penance as an example. Obliteration does about 22000 damage to everyone. This would require either a mix, or three turns, to fully heal, unless you use the element eater method - which leaves you with only two spare armour slots.

Now, suppose it did less than 9999. You could then replace Break HP Limit with Auto-Potion, and if you only have X-Potions (or mix Trio of 9999 first), you'll get fully healed every time - without using up a single turn, as opposed to the three turns you'd have to use with Break HP Limit.

But, it doesn't do less than 9999, you say? Oh yes it does. Give yourself Protect and Defence+20%. Obliteration now does about 9400 damage. Yes, Defence+20% and Auto-Potion use up two armour slots as well - but for a much greater end effect. With BHPL + [element] Eater, you'd still need to spend at least two turns per Obliteration healing, since Obliteration hits everyone (use Doublecast to cut down to two instead of three). With Auto-Potion and Defence+20%, you need to waste only one turn - not one per Obliteration, but one full stop, and that's to give everyone Protect. Don't like that? Auto-Protect yourself. Another slot used up - but you would find that most Break HP Limit armours will have Auto-Protect anyway, so it's no difference here. This still leaves you with one free slot, where you can put your preference of Ribbon or Auto-Haste. By comparison, due to all the turns you'd be missing, you would have no choice but to go for Ribbon with Break HP Limit - keeping the arms dead (and thus, the nasty statuses away) is simply not practical with BHPL, but very easy when your healing is automatic and not using up a turn.

What about those attacks that can't be reduced? Let's look at a few.

Th'uban's Convergence is one that, no matter what you do, you cannot reduce below 9999 damage. However, it only hits one person. Auto-Phoenix, or regular revival, solves the problem.

Dark Yojimbo's Zanmato is another one. You can't reduce this at all. However, there are two points why BHPL will not help here. Firstly, you can predict exactly when he'll use it, and therefore summon an aeon to take the damage (in most cases, you could also use Auto-Life, although this specific example removes that). Secondly, it does 99999 damage anyway - so Break HP Limit will make no difference.

Penance's Judgement Day, while also doing 99999 anyway, has another point to it (and is not the only one to have this point, I just can't think of any other example right now) - you can prevent it from ever happening. As long as he doesn't get a turn with both arms alive, you will never see him use this attack. Another example is Nemesis's Armageddon - while you cannot prevent it if the battle goes on long enough, you can very easily defeat him before he can use it (he uses it on either his 9th, 10th or 11th turn since either the start of battle or the last time he used it - it is possible to predict exactly which one, won't go into detail here).

So, is it really true that every attack in the game falls into one of these - perfectly predictable, preventable, does 99999 anyway, can be reduced below 9999, or only hits one? Almost. There is exactly one attack in the game that does not fit under any of these - and that is Nemesis's Ultra Spark. So, do we need BHPL for Nemesis then? Absolutely not. All of Nemesis's /other/ attacks fall into one of these categories. You can simply throw Auto-Life on (one mix will do it, which you can charge up for before the battle) and let that take you through it - nothing else is there that will get rid of your Auto-Life. By the next time he tries to use it, you should've already beaten him.

So - is it really worth getting Break HP Limit, and more importantly, spending hours fighting Ironclad for HP spheres, when there's only one attack in the entire game that even comes close to needing it?

No. There is exactly ONE battle where BHPL is useful, and that's Dark Valefor - and only if your stats are low. And even then, 10,000 HP is enough - so no insane time raising. You only need one BHPL armour for this fight, which you can win from Omega Weapon, circumventing the huge effort to get a BHPL armour.

The only time BHPL may be needed is in certian Single Character Challenges.

If any of you want specific BHPL-free strategies for any enemy, feel free to ask me.
 
I'm on a new run through of FFX as we speak, Ive heard afew people say t hat break HP is unecessary, so I might give this a whirl, see how I get on. Im too much of a poof to sacrifice a spot for a ribbon though, especially as when I did Dark Bahamut I had to beat the fucker with Yuna and Wakka because Auron got screwed over by stone, then was shattered before I had the time to throw a soft on him
 
I never used Ribbon in a regular game either (although unlike BHPL, it does have points where it can be useful), and I've only even needed it once in No Sphere Grid (for Catastrophe). I used Auto-Haste, Auto-Phoenix, Stoneproof, Sleepproof for the dark aeons.
 
stoneproof didnt work against Dark Bahamut, it just bypassed my protection and made him stone anyway
 
You must've forgotten to equip it. The only enemy that can bypass Stoneproof is Shinryu.

Dark Bahamut can bypass Slowproof (easy solution? Auto-Haste - nothing can bypass this), but not Stoneproof.

Full list of immunity bypassing attacks:

Yojimbo (YOUR one) - Zanmato bypasses immunity to Death
Evrae - Stone Gaze bypasses Slowproof (but NOT Stoneproof)
Coeurlregina - Hyper Blaster bypasses Deathproof
Fenrir - Fangs of Hell bypasses Deathproof
Neslug - Slime bypasses aeon immunity to the Breaks (but not any proofs)
Ultima Buster - Contamination bypasses Poisonproof and Zombieproof (but not other proofs)
Shinryu - Eraser bypasses Stoneproof
Dark Bahamut - Impulse bypasses Slowproof (but not any other proofs)
Dark Anima - Pain bypasses Deathproof
Penance's Arm - Mighty Guard bypasses immunity to Regen (try casting Regen on Penance, it'll say IMMUNE, yet the arm's Mighty Guard can inflict it on him)


No, I didn't forget Banish - Banish does not ignore immunity, and it inflicts Eject, not Death, which aeons are not immune to. If you hack the game to make them immune to Eject, it will indeed show IMMUNE when cast on them.

Anyway, if Impulse is too much trouble for you - whether due to status effects or otherwise - there's a way to avoid him using it. Give someone who can survive his physical attack (buff them up with Protect and Cheer if nessecary) Counterattack or Evade & Counter, and just have them repeatedly use Sentinel. It's slow, but the rule is - counterattacks cannot be countered (except by Auto-Phoenix, Auto-Potion and Auto-Med). Therefore, if you only attack him with counterattacks, you will never see Impulse. His physical attack has nothing beyond damage, and Mega Flare, while it carries Dispel (except for Auto-Life), doesn't inflict any status effects.
 
Nope I didn't forget to equip it, because it was on his armour with his break HP and auto Phoenix, it even says in the guide his impulse bypasses all 'proof' preotection, and Im inclined to agree seeing as Auron was wearing a stone proof armour and he got petrified everytime

I have beaten him before btw xD
 
Dark Bahamut would be impossible to beat if that was true, as Impulse hits everyone. It inflicts Slow even if you're immune (it can't bypass Auto-Haste, though), Petrify unless immune, Delay as normal, and Full Break unless immune.

The guide is simply wrong here. However, Impulse does indeed bypass any Ward abilities you have (except for Delay), only Proofs/Ribbon work against it. Of course, except by hacking, you can't get Wards for Delay and the Breaks, so this is irrelevant except for Petrify. However, only Slow bypasses full immunity.
 
I had ribbons on both Yuna and Wakka and stonePROOF on Auron, Im not about to waste a spot on stoneward

And its not impossible, thats what ribbons are invented for, I tried and failed enough times, stoneproof simply did not work for me

I don't think Ive ever facepalmed so hard in my LIFE

I checked my file, because you're not the first person thast has said this to me, and Ive been ADAMANT that stoneproof doesn't work, and I don't even HAVE stone proof on my armour, it's fucking poisonproof :ffs:

Oh well, go me for beating Dark Bahamut with only Wakka and Yuna
 
Ribbon is no different to all the proofs (except Deathproof/Curseproof, which Ribbon doesn't protect against) combined into one, except for the added effect of Doomproof.

Trust me - not only do I know this game very well, but I've hacked into the data numerous times. I can tell you, directly from the game data - Impulse does NOT bypass anything other than Stone Ward for Petrify (in techincal terms, the infliction rate is 254% - this always succeeds unless the target is immune, it makes no difference how they get that immunity), and Dark Bahamut has no other attacks that inflict Petrify. The only attack with 255% (always inflict even if immune) petrify infliction is Eraser - which again, does not distinguish between Stoneproof and Ribbon.

If you still want to argue that Impulse bypasses Stoneproof but not Ribbon, even though the technical workings of the game don't even allow for this - I'd like to hear your explanation of how I beat him with the armour I previously mentioned. :) Keep in mind that when I fought him, my defence was FAR too low to survive his physical attack.
 
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^Read my edit

I can't BELEIVE I spent so long thinking Id put stoneproof on my armour when Id put the wrong thing on ¬.¬

I'm going to go kick myself repeatedly, all the months of HASSLE I could of saved myself :ffs:
 
It happens. But I can assure you - if something is blocked by Ribbon, it's blocked by the respective Proof (except Doom, as there is no Doomproof, Ribbon is the only way to block it). If it bypasses Proof, it bypasses Ribbon (except Curse and Death, which Ribbon does not protect against). The technical workings of the game don't allow for it to bypass one but not the other.
 
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I'm more annoyed at the fact that I thought I had stone proof on my armour tbh, and w hen it didnt 'work' I went and farmed 99 dark matters so I could make Wakka/Yuna who ever didnt have it, immune to it, so I spent the next god knows how long living in the monster arena.....:banghead:

If only I learned to read...

Anyway, Il be back checking this shizz out at a later date, seeing as Im only up to Macalania Temple on this run through...
 
I don't blame you... although wouldn't drop farming other dark aeons (especially Yojimbo) have been a lot easier?
 
Great read.

I suppose the other thing to consider as that certain Celestial weapons do more damage when the user's HP is closer to maximum. Here, BHPL would be a huge disadvantage when you need to heal from say, 3000 HP to your max of 26000 HP.
 
That, too, is a huge issue, except for Auron (where low HP is actually an advantage - although with high enough Strength, he can easily hit for 99999 even at full HP against everything except armoured fiends under Protect, which will only ever happen if you cast Protect on one).

I actually found HP to be useless altogether for most enemies in a regular game. The only two I needed to raise HP/Defence for were Th'uban and Penance - everything else, I used only MP, Strength, Agility, and (Dark Aeons only) Luck.
 
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Don't even START me off on Dark Yojimbo .....xD Im only bitter becuase I didnt know there were 5 of him, Ive killed him more times than you can shake a stick at, but I liked doing the monster arena becuase I could farm other spheres and shit at the same time

If anything, you have to admire my persistence, I mean I DID manage it in the end.... ¬.¬

I cant beleive how much easier I could have made things for myself, I could have just made loads of different armours for everyone with different abilities and been all set :gonk:

But noooo, I have to make things HARDER for myself -_-
 
Haha, it happens. For the most part, I could've got by with just Auto-Haste and Auto-Phoenix for NSGNSND Monster Arena, but nope, I had to go the whole way on all of them. :P

Anyway, that's one of the reasons he's so good for drop farming. As long as you don't kill him 5 times without restarting, you can fight him an unlimited number of times - and get as many Ribbon armours as you want. :)
 
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