Not like costly, as in a monetary unit... I mean are they a cheap gameplay mechanic. Sure they're convenient and a staple of the series, but just think how freaking annoying it is when you go up against a boss that can regenerate limbs or allies. It sucks... big time. So isn't it logical that it's pretty cheap of you to use Phoenix Downs in a battle?
But maybe it's not the players fault. After all, that's the way it's the way SE designed it. But maybe the mechanic is still cheap in a general sense... instead of you versus an enemy of equal skill, in the FF world, your troop of characters always seems to face off against monsters far superior to you... except you can just revive any fallen characters at any point.
So is it SE that's cheap for not having developed a more complex system that allows you to participate in more life or death realistic situations? Or is that just the nature of the game?
But maybe it's not the players fault. After all, that's the way it's the way SE designed it. But maybe the mechanic is still cheap in a general sense... instead of you versus an enemy of equal skill, in the FF world, your troop of characters always seems to face off against monsters far superior to you... except you can just revive any fallen characters at any point.
So is it SE that's cheap for not having developed a more complex system that allows you to participate in more life or death realistic situations? Or is that just the nature of the game?