[26/02] Everything from today's London Active Time Report
The salient details from the event are as follows:
Final Fantasy Type-0 HD
• Most areas in Final Fantasy Type-0 HD can be streamed, save for parts with licensed music. “Zero”, etc.
• Episode Duscae can be streamed, but SharePlay can’t be used.
• While Final Fantasy Type-0 HD is part of the Fabula Nova Crystallis series, it and Final Fantasy XV are distanced.
• You don’t need to know the lore and terminology from FFXIII series for Type-0 or FFXV
• Given a hypothetical “Final Fantasy Type-1″, Tabata says he’d like to produce it for “high-spec” platform.
• Tabata was surprised by demand from fans, cites it as a reason why the HD version is coming overseas.
• Some gameplay from Final Fantasy Type-0 HD up now, from Tabata’s favorite section of the game — Togoreth in Ch. 2.
• Tabata likes this area because it was one of the first areas developed back when the PSP version was in development.
Final Fantasy XV: Episode Duscae
• In the current demo, you won’t be able to use just one weapon for all your combos; the team wants you to think about using different weapons.
• Of course, the team will be taking feedback from fans on Episode Duscae – including the combat.
• Are there equippable armor and accessories? Not in the demo – but in the final version.
• You can use the car on main roads, but off-road you’ll need to walk or use a chocobo. Other modes of transport, perhaps a train can be used.
• The more attacks you evade by holding the guard button, the quicker your MP is depleted — so you can’t rely on it to dodge everything.
• Skilled players can use precise timing for blocks and evasions (uses less MP).
• You’ll be able to customize the control scheme in the final game. The team wants to hear feedback on customization options.
• They want fans to use one control scheme in Episode Duscae and consider the feedback from various experiences.
• In Episode Duscae, the level cap for characters is 99. You don’t have to level that much, but you can!
• This feature is included for dedicated players who want to outlevel and overwhelm encounters. The level cap in the final game has yet to be decided.
• Tabata-san says Ignis is from a different part of the world than the rest of the party – so he has a different accent.
• The team shows live gameplay from the Xbox One version of Episode Duscae.
• Pre-recorded video of dungeon footage. The transition from overworld to dungeon is seamless.
• The team wants to create a sense of fear in dungeons present in early Final Fantasy games.
• The hitstun on abilities has been hastened based on fan feedback.
• There’s an advanced guard technique you can use by collecting Phantom Swords that uses no MP.
• A “World of Wonder” video is shown that takes a look at the various wildlife inhabiting the Duscae region.
• The demo area is just a part of the Duscae region, it’s bigger than that in the final version. It includes populated areas and ruins.
• The final game is estimated to be around 10x the size of the -entire- Duscae region.
• No large towns in the demo, but there will be in the full game. Comical NPCs are out there, Tabata says “look for a certain couple”.
• Chocobos are in the demo, but you can’t ride them just yet. The system couldn’t be completed in time.
FF Network
Today's two and a half hour Active Time Report at the heart of rainy London concluded early this afternoon (local British time), with Final Fantasy Type-0 and Final Fantasy XV producer Hajime Tabata at the helm, along with UK Community Manager Dan Set. The chief aim of the event was to answer questions submitted to them by fans, as well as show off new demo footage from the latest build of the game.
The salient details from the event are as follows:
Final Fantasy Type-0 HD
• Most areas in Final Fantasy Type-0 HD can be streamed, save for parts with licensed music. “Zero”, etc.
• Episode Duscae can be streamed, but SharePlay can’t be used.
• While Final Fantasy Type-0 HD is part of the Fabula Nova Crystallis series, it and Final Fantasy XV are distanced.
• You don’t need to know the lore and terminology from FFXIII series for Type-0 or FFXV
• Given a hypothetical “Final Fantasy Type-1″, Tabata says he’d like to produce it for “high-spec” platform.
• Tabata was surprised by demand from fans, cites it as a reason why the HD version is coming overseas.
• Some gameplay from Final Fantasy Type-0 HD up now, from Tabata’s favorite section of the game — Togoreth in Ch. 2.
• Tabata likes this area because it was one of the first areas developed back when the PSP version was in development.
Final Fantasy XV: Episode Duscae
• Of course, the team will be taking feedback from fans on Episode Duscae – including the combat.
• Are there equippable armor and accessories? Not in the demo – but in the final version.
• You can use the car on main roads, but off-road you’ll need to walk or use a chocobo. Other modes of transport, perhaps a train can be used.
• The more attacks you evade by holding the guard button, the quicker your MP is depleted — so you can’t rely on it to dodge everything.
• Skilled players can use precise timing for blocks and evasions (uses less MP).
• You’ll be able to customize the control scheme in the final game. The team wants to hear feedback on customization options.
• They want fans to use one control scheme in Episode Duscae and consider the feedback from various experiences.
• In Episode Duscae, the level cap for characters is 99. You don’t have to level that much, but you can!
• This feature is included for dedicated players who want to outlevel and overwhelm encounters. The level cap in the final game has yet to be decided.
• Tabata-san says Ignis is from a different part of the world than the rest of the party – so he has a different accent.
• The team shows live gameplay from the Xbox One version of Episode Duscae.
• Pre-recorded video of dungeon footage. The transition from overworld to dungeon is seamless.
• The team wants to create a sense of fear in dungeons present in early Final Fantasy games.
• The hitstun on abilities has been hastened based on fan feedback.
• There’s an advanced guard technique you can use by collecting Phantom Swords that uses no MP.
• The demo area is just a part of the Duscae region, it’s bigger than that in the final version. It includes populated areas and ruins.
• The final game is estimated to be around 10x the size of the -entire- Duscae region.
• No large towns in the demo, but there will be in the full game. Comical NPCs are out there, Tabata says “look for a certain couple”.
• Chocobos are in the demo, but you can’t ride them just yet. The system couldn’t be completed in time.
FF Network