[14/04] Star Ocean 5: Integrity and Faithlessness announced for PS3 and PS4
Ah, another day, another underwhelming mobile announcement from Square-Enix...err, wait, what? They're actually funding a new console RPG? An actual Star Ocean game? Made by Tri-Ace, despite recent news that they were bought by a Japanese mobile firm? Are we 13 days too late for April Fools?
No, apparently. Famitsu magazine has revealed that there will indeed be a fifth Star Ocean game, this time for PS3 and PS4, unlike the previous entry's initial release solely for the Xbox 360. Star Ocean 5: Integrity and Faithlessness has yet to be formally announced by Square-Enix, which is likely to be what their teaser site will eventually reveal tomorrow.
Currently there is no word on a release window.
From Gematsu:
Ah, another day, another underwhelming mobile announcement from Square-Enix...err, wait, what? They're actually funding a new console RPG? An actual Star Ocean game? Made by Tri-Ace, despite recent news that they were bought by a Japanese mobile firm? Are we 13 days too late for April Fools?
No, apparently. Famitsu magazine has revealed that there will indeed be a fifth Star Ocean game, this time for PS3 and PS4, unlike the previous entry's initial release solely for the Xbox 360. Star Ocean 5: Integrity and Faithlessness has yet to be formally announced by Square-Enix, which is likely to be what their teaser site will eventually reveal tomorrow.
Currently there is no word on a release window.
From Gematsu:
Currently revealed characters include:
- Fedel Camus (voiced by Kaito Ishikawa) – The protagonist. He specializes at fencing, and protects the order of his village.
- Miki Sorvesta (voiced by Nao Toyama) – The heroine. She is the protagonist’s childhood friend, and loves him like an older brother. [ugh /Livi]
- Lilia (voice actor unknown) – A girl who lost both her memories and emotions. [ugh /Livi]
The magazine also has screenshots of a blonde swordsman and blue-haired witch participating in battle.
Battles are seamless and in real-time. Depending on the distance between you and the enemy, the way you attack changes, and pushing buttons consecutively will trigger combos.
In addition to traditional event scenes, there will also be “seamless events” such as those where enemies attack you. If the enemy apprehends your allies during these events, there will be branching outcomes.
Here’s the game’s staff:
- Developer: tri-Ace
- Character Designer: Akira “Akiman” Yasuda
- Producer: Shuichi Kobayashi
- Director: Hiroshi Ogawa
- Lead Programmer: Yoshiharu Gotanda
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