Multiple Platforms Assassin’s Creed III

Unsurprisingly, I've seen a ton of comments from wary Brit gamers about the portrayal of the British here as being evil bastard templars that need to be brutally murdered in the most vicious way possible while Ubisoft espouse a seemingly very pro-American, patriotic stance to woo the American gamers. Am I the only Brit Assassin's Creed fan who doesn't really care all too much about this? Sure, as long as it isn't portrayed as being all black and white:

AMERICA: GOOD, ASSASSIN ORDER. LIMEYS: EVIL TEMPLARS, KILL THEM!

I'm sure there will be plenty of gray. I expect there to be plenty of American Templars that Connor here may also want to take down. Plus, it lays down the game's fictional, historical foundation of modern-day America being ruled by the Templars. And the protagonist assassin is partially Native American. That can go somewhere that isn't just/a lot more than mere celebrations of the stars and stripes.

Finally, I'm used to seeing Brits as being the evil bastards anyway. Sure, it doesn't happen as much as to the Russians, Nazis and Middle Easterners, but so long as we are entertaining villains, I don't really mind. I mean, so what if I might be bashing my virtual, ancestal brethren? Everyone's ancestors and nations have been arseholes throughout history. Just so long as the game acknowledges that this includes the Americans.


I hadn't any idea that Brits were complaining, and I find this quite funny.

Obviously the game is set during the Revolution, so in announcing the period they're obviously going to be showing a lot of colonists being anti-British. I don't know how else they could portray it from the American point-of-view.

That said, the article posted a few posts back seemed to suggest that we'd be seeing some good British and some very naughty colonists too. We're not going to see the British as being painted entirely as villains. We can, however, expect the British which Connor fights to be villains, and therefore these we see in the trailer. It's similar to the other ACs in that respect.

Like you say too, we have Connor being part-native. It's possible that he's going to find himself torn between this side of his heritage, and the colonists which are fighting the British to rule land without giving much thought to the native 'savages' and their rights.

Connor may find himself interestingly somewhere in the middle between the colonists, the native-Americans and also the British. He'll possibly be torn in multiple directions and might have great difficulty in finding where he stands. Or... Perhaps it is obvious to him, and he just kills the Templars, wherever they are.
 
I don't know how else they could portray it from the American point-of-view.

That said, the article posted a few posts back seemed to suggest that we'd be seeing some good British and some very naughty colonists too. We're not going to see the British as being painted entirely as villains. We can, however, expect the British which Connor fights to be villains, and therefore these we see in the trailer. It's similar to the other ACs in that respect.

Only 1/3 of Americans supported the Revolutionary War. The others either didn't care, or supported the British. However, a lot of the British soldiers fighting in the war didn't want to be there. So you bring up an interesting point. However, the British needed money and with Colonists refusing to pay taxes and then refusing to buy their goods... they really didn't have a choice due to Britain suffering severe economic turmoil at the time.

So I can see why a few British people would be kind of pissed that they're just being painted as evil bad guys up to no good.

Not only this, after George Washington's humiliating defeat at New York, he got his shit straight and started assassinating British soldiers in their sleep after they spread out to take more territory. Doing this allowed him to take back towns without firing a single shot in the dead of winter. (Odds are, the low temperatures at the time would have made firing their guns impossible anyway.)

I'm looking forward to see if they touch on any of this at all. I would love to see a mission where you have to kill a particular person in the midst of what is already a slaughter of a stealth mission.
 
Assassin’s Creed III AI affected by changing seasons

Say goodbye to the eternal summers of past Assassin’s Creed games.

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A number of gameplay details for Assassin’s Creed III have surfaced in a GameInformer feature on the game’s environments.

One of the more interesting is that every location will be available in both summer and winter modes. NPC behaviour and available actions will vary depending on season, and paths will vary as ice and snow both block and open new paths.

Although snow can bog down NPCs, by taking to the trees, Connor cna move swiftly through icy terrains. this is particularly good news as the feature claims a good one-third of all gameplay will take place in the open world wilderness. Some gameplay will take place during Connor’s youth as a boy in a Mohawk village.

Some of the game’s characters are lightly detailed; Benjamin Franklin is one, but will not be doing much inventing, instead embroiled in the politics of the time. George Washington plays a central role of course, but Ubisoft want to show his historically-accurate indecisive side as well as the heroic one; Connor will meet with Washington regularly. Captured American leader Charles Lee will also be featured.

The feature also includes some slight details of New York and Boston as they appear in-game; it’s not clear whether other towns and cities will be featured in game.

Assassin’s Creed III is due on PlayStation 3 and Xbox 360 in October, with a PC version expected to follow and a Wii U launch on the cards.

http://www.vg247.com/2012/03/13/assassins-creed-iii-ai-affected-by-changing-seasons/#more-241992
 
Ubisoft Annecy working on Assassin’s Creed III Multiplayer

Ubisoft’s France-based studio Ubisoft Annecy is developing Assassin’s Creed III’s multiplayer, continuing the duties they performed for Brotherhood and Revelations.

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The folks at GamerZines spotted that the Twitter Profile of Tim Browne – who recently joined the Ubisoft Annecy team – notes that he’s the “Lead Game Designer on Assassin’s Creed 3 Multiplayer @Ubisoft – Annecy” – which is pretty conclusive.

Fans will be pleased to know that the multiplayer is in the same safe hands that handled the mode for the previous two Assassin’s Creed titles. The studio also handled the multiplayer for Splinter Cell: Chaos Theory, so have something of a history of doing the multiplayer adaptations of Ubisoft franchises.

Thus far Ubisoft has only officially named Ubisoft Montreal, the core Assassin’s Creed studio, as working on the title.

Xbox.com recently listed the title as having four player co-operative play. Previous titles only featured competitive multiplayer.

http://www.vg247.com/2012/03/19/ubisoft-annecy-on-assassins-creed-iii-multiplayer/#more-244427
 
Did I read that right? That there may be a 4 player co-op multiplayer? If so that's pretty cool, I wonder if this means the player will be able to let their guest sign in with them as they play or a separate account on the same sytstem, I really hope the Multiplayer is to par this time around, Brotherhood and Revelations didn't seem like much changed at all :lew:

regardless, I am going to be getting this game :mokken: Thanks for posting this here, Hakumen.
 
Assassin’s Creed III screenshots leak ahead of embargo

Someone’s going to get a smack – a pile of gorgeous new Assassin’s Creed III screens have hit the web ahead of schedule.

All Games Beta posted the shots, which have now been picked up by several sites and show off the game’s wilderness environments – a first for the series.

We’ve copied the screens you below. With any luck we’ll have some clean, high resolution versions for you after the official release.

Assassin’s Creed III is due for release in October on PlayStation 3 and Xbox 360. It had its first major media blitz earlier this month and is expected to be further detailed next week.



http://www.vg247.com/2012/03/22/assassins-creed-iii-screenshots-leak-ahead-of-embargo/#more-245938
 
Well this just looks absolutely gorgeous, and I'm glad to see that there will be town areas and not just forested locations. I'm still really curious how the wooded environments are going to work though, they'll either be absolutely abhorrent or amazing. I'm also curious as to how they'll vary the forests
 
Connor goes loud: Assassin’s Creed III gets first showing

Can the turbulent backdrop of the American Revolution match the passion of the Renaissance era? Stace Harman attends the Assassin’s Creed III unveiling in London to find out.

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It’s hard to fault Ubisoft for releasing three decent-sized, well-constructed games in the space of 24 months; especially as Ezio’s trilogy featured such a rich, multi-layered narrative with the optional depth of hidden puzzles, conspiracy theories and numerous side-stories.

In fact, it borders on being churlish to knock the publisher’s efforts; but such have been Ubisoft’s endeavours to launch yearly updates to the franchise since 2009’s Assassin’s Creed II, I find that I am one such churl; sat amongst those for whom familiarity with Ezio’s bloody tale of vengeance has ultimately bred contempt.

More than most then, I’m excited by Assassin’s Creed III’s promise of a new protagonist and storyline, set against the more naturally stunning vistas of the raw and brutal American Revolution. Sitting down with Ubisoft’s gregarious director of IP development, Tommy Francois, it’s apparent that he’s excited too.

“When you move from something that you’ve put so much into, such as Ezio, you’re scared you’ll miss him,” he begins.

“However, we’ve just taken Ezio through a trilogy of games and are ready for something different and it’s important to note that this game has been in development for well over two years.

“We have all the Assassin’s teams working on this game, right back to Prince of Persia Sands of Time and Assassin’s 1 and 2. The reason I mention that is to acknowledge that yes, it’s important to appeal to new fans, but it’s also important to show existing fans that we care about them. We have to show them love for every second they spend in the Assassin’s universe because they are only a click away from another universe.”

And so, the challenge for Ubisoft Montreal and the handful of worldwide teams that are working on the project is to create an experience that stays true to the spirit of the franchise, while at the same time pushing its boundaries.

The vast expanse of the wilderness and Connor’s traversal of it are perhaps the most obvious and visually arresting ways in Ubisoft is looking to evolve the series. The AnvilNext game engine offers the chance not only for a more natural interaction with the environment – that sees Connor hurdling over waist-high obstacles and vaulting from fallen logs and boulders – but also the opportunity to shoot and integrate full-performance capture of acrobatic motion, facial expression and vocal work as one coherent whole.

Wild at heart

Although both New York and Boston will feature, populated with NPCs that will interact more convincingly with Connor and with each other, it’s the rugged wilderness of the American frontier that captures the imagination and proves one of the game’s biggest draws. The harsh winter of the reveal-trailer will eventually give way to other, more forgiving seasons, bringing about a change in both weather conditions and the behaviour of Assassin’s Creed III new cast of characters: wildlife.

“At the time we created the target gameplay footage that featured hunting, it was brand new and there hadn’t been too many games with wildlife,” Francois remembers.

“Then a few months after we created footage, Red Dead Redemption launched and we had to endeavour instead to innovate in other areas. But we do still have a full hunting system.”

Only the simplest of details of the hunting system have been revealed and so we know that animals can be skinned for rewards, with a pelt acquired via a clean kill with a blade yielding greater recompense than that of an animal brought down by musket fire.

Picking off stray members of the animal kingdom may be considered child’s play, however, compared to facing off against a squad of soldiers with access to firearms. Fortunately, Ubisoft Montreal’s research and attention to detail means that only the initial shot of a musket need be avoided before closing the gap to engage in the assassin’s trademark close quarters combat; such was the reload time of 18th century muskets that it would take over a minute to be ready to fire the next shot, and evidently an assassin who is light on his feet can rupture a great number of jugulars in the space of a minute.

To wreak this bloody misery on his enemies, Connor, like his ancestors, is equipped with the iconic wrist-blade, as well as a host of weapons suited to his background and environment. A dagger and tomahawk constitute Connor’s close-range weapons, a brace of pistols offer a medium-range but noisy option and the bow and arrows slung across his back grant a long range and, crucially, silent method of taking down man and beast.

The white elephant in the animus

The presentation shown to the assembled members of the press focuses very much on the great wilderness of the frontier, the changing weather system and the improved animation and vocal performance of key characters. Little of city life is shown off, though it’ll clearly play an integral role in Connor’s tale but there’s one key and divisive individual who is entirely absent from the presentation; the one man that arguably makes all of this historical gallivanting possible.

“Having Desmond in the Animus allows us to give [Assassin’s Creed] an extremely edgy, breakthrough visual style,” insists Francois. “It allows us to have the visual glitches and embrace our culture completely.
“There are no plans to drop the modern part and the Animus or Desmond, quite the contrary: we will make Desmond more of a hero and we will make it more fun. We’re doing everything in our power to make sure that the execution of that part of the mythos is getting better and better.”

Desmond’s story has undoubtedly been the weakest thread of the Assassin’s Creed canon to date, and Ubisoft Montreal are going to have to go some way to convince players, both old and new alike, that his contribution is more than that of mere facilitator for Connor’s more dynamic, exciting and believable tale.

But stranger things have happened and if just one half-English, half-Native American man can have a significant impact on an entire war, perhaps the legion of story-tellers, animators, coders and artists at Ubisoft can convince us that Desmond’s tale is one worthy of our time. Perhaps.
Assassin’s Creed III is due for release on PlayStation 3 and Xbox 360 on October 31 2012. Dates for the PC and Wii U versions are still to be announced.



http://www.vg247.com/2012/03/26/connor-goes-loud-assassins-creed-iii-gets-first-showing/#more-246391
 
Wow, the graphics are amazing when I heard they switched engines to something new I was a little iffy on whether they would still e as gorgeous and flawless as they used to be but after seeing these screencaps I am not so much worried; though there's always room to be proven wrong honestly; but for now I willl be grateful and amazed at this games beauty!

It actually looks as though they may have improves there greenery in this game; the previous games were absolutely wretched when it came to this but this looks pretty good :hmmm:

I am looking forward to this game; its might redeem them for Revelations.
 
Assassin’s Creed III gets three special editions

Ubisoft will close out the Assassin’s Creed trilogy with with a trinity of special editions.

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The three editions feature a range of in-game content and packaged goodies, and there doesn’t sem to be any way to get absolutely everything in one package, so here’s the full run down on each:

  • The Freedom Edition
  • Assassin’s Creed III retail game
  • A 24-cm high-quality figurine of Connor
  • A steel book case art drawn by awards-winning comic artist Alex Ross
  • George Washington’s notebook revealing all the truth & secrets about the Assassins and the Templars during the American Revolution
  • One exclusive Lithograph
  • Two in-game Single Player Missions:
    – Lost Mayan Ruins: Connor’s mission leads him in an old Mayan pyramid, full of mysteries and revelations. Players will be able to unlock Captain Kidd’s fabled cutlass, a deadly, brutal and beautiful piece of steel.
    – Ghost of War: The tide of the Revolution turns into the Templars favour. Defeat your enemies and unlock The Pontiac’s War Club, a powerful Native American weapon.
  • One in-game Multiplayer Package:
    – The Sharpshooter package: Unleash the Sharpshooter fury in multiplayer with 1 new character, the Sharpshooter, 1 Relic, 1 Emblem, 1 special Picture and the Title of “The Jester”.

  • The Join or Die Edition
  • Assassin’s Creed III retail game
  • The medallion of the Assassins with its high-quality curd ladle
  • George Washington’s notebook revealing all the truth & secrets about the Assassins and the Templars during the American Revolution
  • One in-game Single Player Mission:
    – Ghost of War: The tide of the Revolution turns into the Templars favour. Defeat your enemies and unlock The Pontiac’s War Club, a powerful Native American weapon.
  • One in-game Multiplayer Package:
    – The Sharpshooter package: Unleash the Sharpshooter fury in multiplayer with 1 new character, the Sharpshooter, 1 Relic, 1 Emblem, 1 special Picture and the Title of “The Jester”.

  • The Special Edition
  • Special packaging
  • Assassin’s Creed III retail game
  • One in-game Single Player Missions:
    – A Dangerous Secret: Fight against a secret that could jeopardise the funding of the revolution. In case of success, you’ll be rewarded with an exclusive weapon: a Flintlock Musket.
Images of the two more luxurious packages follow. Assassin’s Creed III is due on PC, PlayStation 3 and Xbox 360 in October, with a Wii U version due whenever the console arrives. Ubisoft Australia noted that special editions can be ordered through Ubishop, but presumably some territories will have retail deals going; check with your favourite store.






http://www.vg247.com/2012/03/27/assassins-creed-iii-gets-three-special-editions/#more-246555


Assassin’s Creed III Connor trailer shows off the new arsenal

Get the run down on Connor – or rather, his weaponry – in the brief Assassin’s Creed III trailer through the break.

If you’ve somehow missed this news, Assassin’s Creed III features a new protagonist of mixed English and Native American heritage. His more awesome name is Ratohnhaké:ton, which is pronounced Ra-doon-ha-gay-doon, according to Stace.

The real star of the game is likely to be that tomahawk though; looks the business, doesn’t it?

Assassin’s Creed III is due in October on HD platforms.


Assassin’s Creed III once included Philadelphia, scalping, and a harpoon

Ubisoft Montreal floated a number of ideas during Assassin’s Creed III’s development which didn’t make the cut. Pun so intended.

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As part of Ubisoft’s media blitz, a number of outlets have gone live with details of features dropped from Assassin’s Creed III. Joystiq reports Philadelphia once stood alongside New York and Boston as one of Connor’s destinations.

“Philly was one of the cities that we wanted to do. In the end, we decided against it. It’s an architecturally designed city, so it’s on a grid. Which at first we thought would be cool – the first city in AC to be designed on a grid,” creative director Alex Hutchinson said.

Unfortunately, the team soon realised that Philadelphia’s wide, straight streets don’t work very well in an open-world setting – although some events in the game will take place in the city.

Meanwhile, Destructoid was shown an animation of Connor scalping a British soldier. This historical practice was left out after the team decided it was too gruesome. D’toid described it as “incredibly powerful, complete with a stomach-churning sound effect which really hit home.” beforenoting the troublesome implications, both culturally and gameplay wise, of including such a system.

Finally, Kotaku has some slim details of a harpoon-like weapon which was later turned into a rope dart, but in its earliest form proved a little too “fantasy” for Hutchison’s tastes.

“It started to feel like Scorpion in Mortal Kombat,” he said.

That sounds awesome actually, but okay. Assassin’s Creed III is expected on PC, PlayStation 3 and Xbox 360 in October, as well as on Wii U, you know, whenever that hardware happens.

http://www.vg247.com/2012/03/27/ass...ladelphia-scalping-and-a-harpoon/#more-246589
 
Assassin’s Creed III’s setting “a bit of a pain” for female characters

Creative director Alex Hutchinson has said Assassin’s Creed III’s American revolution setting blew any possibility of a female assassin as lead character.

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When Kotaku asked Hutchinson about the possibility of a playable female lead in an Assassin’s Creed game, the developer revealed Ubisoft has given the matter some thought.

“It’s always up in the air. I think lots of people want it,” he said.
Unfortunately, Assassin’s Creed III won’t be the one to make it happen.
“In this period it’s been a bit of a pain. The history of the American Revolution is the history of men,” he said.

“There are a few people, like John Adams’ wife. They tried very hard in the TV series to not make it look like a bunch of dudes, but it really is a bunch of dudes.”

And while Ubisoft Montreal doesn’t mind deviating from history in its storytelling, it does feel the male-centricity of the period presents some basic mechanical problems.

“It felt like, if you had all these men in every scene and [a female assassin is] secretly, stealthily in crowds of dudes, it starts to feel kind of wrong. People would stop believing it,” Hutchison said.

The Assassin’s Creed series includes loads of female characters both good and villainous, many of which push the boundaries of historically acceptable behaviour in order to present as full-fledged characters. None have been playable, although the multiplayer component does include several playable female personas.

Assassin’s Creed III is expected in October on PC, PlayStation 3, Wii U and Xbox 360.

[image]

http://www.vg247.com/2012/03/28/assassins-creed-iiis-setting-a-bit-of-a-pain-for-female-characters/#more-246959

Update
Assassin’s Creed III will support PC setup, but you may want to use a controller

In an interview with GameSpy, Assassin Creed III’s creative director, Alex Hutchinson, said Ubisoft didn’t plan to invest in a “mouse and keyboard setup” for the PC version and went on to suggest gamers use a controller to play the game.

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“We’re definitely supporting PC,” said Hutchinson. “We love PC, but I think it’ll be PC with a controller. I don’t see us investing hugely in a mouse and keyboard setup. I think if you want to play on PC and you want to play Assassin’s Creed, you have a controller.”

Ubisoft has since clarified his comment, telling RPS that it “will of course have mouse/keyboard support,” the same as with previous games in the series.

So nothing seems to have changed, really.
Still no exact date for the PC version, but the console version lands in the fall.

http://www.vg247.com/2012/03/28/ass...you-may-want-to-use-a-controller/#more-247235
 
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GameStop Germany, Amazon lists Assassin’s Creed III pre-order bonuses

Those in Germany planning to pick up Assassin’s Creed III may wish to pre-order the title from GameStop or Amazon (thanks EscoBlades), there’s some nifty bonuses listed for each. We looked on the US end and didn’t see the same goodies, in fact none were listed at all, but we’re sure something will pop up sooner rather than later.

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Since we don’t speak German – despite our grandmother yelling at us in it when she was extremely mad – we’ve only been able to deduce the following:

  • A Redcoat multiplayer pack GameStop Bonus featuring the Redcoat MP character, a snake emblem, the Doctor doll relic. - GameStop
  • Colonial Assassin Outfit plus special hand axe used to board enemy ships -Amazon
  • Colonial Assassin Singleplayer-Pack: A flintlock pistol and “traditional” Colonial Assassin outfit. – Amazon
Shots are below.
Game’s out in October.
Via AGB. Thanks for the translation: Night Hunter, Talkar.



http://www.vg247.com/2012/03/30/gam...sins-creed-iii-pre-order-bonuses/#more-247791
 
“You’re going to experience more Desmond than ever before,” in AC3 says Ubisoft

Ubisoft has said Desmond’s story is far from over in Assassin’s Creed, as in the third installment of the series, players are going to “experience more” of Desmond’s story “than [they] ever have before.”

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Speaking with CVG during a preview event in London, lead writer Matt Turner said the game will be spending more time on “the present” as well with AC3.

“All I can say about Desmond’s story is you’re going to experience more Desmond than you’ve ever had before,” he said. “We’re spending more time on the present than we have in past games.

“It’s a big part of our story and I don’t really want to give too many details away because I want people to experience what that is. But rest assured, you’re going to see a lot of Desmond.

“More so than in any past game.”

Turner goes on to say it was a lot “harder” to write the story for the latest installment in the series, as the Revolutionary time period has been “very well documented,” so the team had to really “pay attention to it.”

Assassin’s Creed 3 is out in October on PC, PS3, and Xbox 360.

http://www.vg247.com/2012/04/03/you...-ever-before-in-ac3-says-ubisoft/#more-248543
 
i think this game is gonna be a huge test to how they can adapt the assasins to other times. it makes it harder in my opinion for the reason that the clothing of the people around are different. in the older games, they fashion allowed him to blend in.. now its the 1700's and he kinda sticks out..especially on the battlefield. just an observation from my end. probably a very non-important one at that.
 
Assassin’s Creed III UK special editions exclusive to GAME, Gamestop

Ubisoft has cleared up some of the confusion surrounding the three special editions of Assassin’s Creed III available in the UK, two of which are retailer exclusives.

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According to Eurogamer, the version previously called the Special Edition is now the GAME Exclusive Edition, and is, uh, exclusive to GAME. That’s the one which includes the A Dangerous Secret mission and a bonus weapon, and goes for £39.99 on consoles.

The Freedom Edition, which is likely the fanciest of the lot, is exclusive to Gamestop and includes two bonus missions and a figurine.

There’s also the Join or Die version, which doesn’t seem to be exclusive to anywhere.

All three release have different bonuses on offer, which makes it hard to choose between them; check out all the details here, check with your retailer as to which versions they will carry, and if all else fails, hit up the UbiShop.

Assassin’s Creed III is due on PC, PlayStation 3 and Xbox 360 in late October, with a Wii U version undated.

http://www.vg247.com/2012/04/24/ass...tions-exclusive-to-game-gamestop/#more-253154
 
Assassin’s Creed III has made “huge progress” on dynamic crowds

No more two hour market chats for the NPCs of Assassin’s Creed III – and out in the wilderness, you’ll meet an entirely new kind of living landscape.

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Creative director Alex Hutchinson told Ausgamers that Assassin’s Creed III has made “huge progress” on crowd AI, a hallmark of the whole series.

“The biggest additions have been to allow crowd member to be attracted to areas or interactions, and then to leave those and begin another action in sequence,” he explained.

“No longer will you be able to watch people stay in a conversation for hours. Eventually they’ll go on their way.”

In a series so well know for debuting huge crowds, it’s a bold mvoe to leave the cityscape, but Hutchinson said “animals are the ‘crowd’ of the wilderness”.

“Players can obviously hunt the animals, but we really want people to immerse themselves in the tracking and trapping elements of interacting with animals,” he said.

“We want people to see some species just by navigating the world, but many others will require the player to use tactics and strategy to find and kill them. In a sense, we want players to assassinate animals more than just shoot them.”

Interestingly, Hutchinson said player behaviour will be rewarded by what he called “alternate gameplay loops”, giving an example of a hunting club approaching Connor as a potential member after observing his preference for the bow.

“They will give the player an invitation which will allow them access to a previously inaccessible area of the map where they can join the club and gain a bunch of new side-challenges and rewards,” he said.

Assassin’s Creed III is expected on PC, PlayStation 3 and Xbox 360 in October, with a Wii U version undated.

http://www.vg247.com/2012/04/27/ass...-huge-progress-on-dynamic-crowds/#more-254225
 
Ben Franklin loves the ladies in Assassin’s Creed III

Benjamin Franklin was a rather randy fellow. Most Americans know this already, but our brethren on the other side of the pond will experience just how salacious he was when Assassin’s Creed III is released.

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Speaking with Penny Arcade Report, creative director Alex Hutchinson explained that since Franklin spent a lot of his time in France the team “went with the more unusual sides of him, ” – like his love of women.

Hutchinson goes on to explain Franklin’s thoughts on choosing a mistress, but we won’t get into that bit here. Click the link and read it for yourself.

The article also discusses other, less lewd elements to the game such as – like with previous entries in the series – each named victims assassinated in the game were real people at one point in history.

“It’s super difficult, this period, because no one famous dies,” Hutinson said. “We have a rule: Everyone dies in the right year, at the right place. They have to be real people. We don’t get enough mileage out of it, I think it’s kind of magical, and yet no one knows. I don’t know how we make it more obvious.

“Every single person is a legit person, and they die in the right place at the right time,” he said, just not in the way depicted in the games.

Assassin’s Creed III is due on PC, PlayStation 3 and Xbox 360 in late October, with a Wii U version undated.

http://www.vg247.com/2012/05/04/ben-franklin-loves-the-ladies-in-assassins-creed-iii/#more-256117
 
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