I’ve always been a fan of the traditional turn-based battle system, but I did enjoy the ATB battle system as well as the CBT system.
The ATB system is more challenging requiring quicker decision to be made in battle, but I also found it kinda easy depending on how you have it configured. You can essentially put it on autopilot allowing the system to control most of the battle functions for you or (what I appreciated about the system) you can just set everything to manual, greatly increasing the challenge.
Anyway, with the exception of the battle cut-scene being removed. It’s still a lot of the traditional turn-based elements there as long as you chose to set it up that way.
The ATB system is more challenging requiring quicker decision to be made in battle, but I also found it kinda easy depending on how you have it configured. You can essentially put it on autopilot allowing the system to control most of the battle functions for you or (what I appreciated about the system) you can just set everything to manual, greatly increasing the challenge.
Anyway, with the exception of the battle cut-scene being removed. It’s still a lot of the traditional turn-based elements there as long as you chose to set it up that way.