[Birthweek 2016] Treasure Hunt! - Sign-up and discussion thread.

Dionysos

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Treasure Hunt!

Long ago an island vanished into a mysterious mist, taking its secrets with it. History forgot it. Most people are ignorant of its existence. Those few who believed the rumours of its return and sought their fortunes either returned poor and disappointed, or they didn’t return at all.

FFF has received an anonymous letter revealing the location of the island to us for the first time!

Read the letter here:
Dear FFF,
Congratulations on the 10[SUP]th[/SUP] anniversary, kupo! I offer your members a once-in-a-lifetime opportunity as reward!
You may have heard about that island from long ago which vanished, kupo! History forgot it, kupo! Well, I know where it is, kupo!
Sail 2,000 kuponautical miles south from the land of our creators, kupo! Then sail south-east 1,000 kuponautical miles, and west another 500 kuponautical miles, kupo! Don’t get lost!
I lost something dear to me on this island, kupo! I can’t tell you who I am or what it is, but you might seek your fortune, kupo!

Yours sincerely,
A mysteriously anonymous friend, kupo!


We followed our anonymous tip and located the island. We’ve surveyed the area and produced a map of the island to the best of our abilities.

Click the image to enlarge:
3Ztyn3R.png

We now need volunteers to help us excavate the island and uncover its secrets. How should we do that? Chocobos!

Yes, it is known that chocobos are every treasure-hunting pseudo-archaeologist’s best friend.

Each of you may select your own personalised chocobo to take with you to the island and dig for treasure and secrets by selecting coordinates on the map. If the square you select holds treasure then it shall be yours! It’s really very simple. The player who collects the most valuable items shall be declared the winner.

This game might seem daunting at first, but it is actually very simple and requires a minimum of effort. Please expand and follow the following sets of rules to help you in this game.


Designing your chocobo:
Please follow this simple template for designing your chocobo:

Name:
Feather colour:
Beak colour:
Leg colour:
Additional details: (make your chocobo stand out!)

-


For example, someone might be inclined to post the following:

Name: Uniboko.
Feather colour: Pink.
Beak colour: Purple.
Leg colour: Purple.
Additional details: Please put a unicorn horn on my chocobo, kthnx!

I will then produce the image of the chocobo as such:

CwFTYDB.png

And a miniscule version of the image will be placed on the map in the coordinates the player selects for each turn. For this example, the player who owns Uniboko has selected L, 12.


ofzShfr.png


Rules of the game:

Rules about your turns:
Write the coordinates for all of your turns with the alphabetic character followed by the number. For example you might write ‘My chocobo digs at A,1’. That would make the chocobo dig in the top left corner of the map.

You may only dig once until the host (Dionysos) updates the map. Since chocobos do get tired, each player can have 5 turns (as a default). Excavated items may affect this (see 'Finds rules').

Your first dig location can be anywhere on the map. After that you can only pick a grid-square up to 10 squares away from your most recent digging location. Any movement can be horizontal, vertical, diagonal, or a combination.

Some of the squares on the grid cover water. Since chocobos are not marine animals adapted for an aquatic lifestyle, if you really want to plunge into the water, make sure that you don’t do it for more than one turn at a time. If you take two consecutive water dives your chocobo will drown. Return to land for your next turn.
If there is any land on the square then it counts as a land square, even if the majority of the square is water.

Anyone can join at any time. There is no cut-off point for treasure-hunters. However, the early bird gets the worm. The earlier you join the higher your chances for finding the best treasure before other players.


Rules about your chocobo:
Only one chocobo per player. If your chocobo dies, mourn it and attend its funeral if you wish but your time on the island is up.
Do not request rude and vulgar designs for your chocobo. Such requests will be ignored.


Finds rules:
There are two types of finds: treasure and traps.

Treasure finds have value, and their worth in Gil shall be revealed upon discovery. Some treasure items are worth more than others.
A list of excavated items collected by each chocobo will be updated in a post in the game thread in a format resembling this:

Chocobo: Uniboko.
Carved idol = 1,000 Gil.
Monkey dung = 1 Gil.
Total value = 1,001 Gil.

Some finds can affect a chocobo’s energy (represented by the number of turns a player can take during the course of the game). All chocobos begin with a default of 5 possible turns. Some excavated treasures might grant a chocobo increased energy, and more turns might be granted as a result. Other finds, the traps, might take a chocobo’s energy away and reduce the number of turns a player can take! The properties of each excavated item shall be revealed by the host upon discovery.

Note: Some items are valuable because of the information they offer has historical importance. If you find historical information about what the island is, etc, then you also get points.

Want another turn? Fancy yourself a gambler? You can trade Gil to buy chocobo feed if you wish. 500 Gil will grant your chocobo 1 extra turn. 1,000 Gil will grant your chocobo 2 extra turns. However, this will decrease your total Gil so be sure that you really want to risk it first. Only Gil collected in item value while playing this game can be used in this way. You cannot use Forum Gil in this game.

Buying Turns:
If your chocobo has spent all of his energy (turns) and you are out of the game, fear not! There are a couple of ways to get more turns and return to the game.

1) Purchase chocobo-feed. You can buy chocobo-feed for 500 Gil (1 turn granted) or 1,000 Gil (2 turns granted). This is not forum Gil, but the Gil you have collected in item value while playing this game.

2) Recruit a friend. Simply ask a friend to register a chocobo (point them to the sign-up thread:http://www.finalfantasyforums.net/th...cussion-thread). Get them to say that you convinced them and your chocobo will be granted 2 new turns! You may even help them come up with an idea for their chocobo if they are unsure about it.

The winner of the FFF treasure hunt shall be the player whose chocobo has amassed the greatest value in wealth. This is NOT the player who collects the largest amount of treasure, but the player whose total value of collected treasure is worth more.

-
This thread shall serve as a sign-up and discussion. Please request your chocobo creations here and leave any questions or comments about the game. Another thread containing the rounds and map updates shall be created to run parallel to this one when the game begins.

Good luck!
 

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Sure sign me up.

Name: Gentleman
Feathers: Black
Beak: Gold
Legs: Gold
Additional detail: A pin somewhere on the chocobo saying "hello there!"
 
Name: Elenaboko (lol)
Feather colour: blonde
Beak colour: blonde
Leg colour: blonde
Additional details: (make your chocobo stand out!): Make her hair look like Elena from UC :lew:
 
Name: "The Don"
Feather colour: Uneven orange on top of the natural yellow hue of Chocobo feathers
Beak colour: As gloriously white as possible. The very best white you have ever seen. It's going to be an incredible beak, let me promise you. It is going to be so flawlessly white it may even be luminous in the dark. No bird will have a beak as incredible as this one, let me tell you that.
Leg colour: They will be black to resemble the lower part of a suit and some smart businessman shoes. Not just any black. It will be the most luxurious black ever.
Additional details: He will have a tremendous plume. An incredible plume. A stunning light blonde plume that looks like it has life of its own. The Don has plenty of friends who also have great plumes, but his plume will be the greatest. It won't simply be beautiful. It will be youuuuuge. This is going to be a very successful Chocobo. He is going to win in every grid. And he is already winning, because he's already the most fabulous. Don has many friends. He's dined and done digging business with so many other Chocobos. He's been ridden on by so many top names, many of them women. No one loves and respects women more than The Don. Guaranteed. He is a very beautiful Chocobo and very, very successful. And when he wins this challenge, he will build a wall around the island. He can promise that.
 
Name: Serina. Same as mine in XIV o:
Feather colour: A kind of light blue! Like... baby blue.
Beak colour: Light grey!
Leg colour: Same as beak.
Additional details: Make it wear a helicopter hat, please
 
oh why not I'll crush all these punks in this competition!


Name: Boco (the original Chocobo name!)
Feather colour: Silver
Beak colour: Black
Leg colour: Yellow
Additional details: (make your chocobo stand out!) Boco has only one eye from being a chocobo knight and losing its eye in a fight, so wears a patch to cover it up, and on top of that lost it's tail feathers and has scars all over its body
 
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sweeeeeeet!

Name: Rogue
Feather colour: Sapphire Blue
Beak colour: Dark Grey
Leg colour: Dark Grey
Additional details: he has a mohawk and a vertical scar crossing his eye

(I thought we'd pick our coordinates for our first turns starting now? if so I'd like N7 please.)
 
I would just like to use my chocobo from on here just a bit larger if thats ok.

Name:Ghostrider
Feather:Gold
Beak:White:
Legs:Black
Additional: Has red eyes
 
Okay... Some of these were challenging! Let me know if there is anything that any of you want changed. I notice I left a black line on a few of the drawings. I'll remove this so don't worry!

Rich Uncle Pennybags
Gentleman:
nArWrHO.png


Lunafreya Nox Fleuret
Elenaboko:
9OmqKJK.png

Linnaete
Drumpf:
Vkcxj3Z.png

randomrosso
Serina:
dtx4Wwn.png

Shace paissa
Boco:
T0tyNlP.png


shivas
Rogue:
m1J4usu.png

soulcorruptor
Ghostrider:
tLPQi6d.png




You might want to all post your first co-ordinates now so that it'll be quicker for me to set it up.
 

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Name: Smiffcobo
Feather: Green
Beak: Black
Leg: Black
Additional Details: Not really feathers.. more.. Needles! Also a Smifftaur is riding the Smiffcobo steering it where to go!
 
iSmiff
Smiffcobo:
kOs1sf5.png


Tell me if you need anything changed. :argor:
 
You're going to need a crotch of steel to be able to ride that Chocobo. @_@

Drumpf will take T6, because it vaguely looks like where New York would be on this map that looks a bit like continental US minus Florida. We all know the treasure in that grid is Trump Tower. No other structure on the island would be as incredible and huge as this thing.
 
I take that back. U6 is probably more New York-ey!
 
Ghost Rider will take H-14 on that island because he wants to start burning tress and make a rescue signal in case he is one of these travelers that might be unlucky to return.
 
Boco looks amazing!!!

and for the record, if you are going add Trump tower, you need to add Trump Wall so that we can't escape :mokken:

We all know where the treasure will be but I shall find it first!

Also Sniffy how does the spikey chocobo really walk when it keeps getting stuck to things for being so spikey?
 
Name: Coive
Feather colour: White
Beak colour: Tan
Leg colour: White
Additional details: Coive is a fancy dresser, so he dons on his favourite white jabot with the red ruby in the centre.

Suitably adorned, the trusty companion sallies forth to the island and starts his excavations the first coordinates dictated by his mistress, Salvae Celeres.

Coive digs @ N,6
 
Galadín
Coive:
LhWkXcw.png



Is this what you had in mind? Or would you like him amended?
 
Dionysos

He's perfect, thank you very much!
 
If we're giving out coordinates already then I want Gentleman to search in O, 10
 
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