Boss Battles

First of all, I couldn't find a thread about this in the IX section however, if you see a similar thread, do what you will and, i'm sorry in advance.


You know how in IX everytime you defeat a boss you never get any EXP? Does this bother you at all?

IMO--I find this rather annoying and its one of the things I don't like in this game. I love IX but, if I could change it I would.

I mean, you spend a lot of time (depending) on fighting the boss itself and you want an award no? I sure as hell do! And EXP would be useful >_> AP's good and all but, EXP is too. I don't understand (and correct me if im wrong) but, don't all the FFs give you EXP once you defeat the boss?(the once that have the 'EXP' thing unlike X for example)


So, FFF do you agree with me? Disagree?
Would love to see what you guys say!

It's koo with me :lew:

Idk why, but I like it.
It's a weird sense of accomplishment, especially when you get a rad weapon right after~~PLUS you still get AP so it's all good.
 
lt does make sense that when you fight a powerful enemy, you would receive a decent ammount of experience. Not even for any perceived extra effort in the Boss Battles but just for the fact that is was a powerful enemy you just defeated.

I think the no EXP rule was introduced so that players would go out and explore the world map rather than line up for a huge chuck of EXP from a boss, so its more to do with getting more out of these game in more battles.

A decent ammount of EXP some gil and Weapon/armor/accessory not available for a few more invents in the shops is the best you could do in terms of rewards, not every time but more often than not;)
 
No point in this. Equipment and abilities are a lot more important than a few more levels, but what's actually important is preparation and strategy.

Also, how am I supposed to complete my Level 1 Ozma challenge if bosses gave EXP? >.>
 
My thought is that since some of the boss battles were ones where the party is actually rather badly beat up they decided to keep things simpler for themselves and left out the EXP for all the bosses and not just the ones that were supposed to leave the party badly injured.
 
Never noticed that, to be quite honest with you. Although, never noticing it leads to not caring.

I would rather get AP and item drops than get a huge amount of EXP that jumps me up 4 levels, and to the point where leveling up to a really high level at such a quick and short time takes the fun out of grinding on the world map.


Just my two cents though. I think Square should implement the EXP reward only if you beat a boss using only one character in your party.
 
Never noticed that, to be quite honest with you. Although, never noticing it leads to not caring.

I would rather get AP and item drops than get a huge amount of EXP that jumps me up 4 levels, and to the point where leveling up to a really high level at such a quick and short time takes the fun out of grinding on the world map.


Just my two cents though. I think Square should implement the EXP reward only if you beat a boss using only one character in your party.

I agree with your whole post, except the last part. Why have 1 person fight a boss battle, gain experience, and be ahead of everybody else? The only way I would want people ahead of others is if I'm lvl grinding my mains, then grinding secondaries and so on.
 
I agree with your whole post, except the last part. Why have 1 person fight a boss battle, gain experience, and be ahead of everybody else? The only way I would want people ahead of others is if I'm lvl grinding my mains, then grinding secondaries and so on.

For challenge maybe, idk.

I think it all comes down to if you really want the exp, you'd have to fight against the boss using one character.
 
I think it's kinda annoying that bosses don't give EXP...
I don't have the patience to go around killinng random monsters just to grind, so I usually look foward to a boss for large amounts of EXP.
Couldn't in IX though...
I almost finished the game once, but at that time I was 10-15 levels underleveled. X_X
 
It didn't really bother me that bosses didn't give EXP since I fought enough random battles to keep myself at a good level. It is nice when bosses do give EXP though, especially when you level up a ton after a powerful boss, haha.
 
Well they offer large amounts of AP................but techniques are learned kind of fast in IX..........But it may be useful to learn summonings...........some just require 20 AP to learn like Shiva........But others take like 80 AP to learn...............But really by the time you face a boss........you prabably would have learned all the techniques and summoning availabe to you.........thanks to just random monsters on the field.......
 
I liked the fact hat you did not get exp for winning a boss battle made the game harder for the fact that you needed to train when you were not doing anything in the game and that was a first for me as i normally rely on the bosses to give me exp :)
 
i normally rely on the bosses to give me exp :)

I mean it is true that you do need to train but, wouldn't you have to do that anyways? I mean, I don't wait and rely on exp from bosses ya know? 'Cause if I did that then my party would be too weak to even defeat the boss ya know?

I'm not trying to bash your or anything i'm just simply stating but, thanks for your thoughts and comments^^
 
I skimmed through the thread because I'm leaving soon, so I don't know if it's already been said or not , but!

Most or even all of the bosses in IX can be killed at level 1 (with the exception of Ozma I believe, but even that is a low level boss) Whether it's inflicting tents or using abilities like Auto-Life or something like that, everything can be killed. I haven't played the game in a rather long time, but I believe the base level is 1 that you can beat the game at. By running from random fights and using the right tactics.

I've never tried it, way too much of a headache. But that's how people get stuff like the Excalibur II in under 12 hours.
 
I mean it is true that you do need to train but, wouldn't you have to do that anyways? I mean, I don't wait and rely on exp from bosses ya know? 'Cause if I did that then my party would be too weak to even defeat the boss ya know?

I'm not trying to bash your or anything i'm just simply stating but, thanks for your thoughts and comments^^

Yes but if your strong enough to defeat the boss...........then the exp that you would normally get in another FF game wouldn't be that much because your already strong enough to kill it............But like you said if your weak and under-levelled then exp would be good for bosses.........but your party will still be weak.
 
Well. You know how in FFIX at every 10th level you gain stats according to your items?
It might be quite sad to suddenly powerlevel when your using items only to be used against that boss, wouldn't it?
 
I think the extra AP balances it out in fairness. Levelling up isn't really all that dsifficult in the game, and I found finding the AP to learn your abilities was harder. I know you had the likes of the friendly creatures and so on, but really between 1-4AP a battle isn't that great. Though I admit I would rather have Exp when you needed one more AP to learn something and a Boss gave you 20 or something ridiculous.
 
using abilities like Auto-Life or something like that, everything can be killed

That makes no sense to me. Because you have to gain AP to learn things like Auto-life :hmmm:

Are you saying that it doesn't matter that bosses don't give you exp because you can still beat the game at level 1? I went out youtube but damn, that's unreal.
I just don't understand how you can go through the whole game (and since bosses don't give you exp) without dying. Especially is the beginning when auto life as an ability can't be learned until farther in the game. (correct me if i'm wrong)

I mean I can't disagree, i've seen it but still. Running from battles throughout the whole game? Daaaang. I dunno 'bout you guys but that seems too complicated xD.

@Ispen
Yeah, it is a pain if all you need in 1 AP and the boss gives you more but, that's why you check constantly. Like I know before I go into a boss battle I see how much they need because if its not too much, i'll just practice some more.
 
When I train my characters, I'm more focused on AP rather than Exp, at least until it's time to max them out. Personally, beating the game at level one seems impossible. I think that the people who do it probably have an emulator and/or some type of hack. It just doesn't make sense as to why anyone would even find it possible unless they had some advantage.
I think the reason why you get AP instead of Exp in boss fights is because it tempts you to use other weapons and armor. Also, there's not really any other place to get mass AP except for those friendly creatures..
 
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