citizenchris099
Newbie
Allow me to preface my comments by saying I was a bit of a casual gamer in the 8bit era (was born in 80, got my first N.E.S. at age 10 ect…) and have only recently gotten back into games. Literally the only R.P.G’s I’ve ever completed are the original F.F. and K.O.T.O.R..
That being said I must say that I was intrigued by FF 12 due to its real time battle system (as K.O.T.O.R. had a similar system) so I gave it a shot and needless to say I’m completely addicted to this game. I must say there is one aspect of the game mechanics that I find curious. It seems that arbitrary “leveling up” is a complete must in order to get anywhere in this game.
Now I’m sure this is a “duh” statement to most but here me out. I have little frame of reference, I understand this makes me a noob but it also gives me a little objectivity I think. K.O.T.O.R. was set up so that there was little of this arbitrary leveling up. In fact the leveling up in this game consisted mostly of completing the side quests (which you honestly had to do in order to obtain any amount of $$) But it was part of the flow of the game. One wasn’t left with the feeling that they had to halt the progress of the game in order to gain the proper levels. FF12 on the other hand (now I’m speaking only for myself mind you) one must it seems spend hours leveling up in order to have a fighting chance at the subsequent boss. Now the leveling up also means $$ and LP in addition to XP but you catch my drift.
Are most modern RPG’s set up this way? Are games like K.O.T.O.R. the exception to the rule?
Understand that I love FF12, this is just an observation.
That being said I must say that I was intrigued by FF 12 due to its real time battle system (as K.O.T.O.R. had a similar system) so I gave it a shot and needless to say I’m completely addicted to this game. I must say there is one aspect of the game mechanics that I find curious. It seems that arbitrary “leveling up” is a complete must in order to get anywhere in this game.
Now I’m sure this is a “duh” statement to most but here me out. I have little frame of reference, I understand this makes me a noob but it also gives me a little objectivity I think. K.O.T.O.R. was set up so that there was little of this arbitrary leveling up. In fact the leveling up in this game consisted mostly of completing the side quests (which you honestly had to do in order to obtain any amount of $$) But it was part of the flow of the game. One wasn’t left with the feeling that they had to halt the progress of the game in order to gain the proper levels. FF12 on the other hand (now I’m speaking only for myself mind you) one must it seems spend hours leveling up in order to have a fighting chance at the subsequent boss. Now the leveling up also means $$ and LP in addition to XP but you catch my drift.
Are most modern RPG’s set up this way? Are games like K.O.T.O.R. the exception to the rule?
Understand that I love FF12, this is just an observation.