I used to have this argument with my flatmate all the time. He was of the more traditional 'VII is the ultimate human endevour and everything else falls foul of this' line of thinking which is quite common. Obviously he hated XIII (though loved the music) but at least played it to the end.
Personally, XIII wasn't awful. It wasn't as good as most of the other FF titles I've played and in a lot of ways its hard to compare them. I didn't like FF8 but I couldn't rank it compared to XIII as they are far too different. Most of the characters in the game I liked. Sazh to me is one of the best written characters in a game in a very long time. and the scenes of him in the fun fair (especially when it gets dark, I don't think suicide is a theme thats been looked at in any other FF title, and people say it isn't dark) and he does seem to play the reluctant hero. Lightning also is a well written character, as is hope. Personally I hated Snow purely because he was a very boring character type that could have been in any game by any company. Vanille just annoyed me and alot of the other characters were fairly forgettable, and the whole of Snow's wierd little teenage gang who seemed perfectly calm and composed all the time, despite essentially being pampered rich kids who lived on a beach resort facing a government sponsored civilian genocide, were unbelievable and also annoying.
XIII also had a host of very good set-pieces. The whole Palum Polum stage was excellently paced and brought everything together nicely. I thought the final boss on the roof of Hope's fathers house, and the build up to it were especially good. Also, The attack on Eden, the arrival on Pulse, the initial attack on the Hanging Edge and the Fal'cie there. Admittedly alot of the game was forgettable as it did quickly simply become a corridor, but at the same time there were certainly some very good highlights that compare with moments in other FF titles.
Story for me was business as usual for Square Enix. Interesting character relationships (Snow and Hope, Lightning and Hope, Vanille and Sahz), a beautifully imagined setting, and being based around a strong central theme of Fate with plenty of twists and turns and very few moments when you would be wondering what/where you were going and why. For me, the story was its strongest point. All backed up by good music.
For me the weakest part of it was there was no build up at the start, would have been nice to play as lightning in Bodhum before everything kicked off. The flash backs could have been used just as cutscenes in the game as they didn't add a great deal, and it would have introduced lightning snow and Serah more effectively, Serah especially, as when she's turned into a crystal, you don't really care. Also for me the battle system and levelling system seemed to have been intended to be more complex and strategic, but for whatever reason were just streamlined until they were both essentially bashing the same button, both could have been improved if the crystalarium was more akin to the sphere grid or another more open system and the battle system was turn based. The same applies for equipment, rather than an item/upgrade just boosting your basic damage/defense stats (I know some did more interesting things but they were essentially useless) perhaps have the equipment make no difference to the damage you can take or deal, but instead base it around the FFX system where some will increase damage by 3% and through the upgrades to 5% and 10%, others will deal elemental damage, increase the rate something staggers, increase XP, or give you protection from status ailments.
In conclusion then, The game had a solid story, great music, some very good characters and excellent set-pieces, however many of the actual nitty-gritty game play elements got in the way for me, the battle system, the linear progression, both through the world (Just 1 or 2 Towns would have done, perhaps a sympathetic village that gets attacked by PSICOM), through weapon upgrades, and through character upgrades. For me these could have been better, but in all in enjoyed the game, have no issues with the 40 quid I spent for it and got 65 hours of enjoyment out of it.
Personally, XIII wasn't awful. It wasn't as good as most of the other FF titles I've played and in a lot of ways its hard to compare them. I didn't like FF8 but I couldn't rank it compared to XIII as they are far too different. Most of the characters in the game I liked. Sazh to me is one of the best written characters in a game in a very long time. and the scenes of him in the fun fair (especially when it gets dark, I don't think suicide is a theme thats been looked at in any other FF title, and people say it isn't dark) and he does seem to play the reluctant hero. Lightning also is a well written character, as is hope. Personally I hated Snow purely because he was a very boring character type that could have been in any game by any company. Vanille just annoyed me and alot of the other characters were fairly forgettable, and the whole of Snow's wierd little teenage gang who seemed perfectly calm and composed all the time, despite essentially being pampered rich kids who lived on a beach resort facing a government sponsored civilian genocide, were unbelievable and also annoying.
XIII also had a host of very good set-pieces. The whole Palum Polum stage was excellently paced and brought everything together nicely. I thought the final boss on the roof of Hope's fathers house, and the build up to it were especially good. Also, The attack on Eden, the arrival on Pulse, the initial attack on the Hanging Edge and the Fal'cie there. Admittedly alot of the game was forgettable as it did quickly simply become a corridor, but at the same time there were certainly some very good highlights that compare with moments in other FF titles.
Story for me was business as usual for Square Enix. Interesting character relationships (Snow and Hope, Lightning and Hope, Vanille and Sahz), a beautifully imagined setting, and being based around a strong central theme of Fate with plenty of twists and turns and very few moments when you would be wondering what/where you were going and why. For me, the story was its strongest point. All backed up by good music.
For me the weakest part of it was there was no build up at the start, would have been nice to play as lightning in Bodhum before everything kicked off. The flash backs could have been used just as cutscenes in the game as they didn't add a great deal, and it would have introduced lightning snow and Serah more effectively, Serah especially, as when she's turned into a crystal, you don't really care. Also for me the battle system and levelling system seemed to have been intended to be more complex and strategic, but for whatever reason were just streamlined until they were both essentially bashing the same button, both could have been improved if the crystalarium was more akin to the sphere grid or another more open system and the battle system was turn based. The same applies for equipment, rather than an item/upgrade just boosting your basic damage/defense stats (I know some did more interesting things but they were essentially useless) perhaps have the equipment make no difference to the damage you can take or deal, but instead base it around the FFX system where some will increase damage by 3% and through the upgrades to 5% and 10%, others will deal elemental damage, increase the rate something staggers, increase XP, or give you protection from status ailments.
In conclusion then, The game had a solid story, great music, some very good characters and excellent set-pieces, however many of the actual nitty-gritty game play elements got in the way for me, the battle system, the linear progression, both through the world (Just 1 or 2 Towns would have done, perhaps a sympathetic village that gets attacked by PSICOM), through weapon upgrades, and through character upgrades. For me these could have been better, but in all in enjoyed the game, have no issues with the 40 quid I spent for it and got 65 hours of enjoyment out of it.