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There is no uniqueness in this game as far as characters go except the fact some hit harder with magic, some hit harder with ranged, some hit harder with melee.Well, I always had Balthier as my main, since he's ridiculously sexy. but he was a fighter who I gave guns and swords to sometimes. besides that, being the RPG-role-biased person I am, I had all the guys on the offense and every female doing healing work. Except Penelo, she was always fighting next to Vaan,who, for some reason, did more healing than she did XD
In a sense yes, you see, whereas a lot of people probably had Penelo as the mage because of her lower phys. def., I strengthened her as a tank. She can easily hold her own with Fran and Ashe backing her up. Fran is the primary overall Mage in this case, casting Green, White, and Black spells as I see fit. Aeroga, Curaga, Poisona, Stona, etc. those are all for Fran lest she loses too much MP than I switch it over to Ashe and give Fran the duty of supportive melee fighter.
Penelo typically is equipped with any strong two-handed sword and a shield, so like a Ragnarok Blade and a Diamond Shield works well for her. I'll accessorize her with an Embroidered Tippet unless she's going up against a boss, in which case I'll have her steal every other turn with the Thief's Cuffs equipped. Ashe and Fran have Maces and Shields usually.
For the guys: it's aaaaaall about making Vaan the leading man, having Basch as the side tank, and *le gasp* Balthier as the supportive Mage. Balthier's job is to toss Hi-Potions, X-Potions and occasional Curas at his team mates while I have Vaan diving into the fray with his lovely Platinum Sword and Diamond Shield. Basch will just bash (haha, get it!) the skulls in of their assailants if Vaan doesn't fell them quick enough and he occasionally heals if Balthier's MP lowers too much for my comfort. If I make the parties very gender mixed than the roles don't change at all for them. So Ashe would still be supportive even as a leader, Basch would still be the side tank, and Fran would still be the Mage for example. Same goes for Balthier, Vaan, and Penelo.
I do, loosely however:
Vaan: Light Armor, Sword/Dagger, Attack Magic
Basch: Heavy Armor, Big/Blunt Weapons, Support Magic
Ashe: Guns/Rods, Mystic Armor, Healing Magic
When the going gets tough, they go from defined roles to war machines. That's why I stick with only three. The upkeep for all of them is too much time and money I think.