i know this game gets mixed reviews, and i have a bit of issues with it myself. but i never fully hated the game. i still found it mildly enjoyable. so....does anyone here believe ff8 gets too much hate?
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I think my major problem was the twist of the story line when they were all together as kids but "forgot" because of the GFs... I mean how long were they using GFs that they had to forget? Why wouldn't Cid tell the kids? That was I think my major problem with it, bad plot twist that made me kinda wanna forget that whole part of the game.
It was easily the worst of the PS1-era FF games.
- You had to spend so long drawing magic from enemies
- Subsequently, you are unable to use magic without simultaneously nerfing your stats
1. I feel like this was a pointless waste of time. The first battle after you discover an enemy has a new kind of magic ends up taking ~20 minutes for no reason, because of the RNG deciding how many instances of the spell you receive.
2. Oh, you want to revive in battle by casting Full-Life? Enjoy having less HP as a result. As someone that endeavoured to get 255 in every stat for every character in FF7 because I like seeing the numbers maxed out, but I also like using magic, this annoyed me more than any difficult boss fight.
Aye, although I've never thought of it that way because I, like you, prefer to powergame as quickly as possible (I refused to move after getting Diablo's lamp until I had that fucker beat), what you say makes sense.1) I agree with what you're saying, but if you play the game with the intention of only using the Draw command 2-3 times per battle, and let the magic stores accumulate gradually and organically, it might not be as bad. Granted, I'm a powergamer by nature, and this is not an approach I'd take usually. But, to eliminate the tedium, I've had plans to play the game this way. I suspect the developers intended you to collect magic slowly as the game progresses anyway. Avoiding the mass Draw-fests is similar to not powerlevelling in a certain spot on any other RPG really.
Of course I see that, but the point is that I have never in my life played another game where I needed to sacrifice my character's stats with no way to replenish them outside of special places (i.e. places where I can draw more of a certain spell) in order to cast magic.2) Again, I agree; because I'm somewhat of a perfectionist, I want the best magic Junctioned to my stats and I don't want them to suffer when I use a spell. But on the other hand, I do see it as part of the strategy of the game, in the same way you can only ever have a maximum of 16 Materia orbs on FFVII, you have to think about what you need the most. If you want to have the best spells available for casting, maybe you have to settle for second best with your Junctioning, or vice versa.
That being said, they could have done a better job of it. If we look at the ability system from Final Fantasy IX, you have the option to grind random battles to learn the abils right off the bat, or play the game and hope you learn it before you get a new weapon. I actually didn't find myself grinding in that game unless I did happen to find an upgraded weapon before my abil was learnt, because I didn't feel compelled to. I didn't feel compelled to because my gameplay experience was not hampered by not doing it. The ability wasn't less powerful before I had mastered it, and I certainly didn't depend on it to increase my stats/combat efficiency.
Looking at the ability system from Final Fantasy VII, the way they handled the Materia levelling up meant that grinding was pretty much completely out of the question. Nobody in the world would have the patience to grind mobs to get Fire 3 straight off the bat, due to the amount of AP the Materia required. They chose to make accumulation of more/stronger magic scale by increasing the amount of AP you earned from battles.
Of course I see that, but the point is that I have never in my life played another game where I needed to sacrifice my character's stats with no way to replenish them outside of special places (i.e. places where I can draw more of a certain spell) in order to cast magic.
In all games that ran on MP, you could cast magic until the end of time if you had Elixir/Ether on you. In Final Fantasy XIII where abilities took ATB slots, you certainly didn't have to worry, etc.
Don't get me wrong, I'm not arguing with you. All your points make perfect sense, and are probably very close to (if not exactly) what the game designers had intended when they created the game. Doesn't mean I have to like it!
It was easily the worst of the PS1-era FF games.