Revised version
Name: Elie Mires
Age: 17
Title: Student, Various titles depicting green. Her personal favorite is the Green Queen.
House Study: Dominus House
Appearance:
Everything she wears is green as she stands in at 5 feet'1 inch. Her cowboy hat that sits on her forest green hair that falls down and stops at her waist. Her upper attire consist of a long sleeve shirt and jacket that stops just above of her midriff. Her short shorts is also green as stocking/legging starts a few inches down from her short shorts and reaches to her shoes. The stocking/legging has 4 brown belts strapped at the topof the legging/stocking as her shoes has heels on them and is as green as the rest of her outfit which she has come to name the Flame rider Outfit.
On her hands are green fingerless gloves which is green as well. Her various weapons that she has are all green. Pretty much, you will never find her without some sort of green on her or nearby. Every now and then, she swaps her hat with a pirate's eye patch which is green or a nose to mouth mask which is green as well. Her nickname in the fashion world is the Green Noble. (Yeah. I have a thing for green. XD)
Personality: Eile is no nonsense girl that has a thirst for travel. The various assortment of weapons she has is testament to that as well as her curiosity that comes from travel. While she may seem aloof and almost impossible to approach, people that are willing to make the effort is rewarded with a kind girl with loyalty worth it's weight in gold. Anyone who happens to annoy her tends to feel her annoyance by her tossing various items ranging from non lethal to undeniably lethal. But that is only one side of the mystery that is Eile.
While on a mission, she becomes all business as she is only focused on the objective. She can handle several deviations from the missions. But the one thing that she can't stand is someone interfering with her fight when she knows that she can handle it. The unfortunate soul that interferes with her battle tends to be removed from the battle and mission painfully. This comes from her fighting style of fighting by herself with no aid.
Weapons: Class based weapons. The weapons Eile has is made from an other world version of iron which is 3 time stronger then the Earth version of iron.
The weapons she use is dictated by attack #1. So by default, she is unarmed. All of Eile's weapons reappears near her if the weapon is too far for her to reach.
Warrior: She has a double edge scythe named the Devil Slayer
Ranger: Two 17 bullet magazine Sig Sauers
Alchemist: No weapons but uses various crystal balls the size of marbles with the power of the 4 elements in it. Water fires a large compressed water ball at the enemy. Fire sends a line of fire at the enemy. Wind blast the enemy or object back and earth sends a sizable ball of earth towards the enemy
Skills/Abilities: This section is where you list a number of the skills and/or abilities your character possesses. The skills listed will be able to be unlocked with the gain of each star level(unlock new star levels by completing missions). The number of stars in a star level determines the number of skills a character can use. If a character has 4 stars in their star level out of 10 then that character can only use the skills listed in the #s 1-4 slots listed here. It is highly recommended to list your abilities in a balanced manner or from weakest to strongest. It is in that way that you can truly see your character grow and develop throughout Eureka Academy instead of being a powerhouse from the very beginning and getting bored. The skills that go in these slots include fighting techniques, spells, summon, psychic, any special power or physical ability your character uses in combat. If an ability is too powerful or has any chance of making a character invincible I will discuss the removal or revising of that ability.
1. Class Roulette: 9 cards comes out and rapidly spins around Eile as she grabs 2 cards. The two cards dictates the two fighting style she can use. The cards can't be saved if Eile want to use another class. All 3 class have their version of the following attacks. Also, no attacks can be used before Class Roulette is used first.
2. Draft Slider.
Warrior: A basic sliding slash.
Ranger: Slides in and shoots at the feet of the enemy.
Alchemist: Slides and throws fire elemental crystals that engulf the enemy.
3. Hi Rizer
Warrior: Charges and body checks the enemy.
Ranger: Using the butt of her guns, Eile pistol whips the enemy down before kicking the enemy back.
Alchemist: Eile throws a wind based crystal and water based crystal. The water crystal stuns the enemy before the wind crystal blast the enemy back.
4. Ran Ken
Warrior: Slams the enemy with the blunt end of the scythe before slashing at the enemy.
Ranger: Eile fires two shots simultaneously at the enemy before Kicking them back.
Alchemist: Eile smashes a earth crystal and a fire crystal together. A piece of burning earth is sent flying towards the enemy.
5. Shock
Warrior: An aura of electricity surrounds the blade as it discharges towards the enemy.
Ranger: An aura of electricity surrounds the gun as Eile fires bullets. As soon as the bullets reaches the enemy's proximity, the electricity explodes the bullets, showering the enemy with shrapnel.
Alchemist: Eile smashes a fire, wind, and water crystal together, creating an aura of electricity that surrounds her and discharges towards the enemy at random interval.
6. Frezzer
Warrior: Unleash slashwave of frigid ice towards the enemy.
Ranger: Eile fires a bullet into the enemies' feet, freezing the bottom of the shoe to the ground on contact.
Alchemist: Eile smashes a water and wind crystal together and unleash a torrent of blistering cold snow storm at the enemy. It does not do damage but it will freeze the enemy on the spot which will thaw after a few seconds.
7. Quick Draw
Warrior: Lai strike
Ranger: Quick draw and fires a shot off toward the enemy.
Alchemist: Quickly smashes the 4 elemental crystals together to send a non elemental beam at the enemy.
8. Life Drain
Warrior: A long range sword slash that heals the user and her allies.
Ranger: Fires beam of light towards the enemy that heals herself.
Alchemist: Eile smashes the 4 elemental crystal and unleash a beam to all enemies, slowly draining them of life while quickly recovering her own. It ends with a finishing strike from the beam itself.
9. Demigod : Same for all class. The user burst in holy light and emerges with wings that can't be used for flight. In this state, the attack # 10 is now accessible. At the same time, the user's health, magic powers, stamina and injuries is recovered at an accelerated rate and it is harder for the enemy to knock Eile back or interrupt her spell casting. However, this does not make her immune to damage.
10. Erg of the gods.
Warrior: Twenty swords emerge from the surrounding and slashes or stabs at the enemy Eile is fighting at random intervals, from various directions, and varying distance.
Ranger: Eile starts firing bullets as afterimages appears as well that fires one second afterward, quickly turning a standard gunfire into a proverbial bullet hell.
Alchemist: Eile smashes all crystals together to unleash several large beams of elemental energies.
History: Eile Mires had an ordinary birth. Born from a normal family, it was the scene that Eile grew up with. In a dead beat village with nothing to do, her thirst of travel soon grew as she made every attempt to escape the village and roam the world. Most of her plans failed outright until she hit the age of 12. One night, she slipped out of her bedroom and slipped into a crate that was heading out of the city. Soon enough outside of the city, Eile celebrated as she soon went on her way.
She soon learned a lot about the world outside of her village and learned about the threat of the shade invasion. Knowing that she lacks effective power to fight them, Eile was stumped when she found a flyer on a city wall. It gave her an idea. If she could learn to be effective in combat, maybe she might have a chance to explore more of the whole while dealing with the threat of the Shade. With her mind set, Eile reached the airship port and stepped on the airship leading toward the academy.
Badge Color: Green
Badge Image(optional): Just use the appearance image I put up.
Name: Elie Mires
Age: 17
Title: Student, Various titles depicting green. Her personal favorite is the Green Queen.
House Study: Dominus House
Appearance:
Everything she wears is green as she stands in at 5 feet'1 inch. Her cowboy hat that sits on her forest green hair that falls down and stops at her waist. Her upper attire consist of a long sleeve shirt and jacket that stops just above of her midriff. Her short shorts is also green as stocking/legging starts a few inches down from her short shorts and reaches to her shoes. The stocking/legging has 4 brown belts strapped at the topof the legging/stocking as her shoes has heels on them and is as green as the rest of her outfit which she has come to name the Flame rider Outfit.
On her hands are green fingerless gloves which is green as well. Her various weapons that she has are all green. Pretty much, you will never find her without some sort of green on her or nearby. Every now and then, she swaps her hat with a pirate's eye patch which is green or a nose to mouth mask which is green as well. Her nickname in the fashion world is the Green Noble. (Yeah. I have a thing for green. XD)
Personality: Eile is no nonsense girl that has a thirst for travel. The various assortment of weapons she has is testament to that as well as her curiosity that comes from travel. While she may seem aloof and almost impossible to approach, people that are willing to make the effort is rewarded with a kind girl with loyalty worth it's weight in gold. Anyone who happens to annoy her tends to feel her annoyance by her tossing various items ranging from non lethal to undeniably lethal. But that is only one side of the mystery that is Eile.
While on a mission, she becomes all business as she is only focused on the objective. She can handle several deviations from the missions. But the one thing that she can't stand is someone interfering with her fight when she knows that she can handle it. The unfortunate soul that interferes with her battle tends to be removed from the battle and mission painfully. This comes from her fighting style of fighting by herself with no aid.
Weapons: Class based weapons. The weapons Eile has is made from an other world version of iron which is 3 time stronger then the Earth version of iron.
The weapons she use is dictated by attack #1. So by default, she is unarmed. All of Eile's weapons reappears near her if the weapon is too far for her to reach.
Warrior: She has a double edge scythe named the Devil Slayer
Ranger: Two 17 bullet magazine Sig Sauers
Alchemist: No weapons but uses various crystal balls the size of marbles with the power of the 4 elements in it. Water fires a large compressed water ball at the enemy. Fire sends a line of fire at the enemy. Wind blast the enemy or object back and earth sends a sizable ball of earth towards the enemy
Skills/Abilities: This section is where you list a number of the skills and/or abilities your character possesses. The skills listed will be able to be unlocked with the gain of each star level(unlock new star levels by completing missions). The number of stars in a star level determines the number of skills a character can use. If a character has 4 stars in their star level out of 10 then that character can only use the skills listed in the #s 1-4 slots listed here. It is highly recommended to list your abilities in a balanced manner or from weakest to strongest. It is in that way that you can truly see your character grow and develop throughout Eureka Academy instead of being a powerhouse from the very beginning and getting bored. The skills that go in these slots include fighting techniques, spells, summon, psychic, any special power or physical ability your character uses in combat. If an ability is too powerful or has any chance of making a character invincible I will discuss the removal or revising of that ability.
1. Class Roulette: 9 cards comes out and rapidly spins around Eile as she grabs 2 cards. The two cards dictates the two fighting style she can use. The cards can't be saved if Eile want to use another class. All 3 class have their version of the following attacks. Also, no attacks can be used before Class Roulette is used first.
2. Draft Slider.
Warrior: A basic sliding slash.
Ranger: Slides in and shoots at the feet of the enemy.
Alchemist: Slides and throws fire elemental crystals that engulf the enemy.
3. Hi Rizer
Warrior: Charges and body checks the enemy.
Ranger: Using the butt of her guns, Eile pistol whips the enemy down before kicking the enemy back.
Alchemist: Eile throws a wind based crystal and water based crystal. The water crystal stuns the enemy before the wind crystal blast the enemy back.
4. Ran Ken
Warrior: Slams the enemy with the blunt end of the scythe before slashing at the enemy.
Ranger: Eile fires two shots simultaneously at the enemy before Kicking them back.
Alchemist: Eile smashes a earth crystal and a fire crystal together. A piece of burning earth is sent flying towards the enemy.
5. Shock
Warrior: An aura of electricity surrounds the blade as it discharges towards the enemy.
Ranger: An aura of electricity surrounds the gun as Eile fires bullets. As soon as the bullets reaches the enemy's proximity, the electricity explodes the bullets, showering the enemy with shrapnel.
Alchemist: Eile smashes a fire, wind, and water crystal together, creating an aura of electricity that surrounds her and discharges towards the enemy at random interval.
6. Frezzer
Warrior: Unleash slashwave of frigid ice towards the enemy.
Ranger: Eile fires a bullet into the enemies' feet, freezing the bottom of the shoe to the ground on contact.
Alchemist: Eile smashes a water and wind crystal together and unleash a torrent of blistering cold snow storm at the enemy. It does not do damage but it will freeze the enemy on the spot which will thaw after a few seconds.
7. Quick Draw
Warrior: Lai strike
Ranger: Quick draw and fires a shot off toward the enemy.
Alchemist: Quickly smashes the 4 elemental crystals together to send a non elemental beam at the enemy.
8. Life Drain
Warrior: A long range sword slash that heals the user and her allies.
Ranger: Fires beam of light towards the enemy that heals herself.
Alchemist: Eile smashes the 4 elemental crystal and unleash a beam to all enemies, slowly draining them of life while quickly recovering her own. It ends with a finishing strike from the beam itself.
9. Demigod : Same for all class. The user burst in holy light and emerges with wings that can't be used for flight. In this state, the attack # 10 is now accessible. At the same time, the user's health, magic powers, stamina and injuries is recovered at an accelerated rate and it is harder for the enemy to knock Eile back or interrupt her spell casting. However, this does not make her immune to damage.
10. Erg of the gods.
Warrior: Twenty swords emerge from the surrounding and slashes or stabs at the enemy Eile is fighting at random intervals, from various directions, and varying distance.
Ranger: Eile starts firing bullets as afterimages appears as well that fires one second afterward, quickly turning a standard gunfire into a proverbial bullet hell.
Alchemist: Eile smashes all crystals together to unleash several large beams of elemental energies.
History: Eile Mires had an ordinary birth. Born from a normal family, it was the scene that Eile grew up with. In a dead beat village with nothing to do, her thirst of travel soon grew as she made every attempt to escape the village and roam the world. Most of her plans failed outright until she hit the age of 12. One night, she slipped out of her bedroom and slipped into a crate that was heading out of the city. Soon enough outside of the city, Eile celebrated as she soon went on her way.
She soon learned a lot about the world outside of her village and learned about the threat of the shade invasion. Knowing that she lacks effective power to fight them, Eile was stumped when she found a flyer on a city wall. It gave her an idea. If she could learn to be effective in combat, maybe she might have a chance to explore more of the whole while dealing with the threat of the Shade. With her mind set, Eile reached the airship port and stepped on the airship leading toward the academy.
Badge Color: Green
Badge Image(optional): Just use the appearance image I put up.
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