ORPG and RPB
Name: Gungnir
Title: The Greasy Palm
Race: Human
Gender: Male
Age: 33
Appearance:
- Hair: Splotchy and dirt encrusted, muddy brown and usually covered by several layers of gauze from a head injury that didn't heal right. A few sparce hairs jut out from between the wraps.
- Eyes: Ruddy brown and piercing, most see it as a part of a simple sods struggle with being normal. But some find his gaze repulsive.
- Height: When not wearing his backpack he stands at a full 6' 2" however with the weight of his wares he stands at a severly shorter 5'0".
- Weight: He weighs a lean 220lbs unburdened and a whopping 413lbs with his wares shouldered.
- Complexion: Gungnir's flesh hangs loose around his cheeks and neck, it appears rubbery and tacky. Painful boils cluster around his right cheekbone though he often covers most of his face in the daunting darkness his armaments provide. Life on the streets has left his skin pale.
- Build: Lean living left Gungnir limber but garrishly so. His ambling form is all skin and bones making him appear spider-like when he walks.
- Attire: A wandering shop for sellswords and mercenaries alike, Gungnir wears a large backpack for housing his wares, and a tanned leather skin poncho with a high collar to protect his possessions from the weather. Underneath which he wears a long sleeve button down tunic with brass buttons on the sleeves and six thick straps across his chest (two crisscross, two on either shoulder vertically and two under his chestplate) the two shoulderstraps have six pockets for carrying throwing knives. Across his wrists are two solid black bands that conceal an auto-launch (like an upsidedown switchblade) 6 inch long blade. His legs are adorned with slightly darker tanned skin leather pants, equally weather resistant, while his feet are protected by steel reinforced boots (only around the toes).
Appearance in a Nutshell: Picture pending.
Personality: Shrewd and cautious, Gungnir is often hated and mistrusted by those that know of him. He hunts his customers more than provides services for them, often preying on the weak for their coin by selling them armaments then scooping the remnants after the battle. Quick to violent outbursts when confused. Happiness is money, sadness is no food and no one to leach off of, anger is confusion, love is a weapon, jealousy is the strongs possesions.
First Impression: When first viewed Gungnir appears to be a simple sort with a disquieting piercing gaze, and a terrible skin condition. His speech is broken and erratic but for some reason he always seems to be the exact person you needed at the exact moment you needed him. If someone unknown saw him they would see him as a source of possible assistance (most asking him directions, wanting to see what he has to offer, or even propositioning him for work). However, people/races with high empathy for others would most likely instantly avoid him as they would sense his ill intent, underlying his ruse of being a simple, honest hard worker.
Weapon(s): Gungnir carries a ton of weapons in his backpack, none of which he would dare use, even in the most dire situation as they are considered his treasures. (this probably makes it more of a boon for his opponents for if they were to rumage through his stuff they'd probably find something they could use to fight with...however this does have the adverse effect of tossing him into a blood thirsty rage) His offensive capabilities are limited to 12 throwing daggers (six on either side of himself) and two spring loaded short blades that he chose specifically for their highly concealable assets. The spring carries enough tension in its coils to launch in under half a second bringing them from docile to ready almost at will. This usually turns an otherwise merely unpleasant punch into a seriously deadly threat. The blades themselves have a limited reach of 6 inches but unfortunatly the only time they can reach that limit is when Gungnir first launches them.
Armor: Gungnir has aquired through the years many different pieces of armor, all of which equally more useful to his opponents and customers than himself (as he'd never touch the stuff himself) however his thick poncho and leggings are treated in a flame repellent (not immune so he can't walk through fire but he can snuff out a moderate flame) and laced with a thin chainmail underlay (which can prevent a stab from a broadsword from being leathal, but wouldn't stop more than half the damage) He also wears (as part of his offensive mechanism) main gaunches on either arm. Thick steel plates capable of deflecting several heavy blows before eventually crushing his hands.
Magic: N/A
Abilities/Skills:
Theive's Resolve - All theiving skills are innate to Gungnir, however only his ability to be extremely stealthy has any real merit. He does however have an aptitude for stealing, lockpicking, and wall climbing. In battle his best skill by far is the ability to sneak off into the shadows, which he can only do if his opponent loses track of him.
Luck of the Urchin - Survival on the streets was completely out of his control, but as it would seem luck is usually in his favor. Never enough to get him out of the life as a street hoodlum, but plenty enough to keep him fed. In combat his luck would never save him from a fatal attack but it would make his aim truer. This skill really doesn't have any 'effects' but its kinda my way of explaining his fighting style...he's lucky thats about it.
Web of Lies - Special knife manuever, Gungnir grabs six knives and tosses them in all directions but puts enough back spin to get the blades to change directions halfway through their arc and pinpoint a single target. Considering he only has 12 knives he can only do this manuever twice. Even though no unused knife is considered spent, its highly illogical that he'd stoop to pick one up during a heated battle.
Step Through - Parry-counter, if Gungnir can manage to stay both of his opponents hands he can step the rest of the way into his opponents space and lash out with either a devestating elbow to the midsection or a lethal close range cross-slash from his wrist-blades. (this may require some explaination...if say Gungnir blocks and seperates both of his opponents hands he can fluidly use their downward force to push himself into their chest. Basically he can block and attack in one turn if he's close enough...thats all...)
Anger of the Forgotten - Gungnir enters a blood thirsty rage (usually signified by his taking off his poncho and backback and readying as many knives as he can) he then charges his opponents like a whirling dervish flailing randomly and slicing widely at the air around him. This anger can only be brought about with certain conditions met.
-Stealing his prized possesion
-Saying something that he doesn't understand or can't answer (this doesn't include chanting for spells, just like 'if you were to ask him directions to some where he doesn't know he'd get mad')
-Landing a blow to his sensitive scalp.
If any one condition is met he has a small chance of becoming enraged, if all three are met its almost a sure bet he'll go crazy. The effect is an increase in damage resistance, a higher agility and more critical attacks. It only lasts for 2 minutes and he can't use it twice in one battle. It physically drains him proportunate to how long it lasts. If he goes over the 2 minute mark he won't be able to stand.
Quick History: Gungnir the Greasy Palm was born on the streets of an inner city slums. His mother marriered early in life and regretted it, after a terrible beating from getting caught cheating on her husband she was kicked out on the streets where she soon found out that her last act as an unhappy but well fed and sheltered individual had taken root. Blaming her child was easy so she bashed her newborn son over the head with a trashcan and left the bleeding baby boy for dead.
As the god of luck would have it, a war veteran lay delirious with alchohol poisoning, vomitting his guts out nearby. When he happened upon the bleeding child he reacted instinctively and fashioned a quick patch for the still breathing baby's head injury then fashioned a sort of home for the babe out of the last remnants of the highly inebriated soilders armor. He then promptly vomited the rest of his guts out and was never seen again.
Growing up on the streets was hard on Gungnir as he was never strong or smart enough to be the top dog in the mini kiddie wars that were going on about all the other street rats abandoned in similar situations. He was a very slow learner but the things he did learn he loved passionately. Speech was a hard thing for him to grasp as the other kids would beat him rather then listen to his painful screaching voice and as such stunted his vocabulary immensly.
Weapons and armor were among the first things Gungnir learned of and he instantly took a liking to their implementation. He often went to watch fights from the shadows, waiting for the kill then waiting till he was sure it was safe enough to go down to the dead carcass and pick at its last remaining trinkets. And most importantly recover any armament he could find. On several such occasions he was often accosted by the killer returning for closure of the deed, leading in what would be his most formal combat lessons.
He currently makes his money from stalking weak or wounded travellers or from selling his wares on the outskirts of the multitude of wars going on.
Note : I probably could have worked more on the background...but I got lazy...hope you like it anyway!
Name: Gungnir
Title: The Greasy Palm
Race: Human
Gender: Male
Age: 33
Appearance:
- Hair: Splotchy and dirt encrusted, muddy brown and usually covered by several layers of gauze from a head injury that didn't heal right. A few sparce hairs jut out from between the wraps.
- Eyes: Ruddy brown and piercing, most see it as a part of a simple sods struggle with being normal. But some find his gaze repulsive.
- Height: When not wearing his backpack he stands at a full 6' 2" however with the weight of his wares he stands at a severly shorter 5'0".
- Weight: He weighs a lean 220lbs unburdened and a whopping 413lbs with his wares shouldered.
- Complexion: Gungnir's flesh hangs loose around his cheeks and neck, it appears rubbery and tacky. Painful boils cluster around his right cheekbone though he often covers most of his face in the daunting darkness his armaments provide. Life on the streets has left his skin pale.
- Build: Lean living left Gungnir limber but garrishly so. His ambling form is all skin and bones making him appear spider-like when he walks.
- Attire: A wandering shop for sellswords and mercenaries alike, Gungnir wears a large backpack for housing his wares, and a tanned leather skin poncho with a high collar to protect his possessions from the weather. Underneath which he wears a long sleeve button down tunic with brass buttons on the sleeves and six thick straps across his chest (two crisscross, two on either shoulder vertically and two under his chestplate) the two shoulderstraps have six pockets for carrying throwing knives. Across his wrists are two solid black bands that conceal an auto-launch (like an upsidedown switchblade) 6 inch long blade. His legs are adorned with slightly darker tanned skin leather pants, equally weather resistant, while his feet are protected by steel reinforced boots (only around the toes).
Appearance in a Nutshell: Picture pending.
Personality: Shrewd and cautious, Gungnir is often hated and mistrusted by those that know of him. He hunts his customers more than provides services for them, often preying on the weak for their coin by selling them armaments then scooping the remnants after the battle. Quick to violent outbursts when confused. Happiness is money, sadness is no food and no one to leach off of, anger is confusion, love is a weapon, jealousy is the strongs possesions.
First Impression: When first viewed Gungnir appears to be a simple sort with a disquieting piercing gaze, and a terrible skin condition. His speech is broken and erratic but for some reason he always seems to be the exact person you needed at the exact moment you needed him. If someone unknown saw him they would see him as a source of possible assistance (most asking him directions, wanting to see what he has to offer, or even propositioning him for work). However, people/races with high empathy for others would most likely instantly avoid him as they would sense his ill intent, underlying his ruse of being a simple, honest hard worker.
Weapon(s): Gungnir carries a ton of weapons in his backpack, none of which he would dare use, even in the most dire situation as they are considered his treasures. (this probably makes it more of a boon for his opponents for if they were to rumage through his stuff they'd probably find something they could use to fight with...however this does have the adverse effect of tossing him into a blood thirsty rage) His offensive capabilities are limited to 12 throwing daggers (six on either side of himself) and two spring loaded short blades that he chose specifically for their highly concealable assets. The spring carries enough tension in its coils to launch in under half a second bringing them from docile to ready almost at will. This usually turns an otherwise merely unpleasant punch into a seriously deadly threat. The blades themselves have a limited reach of 6 inches but unfortunatly the only time they can reach that limit is when Gungnir first launches them.
Armor: Gungnir has aquired through the years many different pieces of armor, all of which equally more useful to his opponents and customers than himself (as he'd never touch the stuff himself) however his thick poncho and leggings are treated in a flame repellent (not immune so he can't walk through fire but he can snuff out a moderate flame) and laced with a thin chainmail underlay (which can prevent a stab from a broadsword from being leathal, but wouldn't stop more than half the damage) He also wears (as part of his offensive mechanism) main gaunches on either arm. Thick steel plates capable of deflecting several heavy blows before eventually crushing his hands.
Magic: N/A
Abilities/Skills:
Theive's Resolve - All theiving skills are innate to Gungnir, however only his ability to be extremely stealthy has any real merit. He does however have an aptitude for stealing, lockpicking, and wall climbing. In battle his best skill by far is the ability to sneak off into the shadows, which he can only do if his opponent loses track of him.
Luck of the Urchin - Survival on the streets was completely out of his control, but as it would seem luck is usually in his favor. Never enough to get him out of the life as a street hoodlum, but plenty enough to keep him fed. In combat his luck would never save him from a fatal attack but it would make his aim truer. This skill really doesn't have any 'effects' but its kinda my way of explaining his fighting style...he's lucky thats about it.
Web of Lies - Special knife manuever, Gungnir grabs six knives and tosses them in all directions but puts enough back spin to get the blades to change directions halfway through their arc and pinpoint a single target. Considering he only has 12 knives he can only do this manuever twice. Even though no unused knife is considered spent, its highly illogical that he'd stoop to pick one up during a heated battle.
Step Through - Parry-counter, if Gungnir can manage to stay both of his opponents hands he can step the rest of the way into his opponents space and lash out with either a devestating elbow to the midsection or a lethal close range cross-slash from his wrist-blades. (this may require some explaination...if say Gungnir blocks and seperates both of his opponents hands he can fluidly use their downward force to push himself into their chest. Basically he can block and attack in one turn if he's close enough...thats all...)
Anger of the Forgotten - Gungnir enters a blood thirsty rage (usually signified by his taking off his poncho and backback and readying as many knives as he can) he then charges his opponents like a whirling dervish flailing randomly and slicing widely at the air around him. This anger can only be brought about with certain conditions met.
-Stealing his prized possesion
-Saying something that he doesn't understand or can't answer (this doesn't include chanting for spells, just like 'if you were to ask him directions to some where he doesn't know he'd get mad')
-Landing a blow to his sensitive scalp.
If any one condition is met he has a small chance of becoming enraged, if all three are met its almost a sure bet he'll go crazy. The effect is an increase in damage resistance, a higher agility and more critical attacks. It only lasts for 2 minutes and he can't use it twice in one battle. It physically drains him proportunate to how long it lasts. If he goes over the 2 minute mark he won't be able to stand.
Quick History: Gungnir the Greasy Palm was born on the streets of an inner city slums. His mother marriered early in life and regretted it, after a terrible beating from getting caught cheating on her husband she was kicked out on the streets where she soon found out that her last act as an unhappy but well fed and sheltered individual had taken root. Blaming her child was easy so she bashed her newborn son over the head with a trashcan and left the bleeding baby boy for dead.
As the god of luck would have it, a war veteran lay delirious with alchohol poisoning, vomitting his guts out nearby. When he happened upon the bleeding child he reacted instinctively and fashioned a quick patch for the still breathing baby's head injury then fashioned a sort of home for the babe out of the last remnants of the highly inebriated soilders armor. He then promptly vomited the rest of his guts out and was never seen again.
Growing up on the streets was hard on Gungnir as he was never strong or smart enough to be the top dog in the mini kiddie wars that were going on about all the other street rats abandoned in similar situations. He was a very slow learner but the things he did learn he loved passionately. Speech was a hard thing for him to grasp as the other kids would beat him rather then listen to his painful screaching voice and as such stunted his vocabulary immensly.
Weapons and armor were among the first things Gungnir learned of and he instantly took a liking to their implementation. He often went to watch fights from the shadows, waiting for the kill then waiting till he was sure it was safe enough to go down to the dead carcass and pick at its last remaining trinkets. And most importantly recover any armament he could find. On several such occasions he was often accosted by the killer returning for closure of the deed, leading in what would be his most formal combat lessons.
He currently makes his money from stalking weak or wounded travellers or from selling his wares on the outskirts of the multitude of wars going on.
Note : I probably could have worked more on the background...but I got lazy...hope you like it anyway!
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