Alright, I changed the parts that needed changing, that ought to do it.
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ORPG/URPG/RPB: ORPG, URPG, RPB
Name: Rornal Uadd Ledy
Title: Time Traveler
Alignment: Neutral
Race: Dreaming Healer of Time: A race that watches for a disturbance of time. When a disturbance is felt they send themselves back in time to 'heal' the injury to time. Since they are peaceful at times they are also Naïve which makes them very easy to trick when encountered by the injurer of that specific time. Due to their role they have many magical and physical abilities to allow swift repair to time.
Gender: Male
Age: In their own 'time zone' they never age, Rornal looks physically to be about 23 in human years
Appearance:
Hair colour: Light blonde
Hair style: Looks to be brushed and straightened down, it falls down to shoulder length.
Eye Colour: Golden
Eye Shape: The pupil is a quarter larger than a human's and is roughly the same shape.
Body shape: Fairly thin and frail looking, this is merely due to their physical chameleon race ability
Build: When the physical chameleon race ability is not active he stands 6"1 and has a very strong above-athletic build
Skin Colour: Slightly pale but otherwise unsuspicious
Distinguishing features: One thing that can be spotted when physical chameleon is not active is his radiant white aura that encircles his body, this is unavoidable as it generates his planet's own form of oxygen, the aura is unbreakable and irremovable. He also has a third eye in the center of his forehead, during his transformation stages this changes to a bloody red 1.5ft long horn.
Attire: When not in 'battle stage 1' or above he will wear a simple pure white gown, this has no special patterns and reaches from the shoulders to the knees. It is short sleeved and very resilient to wear and tear.
Time garments: He does have a few items that are very unique which allow him to remain in a specific time indefinitely, these items are:
Time gloves: Large, bulky gloves they are golden in colour with bronze coats in between the finger areas. They have a light 'panel' on the base of the hand which when activated releases a Mobilizing Glowing Motion Beacon which can either teleport the target(s) to another area or another time. This can be performed for multiple targets but any who are not of his race would be marginally weaker until returned to their own time.
Vortex helmet: A light green helmet with a jet black visor, it carries various combat abilities.<o></o>
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Assault <st1lace w:st="on"><st1:city w:st="on">Battle</st1:city></st1lace> Diagnostic: This is his race's battle program which all travelers must wear to handle any dangers they may face when in another time.<o></o>
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Protecting Decryption-Guardian: This acts as a shield while decryption or other activities takes place; it can also shield allies during battle or alternative situations. The strength of the shield varies on how strong Rornal is at that time. Size is no object to him but numerous attacks on the shield can render him unconscious unless he deactivates the shield before his brain takes too much damage.
<o></o>How many hits would it take for this to happen?
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Regenerating Vitality Cyclone: This ability involves making all targets which have been 'locked-on' with the helmet generate a regenerative force around his allies, this remains in effect till the ally is knocked to the floor, the regenerative aura is represented by a light wind. The effect lasts until the target is knocked to the floor.<o></o>
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Cellular Analytical Scanner A.I: This scans a single target for their role in history, as well as their species, age, element etc, basically telling him of what you are to do in time as well as your skills in battle, the stronger the being scanned the more vague the skills scanned will be, often resulting in static interference.
For RVC: Requires how much does it heals.
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For CAS: This can give you an advantage, please state clearly an equal cost for such ability.
Assuming he hits the target...Personality: An often energetic character when on a mission, he is often difficult to control and generally goes his own way and always tries to get what he wants. When anyone or anything stands in his way he will be very violent, especially when enraged. When he befriends people he is quick to help them, even if they are causing the injury to time, whether intentionally or not.
First Impression: If you were to meet this character he would often know you beforehand and address you depending on your place in history, as such it would differ towards him greeting you with respect to him trying to kill you. If however you were to be superior to him in some way, be it battle or otherwise he would often brush you aside unless you are included in this stage of history.
Strength: In his basic state he is unable to do much more than a 12 year old human child, if in any of his transformed states this can range from smashing a brick wall in a single punch to creating craters in the ground with merely his mind. If striking in his basic form with a punch and his target was unarmoured he would deal 20-30 damage of their 500. If in his transformed states he can increase this to 80, 100, 150 or 300.
OKSpeed: In basic form his speed is near to that of the speed of sound when running at top speed, this is alterable since he can manipulate time. When he transforms this can either increase to nearly reaching half the speed of sound or decrease to about 30MPH depending on the armour weight the transformation accommodates.
OKEndurance: In his basic form he could be knocked unconscious by a short number of direct hits (to the torso for instance). In his transformation stages however he can take nearly any attack both physical and magical orientated. In his strongest armored stage he can even withstand near-death spells (not completely block, just minimize the damage) When running in any form, either basic or transformed he can remain almost indefinite unless the climate or environment manages to employ its own fatigue (heat from the sun, steep hills etc).
OK, but please offer an example to compare his reflexes. Like, can he dodge arrows? Or bullets?Reflexes: In basic form his ability to sense an attack and react accordingly depends greatly on whether his helmet has detected the attacker or not. If it has he can react with almost lightning quick speed and near-perfect precision. This can work in the sense of blocking, countering, exploiting weaknesses, dodging, avoiding ambushes etc. If his helmet has not detected the attacker this will vary on sound, movement, speed and position and the reaction will be similarly to that of a human with an adrenaline boost.
Also remember he can't always dodge the attacks, for evasion costs energy, thus making the character more susceptible to exhaustion.
Fighting Style:
Time warrior spinning orbiter: This style involves a lot of aerial and spinning movement, by manipulating the gravity around him Rornal can 'orbit' the target while performing this high-speed spinning motion which continues until he hits the floor, starts losing energy or ceases the attack. Though he can manipulate gravity it does little more than slow his descent (half as slow for him to fall).
Laser edge mana striker: By using his laser renzokuken he can amplify his magic spells which makes his spell power increase by 15%, at the same time his magic fatigue increases by 20%.
Human warrior power: By deactivating the laser renzokuken and suppressing his gravity manipulation he can assume a more 'human' sense of capabilities bringing all his battle parameters to an average level instead of some being high while others are low.
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When assuming a new fighting style his body will flash light red while the helmet reconfigures his combat style.
When in a different transformation he will adopt new styles of combat (shown under respective transformation)
OK
Weapons:
Renzokuken: A medium weight gun blade, this has a projectile firing capability and is shaped similarly to Squall's Revolver gun blade. The difference between the two however is that the Renzokuken has a larger edge blade which is twice as sharp as the Revolver gun blade.
Laser Renzokuken: A laser edge version of the Renzokuken, this is a more magically orientated blade which acts as a magic amplifier which increases spell power by 15% while increasing magic fatigue by 20%. The entire blade of the renzokuken is enveloped in a red hot ruby-red blade. Despite its appearance it is not a strong weapon and is in fact very blunt and mainly scores damage through temperature.
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Renzokuken holder: The holder is a set of straps that go across the whole body; two cross over the shoulders and another two overlap these across the torso. The main holder is in the center of these on the back and is made of Terrogen while the straps are made of Elenium. Both are masked materials that resemble leather and iron.
Come on, you can be more original. Direct references to games is somewhat, not interesting. Try something better.
Armour: None worn primarily
Abilities:
False Lion heart: A false copy of Squall's Lion heart attack, this one only strikes 6 times and is incredibly weak in power by comparison, it is however faster and involves a strike system. It hits at the torso, legs and ending at the head twice in a double 720 spinning strike.[/quote]
<o></o>Must I say more?
Whirlwind Strike: A spinning strike attack performed in the air, this involves riding air currents while spinning at high speed with his weapon outstretched. This attack continues until he hits the ground/target and can be navigated in ANY direction.<o></o>
Assault Alchemy: By using his magic he shifts the shape of any nearby object/animal/insect etc into a unique weapon or another type of usable object. He can then move it at any speed in any direction.<o></o>
True Weapon Flash: The Renzokuken lights un in Emerald light and can then fire small lasers at an enemy, after 4 shots the fifth one is charged into a large wave attack which when it explodes creates an explosion which can lower eyesight temporarily for anyone who is hit/looks directly at the explosion.
Good except the Rensokuken part...
Tarot Magic:
9 of Blades: A light blue card appears in front of Rornal before 9 golden hilted steel short swords appear, they are all double edged and target individual enemies. Upon impalement they create a small fiery explosion.<o></o>
7 of Bows: A bright red card appears with 7 silver bows with angel feathers for decoration, they all then point upwards and fire their arrow. When they ascend they separate into 3 arrows and descend towards their target.<o></o>
The Master of Wands: An emerald green card appears with a long bearded man in blue robes which are adorned with silver stars descends from the card and points his wand towards the sky, a jet of rainbow light ascends from it and strikes the sky. When the magic hits the sky it then changes to multiple beams of purple light which charge towards the ground.<o></o>
The Sapphire: A large blue sapphire appears with a large metal circular base with a torch on each of the four corners. The gem shines before shattering which grants temporary 25% resistance to spells.
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Magic fatigue: the fatigue varies on the accuracy of the spells (for attack) If only 4 or 5 of the swords struck (for 9 of blades) only half the regular fatigue would be sustained.
I suppose this is the general cost...
OK
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Upon normal circumstances the fatigue would be barely enough to make him need to increase his heart rate to sustain normal breathing, however the spells themselves are slow to be cast and only a slight distraction or physical movement to Rornal would interrupt the spell (pushing him over, slashing him etc.) During spell casting, it takes a second to interrupt a spell on his own as he enters a type of trance, rendering his consciousness separate from the outside world while he gathers the energy for the attack. This goes for every spell in every form unless otherwise stated.<o></o>
Other Skills:<o></o>
All transformations require a few minutes of usage before the next stage can be activated (not including basic form to battle phase 1)<o></o>
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Transformations:<o></o>
<st1lace w:st="on"><st1:city w:st="on">Battle</st1:city></st1lace> phase 1:<o></o> Appearance:<o></o>
Hair Colour: Silvery grey<o></o>
Hair Style: Combed back, falls to the neck<o></o>
Eye Colour: Amber<o></o>
Eye Shape: Unchanged<o></o>
Body Shape: Tall and strong, this transformation has a lightweight build and makes use of a mixture of speed and strength.<o></o>
Build: A strong athletic build which is able to take a variety of hits without faltering.<o></o>
Skin Colour: Caucasian<o></o>
Distinguishing Features:<o></o>
A large horn appears where his third eye once was. (Described in main profile’s distinguishing features)<o></o>
This form is basically Rornal’s basic form without the physical chameleon ability in effect.<o></o>
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Attire: None, this is a battle form; as such it is in constant battle armour.<o></o>
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Strength: This form’s strength is slightly above his true basic form; in this form he can lift almost half a ton by using his full strength. He can smash through thin to semi-thick walls and can bend most metals.<o></o>
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Speed: Able to run almost twice as fast as the average human, his combat speed and attack speed are often able to intercept the attack of a foe far in advance to human perceptions.<o></o>
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Endurance: Able to withstand most swift strikes, blunt and heavy hits from weapons such as war hammers and battleaxes will cause him to falter.<o></o>
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Reflexes: Considering his high speed he is able to move at high speed, react to attacks hastily while avoiding heavier weapons which can greatly harm him. The lighter the weapon, the more difficult it is for him to dodge, such as with dual short swords or sai.<o></o>
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Fighting Style:<o></o>
Beat rush: His sword disappears in a flash of light and he then adopts a hand-to-hand combat style, he is also able to create afterimages to confuse his foe while he gets in close to pummel his foe with punches and kicks.<o></o>
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Blade fury: Grabs sword in both hands before pulling a twin blade from it, Rornal then adopts a dual sword fighting style of spins and aerial rushes. The swords are also able to generate ‘light cuts’ with every slash, whether it hits anything or not. These cuts last for half a second before disappearing and will burn the skin of any foe that comes into contact with them.
You can't combine both strength and speed in one transformation. It is unfair for others. You are amazingly fast, or amazingly strong, not both.<o></o>
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Weapon:<o></o>
<st1:city w:st="on"><st1lace w:st="on">Battle</st1lace></st1:city> thruster: A 4.5ft long sword, it has a 1 inch blade which makes it more of a stabbing sword as opposed to slashing. It is crystal white in colour and is light and elegant, Along the blade are several glowing stones, from the hilt to the tip of the blade no more than 3cm apart are a red gem, then a blue, then a green and then yellow. This order repeats until the blade narrows into the tip. The gem leaves a 0.2cm gap from the edge of the sword. The sword is highly resilient to dents and blasts and can hold its own against blunt weapons such as hammers. The slash power of the sword is not as strong as its thrusts but can still manage to cause shock force when hitting another light weapon such as a short sword or dagger. The light slashes it can create are able to block a bullet (when accurately placed) and the blade itself is able to generate a light shield around the user when in a blocking position. This blocks frontal attacks and is mostly used to block small projectiles such as rocks and bullets (low caliber) the gems on the sword double up as a magic source, they can absorb magical energy from objects and living beings and can then be absorbed by the wielder for more magic energy. The hilt is made from dragon bone and has a light blue sphere in the center which generates and activates the shield. Covering the dragon’s bone is hardened dragon flesh which is scarlet in colour and is very easy to grip. The metal of the blade is a foreign material to earth which is nameless due to its rarity but its strength is 20 times stronger than steel and half as light, the sword is also slightly flexible so it can bend around corners while still being able to attack or defend.<o></o> <o></o>
Armour:<o></o>
Time Guardian Energy Armour: A full body suit of armour, its appearance differs by the settings and time that Rornal is currently in.<o></o>
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Medieval setting: A suit of black armour will be worn, it will be fairly strong and maneuverable and resistant to blunt and most sharp blows. It has multiple plates to aid movement and has a traditional knight’s helmet. A black cape is worn and when standing upright it will fall to the ankles.<o></o>
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Futuristic setting: A suit of concentrated green energy will be worn; it covers the entire body and has a projectile reflectant shield that can shield against most light fire. It also generates a light buckler-style shield on the left arm and wraps the sword in electric energy. The armour also generates a transparent barrier around the face with two ruby-red eyeholes for Rornal to see through.<o></o>
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(Further forms to be created as made in rp)<o></o>
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Abilities:<o></o>
Palm beam: Generates an amber colored beam from the palm of his left hand. This beam is as wide and high as his hand and moves at half the speed of sound, the beam burns through objects with heat beyond 100 degrees Celsius and lasts for 5 seconds.<o></o>
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Light beam rush: By holding the Battle Thruster out with the blade pointing towards the target or opponent A light beam will appear, which when the blade shakes slightly will then be fired at the intended target like a projectile. When the projectile has hit a target it expands to twice its original size and then fades away. The effect of it is equal to a sword slash from his battle thruster. Meaning if you run into it accidentally you will feel sword slashes in that part of the body and have physical injuries from this.<o></o>
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Gravitation combat blade: Generates a golden aura around himself that allows him to have limited flight ability. During this state he will have 10 seconds to have swifter movements and higher maneuverability, his sword also has a larger knock back force in this state and is also able to knock back most great swords in ‘swoop’ attacks.<o></o>
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Tarot Magic:<o></o>
9 of torches: A jet black card appears over Rornal’s head and then a large supply of smoke engulfs his body, as it clears 9 torches appear around him and then collapse creating thick rows of silver flame around Rornal.<o></o>
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4 of spears: An amber colored card appears with black flames in the background, in 1 second 4 crystal spears appear before Rornal, they levitate to his left and right side with two on either side. These in turn can be thrown or wielded in close combat and will remain there until they become attached to something. (Impaling a foe, getting lodged in a wall, etc.)
Weapons and Armours: OK
Tarot Cards and Magic: I don't see the cost....or maybe I am missing it somewhere...please state it clearly.<o></o>
History: Since the beginning of time itself Rornal and his race have watched over all existence that time has held, each knowing what their duty is and never forgetting. During their long existence they have committed both good and evil deeds to preserve time’s balance. Although a mystery to all beings they are considerably more advanced than almost every race making them more than capable of carrying out missions solo. A fairly gentle race in their own realm their gadgetry makes them deadly in a fight, especially when on a mission. Of course, certain situations with prohibit his race from intervening in a battle, for instance in a case where someone is meant to kill another they cannot intervene without causing damage to time. As such they need to be highly disciplined to not allow emotions such as hate and love to blind their decision making and assessment skills. This is how they have lived their duty since the dawn of time and have not changed since.<o></o>
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During Rornal’s missions in particular he has begun to stray from the path his people have followed and has begun to develop somewhat ‘human’ feelings, becoming more uncontrollable and effective than any others in his race. As he journeyed through different times he made many friends through numerous scenarios, such as in war, diseased lands, internal strife and other such places. As well as creating bonds with many people he also developed human emotion, as they tended to be at their highest during such times. Although people forgot him when he left he rarely forgot them, despite the small part they played on his life he knew he could never be true friends with them. Such thoughts questioned his duty, made him think if fighting to preserve time was truly the step forward and whether changing time would be a better solution. Of course, he never told others of these thoughts and kept them to himself.<o></o>
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As the thoughts began to enter his mind more and more he soon realized that he had to alter himself to stop himself going crazy and doing something stupid. He decided that if he could slightly alter his actions in time he may be able to suppress these thoughts without having too deep an impact on history. As such he began to focus his mind to lengthen the range that his ‘time-sense’ would allow so he could find areas of time to repair without causing noticeable change, as he released the Mobilizing Glowing Motion Beacon and after being engulfed by the light he then picked up the sense of a disturbance in time and proceeded towards it.<o></o>
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Transformations are WIP
Nice, keep it up. One of your greatest biographies. Just adjust a few things here and there and it will be ready. Still, further revision from part of the RP Moderators is necessary for a definitive approval.